Skill Gem /17
Skill Gem Quality /22
Item | Type | Stats | Weight |
---|---|---|---|
Detonate Dead | Anomalous | (0–60)% of Fire Damage Converted to Chaos Damage | 10 |
Raise Zombie | Phantasmal | Minions gain (0–10)% of Physical Damage as Extra Chaos Damage Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised | 10 |
Caustic Arrow | Divergent | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Spark | Phantasmal | (0–40)% of Lightning Damage Converted to Chaos Damage | 100 |
Viper Strike | Anomalous | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Viper Strike | Divergent | (0–20)% increased Chaos Damage | 100 |
Grace | Divergent | You and nearby Allies have (0–1)% chance to Avoid Chaos Damage from Hits | 100 |
Flameblast | Anomalous | (0–40)% of Fire Damage Converted to Chaos Damage (0–20)% chance to Poison on Hit | 10 |
Desecrate | Anomalous | (0–200)% increased Chaos Damage | 100 |
Contagion | Anomalous | (0–60)% increased Chaos Damage | 100 |
Wither | Anomalous | Hindered Enemies deal (0–4)% reduced Chaos Damage | 100 |
Essence Drain | Superior | (0–20)% increased Chaos Damage | 50 |
Blight | Anomalous | (0–20)% increased Chaos Damage | 100 |
Dark Pact | Anomalous | Sacrifices (0–1)% of Skeleton's Life to deal that much Chaos Damage | 100 |
Toxic Rain | Divergent | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Soulrend | Superior | (0–20)% increased Chaos Damage | 50 |
Bane | Divergent | Enemies have (0–10)% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage | 5 |
Pestilent Strike | Phantasmal | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Blazing Salvo | Divergent | Gain (0–5)% of Fire Damage as Extra Chaos Damage | 20 |
Crackling Lance | Anomalous | (0–20)% of Lightning Damage Converted to Chaos Damage | 20 |
Voltaxic Burst | Divergent | Gain (0–5)% of Lightning Damage as Extra Chaos Damage | 50 |
Energy Blade | Divergent | Energy Blades grant (0–20)% of Lightning Damage with Attacks Converted to Chaos Damage | 50 |
Support Gem /11
Support Gem Quality /10
Item | Type | Stats | Weight |
---|---|---|---|
Added Chaos Damage Support | Superior | Supported Skills deal (0–10)% increased Chaos Damage | 50 |
Added Chaos Damage Support | Divergent | Supported Skills have (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Void Manipulation Support | Superior | Supported Skills deal (0–10)% increased Chaos Damage | 50 |
Void Manipulation Support | Divergent | Supported Skills have (0–0.4)% of Chaos Damage Leeched as Life | 10 |
Decay Support | Superior | Supported Skills deal (0–10)% increased Chaos Damage | 50 |
Decay Support | Divergent | Supported Skills have (0–10)% of Physical Damage Converted to Chaos Damage | 20 |
Withering Touch Support | Superior | Supported Skills deal (0–10)% increased Chaos Damage | 50 |
Awakened Void Manipulation Support | Superior | Supported Skills deal (0–10)% increased Chaos Damage | 50 |
Awakened Added Chaos Damage Support | Superior | Supported Skills deal (0–10)% increased Chaos Damage | 50 |
Sacrifice Support | Superior | Supported Skills deal (0–10)% increased Chaos Damage | 50 |
Item mods /276
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
81 | Corrupted | (23–29) to (37–43) Added Chaos Damage with Bow Attacks damage chaos attack | quiver 250 default 0 | |
1 | Corrupted | Adds (1–2) to (3–5) Chaos Damage damage chaos attack | dagger 1000 default 0 | |
31 | Corrupted | Adds (6–8) to (11–13) Chaos Damage damage chaos attack | dagger 1000 default 0 | |
84 | Corrupted | Adds (8–11) to (19–23) Chaos Damage damage chaos attack | dagger 250 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Chaos Damage physical chaos | shield 1000 default 0 | |
Malicious | 83 | Prefix | Adds (56–87) to (105–160) Chaos Damage damage chaos attack | two_hand_weapon 0 rapier 600 sword 600 axe 600 sceptre 400 mace 250 wand 250 claw 600 dagger 600 default 0 |
Malicious | 83 | Prefix | Adds (98–149) to (183–280) Chaos Damage damage chaos attack | one_hand_weapon 0 bow 700 sword 600 axe 600 mace 250 staff 300 default 0 |
The Elder's | 81 | Prefix | Gain (3–5)% of Non-Chaos Damage as extra Chaos Damage damage chaos | amulet_elder 800 default 0 |
of the Elder | 68 | Suffix | (10–15)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (16–20)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 85 | Suffix | (21–25)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (5–6)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 85 | Prefix | Gain (7–8)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (10–12)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 85 | Prefix | Gain (13–15)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | staff_shaper 1000 warstaff_shaper 1000 default 0 |
Hunter's | 75 | Prefix | (5–10)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
Hunter's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
Hunter's | 68 | Prefix | (16–20)% increased Chaos Damage damage chaos | belt_basilisk 500 default 0 |
Hunter's | 75 | Prefix | (21–25)% increased Chaos Damage damage chaos | belt_basilisk 500 default 0 |
Hunter's | 80 | Prefix | (26–30)% increased Chaos Damage damage chaos | belt_basilisk 500 default 0 |
Hunter's | 68 | Prefix | (0.3–0.5)% of Chaos Damage Leeched as Life resource life chaos | amulet_basilisk 500 default 0 |
Hunter's | 68 | Prefix | Adds (5–7) to (11–13) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (9–11) to (17–20) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (12–16) to (24–28) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (15–20) to (30–35) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (18–25) to (38–44) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (9–13) to (21–24) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (16–21) to (32–37) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (22–29) to (44–52) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (28–37) to (57–65) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (35–48) to (72–81) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
of the Hunt | 68 | Suffix | (16–20)% of Physical Damage Converted to Chaos Damage damage physical chaos | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
of the Hunt | 71 | Suffix | (21–25)% of Physical Damage Converted to Chaos Damage damage physical chaos | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
1 | ScourgeUpside | Adds (5–6) to (13–17) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 | |
45 | ScourgeUpside | Adds (7–9) to (19–21) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 | |
68 | ScourgeUpside | Adds (10–12) to (23–27) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 | |
68 | ScourgeUpside | Adds (13–15) to (29–33) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 | |
1 | ScourgeUpside | Adds (7–9) to (19–25) Chaos Damage damage chaos attack | bow 500 default 0 | |
45 | ScourgeUpside | Adds (10–14) to (28–31) Chaos Damage damage chaos attack | bow 500 default 0 | |
68 | ScourgeUpside | Adds (15–19) to (34–40) Chaos Damage damage chaos attack | bow 500 default 0 | |
68 | ScourgeUpside | Adds (20–22) to (43–49) Chaos Damage damage chaos attack | bow 500 default 0 | |
1 | ScourgeUpside | Adds (10–11) to (25–32) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 | |
45 | ScourgeUpside | Adds (13–17) to (36–40) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 | |
68 | ScourgeUpside | Adds (19–23) to (44–51) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 | |
68 | ScourgeUpside | Adds (25–29) to (55–63) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 | |
1 | ScourgeUpside | (23–25)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
25 | ScourgeUpside | (28–30)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
45 | ScourgeUpside | (33–35)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
55 | ScourgeUpside | (38–40)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
68 | ScourgeUpside | (43–45)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
68 | ScourgeUpside | (48–50)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
1 | ScourgeUpside | (34–40)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
25 | ScourgeUpside | (41–47)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
45 | ScourgeUpside | (48–54)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
55 | ScourgeUpside | (55–61)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
68 | ScourgeUpside | (62–68)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
68 | ScourgeUpside | (69–75)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
68 | ScourgeUpside | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | gloves 200 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
1 | ScourgeUpside | Socketed Gems are Supported by Level 1 Added Chaos Damage gem | gloves 100 default 0 | |
45 | ScourgeUpside | Socketed Gems are Supported by Level 10 Added Chaos Damage gem | gloves 100 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 20 Added Chaos Damage gem | gloves 100 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 22 Added Chaos Damage gem | gloves 100 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
68 | ScourgeDownside | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison | gloves 500 default 0 | |
1 | ScourgeDownside | Deal no Chaos Damage damage chaos | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 0.2% of Chaos Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | (15–17)% increased Chaos Damage damage chaos | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Chaos Damage damage chaos | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Chaos Damage damage chaos | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Chaos Damage damage chaos | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Chaos Damage damage chaos | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Chaos Damage damage chaos | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Chaos Damage damage chaos | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Chaos Damage damage chaos | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Chaos Damage damage chaos | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Chaos Damage damage chaos | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Chaos Damage damage chaos | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Chaos Damage damage chaos | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Chaos Damage damage chaos | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Chaos Damage damage chaos | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Chaos Damage damage chaos | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
27 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
57 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
74 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 25 default 0 | |
85 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 12 default 0 | |
13 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
27 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
57 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
74 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 25 default 0 | |
85 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 12 default 0 | |
70 | WeaponTree | Adds 19 to 31 Chaos Damage 5% reduced maximum Life | one_hand_weapon 125 default 0 | |
85 | WeaponTree | Adds 39 to 59 Chaos Damage 5% reduced maximum Life | one_hand_weapon 63 default 0 | |
70 | WeaponTree | Adds 34 to 51 Chaos Damage 7% reduced maximum Life | two_hand_weapon 125 default 0 | |
85 | WeaponTree | Adds 66 to 99 Chaos Damage 7% reduced maximum Life | two_hand_weapon 63 default 0 | |
8 | WeaponTree | Adds 1 to 6 Chaos Damage | one_hand_weapon 500 default 0 | |
28 | WeaponTree | Adds 3 to 8 Chaos Damage | one_hand_weapon 500 default 0 | |
44 | WeaponTree | Adds 8 to 14 Chaos Damage | one_hand_weapon 500 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage | one_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 29 to 46 Chaos Damage | one_hand_weapon 125 default 0 | |
8 | WeaponTree | Adds 4 to 6 Chaos Damage | two_hand_weapon 500 default 0 | |
28 | WeaponTree | Adds 7 to 13 Chaos Damage | two_hand_weapon 500 default 0 | |
44 | WeaponTree | Adds 15 to 24 Chaos Damage | two_hand_weapon 500 default 0 | |
70 | WeaponTree | Adds 26 to 39 Chaos Damage | two_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 50 to 77 Chaos Damage | two_hand_weapon 125 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 31 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
27 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
57 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
74 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
85 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
27 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
57 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
74 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
85 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
13 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 1 to 3 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
27 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 2 to 4 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
57 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 4 to 6 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
74 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 6 to 10 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
85 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 13 to 20 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
13 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 1 to 3 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
27 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 3 to 6 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
57 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 7 to 10 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
74 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 11 to 17 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
85 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 22 to 33 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
70 | WeaponTree | 6% reduced maximum Life Minions deal 14 to 22 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | 6% reduced maximum Life Minions deal 28 to 42 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
70 | WeaponTree | 10% reduced maximum Life Minions deal 24 to 37 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | 10% reduced maximum Life Minions deal 47 to 71 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | Minions deal 1 to 5 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
28 | WeaponTree | Minions deal 2 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
44 | WeaponTree | Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
70 | WeaponTree | Minions deal 11 to 17 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
85 | WeaponTree | Minions deal 21 to 33 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
8 | WeaponTree | Minions deal 2 to 5 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
28 | WeaponTree | Minions deal 5 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
44 | WeaponTree | Minions deal 10 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
70 | WeaponTree | Minions deal 18 to 28 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
85 | WeaponTree | Minions deal 36 to 55 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
8 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | +7% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | +7% to Chaos Resistance Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | +7% to Chaos Resistance Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | +7% to Chaos Resistance Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | +7% to Chaos Resistance Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | +13% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | +13% to Chaos Resistance Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | +13% to Chaos Resistance Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | +13% to Chaos Resistance Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | +13% to Chaos Resistance Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | 30% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
42 | WeaponTree | 35% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
72 | WeaponTree | 40% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
1 | WeaponTree | 15% increased Chaos Damage | shield 100 default 0 | |
50 | WeaponTree | 20% increased Chaos Damage | shield 100 default 0 | |
77 | WeaponTree | 25% increased Chaos Damage | shield 100 default 0 | |
1 | WeaponTree | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
36 | WeaponTree | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
68 | WeaponTree | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
38 | WeaponTree | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 default 0 | |
76 | WeaponTree | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 default 0 | |
38 | WeaponTree | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 default 0 | |
76 | WeaponTree | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 default 0 | |
1 | WeaponTree | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 | |
65 | WeaponTree | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 | |
1 | WeaponTree | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage | bow 1000 default 0 | |
1 | WeaponTree | Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage | claw 1000 dagger 1000 shield 500 default 0 | |
1 | WeaponTree | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage | caster_unique_weapon 1000 bow 0 claw 0 weapon_can_roll_minion_modifiers 0 attack_dagger 0 shield 500 weapon 1000 default 0 | |
1 | WeaponTree | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Added Chaos Damage | crucible_unique_staff 1000 default 0 |
Enchantment Modifier /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Chaos Damage 1 | 53 | Enchantment | Adds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Chaos Damage 2 | 66 | Enchantment | Adds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Chaos Damage 3 | 75 | Enchantment | Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 1 | 66 | Enchantment | Toxic Rain gains 6% of Physical Damage as Extra Chaos Damage damage physical chaos attack | helmet 100 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 2 | 75 | Enchantment | Toxic Rain gains 10% of Physical Damage as Extra Chaos Damage damage physical chaos attack | helmet 100 default 0 |
Monsters mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 4% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Unique | 6% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Essence | 4% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Unique | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
1 | Unique | 50% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
1 | Unique | 40% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
of Chaos | 6 | Unique | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] | no_common_monster_mods 0 default 3000 |
of Necromancy | 24 | Unique | 30% increased maximum Life Gain 10% of Non-Chaos Damage as extra Chaos Damage dropped quality items converted to 20 quality currency [1] | not_part_of_pack 0 magic 0 default 200 |
1 | Unique | +40% to Chaos Resistance Gain 20% of Non-Chaos Damage as extra Chaos Damage | ||
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
1 | Unique | Gain 20% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 40% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 50% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Essence | Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds damage chaos | ||
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Poison on Hit Gain 25% of Non-Chaos Damage as extra Chaos Damage monster dropped item rarity +% [0] poison resource life damage chaos ailment | bestiary_caverns 100 default 0 |
Dominated by Sirus | 1 | Unique | 20% increased Damage 10% increased Movement Speed 20% increased Character Size 10% increased Attack and Cast Speed Gain 5% of Non-Chaos Damage as extra Chaos Damage | |
1 | Unique | Gain 30% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
of the Void | 6 | Suffix | Gain 15% of Non-Chaos Damage as extra Chaos Damage | default 3000 |
Abyss Jewel mods /39
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Tainted | 1 | Prefix | Minions deal (2–3) to (5–8) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 700 default 0 |
Clouded | 42 | Prefix | Minions deal (5–8) to (11–14) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 700 default 0 |
Darkened | 54 | Prefix | Minions deal (9–12) to (15–18) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 700 default 0 |
Malignant | 65 | Prefix | Minions deal (14–17) to (20–23) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 700 default 0 |
Vile | 75 | Prefix | Minions deal (18–21) to (24–27) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 350 default 0 |
Malicious | 84 | Prefix | Minions deal (23–26) to (33–39) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 175 default 0 |
Tainted | 1 | Prefix | (1–2) to (3–5) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Clouded | 42 | Prefix | (3–5) to (7–9) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Darkened | 54 | Prefix | (6–8) to (10–12) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Malignant | 65 | Prefix | (9–11) to (13–15) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Vile | 75 | Prefix | (12–14) to (15–17) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Malicious | 84 | Prefix | (15–17) to (20–24) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Tainted | 1 | Prefix | (1–2) to (3–5) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Clouded | 42 | Prefix | (3–5) to (7–9) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Darkened | 54 | Prefix | (6–8) to (10–12) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Malignant | 65 | Prefix | (9–11) to (13–15) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Vile | 75 | Prefix | (12–14) to (15–17) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Malicious | 84 | Prefix | (15–17) to (20–24) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Tainted | 1 | Prefix | (1–2) to (3–5) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Clouded | 42 | Prefix | (3–5) to (7–9) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Darkened | 54 | Prefix | (6–8) to (10–12) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Malignant | 65 | Prefix | (9–11) to (13–15) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Vile | 75 | Prefix | (12–14) to (15–17) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Malicious | 84 | Prefix | (15–17) to (20–24) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Tainted | 1 | Prefix | (4–5) to (9–10) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Clouded | 42 | Prefix | (6–7) to (11–13) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Darkened | 64 | Prefix | (8–9) to (14–16) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Malignant | 77 | Prefix | (10–11) to (17–20) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Vile | 85 | Prefix | (12–13) to (21–24) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 250 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 60 default 0 |
Tainted | 1 | Prefix | (4–5) to (9–10) Added Chaos Damage with Bow Attacks damage chaos attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Clouded | 42 | Prefix | (6–7) to (11–13) Added Chaos Damage with Bow Attacks damage chaos attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Darkened | 64 | Prefix | (8–9) to (14–16) Added Chaos Damage with Bow Attacks damage chaos attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Malignant | 77 | Prefix | (10–11) to (17–20) Added Chaos Damage with Bow Attacks damage chaos attack | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 125 default 0 |
Vile | 85 | Prefix | (12–13) to (21–24) Added Chaos Damage with Bow Attacks damage chaos attack | bow 250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 60 default 0 |
Tainted | 1 | Prefix | (4–5) to (9–10) Added Chaos Damage with Claw Attacks damage chaos attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Clouded | 42 | Prefix | (6–7) to (11–13) Added Chaos Damage with Claw Attacks damage chaos attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Darkened | 64 | Prefix | (8–9) to (14–16) Added Chaos Damage with Claw Attacks damage chaos attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Malignant | 77 | Prefix | (10–11) to (17–20) Added Chaos Damage with Claw Attacks damage chaos attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Vile | 85 | Prefix | (12–13) to (21–24) Added Chaos Damage with Claw Attacks damage chaos attack | claw 250 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 60 default 0 |
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Adds (15–20) to (21–30) Chaos Damage damage chaos | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Chaos Damage Leeched as Life resource life chaos | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | (20–30)% increased Chaos Damage damage chaos | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
of the Underground | 1 | Suffix | (13–19)% increased Chaos Damage damage chaos | jewel 1000 abyss_jewel 1000 default 0 |
Veiled mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (60–69)% increased Chaos Damage Chaos Skills have (13–15)% increased Skill Effect Duration damage chaos | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (90–99)% increased Chaos Damage Chaos Skills have (26–30)% increased Skill Effect Duration damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (60–69)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage damage chaos caster | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (90–99)% increased Spell Damage Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage damage chaos caster | bow 0 staff 1000 two_hand_weapon 100 default 0 |
of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently damage chaos critical | gloves 1500 quiver 1500 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Physical Damage as Extra Chaos Damage damage physical chaos | two_hand_weapon 2000 default 0 |
of Aisling | 60 | Suffix | (20–22)% increased Global Physical Damage (18–20)% increased Chaos Damage damage physical chaos | ring 2000 default 0 |
Crafting Bench /41
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(37–51)% increased Chaos Damage | 2x ![]() | Two Hand Melee | The Temple of Decay Level 2 |
(52–66)% increased Chaos Damage | 4x ![]() | Two Hand Melee | The Ossuary |
(67–81)% increased Chaos Damage | 3x ![]() | Two Hand Melee | Crimson Temple Map |
(25–34)% increased Chaos Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Ossuary |
(45–54)% increased Chaos Damage | 3x ![]() | One Hand Melee · One Hand Ranged | Crimson Temple Map |
(9–12)% increased Chaos Damage | 3x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Betrayal Unveil |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Betrayal Unveil |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x ![]() | Two Hand Melee | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Betrayal Unveil |
(59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Two Hand Melee | Betrayal Unveil |
(67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Betrayal Unveil |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves · Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves · Quiver | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves · Quiver | Betrayal Unveil |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
(11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x ![]() | Ring | Betrayal Unveil, Aisling |
(14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x ![]() | Ring | Betrayal Unveil, Aisling |
Misc mods /29
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | You take 50% of your maximum Life as Chaos Damage on use damage chaos | ||
85 | Flask | Unique | Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect damage physical chaos | ||
85 | Flask | Unique | Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect damage elemental chaos | ||
85 | Flask | Unique | 20% of Chaos Damage Leeched as Life during Effect resource life chaos | ||
85 | Flask | Unique | 2% of Chaos Damage Leeched as Life during Effect resource life chaos | ||
1 | Flask | Unique | 25% of Maximum Life taken as Chaos Damage per second damage chaos | ||
1 | Flask | Unique | Take 30 Chaos Damage per Second during Effect damage chaos | ||
1 | Flask | Unique | Take 250 Chaos Damage per Second during Effect damage chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | ||
1 | Jewel | Corrupted | 1% increased Chaos Damage for each Corrupted Item Equipped damage chaos | jewel 0 default 0 | |
1 | Jewel | Unique | (15–20)% increased Chaos Damage damage chaos | ||
1 | Jewel | Unique | (7–13)% increased Chaos Damage damage chaos | ||
Chaotic | 1 | Jewel | Prefix | (9–13)% increased Chaos Damage damage chaos | default 200 |
1 | Jewel | Unique | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] chaos | ||
1 | Jewel | Unique | With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead resource life chaos | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Chaos Damage Your Maps contain 6 additional packs of Monsters that deal Chaos Damage 3 uses remaining damage chaos | no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Players and Monsters take 14% increased Chaos Damage Your Maps contain 8 additional packs of Monsters that deal Chaos Damage 15 uses remaining damage chaos | no_monster_packs 0 default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters are Immune to Chaos Damage | default 1000 | |
45 | ExpeditionRelic | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | default 1000 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Take 600 Chaos Damage per second during any Flask Effect | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Desanctifying | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Chaos Damage damage physical chaos | int_special_relic 200 default 50 |
Heretic's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Chaos Damage Leeched as Life | int_special_relic 600 default 150 |
Putrescent | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Chaos Damage damage physical chaos | int_special_relic 600 default 150 |
Unholy | 75 | SanctumSpecial | Prefix | (20–30)% increased Chaos Damage damage chaos | int_special_relic 1000 default 250 |
Item /7
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt Replaces other quality types |
![]() | Shadow Fangs Physical Damage: 13-24 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 30, 54 Dex, 54 Int Adds (23–33) to (45–60) Chaos Damage |
![]() | Malign Fangs Physical Damage: 20-37 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 50, 86 Dex, 86 Int Adds (38–48) to (70–90) Chaos Damage |
![]() | Void Fangs Physical Damage: 22-41 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 70, 113 Dex, 113 Int Adds (40–55) to (80–98) Chaos Damage |
![]() | Iolite Ring Requires Level 80 (17–23)% increased Chaos Damage |
![]() | Deadhand Talisman Talisman Tier: 1 (19–31)% increased Chaos Damage local stat monsters pick up item [1] Corrupted |
![]() | Vile Arrow Quiver Requires Level 55 Gain (10–15)% of Physical Damage as Extra Chaos Damage |
Unique /71
Icon | Name |
---|---|
![]() | Ming's Heart Amethyst Ring +(17–23)% to Chaos Resistance 25% reduced maximum Energy Shield 25% reduced maximum Life +(40–50)% to Chaos Resistance Gain (40–60)% of Physical Damage as Extra Chaos Damage |
![]() | The Covenant Spidersilk Robe Socketed Gems are Supported by Level 29 Added Chaos Damage +(20–30) to Intelligence (210–250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Life Cost equal to 100% of Base Mana Cost |
![]() | Death's Oath Astral Plate +(8–12)% to all Elemental Resistances Trigger Level 20 Death Aura when Equipped +(40–50) to all Attributes (10–15)% increased Attack Speed (180–220)% increased Armour +(60–70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore Footprints frenzy charge blood dance art variation [0] (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Incandescent Heart Saintly Chainmail +(80–90) to maximum Life (220–240)% increased Armour and Energy Shield (0.8–1)% of Attack Damage Leeched as Life Gain (10–20)% of Elemental Damage as Extra Chaos Damage (20–30)% increased Light Radius 25% of Elemental Damage from Hits taken as Chaos Damage Light Radius is based on Energy Shield instead of Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Infernal Mantle Widowsilk Robe +3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120–160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low Mana (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | Vis Mortis Necromancer Silks (200–220)% increased Energy Shield +(20–30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage |
![]() | Voltaxic Rift Spine Bow Adds 1 to (600–750) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock use unique purple shock effect [1] (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Base Maximum Effect of Shock is 50% increased Damage taken) |
![]() | Al Dhih Timeworn Claw Grants 19 Life per Enemy Hit (100–120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Rebuke of the Vaal Vaal Blade +460 to Accuracy Rating Adds (49–98) to (101–140) Physical Damage Adds (49–98) to (101–140) Fire Damage Adds (49–98) to (101–140) Cold Damage Adds 1 to (210–250) Lightning Damage Adds (49–98) to (101–140) Chaos Damage (10–20)% increased Attack Speed |
![]() | Atziri's Promise Amethyst Flask Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Doedre's Elixir Greater Mana Flask Removes 80% of your maximum Energy Shield on use You take 50% of your maximum Life as Chaos Damage on use (250–300)% increased Charges per use Gain (1–3) Endurance Charge on use Gain (1–3) Frenzy Charge on use Gain (1–3) Power Charge on use |
![]() | Wings of Entropy Ezomyte Axe +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (60–80)% increased Physical Damage Adds (75–100) to (165–200) Chaos Damage in Off Hand Adds (75–100) to (165–200) Fire Damage in Main Hand Counts as Dual Wielding local off hand visual identity override hash [14664] |
![]() | Forbidden Taste Quartz Flask 25% of Maximum Life taken as Chaos Damage per second Recover (75–100)% of Life on use |
![]() | Chalice of Horrors War Buckler 9% increased Movement Speed +3 to Level of Socketed Curse Gems (30–50)% increased Evasion Rating +(50–70) to maximum Energy Shield 100% Chance to Cause Monster to Flee on Block +20% Chance to Block Attack Damage from Cursed Enemies Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds |
![]() | Edge of Madness Etched Greatsword 60% increased Global Accuracy Rating +1 to Level of Socketed Skill Gems (40–60)% increased Physical Damage Adds (60–68) to (90–102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level |
![]() | Shadows and Dust Clasped Mitts (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Cherrubim's Maleficence Triumphant Lamellar (50–80)% increased Chaos Damage +(70–100) to maximum Life (160–200)% increased Armour and Evasion 100% increased total Recovery per second from Life Leech |
![]() | Null's Inclination Ranger Bow Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity |
![]() | Doedre's Scorn Lunaris Circlet +2 to Level of Socketed Curse Gems +(20–30) to Intelligence +(100–120) to maximum Energy Shield Curse Skills have (30–50)% increased Skill Effect Duration Adds 37 to 71 Chaos Damage for each Curse on the Enemy |
![]() | Hungry Abyss Viridian Jewel With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead (Flasks and Jewels are not Equipped) Corrupted |
![]() | Death's Hand Karui Sceptre 26% increased Elemental Damage Adds (35–46) to (85–128) Physical Damage (25–50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Broken Faith Archon Kite Shield +12% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | Night's Hold Black Maw Talisman Has 1 Socket local stat monsters pick up item [1] +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when Stunned Corrupted |
![]() | Natural Hierarchy Rotfeather Talisman (25–35)% increased Damage local stat monsters pick up item [1] (10–15)% increased Global Physical Damage (25–30)% increased Fire Damage (20–25)% increased Cold Damage (15–20)% increased Lightning Damage (30–35)% increased Chaos Damage Corrupted |
![]() | Faminebind Rustic Sash (12–24)% increased Global Physical Damage +(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies |
![]() | The Retch Rustic Sash (12–24)% increased Global Physical Damage +(60–80) to maximum Life +(30–40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 60% increased Flask Effect Duration 30% reduced Flask Charges gained during any Flask Effect 200% of Life Leech applies to Enemies as Chaos Damage 15% increased Movement Speed during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Obliteration Imbued Wand (33–37)% increased Spell Damage Gain (30–40)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
![]() | Extractor Mentis Agate Amulet +(16–24) to Strength and Intelligence +(30–50) to Strength Recover 1% of Life on Kill 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Unholy Might to nearby Enemies on Kill 10% chance to gain Onslaught for 10 seconds on Kill 10% chance to gain Unholy Might for 10 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Innsbury Edge Elder Sword +330 to Accuracy Rating (100–140)% increased Physical Damage (17–25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) |
![]() | Breath of the Council Carnal Sceptre 32% increased Elemental Damage (260–310)% increased Physical Damage (80–100)% increased Chaos Damage Chaos Skills have 40% increased Skill Effect Duration 10% increased Area of Effect |
![]() | Shade of Solaris Sage Wand (17–21)% increased Spell Damage Gain (10–20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds |
![]() | Malachai's Vision Praetor Crown Adds (13–17) to (29–37) Chaos Damage +(150–200) to maximum Energy Shield +(32–40)% to Cold Resistance +(15–20)% to Lightning Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are Corrupted (Flasks and Jewels are not Equipped) Corrupted |
![]() | Sin's Rebirth Stibnite Flask Creates a Smoke Cloud on Use Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used Unholy Might during Effect (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Duskdawn Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Critical Strike Chance for Spells Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | The Red Dream Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
![]() | The Red Nightmare Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value |
![]() | The Green Dream Viridian Jewel Gain (6–10)% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
![]() | The Green Nightmare Viridian Jewel Gain (6–10)% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | The Blue Dream Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() | The Blue Nightmare Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value |
![]() | Ahn's Contempt Praetor Crown +(15–20) to all Attributes +(60–70) to maximum Life (60–140)% increased Armour and Energy Shield -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Eber's Unification Hubris Circlet Trigger Level 10 Void Gaze when you use a Skill (150–180)% increased Energy Shield +(50–80) to maximum Mana Gain (5–8)% of Elemental Damage as Extra Chaos Damage 50% increased Stun and Block Recovery |
![]() | The Embalmer Carnal Mitts Socketed Gems are Supported by Level 20 Vile Toxins Adds (13–17) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–29)% to Chaos Resistance (20–25)% increased Poison Duration |
![]() | Gloomfang Blue Pearl Amulet (48–56)% increased Mana Regeneration Rate 0.5% of Chaos Damage Leeched as Life Lose (10–15) Life per Enemy Hit with Spells Lose (20–25) Life per Enemy Hit with Attacks Skills Chain +1 times (30–40)% increased Projectile Speed Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Disintegrator Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff Adds (220–240) to (270–300) Physical Damage 25% chance to gain a Siphoning Charge when you use a Skill Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) (Recently refers to the past 4 seconds) |
![]() | Fenumus' Weave Carnal Mitts Grants Level 20 Aspect of the Spider Skill +(40–50) to maximum Life (120–170)% increased Evasion and Energy Shield (6–9)% increased Attack and Cast Speed (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Zerphi's Heart Paua Amulet (20–30)% increased Mana Regeneration Rate Adds (48–53) to (58–60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Apep's Slumber Vaal Spirit Shield (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(80–100) to maximum Energy Shield +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Apep's Supremacy Vaal Spirit Shield (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(130–150) to maximum Energy Shield (30–50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Crown of the Tyrant Magistrate Crown Has 1 Socket +(50–175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket -10% to All Resistances |
![]() | The Eternity Shroud Blood Raiment Trigger Level 20 Glimpse of Eternity when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
![]() | Circle of Nostalgia Amethyst Ring [One to three random synthesis implicit modifiers] +(10–20) to all Attributes Adds (15–20) to (21–30) Chaos Damage +(17–23)% to Chaos Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Agony modifier] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Tavukai Coral Amulet Regenerate (2–4) Life per second +(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (25–40)% increased Damage Summoned Raging Spirits have (25–40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | Wreath of Phrecia Iron Circlet Has no Attribute Requirements (15–25)% increased Light Radius Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value Increases and Reductions to Light Radius also apply to Damage Deal no Chaos Damage local unique tabula rasa no requirement or energy shield [1] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Siegebreaker Heavy Belt +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(17–23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
![]() | Sporeguard Saint's Hauberk Trigger Level 10 Contaminate when you Kill an Enemy (7–10)% increased maximum Life (200–250)% increased Armour and Energy Shield +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) |
![]() | The Ivory Tower Saint's Hauberk +(40–70) to Intelligence +30 to maximum Energy Shield per 100 Reserved Life +(80–100) to maximum Mana Regenerate 2% of Energy Shield per second Chaos Damage is taken from Mana before Life |
![]() | Replica Eternity Shroud Blood Raiment Trigger Level 20 Shade Form when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | Replica Volkuur's Guidance Zealot Gloves Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | Replica Frostbreath Ornate Mace 15% reduced Enemy Stun Threshold Adds (53–67) to (71–89) Chaos Damage (8–14)% increased Attack Speed +(23–31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Replica Duskdawn Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (40–50)% increased Critical Strike Chance Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | Ancient Skull Bone Helmet Minions deal (15–20)% increased Damage (150–200)% increased Armour and Energy Shield Minions have (20–40)% reduced maximum Life Minions have (15–25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical Strike (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you) |
![]() | Nightgrip Runic Gages (33–48)% increased Ward +(17–23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward |
![]() | Royale Wings of Entropy Stone Axe +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (20–30)% increased Physical Damage Adds (3–5) to (9–12) Chaos Damage in Off Hand Adds (3–5) to (9–12) Fire Damage in Main Hand Counts as Dual Wielding |
![]() | Royale Edge of Madness Longsword +60 to Accuracy Rating +1 to Level of Socketed Skill Gems (10–20)% increased Physical Damage Adds (7–11) to (13–23) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level |
![]() | Royale Broken Faith Plank Kite Shield +4% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 50% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | Royale Faminebind Rustic Sash (12–24)% increased Global Physical Damage +(5–15)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 20 Chaos Damage per second to nearby Enemies |
![]() | Royale Tavukai Coral Amulet Regenerate (2–4) Life per second +(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (15–30)% increased Damage Summoned Raging Spirits have (20–30)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | The Winds of Fate Foul Staff +18% Chance to Block Attack Damage while wielding a Staff (700–800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no Damage |
![]() | Echoforge Infernal Sword 30% increased Chaos Damage Adds (600–650) to (750–800) Chaos Damage (-16–16)% reduced Attack Speed (-200–200) to maximum Life Your Chaos Damage can Shock (-40–40)% reduced Area of Effect for Attacks Deal no Physical or Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Original Sin Amethyst Ring +(17–23)% to Chaos Resistance All Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0 (Any Elemental Damage not Converted by other effects is Converted by this) |
Passive /5
Icon | Name |
---|---|
Chaos Inoculation Keystone Maximum Life becomes 1, Immune to Chaos Damage | |
Fangs of the Viper Notable 20% increased Chaos Damage 5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage | |
Atrophy Notable 27% increased Chaos Damage 12% increased Skill Effect Duration | |
Force Shaper Notable Gain 10% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed | |
Heart of Darkness Notable 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance |
Ascendancy Passive /3
Icon | Name |
---|---|
Master Distiller Notable Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible: If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage | |
Profane Bloom Notable Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Unnatural Strength Notable Minions have Unholy Might (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
Cluster Jewel Passive /11
Icon | Name |
---|---|
Dark Ideation Notable 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% | |
Eldritch Inspiration Notable 20% increased Chaos Damage 16% increased maximum Mana 20% increased Mana Regeneration Rate | |
Explosive Force Notable Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage | |
Grim Oath Notable Gain 10% of Physical Damage as Extra Chaos Damage | |
Overwhelming Malice Notable 10% chance to gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) | |
Skeletal Atrophy Notable Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage | |
Touch of Cruelty Notable Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage (Hinder reduces movement speed by 30% for 4 seconds) | |
Unholy Grace Notable 30% increased Chaos Damage 10% increased Attack and Cast Speed | |
Unspeakable Gifts Notable Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Unwaveringly Evil Notable 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns | |
Wicked Pall Notable 30% increased Chaos Damage 5% increased Skill Effect Duration |
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh![]() | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Vaal | Passive | Chaos Damage![]() | (7–12)% increased Chaos Damage |
Vaal | Notable | Ritual of Shadows![]() | (25–35)% increased Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
Vaal | Notable | Revitalising Darkness![]() | (25–35)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Chaos Damage | vaal_small_chaos_damage |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Hunter's | 75 | (5–10)% of Physical Damage from Hits taken as Chaos Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Chaos Damage |
Hunter's | 83 | (11–15)% of Physical Damage from Hits taken as Chaos Damage Group: 2718 | +1% to maximum Chaos Resistance (16–18)% of Physical Damage from Hits taken as Chaos Damage |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Chaos damage
Chaos damage is one of the five damage types. It is the rarest damage type and the hardest to get resistance against. Chaos damage bypasses energy shield, reducing life or mana directly. Although chaos damage reduction is based on resistance value, it is not considered elemental damage. One can become immune to chaos damage with the Chaos Inoculation keystone passive.
Poison is a debuff that deals chaos damage over time.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.