The Basilisk
The Basilisk
エンバーストーンパンデモニウムセンチネル
センチネルドローン
持続時間: 10秒
強化する敵の数: 80体
強化値: 24
チャージ: 10/10
要求 レベル 80
一発で多くの敵を強化する
強化した敵を5秒間石化させる
変更不可
狡猾さの力の中で唯一つ、レイクラストの恐怖が対応できないものがある。
The Basilisk Attr /7
名前 | 全ての説明を表示 |
---|---|
Limit | 「Drop disabled」Limited Drop |
マーケット | マーケット |
Icon | Art/2DItems/Currency/Sentinel/BaseDroneItemUnique2 |
Icon | |
Release Version | センチネル |
BaseType | エンバーストーンパンデモニウムセンチネル |
Reference | poe.ninja, Community Wiki |
一発で多くの敵を強化する
Family | SentinelDisplayImplicit |
---|---|
Domains | センチネル (30) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
強化した敵を5秒間石化させる
Family | SentinelDronePetrifyTaggedMonsters |
---|---|
Domains | センチネル (30) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アイテム
その他 · 隠れ家 · レゾネーター · ストロングボックス · エクスペディションログブック · 隠れ家装飾品 · 欠片 · インキュベーター · 死体 · チャーム · オールフレイムの残り火 · 占いカード · League Specific · Replica
バジリスク
Spectre | N |
---|---|
Area | 沸き立つ湖 |
Tags | beast, キャスター, fire_affinity, is_unarmed, large_height, large_model, light_armour, medium_movement, melee, not_str, physical_affinity, red_blood, reptile_beast |
ライフ
1680%
Energy Shield From Life
50%
回避力
+20%
Ailment Threshold
1680%
耐性
40 40 40 25
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
経験値
200%
Model Size
156%
Type
IguanaPhoenixBoss
Metadata
IguanaBossPhoenix
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
62
ライフ
70,577
アーマー
17,838
回避力
4,591
エナジーシールド
2,101
Damage
441
スペルダメージ
441
命中
229
Attack Time
1.005
経験値
17,562
Ailment Threshold
70,577
Chill
223
Shock
223
Brittle
1,263
Scorch
223
Sap
617
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 352–529
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IguanaProjectileBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 352–529
クリティカル率: 5%
Attack Time: 1.005 秒
ダメージが30%低下する
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
EmptyActionSpellBasilisk
Spell
キャストタイム: 5 秒
クールダウン時間: 16 秒
skill cannot be interrupted [1]
IguanaFlamethrowerLeftToRight
Spell, Fire, Damage
キャストタイム: 4 秒
クールダウン時間: 8 秒
202.3から303.4の火ダメージを与える
is area damage [1]
is area damage [1]
IguanaFlamethrowerRightToLeft
Spell, Fire, Damage
キャストタイム: 4 秒
クールダウン時間: 8 秒
202.3から303.4の火ダメージを与える
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { preload_buff_visual = "stone_gaze" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaBossPhoenix"] = { name = "The Basilisk", life = 16.8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileBasilisk", "EmptyActionSpellBasilisk", "IguanaFlamethrowerLeftToRight", "IguanaFlamethrowerRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileBasilisk"] = { name = "IguanaProjectileBasilisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", }, levels = { [1] = {26, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBasilisk"] = { name = "EmptyActionSpellBasilisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerLeftToRight"] = { name = "IguanaFlamethrowerLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerRightToLeft"] = { name = "IguanaFlamethrowerRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが6000%増加する
Id | MonsterQuestBossAct9____ |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
半径: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
バジリスク
獣
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが6000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
ドロップするアイテムのレアリティが6000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
The Basilisk
Spectre | N |
---|---|
Tags | beast, キャスター, fire_affinity, is_unarmed, large_model, light_armour, medium_movement, melee, not_str, physical_affinity, red_blood, reptile_beast |
ライフ
1680%
Energy Shield From Life
50%
回避力
+20%
Ailment Threshold
1680%
耐性
40 40 40 25
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
経験値
200%
Model Size
156%
Type
IguanaPhoenixBoss
Metadata
IguanaBossPhoenixStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
108,080
アーマー
28,790
回避力
5,687
エナジーシールド
3,064
Damage
598
スペルダメージ
598
命中
290
Attack Time
1.005
経験値
20,510
Ailment Threshold
108,080
Chill
342
Shock
342
Brittle
1,933
Scorch
342
Sap
944
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 478–717
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IguanaProjectileBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
クリティカル率: 5%
Attack Time: 1.005 秒
ダメージが30%低下する
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
EmptyActionSpellBasilisk
Spell
キャストタイム: 5 秒
クールダウン時間: 16 秒
skill cannot be interrupted [1]
IguanaFlamethrowerLeftToRight
Spell, Fire, Damage
キャストタイム: 4 秒
クールダウン時間: 8 秒
241.5から362.3の火ダメージを与える
is area damage [1]
is area damage [1]
IguanaFlamethrowerRightToLeft
Spell, Fire, Damage
キャストタイム: 4 秒
クールダウン時間: 8 秒
241.5から362.3の火ダメージを与える
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { preload_buff_visual = "stone_gaze" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaBossPhoenixStandalone"] = { name = "The Basilisk", life = 16.8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileBasilisk", "EmptyActionSpellBasilisk", "IguanaFlamethrowerLeftToRight", "IguanaFlamethrowerRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileBasilisk"] = { name = "IguanaProjectileBasilisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", }, levels = { [1] = {26, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBasilisk"] = { name = "EmptyActionSpellBasilisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerLeftToRight"] = { name = "IguanaFlamethrowerLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerRightToLeft"] = { name = "IguanaFlamethrowerRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが6000%増加する
Id | MonsterQuestBossAct9____ |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
The Basilisk
Version history
Version | Changes |
---|---|
3.1.0 |
|
3.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.