El basilisco
El basilisco
Centinela de pandemonio de ascuas
Dron de centinela
Duración: 10 segundos
Potencia a: 80 enemigos
Potenciación: 24
Energía: 10/10
Requiere Nivel 80
Potencia a varios enemigos de una vez
Petrifica a los enemigos potenciados durante 5 segundos
No se puede modificar
Solo entre los poderes del artífice, hay uno ante el
cual los horrores de Wraeclast nunca se han adaptado.
cual los horrores de Wraeclast nunca se han adaptado.
The Basilisk
El basilisco Attr /7
Nombre | Mostrar descripciones completas |
---|---|
Limit | 「Drop disabled」Limited Drop |
El Mercado | El Mercado |
Icon | Art/2DItems/Currency/Sentinel/BaseDroneItemUnique2 |
Icon | |
Release Version | Sentinel |
BaseType | Centinela de pandemonio de ascuas |
Reference | poe.ninja, Community Wiki |
Potencia a varios enemigos de una vez
Family | SentinelDisplayImplicit |
---|---|
Domains | Sentinel (30) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Petrifica a los enemigos potenciados durante 5 segundos
Family | SentinelDronePetrifyTaggedMonsters |
---|---|
Domains | Sentinel (30) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Objeto
Armas a una mano · Garras · Dagas · Varitas · Espadas a una mano · Espadas agresivas a una mano · Hachas a una mano · Mazas a una mano · Cetros · Dagas rúnicas
Armas a dos manos · Arcos · Báculos · Espadas a dos manos · Hachas a dos manos · Mazas a dos manos · Báculos de guerra · Cañas de pescar
Frascos · Frascos · Frascos de vida · Frascos de maná · Frascos híbridos · Frascos de utilidad · Tinturas
Objetos monetarios · Objetos monetarios apilables · Aceite · Fósil · Catalizadores · Essence · Vial · Splinter · Bendición · Tatuaje · Rune
Mapas · Mapas · Fragmentos de mapa · Objetos misceláneos de mapa · Recuerdos · Escarabajos · Piedra de fisura · Emblem · Lure · Orbe de delirio
El Basilisco
Bestia
Área: El lago sofocante
Género: Rhoas
Grupo: Reptiles
Familia: Las Arenas
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
stance movement speed +% final [100]
La rareza de los objetos arrojados está aumentada un 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
stance movement speed +% final [100]
The Basilisk
Spectre | N |
---|---|
Area | El lago sofocante |
Tags | beast, Lanzador de hechizos, fire_affinity, is_unarmed, large_height, large_model, light_armour, medium_movement, melee, not_str, physical_affinity, red_blood, reptile_beast |
Vida
1680%
Energy Shield From Life
50%
Evasión
+20%
Ailment Threshold
1680%
Resistencia
40 40 40 25
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
156%
Type
IguanaPhoenixBoss
Metadata
IguanaBossPhoenix
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
62
Vida
70,577
Armadura
17,838
Evasión
4,591
Escudo de energía
2,101
Damage
441
Daño de hechizos
441
Precisión
229
Attack Time
1.005
Experiencia
17,562
Ailment Threshold
70,577
Chill
223
Shock
223
Brittle
1,263
Scorch
223
Sap
617
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 352–529
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IguanaProjectileBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 352–529
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Inflige un 30% menos de daño
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
EmptyActionSpellBasilisk
Spell
Tiempo de lanzamiento: 5 seg
Tiempo de recarga: 16 seg
skill cannot be interrupted [1]
IguanaFlamethrowerLeftToRight
Spell, Fire, Damage
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 8 seg
Inflige de 202.3 a 303.4 de daño de fuego
is area damage [1]
is area damage [1]
IguanaFlamethrowerRightToLeft
Spell, Fire, Damage
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 8 seg
Inflige de 202.3 a 303.4 de daño de fuego
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { preload_buff_visual = "stone_gaze" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaBossPhoenix"] = { name = "The Basilisk", life = 16.8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileBasilisk", "EmptyActionSpellBasilisk", "IguanaFlamethrowerLeftToRight", "IguanaFlamethrowerRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileBasilisk"] = { name = "IguanaProjectileBasilisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", }, levels = { [1] = {26, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBasilisk"] = { name = "EmptyActionSpellBasilisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerLeftToRight"] = { name = "IguanaFlamethrowerLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerRightToLeft"] = { name = "IguanaFlamethrowerRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
Id | MonsterQuestBossAct9____ |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radio: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
El Basilisco
Bestia
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
La rareza de los objetos arrojados está aumentada un 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
The Basilisk
Spectre | N |
---|---|
Tags | beast, Lanzador de hechizos, fire_affinity, is_unarmed, large_model, light_armour, medium_movement, melee, not_str, physical_affinity, red_blood, reptile_beast |
Vida
1680%
Energy Shield From Life
50%
Evasión
+20%
Ailment Threshold
1680%
Resistencia
40 40 40 25
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
156%
Type
IguanaPhoenixBoss
Metadata
IguanaBossPhoenixStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
108,080
Armadura
28,790
Evasión
5,687
Escudo de energía
3,064
Damage
598
Daño de hechizos
598
Precisión
290
Attack Time
1.005
Experiencia
20,510
Ailment Threshold
108,080
Chill
342
Shock
342
Brittle
1,933
Scorch
342
Sap
944
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IguanaProjectileBasilisk
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Inflige un 30% menos de daño
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
monster projectile variation [26]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
EmptyActionSpellBasilisk
Spell
Tiempo de lanzamiento: 5 seg
Tiempo de recarga: 16 seg
skill cannot be interrupted [1]
IguanaFlamethrowerLeftToRight
Spell, Fire, Damage
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 8 seg
Inflige de 241.5 a 362.3 de daño de fuego
is area damage [1]
is area damage [1]
IguanaFlamethrowerRightToLeft
Spell, Fire, Damage
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 8 seg
Inflige de 241.5 a 362.3 de daño de fuego
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { preload_buff_visual = "stone_gaze" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaBossPhoenixStandalone"] = { name = "The Basilisk", life = 16.8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileBasilisk", "EmptyActionSpellBasilisk", "IguanaFlamethrowerLeftToRight", "IguanaFlamethrowerRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileBasilisk"] = { name = "IguanaProjectileBasilisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", }, levels = { [1] = {26, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBasilisk"] = { name = "EmptyActionSpellBasilisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerLeftToRight"] = { name = "IguanaFlamethrowerLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaFlamethrowerRightToLeft"] = { name = "IguanaFlamethrowerRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
Id | MonsterQuestBossAct9____ |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
The Basilisk
Version history
Version | Changes |
---|---|
3.1.0 |
|
3.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.