Skill Gem Quality /1
ItemStats
Dark PactSacrifices +(0–2)% of Skeleton's Life to deal that much Chaos Damage
Support Gem Quality /7
ItemStats
Added Chaos Damage SupportSupported Skills deal (0–10)% increased Chaos Damage
Void Manipulation SupportSupported Skills deal (0–10)% increased Chaos Damage
Decay SupportSupported Skills deal (0–10)% increased Chaos Damage
Withering Touch SupportSupported Skills deal (0–10)% increased Chaos Damage
Awakened Void Manipulation SupportSupported Skills deal (0–10)% increased Chaos Damage
Awakened Added Chaos Damage SupportSupported Skills deal (0–10)% increased Chaos Damage
Sacrifice SupportSupported Skills deal (0–10)% increased Chaos Damage
Item mods /276
NameLevelPre/SufDescriptionWeight
81Corrupted(23–29) to (37–43) Added Chaos Damage with Bow Attacks damage chaos attackquiver 250
default 0
1CorruptedAdds (1–2) to (3–5) Chaos Damage damage chaos attackdagger 1000
default 0
31CorruptedAdds (6–8) to (11–13) Chaos Damage damage chaos attackdagger 1000
default 0
84CorruptedAdds (8–11) to (19–23) Chaos Damage damage chaos attackdagger 250
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Chaos Damage physical chaosshield 1000
default 0
Malicious83PrefixAdds (56–87) to (105–160) Chaos Damage damage chaos attacktwo_hand_weapon 0
rapier 600
sword 600
axe 600
sceptre 400
mace 250
wand 250
claw 600
dagger 600
default 0
Malicious83PrefixAdds (98–149) to (183–280) Chaos Damage damage chaos attackone_hand_weapon 0
bow 700
sword 600
axe 600
mace 250
staff 300
default 0
The Elder's81PrefixGain (3–5)% of Non-Chaos Damage as extra Chaos Damage damage chaosamulet_elder 800
default 0
of the Elder68Suffix(10–15)% of Physical Damage Converted to Chaos Damage damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder75Suffix(16–20)% of Physical Damage Converted to Chaos Damage damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder85Suffix(21–25)% of Physical Damage Converted to Chaos Damage damage physical chaosbow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
The Shaper's75PrefixGain (5–6)% of Elemental Damage as Extra Chaos Damage damage elemental chaossceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
The Shaper's85PrefixGain (7–8)% of Elemental Damage as Extra Chaos Damage damage elemental chaossceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
The Shaper's75PrefixGain (10–12)% of Elemental Damage as Extra Chaos Damage damage elemental chaosstaff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's85PrefixGain (13–15)% of Elemental Damage as Extra Chaos Damage damage elemental chaosstaff_shaper 1000
warstaff_shaper 1000
default 0
Hunter's75Prefix(5–10)% of Physical Damage from Hits taken as Chaos Damage physical chaosbody_armour_basilisk 500
default 0
Hunter's83Prefix(11–15)% of Physical Damage from Hits taken as Chaos Damage physical chaosbody_armour_basilisk 500
default 0
Hunter's68Prefix(16–20)% increased Chaos Damage damage chaosbelt_basilisk 500
default 0
Hunter's75Prefix(21–25)% increased Chaos Damage damage chaosbelt_basilisk 500
default 0
Hunter's80Prefix(26–30)% increased Chaos Damage damage chaosbelt_basilisk 500
default 0
Hunter's68Prefix(0.3–0.5)% of Chaos Damage Leeched as Life resource life chaosamulet_basilisk 500
default 0
Hunter's68PrefixAdds (5–7) to (11–13) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's71PrefixAdds (9–11) to (17–20) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's74PrefixAdds (12–16) to (24–28) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 400
axe_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
mace_basilisk 400
sceptre_basilisk 400
wand_basilisk 400
bow_basilisk 400
default 0
Hunter's77PrefixAdds (15–20) to (30–35) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 300
axe_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
mace_basilisk 300
sceptre_basilisk 300
wand_basilisk 300
bow_basilisk 300
default 0
Hunter's80PrefixAdds (18–25) to (38–44) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAdds (9–13) to (21–24) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
default 0
Hunter's71PrefixAdds (16–21) to (32–37) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
default 0
Hunter's74PrefixAdds (22–29) to (44–52) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 400
2h_axe_basilisk 400
2h_mace_basilisk 400
staff_basilisk 400
warstaff_basilisk 400
default 0
Hunter's77PrefixAdds (28–37) to (57–65) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 300
2h_axe_basilisk 300
2h_mace_basilisk 300
staff_basilisk 300
warstaff_basilisk 300
default 0
Hunter's80PrefixAdds (35–48) to (72–81) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
default 0
of the Hunt68Suffix(16–20)% of Physical Damage Converted to Chaos Damage damage physical chaossword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
default 0
of the Hunt71Suffix(21–25)% of Physical Damage Converted to Chaos Damage damage physical chaossword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Chaos Damage physical chaoshelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Chaos Damage physical chaoshelmet 100
default 0
1ScourgeUpsideAdds (5–6) to (13–17) Chaos Damage damage chaos attackone_hand_weapon 500
default 0
45ScourgeUpsideAdds (7–9) to (19–21) Chaos Damage damage chaos attackone_hand_weapon 500
default 0
68ScourgeUpsideAdds (10–12) to (23–27) Chaos Damage damage chaos attackone_hand_weapon 500
default 0
68ScourgeUpsideAdds (13–15) to (29–33) Chaos Damage damage chaos attackone_hand_weapon 500
default 0
1ScourgeUpsideAdds (7–9) to (19–25) Chaos Damage damage chaos attackbow 500
default 0
45ScourgeUpsideAdds (10–14) to (28–31) Chaos Damage damage chaos attackbow 500
default 0
68ScourgeUpsideAdds (15–19) to (34–40) Chaos Damage damage chaos attackbow 500
default 0
68ScourgeUpsideAdds (20–22) to (43–49) Chaos Damage damage chaos attackbow 500
default 0
1ScourgeUpsideAdds (10–11) to (25–32) Chaos Damage damage chaos attackbow 0
two_hand_weapon 500
default 0
45ScourgeUpsideAdds (13–17) to (36–40) Chaos Damage damage chaos attackbow 0
two_hand_weapon 500
default 0
68ScourgeUpsideAdds (19–23) to (44–51) Chaos Damage damage chaos attackbow 0
two_hand_weapon 500
default 0
68ScourgeUpsideAdds (25–29) to (55–63) Chaos Damage damage chaos attackbow 0
two_hand_weapon 500
default 0
1ScourgeUpside(23–25)% increased Chaos Damage damage chaosattack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
25ScourgeUpside(28–30)% increased Chaos Damage damage chaosattack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
45ScourgeUpside(33–35)% increased Chaos Damage damage chaosattack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
55ScourgeUpside(38–40)% increased Chaos Damage damage chaosattack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
68ScourgeUpside(43–45)% increased Chaos Damage damage chaosattack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
68ScourgeUpside(48–50)% increased Chaos Damage damage chaosattack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
1ScourgeUpside(34–40)% increased Chaos Damage damage chaosattack_staff 0
staff 500
default 0
25ScourgeUpside(41–47)% increased Chaos Damage damage chaosattack_staff 0
staff 500
default 0
45ScourgeUpside(48–54)% increased Chaos Damage damage chaosattack_staff 0
staff 500
default 0
55ScourgeUpside(55–61)% increased Chaos Damage damage chaosattack_staff 0
staff 500
default 0
68ScourgeUpside(62–68)% increased Chaos Damage damage chaosattack_staff 0
staff 500
default 0
68ScourgeUpside(69–75)% increased Chaos Damage damage chaosattack_staff 0
staff 500
default 0
68ScourgeUpside25% of Physical Damage Converted to Chaos Damage damage physical chaosgloves 200
default 0
45ScourgeUpside(0.2–0.3)% of Chaos Damage Leeched as Life resource life chaosamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Chaos Damage Leeched as Life resource life chaosamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Chaos Damage Leeched as Life resource life chaosamulet 250
default 0
1ScourgeUpsideSocketed Gems are Supported by Level 1 Added Chaos Damage gemgloves 100
default 0
45ScourgeUpsideSocketed Gems are Supported by Level 10 Added Chaos Damage gemgloves 100
default 0
68ScourgeUpsideSocketed Gems are Supported by Level 20 Added Chaos Damage gemgloves 100
default 0
68ScourgeUpsideSocketed Gems are Supported by Level 22 Added Chaos Damage gemgloves 100
default 0
1ScourgeDownside(32–40)% reduced Chaos Damage damage chaosattack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
1ScourgeDownside(42–50)% reduced Chaos Damage damage chaosattack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
25ScourgeDownside(52–60)% reduced Chaos Damage damage chaosattack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
45ScourgeDownside(62–70)% reduced Chaos Damage damage chaosattack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
55ScourgeDownside(72–80)% reduced Chaos Damage damage chaosattack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
68ScourgeDownside(82–90)% reduced Chaos Damage damage chaosattack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
1ScourgeDownside(54–66)% reduced Chaos Damage damage chaosattack_staff 0
staff 250
default 0
1ScourgeDownside(68–80)% reduced Chaos Damage damage chaosattack_staff 0
staff 250
default 0
25ScourgeDownside(82–94)% reduced Chaos Damage damage chaosattack_staff 0
staff 250
default 0
45ScourgeDownside(96–108)% reduced Chaos Damage damage chaosattack_staff 0
staff 250
default 0
55ScourgeDownside(110–122)% reduced Chaos Damage damage chaosattack_staff 0
staff 250
default 0
68ScourgeDownside(124–136)% reduced Chaos Damage damage chaosattack_staff 0
staff 250
default 0
68ScourgeDownsideYour Chaos Damage cannot Poison
Your Physical Damage cannot Poison
gloves 500
default 0
1ScourgeDownsideDeal no Chaos Damage damage chaosweapon 500
quiver 200
default 0
75BlueImplicit10% of Physical Damage Converted to Chaos Damage damage physical chaosno_tier_6_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit15% of Physical Damage Converted to Chaos Damage damage physical chaosno_tier_5_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit20% of Physical Damage Converted to Chaos Damage damage physical chaosno_tier_4_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit25% of Physical Damage Converted to Chaos Damage damage physical chaosno_tier_3_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit30% of Physical Damage Converted to Chaos Damage damage physical chaosno_tier_2_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit35% of Physical Damage Converted to Chaos Damage damage physical chaosno_tier_1_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_5_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_4_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_3_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_2_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_1_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_4_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_3_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_2_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Chaos Damage damage physical elemental lightningno_tier_1_eldritch_implicit 0
gloves 120
default 0
75BlueImplicit0.2% of Chaos Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Chaos Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Chaos Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Chaos Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Chaos Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Chaos Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Chaos Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Chaos Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Chaos Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Chaos Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Chaos Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Chaos Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Chaos Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Chaos Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Chaos Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Chaos Damage damage physical chaosno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
boots 120
default 0
75RedImplicit(15–17)% increased Chaos Damage damage chaosno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(18–20)% increased Chaos Damage damage chaosno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(21–23)% increased Chaos Damage damage chaosno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(24–26)% increased Chaos Damage damage chaosno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(27–28)% increased Chaos Damage damage chaosno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(29–30)% increased Chaos Damage damage chaosno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–26)% increased Chaos Damage damage chaosno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Chaos Damage damage chaosno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Chaos Damage damage chaosno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Chaos Damage damage chaosno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (35–36)% increased Chaos Damage damage chaosno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Chaos Damage damage chaosno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Chaos Damage damage chaosno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Chaos Damage damage chaosno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Chaos Damage damage chaosno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
13WeaponTreeAdds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
one_hand_weapon 50
default 0
27WeaponTreeAdds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
one_hand_weapon 50
default 0
57WeaponTreeAdds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
one_hand_weapon 50
default 0
74WeaponTreeAdds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
one_hand_weapon 25
default 0
85WeaponTreeAdds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
one_hand_weapon 12
default 0
13WeaponTreeAdds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
two_hand_weapon 50
default 0
27WeaponTreeAdds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
two_hand_weapon 50
default 0
57WeaponTreeAdds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
two_hand_weapon 50
default 0
74WeaponTreeAdds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
two_hand_weapon 25
default 0
85WeaponTreeAdds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
two_hand_weapon 12
default 0
70WeaponTreeAdds 19 to 31 Chaos Damage
5% reduced maximum Life
one_hand_weapon 125
default 0
85WeaponTreeAdds 39 to 59 Chaos Damage
5% reduced maximum Life
one_hand_weapon 63
default 0
70WeaponTreeAdds 34 to 51 Chaos Damage
7% reduced maximum Life
two_hand_weapon 125
default 0
85WeaponTreeAdds 66 to 99 Chaos Damage
7% reduced maximum Life
two_hand_weapon 63
default 0
8WeaponTreeAdds 1 to 6 Chaos Damageone_hand_weapon 500
default 0
28WeaponTreeAdds 3 to 8 Chaos Damageone_hand_weapon 500
default 0
44WeaponTreeAdds 8 to 14 Chaos Damageone_hand_weapon 500
default 0
70WeaponTreeAdds 15 to 24 Chaos Damageone_hand_weapon 250
default 0
85WeaponTreeAdds 29 to 46 Chaos Damageone_hand_weapon 125
default 0
8WeaponTreeAdds 4 to 6 Chaos Damagetwo_hand_weapon 500
default 0
28WeaponTreeAdds 7 to 13 Chaos Damagetwo_hand_weapon 500
default 0
44WeaponTreeAdds 15 to 24 Chaos Damagetwo_hand_weapon 500
default 0
70WeaponTreeAdds 26 to 39 Chaos Damagetwo_hand_weapon 250
default 0
85WeaponTreeAdds 50 to 77 Chaos Damagetwo_hand_weapon 125
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
28WeaponTreeAdds 3 to 6 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
44WeaponTreeAdds 7 to 9 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
70WeaponTreeAdds 8 to 15 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 63
default 0
85WeaponTreeAdds 18 to 28 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
28WeaponTreeAdds 5 to 8 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
44WeaponTreeAdds 9 to 14 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
70WeaponTreeAdds 15 to 24 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 63
default 0
85WeaponTreeAdds 31 to 46 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
10% increased Effect of Withered
one_hand_weapon 125
default 0
28WeaponTreeAdds 3 to 6 Chaos Damage
10% increased Effect of Withered
one_hand_weapon 125
default 0
44WeaponTreeAdds 7 to 9 Chaos Damage
10% increased Effect of Withered
one_hand_weapon 125
default 0
70WeaponTreeAdds 8 to 15 Chaos Damage
10% increased Effect of Withered
one_hand_weapon 63
default 0
85WeaponTreeAdds 18 to 28 Chaos Damage
10% increased Effect of Withered
one_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
20% increased Effect of Withered
two_hand_weapon 125
default 0
28WeaponTreeAdds 5 to 8 Chaos Damage
20% increased Effect of Withered
two_hand_weapon 125
default 0
44WeaponTreeAdds 9 to 14 Chaos Damage
20% increased Effect of Withered
two_hand_weapon 125
default 0
70WeaponTreeAdds 15 to 24 Chaos Damage
20% increased Effect of Withered
two_hand_weapon 63
default 0
85WeaponTreeAdds 31 to 46 Chaos Damage
20% increased Effect of Withered
two_hand_weapon 31
default 0
13WeaponTreeAdds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
27WeaponTreeAdds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
57WeaponTreeAdds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
74WeaponTreeAdds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
default 0
85WeaponTreeAdds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
two_hand_weapon 0
caster_unique_weapon 16
attack_dagger 0
wand 16
sceptre 16
dagger 16
default 0
13WeaponTreeAdds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
27WeaponTreeAdds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
57WeaponTreeAdds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
74WeaponTreeAdds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
default 0
85WeaponTreeAdds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Chaos Damage
one_hand_weapon 0
caster_unique_weapon 16
attack_staff 0
staff 16
default 0
13WeaponTreeMinions convert 15% of Physical Damage to Chaos Damage
Minions deal 1 to 3 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
27WeaponTreeMinions convert 15% of Physical Damage to Chaos Damage
Minions deal 2 to 4 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
57WeaponTreeMinions convert 15% of Physical Damage to Chaos Damage
Minions deal 4 to 6 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
74WeaponTreeMinions convert 15% of Physical Damage to Chaos Damage
Minions deal 6 to 10 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
85WeaponTreeMinions convert 15% of Physical Damage to Chaos Damage
Minions deal 13 to 20 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 160
minion_unique_weapon 160
default 0
13WeaponTreeMinions convert 25% of Physical Damage to Chaos Damage
Minions deal 1 to 3 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
27WeaponTreeMinions convert 25% of Physical Damage to Chaos Damage
Minions deal 3 to 6 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
57WeaponTreeMinions convert 25% of Physical Damage to Chaos Damage
Minions deal 7 to 10 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
74WeaponTreeMinions convert 25% of Physical Damage to Chaos Damage
Minions deal 11 to 17 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
85WeaponTreeMinions convert 25% of Physical Damage to Chaos Damage
Minions deal 22 to 33 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 160
minion_unique_weapon 160
default 0
70WeaponTree6% reduced maximum Life
Minions deal 14 to 22 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTree6% reduced maximum Life
Minions deal 28 to 42 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
70WeaponTree10% reduced maximum Life
Minions deal 24 to 37 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTree10% reduced maximum Life
Minions deal 47 to 71 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTreeMinions deal 1 to 5 additional Chaos Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
28WeaponTreeMinions deal 2 to 6 additional Chaos Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
44WeaponTreeMinions deal 6 to 10 additional Chaos Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
70WeaponTreeMinions deal 11 to 17 additional Chaos Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
85WeaponTreeMinions deal 21 to 33 additional Chaos Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
8WeaponTreeMinions deal 2 to 5 additional Chaos Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
28WeaponTreeMinions deal 5 to 10 additional Chaos Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
44WeaponTreeMinions deal 10 to 17 additional Chaos Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
70WeaponTreeMinions deal 18 to 28 additional Chaos Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
85WeaponTreeMinions deal 36 to 55 additional Chaos Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
8WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 2 to 4 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 4 to 6 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 6 to 10 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 13 to 20 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 3 to 6 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 7 to 10 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 11 to 17 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 22 to 33 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTree+7% to Chaos Resistance
Minions deal 1 to 3 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTree+7% to Chaos Resistance
Minions deal 2 to 4 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTree+7% to Chaos Resistance
Minions deal 4 to 6 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTree+7% to Chaos Resistance
Minions deal 6 to 10 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTree+7% to Chaos Resistance
Minions deal 13 to 20 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTree+13% to Chaos Resistance
Minions deal 1 to 3 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTree+13% to Chaos Resistance
Minions deal 3 to 6 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTree+13% to Chaos Resistance
Minions deal 7 to 10 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTree+13% to Chaos Resistance
Minions deal 11 to 17 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTree+13% to Chaos Resistance
Minions deal 22 to 33 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTree30% increased Chaos Damage
-10% to Chaos Resistance
shield 100
default 0
42WeaponTree35% increased Chaos Damage
-10% to Chaos Resistance
shield 100
default 0
72WeaponTree40% increased Chaos Damage
-10% to Chaos Resistance
shield 100
default 0
1WeaponTree15% increased Chaos Damageshield 100
default 0
50WeaponTree20% increased Chaos Damageshield 100
default 0
77WeaponTree25% increased Chaos Damageshield 100
default 0
1WeaponTree9% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
shield 100
default 0
36WeaponTree12% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
shield 100
default 0
68WeaponTree15% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
shield 100
default 0
38WeaponTree6% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
one_hand_weapon 150
default 0
76WeaponTree10% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
one_hand_weapon 150
default 0
38WeaponTree10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
two_hand_weapon 150
default 0
76WeaponTree15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
two_hand_weapon 150
default 0
1WeaponTree10% increased Explicit Physical and Chaos Damage Modifier magnitudesfishing_rod 0
shield 0
default 300
65WeaponTree15% increased Explicit Physical and Chaos Damage Modifier magnitudesfishing_rod 0
shield 0
default 300
1WeaponTreeRain of Arrows and Toxic Rain deal 300% more Damage with Bleeding
-60% of Toxic Rain Physical Damage Converted to Chaos Damage
bow 1000
default 0
1WeaponTree25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage
claw 1000
dagger 1000
shield 500
default 0
1WeaponTreeConsecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
caster_unique_weapon 1000
bow 0
claw 0
weapon_can_roll_minion_modifiers 0
attack_dagger 0
shield 500
weapon 1000
default 0
1WeaponTreeForbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spendtwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeForbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spendone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeEnemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damagecaster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Added Chaos Damagecrucible_unique_staff 1000
default 0
Enchantment Modifier /5
NameLevelPre/SufDescriptionWeight
Enchantment Chaos Damage 153EnchantmentAdds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently damage chaos criticalboots 25
default 0
Enchantment Chaos Damage 266EnchantmentAdds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently damage chaos criticalboots 25
default 0
Enchantment Chaos Damage 375EnchantmentAdds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently damage chaos criticalboots 25
default 0
Enchantment Toxic Rain Physical Added As Chaos 166EnchantmentToxic Rain gains 6% of Physical Damage as Extra Chaos Damage damage physical chaos attackhelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 275EnchantmentToxic Rain gains 10% of Physical Damage as Extra Chaos Damage damage physical chaos attackhelmet 100
default 0
Monsters mods /19
NameLevelPre/SufDescriptionWeight
1Unique4% of Maximum Life taken per second as Chaos Damage damage chaos
1Unique6% of Maximum Life taken per second as Chaos Damage damage chaos
1Essence4% of Maximum Life taken per second as Chaos Damage damage chaos
1Unique30% of Physical Damage Converted to Chaos Damage damage physical chaos
1Unique50% of Physical Damage Converted to Chaos Damage damage physical chaos
1Unique40% of Physical Damage Converted to Chaos Damage damage physical chaos
of Chaos6Unique+40% to Chaos Resistance
25% of Physical Damage Converted to Chaos Damage
Gain 15% of Non-Chaos Damage as extra Chaos Damage
self wither duration +% [-60]
no_common_monster_mods 0
default 3000
of Necromancy24Unique30% increased maximum Life
Gain 10% of Non-Chaos Damage as extra Chaos Damage
dropped quality items converted to 20 quality currency [1]
not_part_of_pack 0
magic 0
default 200
1Unique+40% to Chaos Resistance
Gain 20% of Non-Chaos Damage as extra Chaos Damage
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
bleed poison damage physical chaos resistance ailment
default 1000
1UniqueGain 20% of Physical Damage as Extra Chaos Damage damage physical chaos
1UniqueGain 40% of Physical Damage as Extra Chaos Damage damage physical chaos
1UniqueGain 50% of Physical Damage as Extra Chaos Damage damage physical chaos
1EssenceYour Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds damage chaos
Fenumal Presence20Bestiary50% increased maximum Life
Poison on Hit
Gain 25% of Non-Chaos Damage as extra Chaos Damage
monster dropped item rarity +% [0]
poison resource life damage chaos ailment
bestiary_caverns 100
default 0
Dominated by Sirus1Unique20% increased Damage
10% increased Movement Speed
10% increased Attack and Cast Speed
20% increased Character Size
Gain 5% of Non-Chaos Damage as extra Chaos Damage
1UniqueGain 80% of Physical Damage as Extra Chaos Damage damage physical chaos
of the Void6SuffixGain 15% of Non-Chaos Damage as extra Chaos Damagedefault 3000
Miserable1UniqueGain 20% of Physical Damage as Extra Chaos Damage
Abyss Jewel mods /39
NameLevelPre/SufDescriptionWeight
Tainted1PrefixMinions deal (2–3) to (5–8) additional Chaos Damage damage chaos minionabyss_jewel_summoner 700
default 0
Clouded42PrefixMinions deal (5–8) to (11–14) additional Chaos Damage damage chaos minionabyss_jewel_summoner 700
default 0
Darkened54PrefixMinions deal (9–12) to (15–18) additional Chaos Damage damage chaos minionabyss_jewel_summoner 700
default 0
Malignant65PrefixMinions deal (14–17) to (20–23) additional Chaos Damage damage chaos minionabyss_jewel_summoner 700
default 0
Vile75PrefixMinions deal (18–21) to (24–27) additional Chaos Damage damage chaos minionabyss_jewel_summoner 350
default 0
Malicious84PrefixMinions deal (23–26) to (33–39) additional Chaos Damage damage chaos minionabyss_jewel_summoner 175
default 0
Tainted1Prefix(1–2) to (3–5) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Clouded42Prefix(3–5) to (7–9) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Darkened54Prefix(6–8) to (10–12) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Malignant65Prefix(9–11) to (13–15) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Vile75Prefix(12–14) to (15–17) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Malicious84Prefix(15–17) to (20–24) Added Spell Chaos Damage while Dual Wielding damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Tainted1Prefix(1–2) to (3–5) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Clouded42Prefix(3–5) to (7–9) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Darkened54Prefix(6–8) to (10–12) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Malignant65Prefix(9–11) to (13–15) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Vile75Prefix(12–14) to (15–17) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Malicious84Prefix(15–17) to (20–24) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Tainted1Prefix(1–2) to (3–5) Added Spell Chaos Damage while holding a Shield damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Clouded42Prefix(3–5) to (7–9) Added Spell Chaos Damage while holding a Shield damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Darkened54Prefix(6–8) to (10–12) Added Spell Chaos Damage while holding a Shield damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Malignant65Prefix(9–11) to (13–15) Added Spell Chaos Damage while holding a Shield damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Vile75Prefix(12–14) to (15–17) Added Spell Chaos Damage while holding a Shield damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Malicious84Prefix(15–17) to (20–24) Added Spell Chaos Damage while holding a Shield damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Tainted1Prefix(4–5) to (9–10) Added Chaos Damage with Dagger Attacks damage chaos attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Clouded42Prefix(6–7) to (11–13) Added Chaos Damage with Dagger Attacks damage chaos attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Darkened64Prefix(8–9) to (14–16) Added Chaos Damage with Dagger Attacks damage chaos attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Malignant77Prefix(10–11) to (17–20) Added Chaos Damage with Dagger Attacks damage chaos attackdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Vile85Prefix(12–13) to (21–24) Added Chaos Damage with Dagger Attacks damage chaos attackdagger 250
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 60
default 0
Tainted1Prefix(4–5) to (9–10) Added Chaos Damage with Bow Attacks damage chaos attackbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Clouded42Prefix(6–7) to (11–13) Added Chaos Damage with Bow Attacks damage chaos attackbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Darkened64Prefix(8–9) to (14–16) Added Chaos Damage with Bow Attacks damage chaos attackbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Malignant77Prefix(10–11) to (17–20) Added Chaos Damage with Bow Attacks damage chaos attackbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 125
default 0
Vile85Prefix(12–13) to (21–24) Added Chaos Damage with Bow Attacks damage chaos attackbow 250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 60
default 0
Tainted1Prefix(4–5) to (9–10) Added Chaos Damage with Claw Attacks damage chaos attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Clouded42Prefix(6–7) to (11–13) Added Chaos Damage with Claw Attacks damage chaos attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Darkened64Prefix(8–9) to (14–16) Added Chaos Damage with Claw Attacks damage chaos attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Malignant77Prefix(10–11) to (17–20) Added Chaos Damage with Claw Attacks damage chaos attackclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Vile85Prefix(12–13) to (21–24) Added Chaos Damage with Claw Attacks damage chaos attackclaw 250
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 60
default 0
Fossil mods /4
NameLevelPre/SufDescriptionWeight
Subterranean1PrefixAdds (15–20) to (21–30) Chaos Damage damage chaosabyss_jewel 0
jewel 0
gloves 2000
default 0
Subterranean1Prefix0.2% of Chaos Damage Leeched as Life resource life chaosabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix(20–30)% increased Chaos Damage damage chaosabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
of the Underground1Suffix(13–19)% increased Chaos Damage damage chaosjewel 1000
abyss_jewel 1000
default 0
Veiled mods /14
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(60–69)% increased Chaos Damage
Chaos Skills have (13–15)% increased Skill Effect Duration
damage chaos
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(90–99)% increased Chaos Damage
Chaos Skills have (26–30)% increased Skill Effect Duration
damage chaos
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(60–69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
damage chaos caster
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(90–99)% increased Spell Damage
Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage
damage chaos caster
bow 0
staff 1000
two_hand_weapon 100
default 0
of the Order60Suffix(20–22)% increased Global Critical Strike Chance
Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently
damage chaos critical
gloves 1500
quiver 1500
default 0
It's60PrefixGain (9–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (9–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (9–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Fire Damage as Extra Chaos Damage damage elemental fire chaostwo_hand_weapon 2000
default 0
It's60PrefixGain (18–20)% of Cold Damage as Extra Chaos Damage damage elemental cold chaostwo_hand_weapon 2000
default 0
It's60PrefixGain (18–20)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaostwo_hand_weapon 2000
default 0
It's60PrefixGain (18–20)% of Physical Damage as Extra Chaos Damage damage physical chaostwo_hand_weapon 2000
default 0
of Aisling60Suffix(20–22)% increased Global Physical Damage
(18–20)% increased Chaos Damage
damage physical chaos
ring 2000
default 0
Crafting Bench /41
ModRequireItemClassesUnlock
(37–51)% increased Chaos Damage2x Orb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
(52–66)% increased Chaos Damage4x Orb of ChanceTwo Hand MeleeThe Ossuary
(67–81)% increased Chaos Damage3x Regal OrbTwo Hand MeleeWharf Map
(25–34)% increased Chaos Damage2x Orb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
(35–44)% increased Chaos Damage4x Orb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
(45–54)% increased Chaos Damage3x Regal OrbOne Hand Melee · One Hand RangedWharf Map
(9–12)% increased Chaos Damage3x Orb of ChanceRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Temple of Decay Level 2
(13–16)% increased Chaos Damage3x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(40–45)% increased Chaos Damage
Chaos Skills have (9–10)% increased Skill Effect Duration
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(53–58)% increased Spell Damage
Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbTwo Hand MeleeBetrayal Unveil
(59–66)% increased Spell Damage
Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbTwo Hand MeleeBetrayal Unveil
(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbTwo Hand MeleeBetrayal Unveil
(38–40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(41–45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(46–50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverBetrayal Unveil
(15–16)% increased Global Critical Strike Chance
Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverBetrayal Unveil
Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, It That Fled
Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, It That Fled
Gain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil, It That Fled
Gain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil, It That Fled
Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, It That Fled
Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, It That Fled
Gain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil, It That Fled
Gain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil, It That Fled
Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, It That Fled
Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, It That Fled
Gain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil, It That Fled
Gain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil, It That Fled
Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, It That Fled
Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil, It That Fled
Gain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil, It That Fled
Gain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil, It That Fled
(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x Orb of AlchemyRingBetrayal Unveil, Aisling
(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
4x Chaos OrbRingBetrayal Unveil, Aisling
Misc mods /33
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueYou take 50% of your maximum Life as Chaos Damage on use damage chaos
85FlaskUniqueGain (5–8)% of Physical Damage as Extra Chaos Damage during effect damage physical chaos
85FlaskUniqueGain (5–8)% of Elemental Damage as Extra Chaos Damage during effect damage elemental chaos
85FlaskUnique20% of Chaos Damage Leeched as Life during Effect resource life chaos
85FlaskUnique2% of Chaos Damage Leeched as Life during Effect resource life chaos
1FlaskUnique25% of Maximum Life taken as Chaos Damage per second damage chaos
1FlaskUniqueTake 30 Chaos Damage per Second during Effect damage chaos
1FlaskUniqueTake 250 Chaos Damage per Second during Effect damage chaos
1JewelUniqueGain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos
1JewelUniqueGain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos
1JewelUniqueGain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos
1JewelCorrupted1% increased Chaos Damage for each Corrupted Item Equipped damage chaosjewel 0
default 0
1JewelUnique(15–20)% increased Chaos Damage damage chaos
1JewelUnique(7–13)% increased Chaos Damage damage chaos
Chaotic1JewelPrefix(9–13)% increased Chaos Damage damage chaosdefault 200
1JewelUnique5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
local jewel effect base radius [1200]
chaos
1JewelUniqueWith 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead resource life chaos
1AtlasPrefixPlayers and Monsters take 12% increased Chaos Damage
Your Maps contain 6 additional packs of Monsters that deal Chaos Damage
3 uses remaining
damage chaos
no_monster_packs 0
default 1000
1AtlasPrefixPlayers and Monsters take 14% increased Chaos Damage
Your Maps contain 8 additional packs of Monsters that deal Chaos Damage
15 uses remaining
damage chaos
no_monster_packs 0
default 1000
1ExpeditionRelicPrefixMonsters are Immune to Chaos Damagedefault 1000
45ExpeditionRelicPrefixMonsters gain 50% of Physical Damage as Extra Chaos Damagedefault 1000
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueTake 600 Chaos Damage per second during any Flask Effectprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Desanctifying75SanctumSpecialPrefix(20–30)% of Physical Damage Converted to Chaos Damage damage physical chaosint_special_relic 200
default 50
Heretic's75SanctumSpecialPrefix(0.3–0.5)% of Chaos Damage Leeched as Lifeint_special_relic 600
default 150
Putrescent75SanctumSpecialPrefixGain (5–8)% of Physical Damage as Extra Chaos Damage damage physical chaosint_special_relic 600
default 150
Unholy75SanctumSpecialPrefix(20–30)% increased Chaos Damage damage chaosint_special_relic 1000
default 250
Occultist's70CharmPrefixCursed Enemies you or your Minions Kill have a (6–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damageint_animal_charm 100
default 0
Occultist's81CharmPrefixCursed Enemies you or your Minions Kill have a (11–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damageint_animal_charm 50
default 0
Trickster's45CharmPrefix(7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damageint_animal_charm 250
dex_animal_charm 250
default 0
Trickster's72CharmPrefix(17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damageint_animal_charm 125
dex_animal_charm 125
default 0
Item /7
Noxious Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Shadow Fangs
Physical Damage: 13-24
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Dex, 54 Int
Adds (26–38) to (52–70) Chaos Damage
Malign Fangs
Physical Damage: 20-37
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 86 Dex, 86 Int
Adds (43–55) to (81–104) Chaos Damage
Void Fangs
Physical Damage: 22-41
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int
Adds (46–63) to (92–113) Chaos Damage
Iolite Ring
Requires Level 80
(17–23)% increased Chaos Damage
Deadhand Talisman
Talisman Tier: 1
(19–31)% increased Chaos Damage
local stat monsters pick up item [1]
Corrupted
Vile Arrow Quiver
Requires Level 55
Gain (10–15)% of Physical Damage as Extra Chaos Damage
Unique /75
+(17–23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
Socketed Gems are Supported by Level 29 Added Chaos Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
+(8–12)% to all Elemental Resistances
Trigger Level 20 Death Aura when Equipped
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
Grants 19 Life per Enemy Hit
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(250–300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
Recover (75–100)% of Life on use
25% of Maximum Life taken as Chaos Damage per second
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
60% increased Global Accuracy Rating
+1 to Level of Socketed Skill Gems
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
(15–20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)
Corrupted
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
Has 1 Socket
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(33–37)% increased Spell Damage
Gain (30–40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
(17–21)% increased Spell Damage
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Adds (13–17) to (29–37) Chaos Damage
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Corrupted
Creates a Smoke Cloud on Use
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
Unholy Might during Effect
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Critical Strike Chance for Spells
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Has no Attribute Requirements
Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
Increases and Reductions to Light Radius also apply to Damage
(15–25)% increased Light Radius
Deal no Chaos Damage
local unique tabula rasa no requirement or energy shield [1]
(Attributes are Strength, Dexterity, and Intelligence)
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
+60 to Accuracy Rating
+1 to Level of Socketed Skill Gems
(10–20)% increased Physical Damage
Adds (7–11) to (13–23) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(12–24)% increased Global Physical Damage
+(5–15)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
+18% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Lifetap
(20–30)% increased Cast Speed
Lose 500 Life per second
Spells deal added Chaos Damage equal to (15–20)% of your maximum Life
Passive /5
Maximum Life becomes 1, Immune to Chaos Damage
20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
27% increased Chaos Damage
12% increased Skill Effect Duration
Gain 10% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed
27% increased Chaos Damage
Damage Penetrates 7% Chaos Resistance
Ascendancy Passive /3
Ascendancy: Pathfinder
Character: Ranger
Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of
each of the following types, if possible:
If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances
If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
Ascendancy: Occultist
Character: Witch
Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Necromancer
Character: Witch
Minions have Unholy Might
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Cluster Jewel Passive /11
2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
20% increased Chaos Damage
16% increased maximum Mana
20% increased Mana Regeneration Rate
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Gain 10% of Physical Damage as Extra Chaos Damage
10% chance to gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Chaos Spells have 10% chance to Hinder Enemies on Hit
Enemies Hindered by you take 10% increased Chaos Damage
(Hinder reduces movement speed by 30% for 4 seconds)
30% increased Chaos Damage
10% increased Attack and Cast Speed
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns
30% increased Chaos Damage
5% increased Skill Effect Duration
Timeless Jewel Passive /4
FactionCategoryNameShow Full Descriptions
VaalKeystoneDivine Flesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%)

Give up your flesh unto the gods, and in vulnerability find strength.
Glorious Vanity: Xibaqua
VaalPassiveChaos Damage
(7–12)% increased Chaos Damage
VaalNotableRitual of Shadows
(25–35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
VaalNotableRevitalising Darkness
(25–35)% increased Chaos Damage
0.2% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–12)% increased Chaos Damagevaal_small_chaos_damage
Elevated modifier List /2
NameLvModsElevated Mods
Hunter's75(5–10)% of Physical Damage from Hits taken as Chaos Damage
Group: 2720
(11–15)% of Physical Damage from Hits taken as Chaos Damage
Hunter's83(11–15)% of Physical Damage from Hits taken as Chaos Damage
Group: 2720
+1% to maximum Chaos Resistance
(16–18)% of Physical Damage from Hits taken as Chaos Damage

Community Wiki

Edit

Chaos damage

Chaos damage is one of the five damage types. It is the rarest damage type and the hardest to get resistance against. Chaos damage bypasses energy shield, reducing life or mana directly. Although chaos damage reduction is based on resistance value, it is not considered elemental damage. One can become immune to chaos damage with the Chaos Inoculation keystone passive.

Poison is a debuff that deals chaos damage over time.


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