The Basilisk

The Basilisk
Emberstone Pandemonium Sentinel
Sentinel
Duration: 10 seconds
Empowers: 80 enemies
Empowerment: 24
Charge: 10
Requires Level 80
Empowers many enemies in one shot
Petrifies Empowered Enemies for 5 seconds
Unmodifiable
Alone among the powers of artifice, there is one against
which the horrors of Wraeclast have never adapted.
The Basilisk Attr /4

The Basilisk Attr /4

NameShow Full Descriptions
IconArt/2DItems/Currency/Sentinel/BaseDroneItemUnique2
Release VersionSentinel
BaseTypeEmberstone Pandemonium Sentinel
Referencepoe.ninja, Community Wiki
Empowers many enemies in one shot

Empowers many enemies in one shot

GroupSentinelDisplayImplicit
DomainsSentinel (30)
GenerationTypeUnique (3)
Req. level1
Stats
  • local sentinel only one use Min: 1 Max: 1 Local
  • Petrifies Empowered Enemies for 5 seconds

    Petrifies Empowered Enemies for 5 seconds

    GroupSentinelDronePetrifyTaggedMonsters
    DomainsSentinel (30)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • sentinel petrify tagged monsters ms Min: 5000 Max: 5000 Global
  • The Basilisk
    The Boiling Lake
    SpectreN
    AreaThe Boiling Lake
    Modmonster dropped item quantity +% [0]
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    unique boss curse effect on self +% final [-33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    stance movement speed +% final [100]
    Tagsbeast, caster, fire_affinity, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, red_blood, reptile_beast, very_slow_movement
    1680%Life
    50%Energy Shield From Life
    +20%Evasion
    1680%Ailment Threshold
    40 40 40 25Resistance
    160%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.005 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    156%Model Size
    IguanaPhoenixBossType
    592,957Life
    16,265Armour
    9,744Evasion
    296,479Energy Shield
    1,525Damage
    538Accuracy
    1.01Attack Time
    26,500Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1220–1830
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1220–1830
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 506.3 to 759.5 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 506.3 to 759.5 Fire Damage
    is area damage
    479,833Life
    14,425Armour
    9,130Evasion
    239,917Energy Shield
    1,361Damage
    499Accuracy
    1.01Attack Time
    26,012Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1088–1633
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1088–1633
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 467.1 to 700.6 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 467.1 to 700.6 Fire Damage
    is area damage
    306,400Life
    11,328Armour
    8,000Evasion
    153,200Energy Shield
    1,080Damage
    428Accuracy
    1.01Attack Time
    24,754Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 864–1296
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1296
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 396.9 to 595.4 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 396.9 to 595.4 Fire Damage
    is area damage
    182,320Life
    8,348Armour
    6,760Evasion
    91,160Energy Shield
    806Damage
    352Accuracy
    1.01Attack Time
    22,776Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 645–967
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 645–967
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 322.9 to 484.3 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 322.9 to 484.3 Fire Damage
    is area damage
    108,080Life
    6,127Armour
    5,687Evasion
    54,040Energy Shield
    598Damage
    290Accuracy
    1.01Attack Time
    20,510Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 261.7 to 392.5 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 261.7 to 392.5 Fire Damage
    is area damage
    70,577Life
    4,201Armour
    4,591Evasion
    35,289Energy Shield
    441Damage
    229Accuracy
    1.01Attack Time
    17,562Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 352–529
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 352–529
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 202.3 to 303.4 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 202.3 to 303.4 Fire Damage
    is area damage
    Melee30OnlyLastTarget TargetNear TargetIsPlayer
    Melee10OnlyLastTarget
    Melee 3
    MonsterProjectileWeapon 30 OnlyLastTarget TargetNotNear TargetIsPlayer
    MonsterProjectileWeapon10OnlyLastTarget
    MonsterProjectileWeapon 3
    IguanaFlamethrower60TargetNear TargetIsPlayer
    IguanaFlamethrower10TargetMediumNear TargetIsPlayer
    EmptyActionSpell -1OnLessThan90PercentLife TargetIsPlayer

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	preload_buff_visual = "stone_gaze"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossPhoenix"] = {
        name = "The Basilisk",
        life = 16.8,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "IguanaProjectileBasilisk",
            "EmptyActionSpellBasilisk",
            "IguanaFlamethrowerLeftToRight",
            "IguanaFlamethrowerRightToLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileBasilisk"] = {
        name = "IguanaProjectileBasilisk",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_repeat_count",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
        },
        levels = {
            [1] = {26, 0, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBasilisk"] = {
        name = "EmptyActionSpellBasilisk",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerLeftToRight"] = {
        name = "IguanaFlamethrowerLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.6111,
        incrementalEffectiveness = 0.03,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerRightToLeft"] = {
        name = "IguanaFlamethrowerRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.6111,
        incrementalEffectiveness = 0.03,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]

    Mod IdMonsterQuestBossAct9____
    GroupMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityActBoss
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Mod IdNothing
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]

    stance movement speed +% final [100]

    Mod IdStanceScavengerRun
    GroupStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    The Basilisk
    SpectreN
    Modmonster dropped item quantity +% [0]
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    unique boss curse effect on self +% final [-33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    stance movement speed +% final [100]
    Tagsbeast, caster, fire_affinity, is_unarmed, light_armour, melee, not_str, physical_affinity, red_blood, reptile_beast, very_slow_movement
    1680%Life
    50%Energy Shield From Life
    +20%Evasion
    1680%Ailment Threshold
    40 40 40 25Resistance
    160%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.005 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    156%Model Size
    IguanaPhoenixBossType
    592,957Life
    16,265Armour
    9,744Evasion
    296,479Energy Shield
    1,525Damage
    538Accuracy
    1.01Attack Time
    26,500Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1220–1830
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1220–1830
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 506.3 to 759.5 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 506.3 to 759.5 Fire Damage
    is area damage
    479,833Life
    14,425Armour
    9,130Evasion
    239,917Energy Shield
    1,361Damage
    499Accuracy
    1.01Attack Time
    26,012Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1088–1633
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1088–1633
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 467.1 to 700.6 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 467.1 to 700.6 Fire Damage
    is area damage
    306,400Life
    11,328Armour
    8,000Evasion
    153,200Energy Shield
    1,080Damage
    428Accuracy
    1.01Attack Time
    24,754Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 864–1296
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1296
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 396.9 to 595.4 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 396.9 to 595.4 Fire Damage
    is area damage
    182,320Life
    8,348Armour
    6,760Evasion
    91,160Energy Shield
    806Damage
    352Accuracy
    1.01Attack Time
    22,776Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 645–967
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 645–967
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 322.9 to 484.3 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 322.9 to 484.3 Fire Damage
    is area damage
    108,080Life
    6,127Armour
    5,687Evasion
    54,040Energy Shield
    598Damage
    290Accuracy
    1.01Attack Time
    20,510Experience
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length
    projectile uses contact position
    skill can fire arrows
    skill can fire wand projectiles
    use scaled contact offset

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 261.7 to 392.5 Fire Damage
    is area damage
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 261.7 to 392.5 Fire Damage
    is area damage
    Melee30OnlyLastTarget TargetNear TargetIsPlayer
    Melee10OnlyLastTarget
    Melee 3
    MonsterProjectileWeapon 30 OnlyLastTarget TargetNotNear TargetIsPlayer
    MonsterProjectileWeapon10OnlyLastTarget
    MonsterProjectileWeapon 3
    IguanaFlamethrower60TargetNear TargetIsPlayer
    IguanaFlamethrower10TargetMediumNear TargetIsPlayer
    EmptyActionSpell -1OnLessThan90PercentLife TargetIsPlayer

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	preload_buff_visual = "stone_gaze"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossPhoenixStandalone"] = {
        name = "The Basilisk",
        life = 16.8,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "IguanaProjectileBasilisk",
            "EmptyActionSpellBasilisk",
            "IguanaFlamethrowerLeftToRight",
            "IguanaFlamethrowerRightToLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileBasilisk"] = {
        name = "IguanaProjectileBasilisk",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_repeat_count",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
        },
        levels = {
            [1] = {26, 0, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBasilisk"] = {
        name = "EmptyActionSpellBasilisk",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerLeftToRight"] = {
        name = "IguanaFlamethrowerLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.6111,
        incrementalEffectiveness = 0.03,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerRightToLeft"] = {
        name = "IguanaFlamethrowerRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.6111,
        incrementalEffectiveness = 0.03,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]

    Mod IdMonsterQuestBossAct9____
    GroupMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityActBoss
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Mod IdNothing
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]

    stance movement speed +% final [100]

    Mod IdStanceScavengerRun
    GroupStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
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