The Basilisk

The Basilisk
Emberstone Pandemonium Sentinel
Sentinel Drone
Duration: 10 seconds
Empowers: 80 enemies
Empowerment: 24
Charge: 10/10
Requires Level 80
Empowers many enemies in one shot
Petrifies Empowered Enemies for 5 seconds
Unmodifiable
Alone among the powers of artifice, there is one against
which the horrors of Wraeclast have never adapted.
The Basilisk Attr /6
NameShow Full Descriptions
The MarketThe Market
IconArt/2DItems/Currency/Sentinel/BaseDroneItemUnique2
IconBaseDroneItemUnique2
Release VersionSentinel
BaseTypeEmberstone Pandemonium Sentinel
Referencepoe.ninja, Community Wiki
Empowers many enemies in one shot
FamilySentinelDisplayImplicit
DomainsSentinel (30)
GenerationTypeUnique (3)
Req. level1
Stats
  • local sentinel only one use Min: 1 Max: 1 Local
  • Petrifies Empowered Enemies for 5 seconds
    FamilySentinelDronePetrifyTaggedMonsters
    DomainsSentinel (30)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • sentinel petrify tagged monsters ms Min: 5000 Max: 5000 Global
  • The Basilisk
    Genus: Rhoas
    Group: Reptiles
    Family: The Sands
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    stance movement speed +% final [100]
    SpectreN
    AreaThe Boiling Lake
    Tagsbeast, caster, fire_affinity, is_unarmed, large_height, light_armour, medium_movement, melee, not_str, physical_affinity, red_blood, reptile_beast
    1680%Life
    50%Energy Shield From Life
    +20%Evasion
    1680%Ailment Threshold
    40 40 40 25Resistance
    160%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.005 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    156%Model Size
    IguanaPhoenixBossType
    IguanaBossPhoenixMetadata
    592,957Life
    16,265Armour
    9,744Evasion
    8,133Energy Shield
    1,525Damage
    1,525Spell Damage
    538Accuracy
    1.005Attack Time
    26,500Experience
    592,957Ailment Threshold
    1,875Chill
    1,875Shock
    10,607Brittle
    1,875Scorch
    5,180Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1220–1830
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1220–1830
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 506.3 to 759.5 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 506.3 to 759.5 Fire Damage
    is area damage [1]
    479,833Life
    14,425Armour
    9,130Evasion
    7,213Energy Shield
    1,361Damage
    1,361Spell Damage
    499Accuracy
    1.005Attack Time
    26,012Experience
    479,833Ailment Threshold
    1,517Chill
    1,517Shock
    8,584Brittle
    1,517Scorch
    4,192Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1088–1633
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1088–1633
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 467.1 to 700.6 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 467.1 to 700.6 Fire Damage
    is area damage [1]
    306,400Life
    11,328Armour
    8,000Evasion
    5,664Energy Shield
    1,080Damage
    1,080Spell Damage
    428Accuracy
    1.005Attack Time
    24,754Experience
    306,400Ailment Threshold
    969Chill
    969Shock
    5,481Brittle
    969Scorch
    2,677Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 864–1296
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1296
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 396.9 to 595.4 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 396.9 to 595.4 Fire Damage
    is area damage [1]
    182,320Life
    8,348Armour
    6,760Evasion
    4,174Energy Shield
    806Damage
    806Spell Damage
    352Accuracy
    1.005Attack Time
    22,776Experience
    182,320Ailment Threshold
    576Chill
    576Shock
    3,262Brittle
    576Scorch
    1,593Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 645–967
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 645–967
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 322.9 to 484.3 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 322.9 to 484.3 Fire Damage
    is area damage [1]
    108,080Life
    6,127Armour
    5,687Evasion
    3,064Energy Shield
    598Damage
    598Spell Damage
    290Accuracy
    1.005Attack Time
    20,510Experience
    108,080Ailment Threshold
    342Chill
    342Shock
    1,933Brittle
    342Scorch
    944Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 261.7 to 392.5 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 261.7 to 392.5 Fire Damage
    is area damage [1]
    70,577Life
    4,201Armour
    4,591Evasion
    2,101Energy Shield
    441Damage
    441Spell Damage
    229Accuracy
    1.005Attack Time
    17,562Experience
    70,577Ailment Threshold
    223Chill
    223Shock
    1,263Brittle
    223Scorch
    617Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 352–529
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 352–529
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 202.3 to 303.4 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 202.3 to 303.4 Fire Damage
    is area damage [1]
    Melee30OnlyLastTarget TargetNear TargetIsPlayer
    Melee10OnlyLastTarget
    Melee 3
    MonsterProjectileWeapon 30 OnlyLastTarget TargetNotNear TargetIsPlayer
    MonsterProjectileWeapon10OnlyLastTarget
    MonsterProjectileWeapon 3
    IguanaFlamethrower60TargetNear TargetIsPlayer
    IguanaFlamethrower10TargetMediumNear TargetIsPlayer
    EmptyActionSpell -1OnLessThan90PercentLife TargetIsPlayer

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	preload_buff_visual = "stone_gaze"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossPhoenix"] = {
        name = "The Basilisk",
        life = 16.8,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "IguanaProjectileBasilisk",
            "EmptyActionSpellBasilisk",
            "IguanaFlamethrowerLeftToRight",
            "IguanaFlamethrowerRightToLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileBasilisk"] = {
        name = "IguanaProjectileBasilisk",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBasilisk"] = {
        name = "EmptyActionSpellBasilisk",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerLeftToRight"] = {
        name = "IguanaFlamethrowerLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerRightToLeft"] = {
        name = "IguanaFlamethrowerRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    BuffRadius: 120
    heal aura owner % max life on death [0]
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    The Basilisk
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [100]
    SpectreN
    Tagsbeast, caster, fire_affinity, is_unarmed, light_armour, medium_movement, melee, not_str, physical_affinity, red_blood, reptile_beast
    1680%Life
    50%Energy Shield From Life
    +20%Evasion
    1680%Ailment Threshold
    40 40 40 25Resistance
    160%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.005 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    156%Model Size
    IguanaPhoenixBossType
    IguanaBossPhoenixStandaloneMetadata
    592,957Life
    16,265Armour
    9,744Evasion
    8,133Energy Shield
    1,525Damage
    1,525Spell Damage
    538Accuracy
    1.005Attack Time
    26,500Experience
    592,957Ailment Threshold
    1,875Chill
    1,875Shock
    10,607Brittle
    1,875Scorch
    5,180Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1220–1830
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1220–1830
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 506.3 to 759.5 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 506.3 to 759.5 Fire Damage
    is area damage [1]
    479,833Life
    14,425Armour
    9,130Evasion
    7,213Energy Shield
    1,361Damage
    1,361Spell Damage
    499Accuracy
    1.005Attack Time
    26,012Experience
    479,833Ailment Threshold
    1,517Chill
    1,517Shock
    8,584Brittle
    1,517Scorch
    4,192Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1088–1633
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1088–1633
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 467.1 to 700.6 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 467.1 to 700.6 Fire Damage
    is area damage [1]
    306,400Life
    11,328Armour
    8,000Evasion
    5,664Energy Shield
    1,080Damage
    1,080Spell Damage
    428Accuracy
    1.005Attack Time
    24,754Experience
    306,400Ailment Threshold
    969Chill
    969Shock
    5,481Brittle
    969Scorch
    2,677Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 864–1296
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1296
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 396.9 to 595.4 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 396.9 to 595.4 Fire Damage
    is area damage [1]
    182,320Life
    8,348Armour
    6,760Evasion
    4,174Energy Shield
    806Damage
    806Spell Damage
    352Accuracy
    1.005Attack Time
    22,776Experience
    182,320Ailment Threshold
    576Chill
    576Shock
    3,262Brittle
    576Scorch
    1,593Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 645–967
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 645–967
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 322.9 to 484.3 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 322.9 to 484.3 Fire Damage
    is area damage [1]
    108,080Life
    6,127Armour
    5,687Evasion
    3,064Energy Shield
    598Damage
    598Spell Damage
    290Accuracy
    1.005Attack Time
    20,510Experience
    108,080Ailment Threshold
    342Chill
    342Shock
    1,933Brittle
    342Scorch
    944Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.005 Second
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Cooldown Time: 16 Second
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 261.7 to 392.5 Fire Damage
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Critical Strike Chance: 0%
    Cast Time: 4 Second
    Cooldown Time: 8 Second
    Deals 261.7 to 392.5 Fire Damage
    is area damage [1]
    Melee30OnlyLastTarget TargetNear TargetIsPlayer
    Melee10OnlyLastTarget
    Melee 3
    MonsterProjectileWeapon 30 OnlyLastTarget TargetNotNear TargetIsPlayer
    MonsterProjectileWeapon10OnlyLastTarget
    MonsterProjectileWeapon 3
    IguanaFlamethrower60TargetNear TargetIsPlayer
    IguanaFlamethrower10TargetMediumNear TargetIsPlayer
    EmptyActionSpell -1OnLessThan90PercentLife TargetIsPlayer

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	preload_buff_visual = "stone_gaze"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossPhoenixStandalone"] = {
        name = "The Basilisk",
        life = 16.8,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "IguanaProjectileBasilisk",
            "EmptyActionSpellBasilisk",
            "IguanaFlamethrowerLeftToRight",
            "IguanaFlamethrowerRightToLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileBasilisk"] = {
        name = "IguanaProjectileBasilisk",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBasilisk"] = {
        name = "EmptyActionSpellBasilisk",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerLeftToRight"] = {
        name = "IguanaFlamethrowerLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerRightToLeft"] = {
        name = "IguanaFlamethrowerRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed

    Community Wiki

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    The Basilisk

    Version history

    VersionChanges
    3.1.0
  • The Basilisk now has a Stone Gaze ability. If you face each other during this ability, you become petrified. Petrification is similar to freeze, but is removed if you are hit a number of times or the duration runs out.
  • 3.0.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.