苦痛之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (41–155) 敏捷
给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
最多召唤 1 个【苦痛爬行者】
增益效果在击中时有 20% 的几率使目标中毒
使敌人中毒时获得【毒力】
增益效果使中毒伤害总增 10%
最多 40 层毒力
每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 (2–4)%
每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 (5–9)%
每有一层【毒力】,【苦痛爬行者】附加 (1–45) - (3–84) 基础物理伤害
召唤生物无法嘲讽敌人
( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )
品质额外效果:
最大毒力 +(0–5)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Agony
等级效果 /40
固定 |
---|
保留: 25% 增益效果在击中时有 20% 的几率使目标中毒 增益效果使中毒伤害总增 10% 最多召唤 1 个【苦痛爬行者】 最多 40 层毒力 使敌人中毒时获得【毒力】 召唤生物无法无法嘲讽敌人 ( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 ) |
等级 | 需求等级 | 敏捷 | 每有一层【毒力】,【苦痛爬行者】附加 1 - 3 基础物理伤害 | 每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 5% | 每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 2% | 经验值 |
---|---|---|---|---|---|---|
1 | 16 | 41 | 1, 3 | 5 | 2 | 49,725 |
2 | 20 | 50 | 2, 4 | 5 | 2 | 95,714 |
3 | 24 | 58 | 3, 5 | 5 | 2 | 169,595 |
4 | 28 | 67 | 3, 6 | 6 | 2 | 199,345 |
5 | 31 | 73 | 4, 8 | 6 | 3 | 285,815 |
6 | 34 | 79 | 5, 10 | 6 | 3 | 401,344 |
7 | 37 | 85 | 6, 12 | 6 | 3 | 554,379 |
8 | 40 | 92 | 8, 14 | 6 | 3 | 755,049 |
9 | 43 | 98 | 9, 17 | 7 | 3 | 1,016,533 |
10 | 46 | 104 | 11, 21 | 7 | 3 | 1,898,602 |
11 | 49 | 111 | 13, 25 | 7 | 3 | 1,964,019 |
12 | 52 | 117 | 16, 30 | 7 | 3 | 2,573,731 |
13 | 55 | 123 | 19, 35 | 8 | 4 | 4,676,439 |
14 | 58 | 130 | 23, 42 | 8 | 4 | 3,017,327 |
15 | 60 | 134 | 26, 47 | 8 | 4 | 7,823,001 |
16 | 62 | 138 | 29, 53 | 8 | 4 | 15,264,208 |
17 | 64 | 142 | 32, 60 | 8 | 4 | 26,272,845 |
18 | 66 | 146 | 36, 67 | 9 | 4 | 62,872,274 |
19 | 68 | 151 | 40, 75 | 9 | 4 | 212,023,122 |
20 | 70 | 155 | 45, 84 | 9 | 4 | |
21 | 72 | 51, 94 | 9 | 5 | ||
22 | 74 | 57, 105 | 9 | 5 | ||
23 | 76 | 63, 117 | 10 | 5 | ||
24 | 78 | 71, 131 | 10 | 5 | ||
25 | 80 | 79, 146 | 10 | 5 | ||
26 | 82 | 88, 163 | 10 | 5 | ||
27 | 84 | 98, 182 | 10 | 5 | ||
28 | 86 | 109, 203 | 11 | 5 | ||
29 | 88 | 122, 226 | 11 | 6 | ||
30 | 90 | 136, 252 | 11 | 6 | ||
31 | 91 | 143, 266 | 11 | 6 | ||
32 | 92 | 151, 280 | 11 | 6 | ||
33 | 93 | 159, 296 | 11 | 6 | ||
34 | 94 | 168, 312 | 12 | 6 | ||
35 | 95 | 177, 329 | 12 | 6 | ||
36 | 96 | 187, 347 | 12 | 6 | ||
37 | 97 | 197, 366 | 12 | 6 | ||
38 | 98 | 208, 386 | 12 | 6 | ||
39 | 99 | 219, 407 | 12 | 6 | ||
40 | 100 | 231, 429 | 12 | 6 |
Attribute /10
苦痛之捷
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x改造石 |
关键字 | Hit, 召唤生物, 增益, Taunt, 中毒 |
DropLevel | 16 |
BaseType | 苦痛之捷 |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 法术, 增益, 消耗保留, 捷光环, 召唤物, 立即, 混沌, 物理, 创造召唤物, MinionsAreUndamagable, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却 |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemHeraldOfAgony |
Reference | poe.ninja, Community Wiki |
古神熔炉 武器 /6
比重 | Desc |
---|---|
150 (T3, T4) | 【苦痛之捷】的增益效果提高 25% 苦痛之捷的保留效果提高 25% |
150 (T3, T4) | 【苦痛之捷】的增益效果提高 35% 苦痛之捷的保留效果提高 25% |
150 (T3, T4) | 【苦痛之捷】的增益效果提高 45% 苦痛之捷的保留效果提高 25% |
150 (T3, T4) | 【苦痛之捷】的增益效果提高 50% 苦痛之捷的保留效果提高 50% |
150 (T3, T4) | 【苦痛之捷】的增益效果提高 70% 苦痛之捷的保留效果提高 50% |
150 (T3, T4) | 【苦痛之捷】的增益效果提高 90% 苦痛之捷的保留效果提高 50% |
苦痛之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (41–155) 敏捷
给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
最多召唤 1 个【苦痛爬行者】
增益效果在击中时有 20% 的几率使目标中毒
使敌人中毒时获得【毒力】
增益效果使中毒伤害总增 10%
最多 40 层毒力
每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 (2–4)%
每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 (5–9)%
每有一层【毒力】,【苦痛爬行者】附加 (1–45) - (3–84) 基础物理伤害
召唤生物无法嘲讽敌人
infinite minion duration [1]
( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )
品质额外效果:
最大毒力 +(0–5)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Agony
商城 /12
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Celestial Herald Effect
Your Herald becomes a Celestial Effect.
Blood Guard Herald Effect
Your Herald becomes a Blood Guard Effect.
Faith Guard Herald Effect
Your Herald becomes a Faith Guard Effect.
Demonic Herald Effect
Your Herald becomes a Demonic Effect.
Sunprism Herald Effect
Your Herald becomes a Sunprism Effect.
White Herald Effect
Your Herald becomes a White Effect.
Stygian Herald Effect
Your Herald becomes a Stygian Effect.
Dragon Hunter Herald Effect
Your Herald becomes a Dragon Hunter Effect.
Transcendence Herald Effect
Your Herald becomes a Transcendence Effect.
Darkwood Herald Effect
Your Herald becomes a Darkwood Effect.
Despair Herald Effect
Your Herald becomes a Despair Effect.
被辅助 /13
苦痛之捷 传奇 /1
[One to three random synthesis implicit modifiers]
+(10–20) 全属性
附加 (15–20) - (21–30) 基础混沌伤害
+(17–23)% 混沌抗性
在忆境之台上使用时,新物品获得一个额外的【捷】属性
[隨機苦痛之捷詞綴]
(属性分为力量,敏捷和智慧三种)
苦痛爬行者
野兽
40% 的物理伤害转换为混沌伤害
无法被伤害
无法被伤害
Agony Crawler
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement |
生命
150%
异常状态临界值
150%
抗性
0 0 0 0
伤害
150%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.3 秒
伤害分布
±20%
经验值
150%
Model Size
62%
类型
HeraldOfAgonyMinion
Metadata
HeraldOfAgonySpiderPlated
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,650
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
986
攻击间隔
1.3
经验值
15,383
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeraldOfAgonyMinionMortar
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 40%
攻击伤害: 40%
攻击间隔: 1.3 秒
冷却时间: 7.5 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
攻击伤害总降 60%
发射投射物 +6
攻击速度总降 35%
active skill area of effect radius +% final [20]
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1]
发射投射物 +6
攻击速度总降 35%
active skill area of effect radius +% final [20]
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1]
HeraldOfAgonyMinionTailSpike
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.3 秒
额外发射 4 个投射物
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1]
HeraldOfAgonyMinionCleave
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.3 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.3 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_item_drop_slots = 0 set_cannot_die = 1 set_maximum_life_is_one = 1 untargetable_by_monster_ai = 1 cannot_taunt_enemies = 1 minion_aggro_range_scaled_by_distance_to_parent_target = 1 } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk" } Render { //turn_duration = 0.35 } Monster { } Targetable { no_highlight = true targetable = false } Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlated"] = { name = "Agony Crawler", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.3, attackRange = 12, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "HeraldOfAgonyMinionCleave", "Melee", "HeraldOfAgonyMinionMortar", "HeraldOfAgonyMinionTailSpike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionMortar"] = { name = "HeraldOfAgonyMinionMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "base_number_of_projectiles", "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionTailSpike"] = { name = "HeraldOfAgonyMinionTailSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {39, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% 的物理伤害转换为混沌伤害
Id | MonsterConvertToChaosHeraldOfAgony1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
无法被伤害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
无法被伤害
Cannot Be Damaged
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
苦痛之捷
苦痛之捷是捷光环技能,当启动时会有保留,并获得一个增益效果,有机率对敌人造成中毒。当你有此增益效果使敌人中毒时,你会获得毒性并且召唤一个使用投射物和范围攻击的苦痛毒蛛蝎。随著毒性增加,苦痛毒蛛蝎会变得更强。
技能功能与互动
毒性层数不能超过40层。
苦痛毒蛛蝎会将 40% 物理伤害转换为混沌伤害。
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.