스킬 젬 /1
이름 |
---|
재의 전령 |
스킬 젬 화질 /1
아이템 | Stats |
---|---|
재의 전령 | 기본 화상 피해에 반영되는 과잉살상 피해의 비율 (0–5)% 추가 |
아이템 속성 부여 /2
이름 | 레벨 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | WeaponTree | 사술 폭발 및 멸망 폭발의 과잉살상 피해의 10%를 생명력으로 흡수 | 양손 무기 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 마법봉 1000 지팡이 1000 단검 1000 셉터 1000 방패 500 Normal 0 | |
1 | WeaponTree | 사술 폭발 및 멸망 폭발의 과잉살상 피해의 20%를 생명력으로 흡수 | 한손 무기 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 마법봉 1000 지팡이 1000 단검 1000 셉터 1000 Normal 0 |
기타 속성 부여 /2
이름 | 레벨 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
- 슬레이어 | 1 | Charm | 접미어 | 과잉살상 피해의 (4–7)%를 생명력으로 흡수 | dex_animal_charm 500 str_animal_charm 500 Normal 0 |
- 슬레이어 | 60 | Charm | 접미어 | 과잉살상 피해의 (8–12)%를 생명력으로 흡수 | dex_animal_charm 250 str_animal_charm 250 Normal 0 |
Community Wiki
Overkill damage
The term overkill damage refers to the difference between damage dealt in one hit and target's life remaining before death. Overkill only occurs if two conditions are met: the hit kills an enemy and dealt more damage than the enemy's remaining life.
Mechanics
Damage
Overkill damage is calculated by subtracting the target's remaining health from the amount of damage done. For example, if a target has 20 life and a player deals a hit of 100 damage, the target dies and the overkill damage is 80. If overkill damage is not greater than 0, it is ignored.
The term does not apply to damage over time because a hit is required.
Interactions with culling strike
Overkill and culling can fundamentally never interact. If a hit doesn't kill a target itself but triggers culling strike or Bane of Legends that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects will not trigger.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.