灰烬之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
范围: 10
需求 等级 (16–70), (26–98) 力量, (18–68) 智慧
于手中凝聚火焰之力, 为物理伤害额外增加火焰伤害. 若是你击败了一个敌人, 溢出的伤害将会以点燃的形式扩散至附近的敌人.该技能引起的燃烧只会受到持续伤害词缀的影响(燃烧属于持续伤害)
基础持续时间为 4
基础燃烧伤害为溢出伤害的 25%
燃烧伤害总增 (0–38)%
增益效果获得等同你物理伤害 (15–20)% 的额外火焰伤害

品质额外效果:
额外基础燃烧伤害为溢出伤害的 (0–5)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Ash
使命 /2
章节使命NPC角色
2黑色入侵者任务奖励全职业
2盘根错节伊娜全职业
属类
等级效果 /40
固定
保留: 25%
基础持续时间为 4
基础燃烧伤害为溢出伤害的 25%
等级需求等级力量智慧获得额外火焰伤害, 其数值等同于自身物理伤害的 15%经验值
11626181549,725
22031221595,714
324372515169,595
428422915199,345
531463215285,815
634503516401,344
737543716554,379
840584016755,049
9436243171,016,533
10466646171,898,602
11497048171,964,019
12527451182,573,731
13557854184,676,439
14588257183,017,327
15608459197,823,001
166287601915,264,208
176490621926,272,845
186692642062,872,274
1968956620212,023,122
2070986820
217221
227421
237621
247822
258022
268222
278423
288623
298823
309024
319124
329224
339324
349424
359524
369625
379725
389825
399925
4010025
Attribute /10

灰烬之捷

KeyValue
CostiLvl 1: 普通: 1x改造石
关键字Burning, 增益
DropLevel 16
BaseType 灰烬之捷
Class 技能宝石
TargetTypes任何
Type法术, 增益, 消耗保留, 造成燃烧, 范围, DoT, 火焰, 图腾施放单独, 捷光环, 持续时间, 立即, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemHeraldOfAsh
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /6
比重Desc
150 (T3, T4)灰烬之捷的保留效果提高 25%
【灰烬之捷】的增益效果提高 25%
150 (T3, T4)灰烬之捷的保留效果提高 25%
【灰烬之捷】的增益效果提高 35%
150 (T3, T4)灰烬之捷的保留效果提高 25%
【灰烬之捷】的增益效果提高 45%
150 (T3, T4)灰烬之捷的保留效果提高 50%
【灰烬之捷】的增益效果提高 50%
150 (T3, T4)灰烬之捷的保留效果提高 50%
【灰烬之捷】的增益效果提高 70%
150 (T3, T4)灰烬之捷的保留效果提高 50%
【灰烬之捷】的增益效果提高 90%
灰烬之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
范围: 10
需求 等级 (16–70), (26–98) 力量, (18–68) 智慧
于手中凝聚火焰之力, 为物理伤害额外增加火焰伤害. 若是你击败了一个敌人, 溢出的伤害将会以点燃的形式扩散至附近的敌人.该技能引起的燃烧只会受到持续伤害词缀的影响(燃烧属于持续伤害)
基础持续时间为 4
基础燃烧伤害为溢出伤害的 25%
燃烧伤害总增 (0–38)%
增益效果获得等同你物理伤害 (15–20)% 的额外火焰伤害
is area damage [1]

品质额外效果:
额外基础燃烧伤害为溢出伤害的 (0–5)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Ash
商城 /21
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Ghostflame Herald of Ash
Your Herald of Ash becomes infused with ghostly fire.
Gloom Herald Effect
Your Herald of Ash, Thunder or Ice becomes a dark effect.
Divine Herald Effect
Your Herald of Ash, Thunder or Ice becomes a divine effect.
Purple Herald Effect
Your Herald of Ash, Thunder or Ice becomes a purple effect.
Gore Herald Effect
Your Herald of Ash, Thunder or Ice becomes a gory effect.
Innocence Herald Effect
Your Herald of Ash, Thunder or Ice becomes an innocence effect.
Sin Herald Effect
Your Herald of Ash, Thunder or Ice becomes a sin effect.
Wasteland Herald Effect
Your Herald of Ash, Thunder or Ice becomes a Wasteland Effect.
Automaton Herald Effect
Your Herald of Ash, Thunder or Ice becomes an Automaton Effect.
Celestial Herald Effect
Your Herald becomes a Celestial Effect.
Blood Guard Herald Effect
Your Herald becomes a Blood Guard Effect.
Faith Guard Herald Effect
Your Herald becomes a Faith Guard Effect.
Demonic Herald Effect
Your Herald becomes a Demonic Effect.
Sunprism Herald Effect
Your Herald becomes a Sunprism Effect.
White Herald Effect
Your Herald becomes a White Effect.
Stygian Herald Effect
Your Herald becomes a Stygian Effect.
Dragon Hunter Herald Effect
Your Herald becomes a Dragon Hunter Effect.
Transcendence Herald Effect
Your Herald becomes a Transcendence Effect.
Darkwood Herald Effect
Your Herald becomes a Darkwood Effect.
Despair Herald Effect
Your Herald becomes a Despair Effect.
被辅助 /20
  • 主动类型: 法术, 增益, 消耗保留, 造成燃烧, 范围, DoT, 火焰, 图腾施放单独, 捷光环, 持续时间, 立即, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
  • 增大范围(辅)
    辅助任意有范围效果的技能。
    物品稀有度增幅(辅)
    辅助任意能击败敌人的技能。
    集中效应(辅)
    辅助任意有范围效果的技能,不论该技能是否造成伤害。
    持续时间总增(辅)
    辅助任意有持续时间的技能。
    赤嚣(辅)
    辅助具有保留效果的非祝福技能。
    增加燃烧伤害(辅)
    辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
    持续时间缩短(辅)
    辅助任意有持续时间的技能。
    急冻(辅)
    辅助任意造成伤害的技能。
    虚空操纵(辅)
    辅助任意造成伤害的技能。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    元素集中(辅)
    辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    残暴(辅)
    辅助任意造成伤害的技能。
    残暴(强辅)
    辅助任意造成伤害的技能。
    增加燃烧伤害(强辅)
    辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    虚空操纵(强辅)
    辅助任意造成伤害的技能。
    元素集中(强辅)
    辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
    增大范围(强辅)
    辅助任意有范围效果的技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。
    地炎之兆
    构造体
    怪物提供的经验值提高 1000%
    掉落的物品数量提高 1500%
    掉落的物品稀有度提高 2000%
    Herald of Ash
    幽魂N
    标签施法, construct, cursing_monster, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    生命
    144%
    生命转为护盾
    100%
    闪避值
    +10%
    异常状态临界值
    144%
    抗性
    0 0 0 0
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    110%
    类型
    GuardianCasterBossDescent
    Metadata
    GuardianBossFireDescent
    等级
    68
    生命
    9,264
    护甲
    28,790
    闪避值
    5,213
    能量护盾
    6,127
    伤害
    672
    法术伤害
    672
    命中
    290
    攻击间隔
    1.5
    经验值
    12,306
    异常状态临界值
    9,264
    冰缓
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MonsterFireStormBossDescent
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    暴击几率: 5%
    施放间隔: 0.9 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    基础持续时间为 1.5
    造成 121.7 - 182.6 火焰伤害
    25% 的几率点燃敌人
    0.13 秒一次冲击
    基础范围为 1
    firestorm base area of effect +% [-49]
    is area damage [1]
    spell maximum action distance +% [-50]
    MonsterFlammability
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    易燃
    施放间隔: 0.5 秒
    冷却时间: 10 秒
    诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
    基础持续时间为 6
    被诅咒的敌人的火焰抗性 -30%
    对抗被诅咒的敌人时,击中的点燃几率 +25%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( head ); RemoveEffects( );"
    	on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianBossFireDescent"] = {
        name = "Herald of Ash",
        life = 1.44,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MonsterFireStormBossDescent",
            "MonsterFlammability",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireStormBossDescent"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1500, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 1000%
    掉落的物品数量提高 1500%
    掉落的物品稀有度提高 2000%
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • Community Wiki

    Edit

    灰烬之捷

    灰烬之捷是捷光环技能,当启动时会有保留,并获得一个增益效果,获得物理伤害的额外火焰伤害和更多火焰法术伤害。若是你在有此增益效果时杀死了敌人,溢出伤害将会以燃烧的形式扩散至附近的敌人。

    技能功能与互动

    • 额外火焰伤害:此词缀为攻击、法术和次要伤害的击中增加火焰伤害。
    • 溢出伤害:当敌人被击杀以中心的半径范围内的敌人会受到溢出伤害量的燃烧伤害。溢出伤害是指击杀超过敌人能量护盾生命的总额外伤害,包括非火焰伤害。燃烧伤害受增加燃烧伤害/更多燃烧伤害/更多持续伤害,以及所有伤害或火焰伤害的增减所影响。此伤害不是点燃,不受点燃或异常状态伤害词缀影响。
    • 更多法术火焰伤害:适用所有法术,包括有法术伤害同时影响此技能的持续伤害效果词缀的法术,适用於该技能的持续伤害。它不适用於没有此词缀的法术造成的持续伤害,例如正义之火
    • 更多燃烧伤害:与更多法术火焰伤害不同,它不是全域性的,只影响灰烬之捷产生的燃烧伤害。
    • 辅助宝石:任何连接的辅助宝石只会影响灰烬之捷造成燃烧伤害(增幅辅助例外)。例如,连接灰烬之捷的物品稀有度增幅辅助,只会对被灰烬之捷造成的燃烧伤害杀死的敌人增加物品稀有度。
    • 范围效果:来自天赋、物品和宝石的范围效果词缀会影响击杀效果的半径范围。
    • 扑杀:当击中造成扑杀时,只有该击杀造成的伤害会使怪物生命低於0时,才会应用溢出伤害效果。

    Strategy

    • In the case where enemy death occurs uniformly at random with respect to damage dealt, the chance of an enemy dying from a particular hit is proportional to the damage the hit deals. The mean overkill damage for that hit is half the damage of the hit. This makes the mean overkill damage overall equal to
    0.5*(mean damage2)/mean damage
    

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.