The Basilisk
The Basilisk
Emberstone Pandemonium Sentinel
Sentinel
Duration: 10 seconds
Empowers: 80 enemies
Empowerment: 24
Charge: 10Requires Level 80Empowers many enemies in one shotPetrifies Empowered Enemies for 5 secondsUnmodifiableAlone among the powers of artifice, there is one against
which the horrors of Wraeclast have never adapted.
Duration: 10 seconds
Empowers: 80 enemies
Empowerment: 24
Charge: 10Requires Level 80Empowers many enemies in one shotPetrifies Empowered Enemies for 5 secondsUnmodifiableAlone among the powers of artifice, there is one against
which the horrors of Wraeclast have never adapted.

The Basilisk Attr /4
The Basilisk Attr /4
Name | Show Full Descriptions |
---|---|
Icon | Art/2DItems/Currency/Sentinel/BaseDroneItemUnique2 |
Release Version | Sentinel |
BaseType | Emberstone Pandemonium Sentinel |
Reference | ![]() |
Empowers many enemies in one shot
Empowers many enemies in one shot
Group | SentinelDisplayImplicit |
---|---|
Domains | Sentinel (30) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Petrifies Empowered Enemies for 5 seconds
Petrifies Empowered Enemies for 5 seconds
Group | SentinelDronePetrifyTaggedMonsters |
---|---|
Domains | Sentinel (30) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Item
Item
One Handed Weapons · Claws · Daggers · Wands · One Hand Swords · Thrusting One Hand Swords · One Hand Axes · One Hand Maces · Sceptres · Rune Daggers
Two Handed Weapons · Bows · Staves · Two Hand Swords · Two Hand Axes · Two Hand Maces · Warstaves · Fishing Rods
Other · Strongbox · League Specific ·
Replica · Hideouts · Hideout Doodads · Divination Cards · Pieces · Incubators · Resonator · Expedition Logbook

Maps · Maps · Map Fragments · Misc Map Items · Scarab · Breachstone · Emblem · Lure · Delirium Orb · Sextant
Heist · Contracts · Blueprints · Heist Gear · Heist Tools · Heist Cloaks · Heist Brooches · Heist Targets · Experimented · Unusual Gems
The Basilisk
Spectre | N |
---|---|
Area | The Boiling Lake |
Mod | monster dropped item quantity +% [0] monster dropped item rarity +% [6000] monster slain experience +% [250] unique boss curse effect on self +% final [-33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] stance movement speed +% final [100] |
Tags | beast, caster, fire_affinity, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, red_blood, reptile_beast, very_slow_movement |
1680%Life
50%Energy Shield From Life
+20%Evasion
1680%Ailment Threshold
40 40 40 25Resistance
160%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.005 SecondAttack Time
±20%Damage Spread
200%Experience
156%Model Size
IguanaPhoenixBossType
592,957Life
16,265Armour
9,744Evasion
296,479Energy Shield
1,525Damage
538Accuracy
1.01Attack Time
26,500Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 506.3 to 759.5 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 506.3 to 759.5 Fire Damage
is area damage , ,
479,833Life
14,425Armour
9,130Evasion
239,917Energy Shield
1,361Damage
499Accuracy
1.01Attack Time
26,012Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 467.1 to 700.6 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 467.1 to 700.6 Fire Damage
is area damage , ,
306,400Life
11,328Armour
8,000Evasion
153,200Energy Shield
1,080Damage
428Accuracy
1.01Attack Time
24,754Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 396.9 to 595.4 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 396.9 to 595.4 Fire Damage
is area damage , ,
182,320Life
8,348Armour
6,760Evasion
91,160Energy Shield
806Damage
352Accuracy
1.01Attack Time
22,776Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 322.9 to 484.3 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 322.9 to 484.3 Fire Damage
is area damage , ,
108,080Life
6,127Armour
5,687Evasion
54,040Energy Shield
598Damage
290Accuracy
1.01Attack Time
20,510Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 261.7 to 392.5 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 261.7 to 392.5 Fire Damage
is area damage , ,
70,577Life
4,201Armour
4,591Evasion
35,289Energy Shield
441Damage
229Accuracy
1.01Attack Time
17,562Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 352–529
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 352–529
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 202.3 to 303.4 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 202.3 to 303.4 Fire Damage
is area damage , ,
Melee | 30 | OnlyLastTarget TargetNear TargetIsPlayer |
Melee | 10 | OnlyLastTarget |
Melee 3 | ||
MonsterProjectileWeapon 30 OnlyLastTarget TargetNotNear TargetIsPlayer | ||
MonsterProjectileWeapon | 10 | OnlyLastTarget |
MonsterProjectileWeapon 3 | ||
IguanaFlamethrower | 60 | TargetNear TargetIsPlayer |
IguanaFlamethrower | 10 | TargetMediumNear TargetIsPlayer |
EmptyActionSpell | -1 | OnLessThan90PercentLife TargetIsPlayer |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { preload_buff_visual = "stone_gaze" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaBossPhoenix"] = { name = "The Basilisk", life = 16.8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileBasilisk", "EmptyActionSpellBasilisk", "IguanaFlamethrowerLeftToRight", "IguanaFlamethrowerRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileBasilisk"] = { name = "IguanaProjectileBasilisk", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_repeat_count", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", }, levels = { [1] = {26, 0, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBasilisk"] = { name = "EmptyActionSpellBasilisk", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerLeftToRight"] = { name = "IguanaFlamethrowerLeftToRight", hidden = true, color = 4, baseEffectiveness = 1.6111, incrementalEffectiveness = 0.03, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerRightToLeft"] = { name = "IguanaFlamethrowerRightToLeft", hidden = true, color = 4, baseEffectiveness = 1.6111, incrementalEffectiveness = 0.03, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
monster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
Mod Id | MonsterQuestBossAct9____ |
---|---|
Group | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-33]
unique boss curse effect on self +% final [-33]
Mod Id | MonsterReducedCurseEffect |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityActBoss |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mod Id | Nothing |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [100]
stance movement speed +% final [100]
Mod Id | StanceScavengerRun |
---|---|
Group | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
The Basilisk
Spectre | N |
---|---|
Mod | monster dropped item quantity +% [0] monster dropped item rarity +% [6000] monster slain experience +% [250] unique boss curse effect on self +% final [-33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] stance movement speed +% final [100] |
Tags | beast, caster, fire_affinity, is_unarmed, light_armour, melee, not_str, physical_affinity, red_blood, reptile_beast, very_slow_movement |
1680%Life
50%Energy Shield From Life
+20%Evasion
1680%Ailment Threshold
40 40 40 25Resistance
160%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.005 SecondAttack Time
±20%Damage Spread
200%Experience
156%Model Size
IguanaPhoenixBossType
592,957Life
16,265Armour
9,744Evasion
296,479Energy Shield
1,525Damage
538Accuracy
1.01Attack Time
26,500Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 506.3 to 759.5 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 506.3 to 759.5 Fire Damage
is area damage , ,
479,833Life
14,425Armour
9,130Evasion
239,917Energy Shield
1,361Damage
499Accuracy
1.01Attack Time
26,012Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 467.1 to 700.6 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 467.1 to 700.6 Fire Damage
is area damage , ,
306,400Life
11,328Armour
8,000Evasion
153,200Energy Shield
1,080Damage
428Accuracy
1.01Attack Time
24,754Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 396.9 to 595.4 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 396.9 to 595.4 Fire Damage
is area damage , ,
182,320Life
8,348Armour
6,760Evasion
91,160Energy Shield
806Damage
352Accuracy
1.01Attack Time
22,776Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 322.9 to 484.3 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 322.9 to 484.3 Fire Damage
is area damage , ,
108,080Life
6,127Armour
5,687Evasion
54,040Energy Shield
598Damage
290Accuracy
1.01Attack Time
20,510Experience
MeleeAtAnimationSpeedUnique
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.005 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

IguanaProjectileBasilisk
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.005 SecondDeals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60] , , , , , ,
EmptyActionSpellBasilisk
Cooldown Time: 16 Secondskill cannot be interruptedIguanaFlamethrowerLeftToRight
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 261.7 to 392.5 Fire Damage
is area damage , ,
IguanaFlamethrowerRightToLeft
Critical Strike Chance: 0%
Cast Time: 4 Second
Cooldown Time: 8 SecondDeals 261.7 to 392.5 Fire Damage
is area damage , ,
Melee | 30 | OnlyLastTarget TargetNear TargetIsPlayer |
Melee | 10 | OnlyLastTarget |
Melee 3 | ||
MonsterProjectileWeapon 30 OnlyLastTarget TargetNotNear TargetIsPlayer | ||
MonsterProjectileWeapon | 10 | OnlyLastTarget |
MonsterProjectileWeapon 3 | ||
IguanaFlamethrower | 60 | TargetNear TargetIsPlayer |
IguanaFlamethrower | 10 | TargetMediumNear TargetIsPlayer |
EmptyActionSpell | -1 | OnLessThan90PercentLife TargetIsPlayer |
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { preload_buff_visual = "stone_gaze" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaBossPhoenixStandalone"] = { name = "The Basilisk", life = 16.8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileBasilisk", "EmptyActionSpellBasilisk", "IguanaFlamethrowerLeftToRight", "IguanaFlamethrowerRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileBasilisk"] = { name = "IguanaProjectileBasilisk", hidden = true, color = 4, baseEffectiveness = 1.87, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_repeat_count", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", }, levels = { [1] = {26, 0, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBasilisk"] = { name = "EmptyActionSpellBasilisk", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerLeftToRight"] = { name = "IguanaFlamethrowerLeftToRight", hidden = true, color = 4, baseEffectiveness = 1.6111, incrementalEffectiveness = 0.03, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerRightToLeft"] = { name = "IguanaFlamethrowerRightToLeft", hidden = true, color = 4, baseEffectiveness = 1.6111, incrementalEffectiveness = 0.03, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.8, 1.2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
monster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
Mod Id | MonsterQuestBossAct9____ |
---|---|
Group | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-33]
unique boss curse effect on self +% final [-33]
Mod Id | MonsterReducedCurseEffect |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityActBoss |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mod Id | Nothing |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [100]
stance movement speed +% final [100]
Mod Id | StanceScavengerRun |
---|---|
Group | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.