灰烬之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
范围: 10
需求 等级 (16–70), (26–98) 力量, (18–68) 智慧
于手中凝聚火焰之力, 为物理伤害额外增加火焰伤害. 若是你击败了一个敌人, 溢出的伤害将会以点燃的形式扩散至附近的敌人.该技能引起的燃烧只会受到持续伤害词缀的影响(燃烧属于持续伤害)
基础持续时间为 4 秒
基础燃烧伤害为溢出伤害的 25%
燃烧伤害总增 (0–38)%
增益效果获得等同你物理伤害 (15–20)% 的额外火焰伤害
品质额外效果:
额外基础燃烧伤害为溢出伤害的 (0–5)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Ash
等级效果 /40
固定 |
---|
保留: 25% 基础持续时间为 4 秒 基础燃烧伤害为溢出伤害的 25% |
等级 | 需求等级 | 力量 | 智慧 | 获得额外火焰伤害, 其数值等同于自身物理伤害的 15% | 经验值 |
---|---|---|---|---|---|
1 | 16 | 26 | 18 | 15 | 49,725 |
2 | 20 | 31 | 22 | 15 | 95,714 |
3 | 24 | 37 | 25 | 15 | 169,595 |
4 | 28 | 42 | 29 | 15 | 199,345 |
5 | 31 | 46 | 32 | 15 | 285,815 |
6 | 34 | 50 | 35 | 16 | 401,344 |
7 | 37 | 54 | 37 | 16 | 554,379 |
8 | 40 | 58 | 40 | 16 | 755,049 |
9 | 43 | 62 | 43 | 17 | 1,016,533 |
10 | 46 | 66 | 46 | 17 | 1,898,602 |
11 | 49 | 70 | 48 | 17 | 1,964,019 |
12 | 52 | 74 | 51 | 18 | 2,573,731 |
13 | 55 | 78 | 54 | 18 | 4,676,439 |
14 | 58 | 82 | 57 | 18 | 3,017,327 |
15 | 60 | 84 | 59 | 19 | 7,823,001 |
16 | 62 | 87 | 60 | 19 | 15,264,208 |
17 | 64 | 90 | 62 | 19 | 26,272,845 |
18 | 66 | 92 | 64 | 20 | 62,872,274 |
19 | 68 | 95 | 66 | 20 | 212,023,122 |
20 | 70 | 98 | 68 | 20 | |
21 | 72 | 21 | |||
22 | 74 | 21 | |||
23 | 76 | 21 | |||
24 | 78 | 22 | |||
25 | 80 | 22 | |||
26 | 82 | 22 | |||
27 | 84 | 23 | |||
28 | 86 | 23 | |||
29 | 88 | 23 | |||
30 | 90 | 24 | |||
31 | 91 | 24 | |||
32 | 92 | 24 | |||
33 | 93 | 24 | |||
34 | 94 | 24 | |||
35 | 95 | 24 | |||
36 | 96 | 25 | |||
37 | 97 | 25 | |||
38 | 98 | 25 | |||
39 | 99 | 25 | |||
40 | 100 | 25 |
Attribute /10
灰烬之捷
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x改造石 |
关键字 | Burning, 增益 |
DropLevel | 16 |
BaseType | 灰烬之捷 |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 法术, 增益, 消耗保留, 造成燃烧, 范围, DoT, 火焰, 图腾施放单独, 捷光环, 持续时间, 立即, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却 |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemHeraldOfAsh |
Reference | poe.ninja, Community Wiki |
古神熔炉 武器 /6
比重 | Desc |
---|---|
150 (T3, T4) | 灰烬之捷的保留效果提高 25% 【灰烬之捷】的增益效果提高 25% |
150 (T3, T4) | 灰烬之捷的保留效果提高 25% 【灰烬之捷】的增益效果提高 35% |
150 (T3, T4) | 灰烬之捷的保留效果提高 25% 【灰烬之捷】的增益效果提高 45% |
150 (T3, T4) | 灰烬之捷的保留效果提高 50% 【灰烬之捷】的增益效果提高 50% |
150 (T3, T4) | 灰烬之捷的保留效果提高 50% 【灰烬之捷】的增益效果提高 70% |
150 (T3, T4) | 灰烬之捷的保留效果提高 50% 【灰烬之捷】的增益效果提高 90% |
灰烬之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
范围: 10
需求 等级 (16–70), (26–98) 力量, (18–68) 智慧
于手中凝聚火焰之力, 为物理伤害额外增加火焰伤害. 若是你击败了一个敌人, 溢出的伤害将会以点燃的形式扩散至附近的敌人.该技能引起的燃烧只会受到持续伤害词缀的影响(燃烧属于持续伤害)
基础持续时间为 4 秒
基础燃烧伤害为溢出伤害的 25%
燃烧伤害总增 (0–38)%
增益效果获得等同你物理伤害 (15–20)% 的额外火焰伤害
is area damage [1]
品质额外效果:
额外基础燃烧伤害为溢出伤害的 (0–5)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Ash
商城 /21
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Ghostflame Herald of Ash
Your Herald of Ash becomes infused with ghostly fire.
Gloom Herald Effect
Your Herald of Ash, Thunder or Ice becomes a dark effect.
Divine Herald Effect
Your Herald of Ash, Thunder or Ice becomes a divine effect.
Purple Herald Effect
Your Herald of Ash, Thunder or Ice becomes a purple effect.
Gore Herald Effect
Your Herald of Ash, Thunder or Ice becomes a gory effect.
Innocence Herald Effect
Your Herald of Ash, Thunder or Ice becomes an innocence effect.
Sin Herald Effect
Your Herald of Ash, Thunder or Ice becomes a sin effect.
Wasteland Herald Effect
Your Herald of Ash, Thunder or Ice becomes a Wasteland Effect.
Automaton Herald Effect
Your Herald of Ash, Thunder or Ice becomes an Automaton Effect.
Celestial Herald Effect
Your Herald becomes a Celestial Effect.
Blood Guard Herald Effect
Your Herald becomes a Blood Guard Effect.
Faith Guard Herald Effect
Your Herald becomes a Faith Guard Effect.
Demonic Herald Effect
Your Herald becomes a Demonic Effect.
Sunprism Herald Effect
Your Herald becomes a Sunprism Effect.
White Herald Effect
Your Herald becomes a White Effect.
Stygian Herald Effect
Your Herald becomes a Stygian Effect.
Dragon Hunter Herald Effect
Your Herald becomes a Dragon Hunter Effect.
Transcendence Herald Effect
Your Herald becomes a Transcendence Effect.
Darkwood Herald Effect
Your Herald becomes a Darkwood Effect.
Despair Herald Effect
Your Herald becomes a Despair Effect.
被辅助 /20
增大范围(辅)
辅助任意有范围效果的技能。
物品稀有度增幅(辅)
辅助任意能击败敌人的技能。
集中效应(辅)
辅助任意有范围效果的技能,不论该技能是否造成伤害。
持续时间总增(辅)
辅助任意有持续时间的技能。
赤嚣(辅)
辅助具有保留效果的非祝福技能。
增加燃烧伤害(辅)
辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
持续时间缩短(辅)
辅助任意有持续时间的技能。
急冻(辅)
辅助任意造成伤害的技能。
虚空操纵(辅)
辅助任意造成伤害的技能。
极速腐化(辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
元素集中(辅)
辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
效能(辅)
辅助任意能造成伤害或有持续时间的技能。
残暴(辅)
辅助任意造成伤害的技能。
残暴(强辅)
辅助任意造成伤害的技能。
增加燃烧伤害(强辅)
辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
极速腐化(强辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
虚空操纵(强辅)
辅助任意造成伤害的技能。
元素集中(强辅)
辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
增大范围(强辅)
辅助任意有范围效果的技能。
助力之风(辅)
辅助有冷却时间的技能。
无法辅助触发技能。
地炎之兆
构造体
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Herald of Ash
幽魂 | N |
---|---|
标签 | 施法, construct, cursing_monster, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
生命
144%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
144%
抗性
0 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
110%
类型
GuardianCasterBossDescent
Metadata
GuardianBossFireDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,264
护甲
28,790
闪避值
5,213
能量护盾
6,127
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
9,264
冰缓
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterFireStormBossDescent
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 1.5 秒
造成 121.7 - 182.6 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
造成 121.7 - 182.6 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
MonsterFlammability
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 6 秒
被诅咒的敌人的火焰抗性 -30%
对抗被诅咒的敌人时,击中的点燃几率 +25%
active skill area of effect radius +% final [9]
被诅咒的敌人的火焰抗性 -30%
对抗被诅咒的敌人时,击中的点燃几率 +25%
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head ); RemoveEffects( );" on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianBossFireDescent"] = { name = "Herald of Ash", life = 1.44, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MonsterFireStormBossDescent", "MonsterFlammability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireStormBossDescent"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1500, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
灰烬之捷
灰烬之捷是捷光环技能,当启动时会有保留,并获得一个增益效果,获得物理伤害的额外火焰伤害和更多火焰法术伤害。若是你在有此增益效果时杀死了敌人,溢出伤害将会以燃烧的形式扩散至附近的敌人。
技能功能与互动
- 额外火焰伤害:此词缀为攻击、法术和次要伤害的击中增加火焰伤害。
- 溢出伤害:当敌人被击杀以中心的半径范围内的敌人会受到溢出伤害量的燃烧伤害。溢出伤害是指击杀超过敌人能量护盾和生命的总额外伤害,包括非火焰伤害。燃烧伤害受增加燃烧伤害/更多燃烧伤害/更多持续伤害,以及所有伤害或火焰伤害的增减所影响。此伤害不是点燃,不受点燃或异常状态伤害词缀影响。
- 更多法术火焰伤害:适用所有法术,包括有法术伤害同时影响此技能的持续伤害效果词缀的法术,适用於该技能的持续伤害。它不适用於没有此词缀的法术造成的持续伤害,例如正义之火。
- 更多燃烧伤害:与更多法术火焰伤害不同,它不是全域性的,只影响灰烬之捷产生的燃烧伤害。
- 辅助宝石:任何连接的辅助宝石只会影响灰烬之捷造成燃烧伤害(增幅辅助例外)。例如,连接灰烬之捷的物品稀有度增幅辅助,只会对被灰烬之捷造成的燃烧伤害杀死的敌人增加物品稀有度。
- 范围效果:来自天赋、物品和宝石的范围效果词缀会影响击杀效果的半径范围。
- 扑杀:当击中造成扑杀时,只有该击杀造成的伤害会使怪物生命低於0时,才会应用溢出伤害效果。
Strategy
- In the case where enemy death occurs uniformly at random with respect to damage dealt, the chance of an enemy dying from a particular hit is proportional to the damage the hit deals. The mean overkill damage for that hit is half the damage of the hit. This makes the mean overkill damage overall equal to
0.5*(mean damage2)/mean damage
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.