技能寶石 /1
技能寶石 品質 /1
物品Stats
灰燼之捷基礎燃燒傷害為額外 (0–5)% 溢出傷害
物品 詞綴 /2
名字等級Pre/Suf描述比重
1WeaponTree10% 咒術枯萎和厄運枯萎溢出的擊殺傷害偷取為生命雙手武器 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
法杖 1000
長杖 1000
匕首 1000
權杖 1000
盾 500
普通 0
1WeaponTree20% 咒術枯萎和厄運枯萎溢出的擊殺傷害偷取為生命單手武器 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
法杖 1000
長杖 1000
匕首 1000
權杖 1000
普通 0
其他屬性 詞綴 /2
名字等級DomainPre/Suf描述比重
處刑者的1Charm後綴(4–7)% 滿溢的傷害轉為生命偷取dex_animal_charm 500
str_animal_charm 500
普通 0
處刑者的60Charm後綴(8–12)% 滿溢的傷害轉為生命偷取dex_animal_charm 250
str_animal_charm 250
普通 0
昇華試煉 天賦 /1
昇華: 處刑者
角色: 決鬥者
偷取時增加 20% 攻擊速度
20% 滿溢的傷害轉為生命偷取
生命偷取時不能被暈眩
偷取時你不被流血影響
(吸血效果所吸取的血量將會隨著時間恢復。多個吸血效果能夠同時存在,直至最大上限)
(擊殺怪物時超出怪物生命的傷害為溢出傷害)
( 對你沒影響的減益效果仍可以放置你身上,但不會發揮效果 )

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溢出傷害

The term 溢出傷害 refers to the difference between damage dealt in one hit and target's life remaining before death. Overkill only occurs if two conditions are met: the hit kills an enemy and dealt more damage than the enemy's remaining life.

機制

傷害

Overkill damage is calculated by subtracting the target's remaining health from the amount of damage done. For example, if a target has 20 life and a player deals a hit of 100 damage, the target dies and the overkill damage is 80. If overkill damage is not greater than 0, it is ignored.

The term does not apply to damage over time because a hit is required.

與撲殺的互動

Overkill and culling can fundamentally never interact. If a hit doesn't kill a target itself but triggers culling strike or Bane of Legends that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects will not trigger.


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