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Der Basilisk

Der Basilisk
Glühender Höllischer Wächter
Wächter
Dauer: 10 Sekunden
Verstärkt: 80 Gegner
Verstärkung: 24
Ladung: 10/10
Erfordert Stufe 80
Verstärkt viele Gegner auf einmal
Versteinert verstärkte Gegner für 5 Sekunden
Nicht modifizierbar
Unter all den kunstfertigen Erfindungen gibt es nur eine,
an die sich die Schrecken von Wraeclast nie anzupassen vermochten.
The Basilisk
Der Basilisk Attr /6
NameVollständige Beschreibung zeigen
Limit「Drop disabled」
Der MarktDer Markt
IconArt/2DItems/Currency/Sentinel/BaseDroneItemUnique2
Release VersionWächter
BaseTypeGlühender Höllischer Wächter
Referencepoe.ninja, Community Wiki
Verstärkt viele Gegner auf einmal
FamilySentinelDisplayImplicit
DomainsWächter (30)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • local sentinel only one use 1 1 Lokal — Nicht skalierbarer Wert
  • Versteinert verstärkte Gegner für 5 Sekunden
    FamilySentinelDronePetrifyTaggedMonsters
    DomainsWächter (30)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • sentinel petrify tagged monsters ms 5000 5000 Global
  • Der Basilisk
    Bestie
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Gattung: Rhoas
    Gruppe: Reptilien
    Familie: Sande
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [100]
    The Basilisk
    Spectre
    AreaDer kochende See
    Tagsbeast, Zauberer, fire_affinity, is_unarmed, large_height, large_model, light_armour, medium_movement, melee, not_str, physical_affinity, red_blood, reptile_beast
    Leben
    1680%
    Energy Shield From Life
    50%
    Ausweichen
    +20%
    Ailment Threshold
    1680%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    160%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    156%
    Type
    IguanaPhoenixBoss
    Metadata
    IguanaBossPhoenix
    Stufe
    62
    Leben
    70,577
    Rüstung
    17,838
    Ausweichwert
    4,591
    Energieschild
    35,288
    Damage
    441
    Zauberschaden
    441
    Genauigkeit
    458
    Attack Time
    1.005
    Erfahrung
    17,562
    Minion Life
    16,145
    Minion Energy Shield
    8,072
    Minion Damage
    345
    Ailment Threshold
    70,577
    Chill
    223
    Shock
    223
    Brittle
    1,263
    Scorch
    223
    Sap
    617
    Phys Convert Ele
    210%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 352529
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 352529
    Kritische Trefferchance: 5%
    Angriffsschaden: 62.5%
    Attack Time: 1.005 Sek.
    Verursacht 37.5% weniger Angriffsschaden
    Verursacht 30% weniger Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Spell
    Zauberzeit: 5 Sek.
    Abklingzeit: 16 Sek.
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Zauberzeit: 4 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 202.3 bis 303.4 Feuerschaden
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Zauberzeit: 4 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 202.3 bis 303.4 Feuerschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossPhoenix"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Basilisk",
        life = 16.8,
        energyShield = 0.5,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "IguanaProjectileBasilisk",
            "EmptyActionSpellBasilisk",
            "IguanaFlamethrowerLeftToRight",
            "IguanaFlamethrowerRightToLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileBasilisk"] = {
        name = "IguanaProjectileBasilisk",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
        },
        levels = {
            [1] = {26, -60, -30, 30, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBasilisk"] = {
        name = "EmptyActionSpellBasilisk",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerLeftToRight"] = {
        name = "IguanaFlamethrowerLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerRightToLeft"] = {
        name = "IguanaFlamethrowerRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 6000 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • heal aura owner % max life on death 0 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsGeschwindigkeit
    Der Basilisk
    Bestie
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [100]
    The Basilisk
    Spectre
    Tagsbeast, Zauberer, fire_affinity, is_unarmed, large_model, light_armour, medium_movement, melee, not_str, physical_affinity, red_blood, reptile_beast
    Leben
    1680%
    Energy Shield From Life
    50%
    Ausweichen
    +20%
    Ailment Threshold
    1680%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    160%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    156%
    Type
    IguanaPhoenixBoss
    Metadata
    IguanaBossPhoenixStandalone
    Stufe
    68
    Leben
    108,080
    Rüstung
    28,790
    Ausweichwert
    5,687
    Energieschild
    51,467
    Damage
    598
    Zauberschaden
    598
    Genauigkeit
    580
    Attack Time
    1.005
    Erfahrung
    20,510
    Minion Life
    23,444
    Minion Energy Shield
    11,164
    Minion Damage
    477
    Ailment Threshold
    108,080
    Chill
    342
    Shock
    342
    Brittle
    1,933
    Scorch
    342
    Sap
    944
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 478717
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    IguanaProjectileBasilisk
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478717
    Kritische Trefferchance: 5%
    Angriffsschaden: 62.5%
    Attack Time: 1.005 Sek.
    Verursacht 37.5% weniger Angriffsschaden
    Verursacht 30% weniger Schaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    EmptyActionSpellBasilisk
    Spell
    Zauberzeit: 5 Sek.
    Abklingzeit: 16 Sek.
    skill cannot be interrupted [1]
    IguanaFlamethrowerLeftToRight
    Spell, Fire, Damage
    Zauberzeit: 4 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 261.7 bis 392.5 Feuerschaden
    is area damage [1]
    IguanaFlamethrowerRightToLeft
    Spell, Fire, Damage
    Zauberzeit: 4 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 261.7 bis 392.5 Feuerschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossPhoenixStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Basilisk",
        life = 16.8,
        energyShield = 0.5,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "IguanaProjectileBasilisk",
            "EmptyActionSpellBasilisk",
            "IguanaFlamethrowerLeftToRight",
            "IguanaFlamethrowerRightToLeft",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileBasilisk"] = {
        name = "IguanaProjectileBasilisk",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
        },
        levels = {
            [1] = {26, -60, -30, 30, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBasilisk"] = {
        name = "EmptyActionSpellBasilisk",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerLeftToRight"] = {
        name = "IguanaFlamethrowerLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaFlamethrowerRightToLeft"] = {
        name = "IguanaFlamethrowerRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [6000]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 6000 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsGeschwindigkeit

    Community Wiki

    Edit

    The Basilisk

    Version history

    VersionChanges
    3.1.0
  • The Basilisk now has a Stone Gaze ability. If you face each other during this ability, you become petrified. Petrification is similar to freeze, but is removed if you are hit a number of times or the duration runs out.
  • 3.0.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.