苦痛之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (41–155) 敏捷
给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
最多召唤 1 个【苦痛爬行者】
增益效果在击中时有 20% 的几率使目标中毒
使敌人中毒时获得【毒力】
增益效果使中毒伤害总增 10%
最多 40 层毒力
每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 (2–4)%
每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 (5–9)%
每有一层【毒力】,【苦痛爬行者】附加 (1–45) - (3–84) 基础物理伤害
召唤生物无法嘲讽敌人
( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )

品质额外效果:
最大毒力 +(0–5)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Agony
使命 /2
章节使命NPC角色
2黑色入侵者任务奖励游侠 · 暗影
2盘根错节伊娜决斗者 · 游侠 · 贵族 · 暗影
属类
等级效果 /40
固定
保留: 25%
增益效果在击中时有 20% 的几率使目标中毒
增益效果使中毒伤害总增 10%
最多召唤 1 个【苦痛爬行者】
最多 40 层毒力
使敌人中毒时获得【毒力】
召唤生物无法无法嘲讽敌人
( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )
等级需求等级敏捷每有一层【毒力】,【苦痛爬行者】附加 1 - 3 基础物理伤害每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 5%每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 2%经验值
116411, 35249,725
220502, 45295,714
324583, 552169,595
428673, 662199,345
531734, 863285,815
634795, 1063401,344
737856, 1263554,379
840928, 1463755,049
943989, 17731,016,533
104610411, 21731,898,602
114911113, 25731,964,019
125211716, 30732,573,731
135512319, 35844,676,439
145813023, 42843,017,327
156013426, 47847,823,001
166213829, 538415,264,208
176414232, 608426,272,845
186614636, 679462,872,274
196815140, 7594212,023,122
207015545, 8494
217251, 9495
227457, 10595
237663, 117105
247871, 131105
258079, 146105
268288, 163105
278498, 182105
2886109, 203115
2988122, 226116
3090136, 252116
3191143, 266116
3292151, 280116
3393159, 296116
3494168, 312126
3595177, 329126
3696187, 347126
3797197, 366126
3898208, 386126
3999219, 407126
40100231, 429126
Attribute /10

苦痛之捷

KeyValue
CostiLvl 1: 普通: 1x改造石
关键字Hit, 召唤生物, 增益, Taunt, 中毒
DropLevel 16
BaseType 苦痛之捷
Class 技能宝石
TargetTypes任何
Type法术, 增益, 消耗保留, 捷光环, 召唤物, 立即, 混沌, 物理, 创造召唤物, MinionsAreUndamagable, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemHeraldOfAgony
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /6
比重Desc
150 (T3, T4)【苦痛之捷】的增益效果提高 25%
苦痛之捷的保留效果提高 25%
150 (T3, T4)【苦痛之捷】的增益效果提高 35%
苦痛之捷的保留效果提高 25%
150 (T3, T4)【苦痛之捷】的增益效果提高 45%
苦痛之捷的保留效果提高 25%
150 (T3, T4)【苦痛之捷】的增益效果提高 50%
苦痛之捷的保留效果提高 50%
150 (T3, T4)【苦痛之捷】的增益效果提高 70%
苦痛之捷的保留效果提高 50%
150 (T3, T4)【苦痛之捷】的增益效果提高 90%
苦痛之捷的保留效果提高 50%
苦痛之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (41–155) 敏捷
给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
最多召唤 1 个【苦痛爬行者】
增益效果在击中时有 20% 的几率使目标中毒
使敌人中毒时获得【毒力】
增益效果使中毒伤害总增 10%
最多 40 层毒力
每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 (2–4)%
每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 (5–9)%
每有一层【毒力】,【苦痛爬行者】附加 (1–45) - (3–84) 基础物理伤害
召唤生物无法嘲讽敌人
infinite minion duration [1]
( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )

品质额外效果:
最大毒力 +(0–5)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Agony
商城 /12
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Celestial Herald Effect
Your Herald becomes a Celestial Effect.
Blood Guard Herald Effect
Your Herald becomes a Blood Guard Effect.
Faith Guard Herald Effect
Your Herald becomes a Faith Guard Effect.
Demonic Herald Effect
Your Herald becomes a Demonic Effect.
Sunprism Herald Effect
Your Herald becomes a Sunprism Effect.
White Herald Effect
Your Herald becomes a White Effect.
Stygian Herald Effect
Your Herald becomes a Stygian Effect.
Dragon Hunter Herald Effect
Your Herald becomes a Dragon Hunter Effect.
Transcendence Herald Effect
Your Herald becomes a Transcendence Effect.
Darkwood Herald Effect
Your Herald becomes a Darkwood Effect.
Despair Herald Effect
Your Herald becomes a Despair Effect.
被辅助 /13
  • 主动类型: 法术, 增益, 消耗保留, 捷光环, 召唤物, 立即, 混沌, 物理, 创造召唤物, MinionsAreUndamagable, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
  • 召唤生物伤害(辅)
    辅助召唤生物技能。
    召唤生物速度(辅)
    辅助召唤生物技能。
    召唤生物生命(辅)
    辅助召唤生物技能。
    赤嚣(辅)
    辅助具有保留效果的非祝福技能。
    元素大军(辅)
    辅助召唤生物技能。
    召唤幻影(辅)
    辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
    狂噬(辅)
    辅助召唤生物技能。
    掠食(辅)
    辅助召唤生物技能。
    肉盾(辅)
    辅助召唤生物技能。
    炎军(辅)
    辅助召唤生物技能。
    召唤生物伤害(强辅)
    辅助召唤生物技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。
    鲜肉(辅)
    辅助召唤生物技能。
    苦痛之捷 传奇 /1
    [One to three random synthesis implicit modifiers]
    +(10–20) 全属性
    附加 (15–20) - (21–30) 基础混沌伤害
    +(17–23)% 混沌抗性
    在忆境之台上使用时,新物品获得一个额外的【捷】属性
    [隨機苦痛之捷詞綴]
    (属性分为力量,敏捷和智慧三种)
    苦痛爬行者
    野兽
    40% 的物理伤害转换为混沌伤害
    无法被伤害
    Agony Crawler
    幽魂N
    标签animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    生命
    150%
    异常状态临界值
    150%
    抗性
    0 0 0 0
    伤害
    150%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.3 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    62%
    类型
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlated
    IsSummoned
    Y
    等级
    68
    生命
    9,650
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    986
    攻击间隔
    1.3
    经验值
    15,383
    异常状态临界值
    9,650
    冰缓
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortar
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 448–672
    暴击几率: 5%
    攻击伤害: 40%
    攻击伤害: 40%
    攻击间隔: 1.3 秒
    冷却时间: 7.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    攻击伤害总降 60%
    发射投射物 +6
    攻击速度总降 35%
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpike
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 448–672
    暴击几率: 5%
    攻击间隔: 1.3 秒
    额外发射 4 个投射物
    base is projectile [1]
    monster projectile variation [39]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 448–672
    暴击几率: 5%
    攻击间隔: 1.3 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击间隔: 1.3 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlated"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortar",
            "HeraldOfAgonyMinionTailSpike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortar"] = {
        name = "HeraldOfAgonyMinionMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpike"] = {
        name = "HeraldOfAgonyMinionTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {39, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% 的物理伤害转换为混沌伤害
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    无法被伤害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 伤害免疫
    免疫所有伤害
    无法被伤害
    Cannot Be Damaged

    Community Wiki

    Edit

    苦痛之捷

    苦痛之捷是捷光环技能,当启动时会有保留,并获得一个增益效果,有机率对敌人造成中毒。当你有此增益效果使敌人中毒时,你会获得毒性并且召唤一个使用投射物和范围攻击的苦痛毒蛛蝎。随著毒性增加,苦痛毒蛛蝎会变得更强。

    技能功能与互动

    毒性层数不能超过40层。

    苦痛毒蛛蝎会将 40% 物理伤害转换为混沌伤害。


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