Faun's Horn
Wand
Physical Damage: 21-38
Critical Strike Chance: 8%
Attacks per Second: 1.4
Requires Level 35, 116 Int
Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
Faun's Horn Wand7 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 35
BaseType Faun's Horn
Class Wands
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Wands/Wand7
Tagswand_can_roll_caster_modifiers, wand, ranged, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Wands/Wand2
ReferenceCommunity Wiki
Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
FamilyAddedFireDamageSpellsAndAttacks
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • spell and attack maximum added fire damage Min: 11 Max: 13 Global
  • spell and attack minimum added fire damage Min: 5 Max: 10 Global
  • Craft Tagselemental_damage caster_damage Damage Elemental Fire Attack Caster
    keyval
    Base.base_level1
    Base.tagdefault, weapon, onehand, wand, ranged, one_hand_weapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Mods.inventory_typeWeapon
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Weapon.weapon_classWand
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /1
    Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
    Adds (30–45) to (60–80) Fire Damage
    (20–26)% increased Attack Speed
    +(27–33)% to Global Critical Strike Multiplier
    (15–20)% increased Light Radius
    Nearby Enemies are Blinded
    (120–140)% increased Critical Strike Chance against Blinded Enemies
    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.