技能宝石 /1
技能宝石 画质 /1
物品Stats
灰烬之捷额外基础燃烧伤害为溢出伤害的 (0–5)%
物品 词缀 /2
名字等级Pre/Suf描述比重
1WeaponTree魔蛊爆炸和末日爆炸溢出伤害的 10% 转化为生命偷取双手武器 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
法杖 1000
长杖 1000
匕首 1000
短杖 1000
盾 500
普通 0
1WeaponTree魔蛊爆炸和末日爆炸溢出伤害的 20% 转化为生命偷取单手武器 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
法杖 1000
长杖 1000
匕首 1000
短杖 1000
普通 0
其他属性 词缀 /2
名字等级DomainPre/Suf描述比重
处刑者之1Charm后缀溢出伤害的 (4–7)% 转为生命偷取dex_animal_charm 500
str_animal_charm 500
普通 0
处刑者之60Charm后缀溢出伤害的 (8–12)% 转为生命偷取dex_animal_charm 250
str_animal_charm 250
普通 0
升华试炼 天赋 /1
升华: 处刑者
角色: 决斗者
生命偷取时攻击速度加快 20%
溢出伤害的 20% 转为生命偷取
生命偷取时免疫晕眩
偷取时不受【流血】影响
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(溢出伤害是造成的伤害超出怪物剩余生命的部分)
(你受到的未生效的减益效果依然会被显示,但是他们不会产生效果)

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溢出伤害

The term 溢出伤害 refers to the difference between damage dealt in one hit and target's life remaining before death. Overkill only occurs if two conditions are met: the hit kills an enemy and dealt more damage than the enemy's remaining life.

机制

伤害

Overkill damage is calculated by subtracting the target's remaining health from the amount of damage done. For example, if a target has 20 life and a player deals a hit of 100 damage, the target dies and the overkill damage is 80. If overkill damage is not greater than 0, it is ignored.

The term does not apply to damage over time because a hit is required.

与扑杀的互动

Overkill and culling can fundamentally never interact. If a hit doesn't kill a target itself but triggers culling strike or Bane of Legends that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects will not trigger.


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