Skill Gem /22
Skill Gem Quality /1
Item | Stats |
---|---|
Dark Pact | Sacrifices +(0–2)% of Skeleton's Life to deal that much Chaos Damage |
Support Gem /11
Support Gem Quality /7
Item | Stats |
---|---|
Added Chaos Damage Support | Supported Skills deal (0–10)% increased Chaos Damage |
Void Manipulation Support | Supported Skills deal (0–10)% increased Chaos Damage |
Decay Support | Supported Skills deal (0–10)% increased Chaos Damage |
Withering Touch Support | Supported Skills deal (0–10)% increased Chaos Damage |
Awakened Void Manipulation Support | Supported Skills deal (0–10)% increased Chaos Damage |
Awakened Added Chaos Damage Support | Supported Skills deal (0–10)% increased Chaos Damage |
Sacrifice Support | Supported Skills deal (0–10)% increased Chaos Damage |
Item mods /290
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
81 | Corrupted | (23–29) to (37–43) Added Chaos Damage with Bow Attacks damage chaos attack | quiver 250 default 0 | |
1 | Corrupted | Adds (1–2) to (3–5) Chaos Damage damage chaos attack | dagger 1000 default 0 | |
31 | Corrupted | Adds (6–8) to (11–13) Chaos Damage damage chaos attack | dagger 1000 default 0 | |
84 | Corrupted | Adds (8–11) to (19–23) Chaos Damage damage chaos attack | dagger 250 default 0 | |
Malicious | 83 | Prefix | Adds (56–87) to (105–160) Chaos Damage damage chaos attack | two_hand_weapon 0 rapier 600 sword 600 axe 600 sceptre 400 mace 250 wand 250 claw 600 dagger 600 default 0 |
Malicious | 83 | Prefix | Adds (98–149) to (183–280) Chaos Damage damage chaos attack | one_hand_weapon 0 bow 700 sword 600 axe 600 mace 250 staff 300 default 0 |
The Elder's | 81 | Prefix | Gain (3–5)% of Non-Chaos Damage as extra Chaos Damage damage chaos | amulet_elder 800 default 0 |
of the Elder | 68 | Suffix | (10–15)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (16–20)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 85 | Suffix | (21–25)% of Physical Damage Converted to Chaos Damage damage physical chaos | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (5–6)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 85 | Prefix | Gain (7–8)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (10–12)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 85 | Prefix | Gain (13–15)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | staff_shaper 1000 warstaff_shaper 1000 default 0 |
Hunter's | 75 | Prefix | (8–12)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
Hunter's | 83 | Prefix | (13–15)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
Hunter's | 68 | Prefix | (16–20)% increased Chaos Damage damage chaos | belt_basilisk 500 default 0 |
Hunter's | 75 | Prefix | (21–25)% increased Chaos Damage damage chaos | belt_basilisk 500 default 0 |
Hunter's | 80 | Prefix | (26–30)% increased Chaos Damage damage chaos | belt_basilisk 500 default 0 |
Hunter's | 68 | Prefix | (0.3–0.5)% of Chaos Damage Leeched as Life resource life chaos | amulet_basilisk 500 default 0 |
Hunter's | 68 | Prefix | Adds (5–7) to (11–13) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (9–11) to (17–20) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (12–16) to (24–28) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (15–20) to (30–35) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (18–25) to (38–44) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (9–13) to (21–24) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (16–21) to (32–37) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (22–29) to (44–52) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (28–37) to (57–65) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (35–48) to (72–81) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
of the Hunt | 68 | Suffix | (16–20)% of Physical Damage Converted to Chaos Damage damage physical chaos | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
of the Hunt | 71 | Suffix | (21–25)% of Physical Damage Converted to Chaos Damage damage physical chaos | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
1 | ScourgeUpside | Adds (5–6) to (13–17) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 | |
45 | ScourgeUpside | Adds (7–9) to (19–21) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 | |
68 | ScourgeUpside | Adds (10–12) to (23–27) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 | |
68 | ScourgeUpside | Adds (13–15) to (29–33) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 | |
1 | ScourgeUpside | Adds (7–9) to (19–25) Chaos Damage damage chaos attack | bow 500 default 0 | |
45 | ScourgeUpside | Adds (10–14) to (28–31) Chaos Damage damage chaos attack | bow 500 default 0 | |
68 | ScourgeUpside | Adds (15–19) to (34–40) Chaos Damage damage chaos attack | bow 500 default 0 | |
68 | ScourgeUpside | Adds (20–22) to (43–49) Chaos Damage damage chaos attack | bow 500 default 0 | |
1 | ScourgeUpside | Adds (10–11) to (25–32) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 | |
45 | ScourgeUpside | Adds (13–17) to (36–40) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 | |
68 | ScourgeUpside | Adds (19–23) to (44–51) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 | |
68 | ScourgeUpside | Adds (25–29) to (55–63) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 | |
1 | ScourgeUpside | (23–25)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
25 | ScourgeUpside | (28–30)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
45 | ScourgeUpside | (33–35)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
55 | ScourgeUpside | (38–40)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
68 | ScourgeUpside | (43–45)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
68 | ScourgeUpside | (48–50)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
1 | ScourgeUpside | (34–40)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
25 | ScourgeUpside | (41–47)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
45 | ScourgeUpside | (48–54)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
55 | ScourgeUpside | (55–61)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
68 | ScourgeUpside | (62–68)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
68 | ScourgeUpside | (69–75)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 | |
68 | ScourgeUpside | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | gloves 200 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
1 | ScourgeUpside | Socketed Gems are Supported by Level 1 Added Chaos Damage gem | gloves 100 default 0 | |
45 | ScourgeUpside | Socketed Gems are Supported by Level 10 Added Chaos Damage gem | gloves 100 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 20 Added Chaos Damage gem | gloves 100 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 22 Added Chaos Damage gem | gloves 100 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 | |
68 | ScourgeDownside | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison | gloves 500 default 0 | |
1 | ScourgeDownside | Deal no Chaos Damage damage chaos | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 0.2% of Chaos Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | (15–17)% increased Chaos Damage damage chaos | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Chaos Damage damage chaos | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Chaos Damage damage chaos | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Chaos Damage damage chaos | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Chaos Damage damage chaos | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Chaos Damage damage chaos | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Chaos Damage damage chaos | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Chaos Damage damage chaos | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Chaos Damage damage chaos | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Chaos Damage damage chaos | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Chaos Damage damage chaos | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Chaos Damage damage chaos | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Chaos Damage damage chaos | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Chaos Damage damage chaos | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Chaos Damage damage chaos | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
27 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
57 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 default 0 | |
74 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 25 default 0 | |
85 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 12 default 0 | |
13 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
27 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
57 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 default 0 | |
74 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 25 default 0 | |
85 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 12 default 0 | |
70 | WeaponTree | Adds 19 to 31 Chaos Damage 5% reduced maximum Life | one_hand_weapon 125 default 0 | |
85 | WeaponTree | Adds 39 to 59 Chaos Damage 5% reduced maximum Life | one_hand_weapon 63 default 0 | |
70 | WeaponTree | Adds 34 to 51 Chaos Damage 7% reduced maximum Life | two_hand_weapon 125 default 0 | |
85 | WeaponTree | Adds 66 to 99 Chaos Damage 7% reduced maximum Life | two_hand_weapon 63 default 0 | |
8 | WeaponTree | Adds 1 to 6 Chaos Damage | one_hand_weapon 500 default 0 | |
28 | WeaponTree | Adds 3 to 8 Chaos Damage | one_hand_weapon 500 default 0 | |
44 | WeaponTree | Adds 8 to 14 Chaos Damage | one_hand_weapon 500 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage | one_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 29 to 46 Chaos Damage | one_hand_weapon 125 default 0 | |
8 | WeaponTree | Adds 4 to 6 Chaos Damage | two_hand_weapon 500 default 0 | |
28 | WeaponTree | Adds 7 to 13 Chaos Damage | two_hand_weapon 500 default 0 | |
44 | WeaponTree | Adds 15 to 24 Chaos Damage | two_hand_weapon 500 default 0 | |
70 | WeaponTree | Adds 26 to 39 Chaos Damage | two_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 50 to 77 Chaos Damage | two_hand_weapon 125 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 31 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
27 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
57 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
74 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
85 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
27 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
57 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
74 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
85 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
13 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 1 to 3 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
27 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 2 to 4 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
57 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 4 to 6 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
74 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 6 to 10 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
85 | WeaponTree | Minions convert 15% of Physical Damage to Chaos Damage Minions deal 13 to 20 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
13 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 1 to 3 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
27 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 3 to 6 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
57 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 7 to 10 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
74 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 11 to 17 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
85 | WeaponTree | Minions convert 25% of Physical Damage to Chaos Damage Minions deal 22 to 33 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
70 | WeaponTree | 6% reduced maximum Life Minions deal 14 to 22 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | 6% reduced maximum Life Minions deal 28 to 42 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
70 | WeaponTree | 10% reduced maximum Life Minions deal 24 to 37 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | 10% reduced maximum Life Minions deal 47 to 71 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | Minions deal 1 to 5 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
28 | WeaponTree | Minions deal 2 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
44 | WeaponTree | Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
70 | WeaponTree | Minions deal 11 to 17 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
85 | WeaponTree | Minions deal 21 to 33 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
8 | WeaponTree | Minions deal 2 to 5 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
28 | WeaponTree | Minions deal 5 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
44 | WeaponTree | Minions deal 10 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
70 | WeaponTree | Minions deal 18 to 28 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
85 | WeaponTree | Minions deal 36 to 55 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
8 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | +7% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | +7% to Chaos Resistance Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | +7% to Chaos Resistance Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | +7% to Chaos Resistance Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | +7% to Chaos Resistance Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | +13% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | +13% to Chaos Resistance Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | +13% to Chaos Resistance Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | +13% to Chaos Resistance Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | +13% to Chaos Resistance Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | 30% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
42 | WeaponTree | 35% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
72 | WeaponTree | 40% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
1 | WeaponTree | 15% increased Chaos Damage | shield 100 default 0 | |
50 | WeaponTree | 20% increased Chaos Damage | shield 100 default 0 | |
77 | WeaponTree | 25% increased Chaos Damage | shield 100 default 0 | |
1 | WeaponTree | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
36 | WeaponTree | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
68 | WeaponTree | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
38 | WeaponTree | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 default 0 | |
76 | WeaponTree | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 default 0 | |
38 | WeaponTree | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 default 0 | |
76 | WeaponTree | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 default 0 | |
1 | WeaponTree | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 | |
65 | WeaponTree | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 | |
1 | WeaponTree | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage | bow 1000 default 0 | |
1 | WeaponTree | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage | claw 1000 dagger 1000 shield 500 default 0 | |
1 | WeaponTree | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage | caster_unique_weapon 1000 bow 0 claw 0 weapon_can_roll_minion_modifiers 0 attack_dagger 0 shield 500 weapon 1000 default 0 | |
1 | WeaponTree | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Added Chaos Damage | crucible_unique_staff 1000 default 0 |
Enchantment Modifier /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Chaos Damage 1 | 53 | Enchantment | Adds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Chaos Damage 2 | 66 | Enchantment | Adds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Chaos Damage 3 | 75 | Enchantment | Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 1 | 66 | Enchantment | Toxic Rain gains 6% of Physical Damage as Extra Chaos Damage damage physical chaos attack | helmet 100 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 2 | 75 | Enchantment | Toxic Rain gains 10% of Physical Damage as Extra Chaos Damage damage physical chaos attack | helmet 100 default 0 |
Monsters mods /22
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 4% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Unique | 6% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Essence | 4% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Unique | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
1 | Unique | 50% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
1 | Unique | 40% of Physical Damage Converted to Chaos Damage damage physical chaos | ||
of Chaos | 6 | Unique | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] | no_common_monster_mods 0 default 3000 |
of Necromancy | 24 | Unique | 30% increased maximum Life Gain 10% of Non-Chaos Damage as extra Chaos Damage dropped quality items converted to 20 quality currency [1] | not_part_of_pack 0 magic 0 default 200 |
1 | Unique | +40% to Chaos Resistance Gain 20% of Non-Chaos Damage as extra Chaos Damage | ||
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
1 | Unique | Gain 20% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 40% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 50% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Essence | Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds damage chaos | ||
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Poison on Hit % increased Rarity of Items Dropped Gain 25% of Non-Chaos Damage as extra Chaos Damage poison resource life damage chaos ailment | bestiary_caverns 100 default 0 |
Dominated by Sirus | 1 | Unique | 20% increased Damage 10% increased Movement Speed 10% increased Attack and Cast Speed 20% increased Character Size Gain 5% of Non-Chaos Damage as extra Chaos Damage | |
1 | Unique | Gain 80% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
of the Void | 6 | Suffix | Gain 15% of Non-Chaos Damage as extra Chaos Damage | default 3000 |
Miserable | 1 | Unique | Gain 20% of Physical Damage as Extra Chaos Damage | |
1 | Unique | Divined 60% of Physical Damage Converted to Chaos Damage divination card drop chance +% [800] | ||
1 | Unique | Divined Gain 20% of Physical Damage as Extra Chaos Damage divination card drop chance +% [800] | ||
1 | Unique | Divined Gain 10% of Physical Damage as Extra Chaos Damage 30% of Physical Damage Converted to Chaos Damage divination card drop chance +% [800] |
Abyss Jewel mods /39
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Tainted | 1 | Prefix | Minions deal (2–3) to (5–8) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 700 default 0 |
Clouded | 42 | Prefix | Minions deal (5–8) to (11–14) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 700 default 0 |
Darkened | 54 | Prefix | Minions deal (9–12) to (15–18) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 700 default 0 |
Malignant | 65 | Prefix | Minions deal (14–17) to (20–23) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 700 default 0 |
Vile | 75 | Prefix | Minions deal (18–21) to (24–27) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 350 default 0 |
Malicious | 84 | Prefix | Minions deal (23–26) to (33–39) additional Chaos Damage damage chaos minion | abyss_jewel_summoner 175 default 0 |
Tainted | 1 | Prefix | (1–2) to (3–5) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Clouded | 42 | Prefix | (3–5) to (7–9) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Darkened | 54 | Prefix | (6–8) to (10–12) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Malignant | 65 | Prefix | (9–11) to (13–15) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Vile | 75 | Prefix | (12–14) to (15–17) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Malicious | 84 | Prefix | (15–17) to (20–24) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Tainted | 1 | Prefix | (1–2) to (3–5) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Clouded | 42 | Prefix | (3–5) to (7–9) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Darkened | 54 | Prefix | (6–8) to (10–12) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Malignant | 65 | Prefix | (9–11) to (13–15) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Vile | 75 | Prefix | (12–14) to (15–17) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Malicious | 84 | Prefix | (15–17) to (20–24) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Tainted | 1 | Prefix | (1–2) to (3–5) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Clouded | 42 | Prefix | (3–5) to (7–9) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Darkened | 54 | Prefix | (6–8) to (10–12) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Malignant | 65 | Prefix | (9–11) to (13–15) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Vile | 75 | Prefix | (12–14) to (15–17) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Malicious | 84 | Prefix | (15–17) to (20–24) Added Spell Chaos Damage while holding a Shield damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Tainted | 1 | Prefix | (4–5) to (9–10) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Clouded | 42 | Prefix | (6–7) to (11–13) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Darkened | 64 | Prefix | (8–9) to (14–16) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Malignant | 77 | Prefix | (10–11) to (17–20) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Vile | 85 | Prefix | (12–13) to (21–24) Added Chaos Damage with Dagger Attacks damage chaos attack | dagger 250 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 60 default 0 |
Tainted | 1 | Prefix | (4–5) to (9–10) Added Chaos Damage with Bow Attacks damage chaos attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Clouded | 42 | Prefix | (6–7) to (11–13) Added Chaos Damage with Bow Attacks damage chaos attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Darkened | 64 | Prefix | (8–9) to (14–16) Added Chaos Damage with Bow Attacks damage chaos attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Malignant | 77 | Prefix | (10–11) to (17–20) Added Chaos Damage with Bow Attacks damage chaos attack | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 125 default 0 |
Vile | 85 | Prefix | (12–13) to (21–24) Added Chaos Damage with Bow Attacks damage chaos attack | bow 250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 60 default 0 |
Tainted | 1 | Prefix | (4–5) to (9–10) Added Chaos Damage with Claw Attacks damage chaos attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Clouded | 42 | Prefix | (6–7) to (11–13) Added Chaos Damage with Claw Attacks damage chaos attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Darkened | 64 | Prefix | (8–9) to (14–16) Added Chaos Damage with Claw Attacks damage chaos attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Malignant | 77 | Prefix | (10–11) to (17–20) Added Chaos Damage with Claw Attacks damage chaos attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Vile | 85 | Prefix | (12–13) to (21–24) Added Chaos Damage with Claw Attacks damage chaos attack | claw 250 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 60 default 0 |
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Adds (15–20) to (21–30) Chaos Damage damage chaos | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Chaos Damage Leeched as Life resource life chaos | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | (20–30)% increased Chaos Damage damage chaos | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
of the Underground | 1 | Suffix | (13–19)% increased Chaos Damage damage chaos | jewel 1000 abyss_jewel 1000 default 0 |
Map mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Profane | 69 | Prefix | Monsters gain (60–80)% of their Physical Damage as Extra Chaos Damage Found Items have 3% chance to drop Corrupted in Area 25% increased Quantity of Items found in this Area physical chaos | uber_tier_map 0 secret_area 600 default 0 |
Profane | 1 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 mid_tier_map 500 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 73 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 default 0 |
Profane | 1 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 500 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 1 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical chaos | uber_tier_map 0 top_tier_map 0 maven_map 500 primordial_map 500 default 0 |
Profane | 78 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 default 0 |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
92 | DelveArea | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 | |
173 | DelveArea | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Profane | 73 | Prefix | Monsters gain (21–25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Profane | 78 | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Veiled mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (60–69)% increased Chaos Damage Chaos Skills have (13–15)% increased Skill Effect Duration damage chaos | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (90–99)% increased Chaos Damage Chaos Skills have (26–30)% increased Skill Effect Duration damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (60–69)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage damage chaos caster | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (90–99)% increased Spell Damage Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage damage chaos caster | bow 0 staff 1000 two_hand_weapon 100 default 0 |
of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently damage chaos critical | gloves 1500 quiver 1500 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Physical Damage as Extra Chaos Damage damage physical chaos | two_hand_weapon 2000 default 0 |
of Aisling | 60 | Suffix | (20–22)% increased Global Physical Damage (18–20)% increased Chaos Damage damage physical chaos | ring 2000 default 0 |
Crafting Bench /41
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(37–51)% increased Chaos Damage | 2x Orb of Chance | Two Hand Melee | The Temple of Decay Level 2 |
(52–66)% increased Chaos Damage | 4x Orb of Chance | Two Hand Melee | The Ossuary |
(67–81)% increased Chaos Damage | 3x Regal Orb | Two Hand Melee | Sulphur Vents Map |
(25–34)% increased Chaos Damage | 2x Orb of Chance | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x Orb of Chance | One Hand Melee · One Hand Ranged | The Ossuary |
(45–54)% increased Chaos Damage | 3x Regal Orb | One Hand Melee · One Hand Ranged | Sulphur Vents Map |
(9–12)% increased Chaos Damage | 3x Orb of Chance | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x Exalted Orb | Two Hand Melee | Betrayal Unveil |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x Exalted Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Gloves · Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Gloves · Quiver | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Gloves · Quiver | Betrayal Unveil |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x Orb of Alchemy | Ring | Betrayal Unveil |
(14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x Chaos Orb | Ring | Betrayal Unveil |
Misc mods /42
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | You take 50% of your maximum Life as Chaos Damage on use damage chaos | ||
85 | Flask | Unique | Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect damage physical chaos | ||
85 | Flask | Unique | Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect damage elemental chaos | ||
85 | Flask | Unique | 20% of Chaos Damage Leeched as Life during Effect resource life chaos | ||
85 | Flask | Unique | 2% of Chaos Damage Leeched as Life during Effect resource life chaos | ||
1 | Flask | Unique | 25% of Maximum Life taken as Chaos Damage per second damage chaos | ||
1 | Flask | Unique | Take 30 Chaos Damage per Second during Effect damage chaos | ||
1 | Flask | Unique | Take 250 Chaos Damage per Second during Effect damage chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | ||
1 | Jewel | Corrupted | 1% increased Chaos Damage for each Corrupted Item Equipped damage chaos | jewel 0 default 0 | |
1 | Jewel | Unique | (15–20)% increased Chaos Damage damage chaos | ||
1 | Jewel | Unique | (7–13)% increased Chaos Damage damage chaos | ||
Chaotic | 1 | Jewel | Prefix | (9–13)% increased Chaos Damage damage chaos | default 200 |
1 | Jewel | Unique | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] chaos | ||
1 | Jewel | Unique | With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead resource life chaos | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Chaos Damage Your Maps contain 6 additional packs of Monsters that deal Chaos Damage 3 uses remaining damage chaos | no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Players and Monsters take 14% increased Chaos Damage Your Maps contain 8 additional packs of Monsters that deal Chaos Damage 15 uses remaining damage chaos | no_monster_packs 0 default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters are Immune to Chaos Damage | default 1000 | |
45 | ExpeditionRelic | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | default 1000 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Take 600 Chaos Damage per second during any Flask Effect | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Desanctifying | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Chaos Damage damage physical chaos | int_special_relic 200 default 50 |
Heretic's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Chaos Damage Leeched as Life | int_special_relic 600 default 150 |
Putrescent | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Chaos Damage damage physical chaos | int_special_relic 600 default 150 |
Unholy | 75 | SanctumSpecial | Prefix | (20–30)% increased Chaos Damage damage chaos | int_special_relic 1000 default 250 |
of Despair | 1 | CrucibleMap | Suffix | Monsters gain 50% of their Physical Damage as Extra Chaos Damage map item drop quantity +% [22] map item drop rarity +% [13] | uber_tier_map 0 crucible_map_low 500 default 0 |
of Despair | 1 | CrucibleMap | Suffix | Monsters gain 100% of their Physical Damage as Extra Chaos Damage map item drop quantity +% [22] map item drop rarity +% [13] | uber_tier_map 0 crucible_map_high 500 default 0 |
Occultist's | 70 | Charm | Prefix | Cursed Enemies you or your Minions Kill have a (6–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | int_animal_charm 100 default 0 |
Occultist's | 81 | Charm | Prefix | Cursed Enemies you or your Minions Kill have a (11–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | int_animal_charm 50 default 0 |
Trickster's | 45 | Charm | Prefix | (7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
Trickster's | 72 | Charm | Prefix | (17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
20 | Necropolis | NecropolisHaunted | Gain 15% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [80] | default 300 | |
40 | Necropolis | NecropolisHaunted | Gain 20% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 25% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [160] | default 100 | |
73 | Necropolis | NecropolisHaunted | Gain 30% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [200] | default 100 | |
78 | Necropolis | NecropolisHaunted | Gain 50% of Non-Chaos Damage as extra Chaos Damage monster necropolis mod value +% [300] | default 100 | |
Profane | 1 | UberMap | Prefix | Monsters gain (80–100)% of their Physical Damage as Extra Chaos Damage 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 50 default 0 |
Profane | 1 | UberMap | Prefix | Monsters gain (31–35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | has_uber_map_prefix 60 default 0 |
Item /7
Noxious Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Replaces other quality types
Shadow Fangs
Physical Damage: 13-24
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Dex, 54 Int
Adds (26–38) to (52–70) Chaos Damage
Malign Fangs
Physical Damage: 20-37
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 86 Dex, 86 Int
Adds (43–55) to (81–104) Chaos Damage
Void Fangs
Physical Damage: 22-41
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int
Adds (46–63) to (92–113) Chaos Damage
Iolite Ring
Requires Level 78
(17–23)% increased Chaos Damage
Deadhand Talisman
Talisman Tier: 1
(19–31)% increased Chaos Damage
local stat monsters pick up item [1]
local stat monsters pick up item [1]
Corrupted
Vile Arrow Quiver
Requires Level 55
Gain (10–15)% of Physical Damage as Extra Chaos Damage
Unique /77
+(17–23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
Socketed Gems are Supported by Level 29 Added Chaos Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
+(8–12)% to all Elemental Resistances
Trigger Level 20 Death Aura when Equipped
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
Grants 19 Life per Enemy Hit
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(250–300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
Recover (75–100)% of Life on use
25% of Maximum Life taken as Chaos Damage per second
25% of Maximum Life taken as Chaos Damage per second
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
60% increased Global Accuracy Rating
+1 to Level of Socketed Skill Gems
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)
(Flasks and Jewels are not Equipped)
Corrupted
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
Has 1 Socket
local stat monsters pick up item [1]
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
(25–35)% increased Damage
local stat monsters pick up item [1]
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
Skeletons gain Added Chaos Damage equal to (20–30)% of Maximum Energy Shield on your Equipped Shield
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(33–37)% increased Spell Damage
Gain (30–40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
(17–21)% increased Spell Damage
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Adds (13–17) to (29–37) Chaos Damage
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Corrupted
Creates a Smoke Cloud on Use
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
Unholy Might during Effect
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Removes all Burning when used
Unholy Might during Effect
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
(60–80)% increased Spell Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Has no Attribute Requirements
Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
Increases and Reductions to Light Radius also apply to Damage
(15–25)% increased Light Radius
Deal no Chaos Damage
local unique tabula rasa no requirement or energy shield [1]
(Attributes are Strength, Dexterity, and Intelligence)
Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
Increases and Reductions to Light Radius also apply to Damage
(15–25)% increased Light Radius
Deal no Chaos Damage
local unique tabula rasa no requirement or energy shield [1]
(Attributes are Strength, Dexterity, and Intelligence)
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
40% increased Global Accuracy Rating
(175–200)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Recently refers to the past 4 seconds)
(14–18)% increased Attack Speed
Unholy Might
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Recently refers to the past 4 seconds)
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
+60 to Accuracy Rating
+1 to Level of Socketed Skill Gems
(10–20)% increased Physical Damage
Adds (7–11) to (13–23) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
(10–20)% increased Physical Damage
Adds (7–11) to (13–23) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(12–24)% increased Global Physical Damage
+(5–15)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
+22% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
+25% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Lifetap
(20–30)% increased Cast Speed
Lose 500 Life per second
Spells deal added Chaos Damage equal to (15–20)% of your maximum Life
(20–30)% increased Cast Speed
Lose 500 Life per second
Spells deal added Chaos Damage equal to (15–20)% of your maximum Life
Passive /5
Maximum Life becomes 1, Immune to Chaos Damage
20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
27% increased Chaos Damage
12% increased Skill Effect Duration
12% increased Skill Effect Duration
Gain 10% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed
4% increased Attack and Cast Speed
27% increased Chaos Damage
Damage Penetrates 7% Chaos Resistance
Damage Penetrates 7% Chaos Resistance
Ascendancy Passive /3
Ascendancy: Pathfinder
Character: Ranger
Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of
each of the following types, if possible:
If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances
If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
each of the following types, if possible:
If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances
If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
Ascendancy: Necromancer
Character: Witch
Minions have Unholy Might
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Cluster Jewel Passive /11
2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
20% increased Chaos Damage
16% increased maximum Mana
20% increased Mana Regeneration Rate
16% increased maximum Mana
20% increased Mana Regeneration Rate
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Gain 10% of Physical Damage as Extra Chaos Damage
10% chance to gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Chaos Spells have 10% chance to Hinder Enemies on Hit
Enemies Hindered by you take 10% increased Chaos Damage
(Hinder reduces movement speed by 30% for 4 seconds)
Enemies Hindered by you take 10% increased Chaos Damage
(Hinder reduces movement speed by 30% for 4 seconds)
30% increased Chaos Damage
10% increased Attack and Cast Speed
10% increased Attack and Cast Speed
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns
Chaos Skills ignore interruption from Stuns
30% increased Chaos Damage
5% increased Skill Effect Duration
5% increased Skill Effect Duration
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Vaal | Passive | Chaos Damage | (7–12)% increased Chaos Damage |
Vaal | Notable | Ritual of Shadows | (25–35)% increased Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
Vaal | Notable | Revitalising Darkness | (25–35)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Chaos Damage | vaal_small_chaos_damage |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Hunter's | 75 | (8–12)% of Physical Damage from Hits taken as Chaos Damage Group: 2727 | (13–15)% of Physical Damage from Hits taken as Chaos Damage |
Hunter's | 83 | (13–15)% of Physical Damage from Hits taken as Chaos Damage Group: 2727 | +1% to maximum Chaos Resistance (16–18)% of Physical Damage from Hits taken as Chaos Damage |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Chaos damage
Chaos damage is one of the five damage types. It is the rarest damage type and the hardest to get resistance against. Chaos damage bypasses energy shield, reducing life or mana directly. Although chaos damage reduction is based on resistance value, it is not considered elemental damage. One can become immune to chaos damage with the Chaos Inoculation keystone passive.
Poison is a debuff that deals chaos damage over time.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.