Zusätzliche Effekte durch Qualität:
Quest /2
Act | Quest | NPC | Charakter |
---|---|---|---|
2 | Eindringlinge in Schwarz | Quest Reward | Waldläuferin · Schatten |
2 | Die Wurzel allen Übels | Yeena | Duellant · Waldläuferin · Adelstochter · Schatten |
Gattung
Level Effect /40
Implicit |
---|
Reservierung: 25% |
Stufe | ErfordertStufe | Ges | Todesskorpion verursacht 1 bis 3 physischen Schaden pro Virulenz-Stapel, den Ihr habt | Todesskorpion verursacht 5% erhöhten physischen Schaden pro Virulenz-Stapel, den Ihr habt | Todesskorpion hat 2% erhöhte Angriffsgeschwindigkeit pro Virulenz-Stapel, den Ihr habt | Erfahrung |
---|---|---|---|---|---|---|
1 | 16 | 41 | 1, 3 | 5 | 2 | 49,725 |
2 | 20 | 50 | 2, 4 | 5 | 2 | 95,714 |
3 | 24 | 58 | 3, 5 | 5 | 2 | 169,595 |
4 | 28 | 67 | 3, 6 | 6 | 2 | 199,345 |
5 | 31 | 73 | 4, 8 | 6 | 3 | 285,815 |
6 | 34 | 79 | 5, 10 | 6 | 3 | 401,344 |
7 | 37 | 85 | 6, 12 | 6 | 3 | 554,379 |
8 | 40 | 92 | 8, 14 | 6 | 3 | 755,049 |
9 | 43 | 98 | 9, 17 | 7 | 3 | 1,016,533 |
10 | 46 | 104 | 11, 21 | 7 | 3 | 1,898,602 |
11 | 49 | 111 | 13, 25 | 7 | 3 | 1,964,019 |
12 | 52 | 117 | 16, 30 | 7 | 3 | 2,573,731 |
13 | 55 | 123 | 19, 35 | 8 | 4 | 4,676,439 |
14 | 58 | 130 | 23, 42 | 8 | 4 | 3,017,327 |
15 | 60 | 134 | 26, 47 | 8 | 4 | 7,823,001 |
16 | 62 | 138 | 29, 53 | 8 | 4 | 15,264,208 |
17 | 64 | 142 | 32, 60 | 8 | 4 | 26,272,845 |
18 | 66 | 146 | 36, 67 | 9 | 4 | 62,872,274 |
19 | 68 | 151 | 40, 75 | 9 | 4 | 212,023,122 |
20 | 70 | 155 | 45, 84 | 9 | 4 | |
21 | 72 | 51, 94 | 9 | 5 | ||
22 | 74 | 57, 105 | 9 | 5 | ||
23 | 76 | 63, 117 | 10 | 5 | ||
24 | 78 | 71, 131 | 10 | 5 | ||
25 | 80 | 79, 146 | 10 | 5 | ||
26 | 82 | 88, 163 | 10 | 5 | ||
27 | 84 | 98, 182 | 10 | 5 | ||
28 | 86 | 109, 203 | 11 | 5 | ||
29 | 88 | 122, 226 | 11 | 6 | ||
30 | 90 | 136, 252 | 11 | 6 | ||
31 | 91 | 143, 266 | 11 | 6 | ||
32 | 92 | 151, 280 | 11 | 6 | ||
33 | 93 | 159, 296 | 11 | 6 | ||
34 | 94 | 168, 312 | 12 | 6 | ||
35 | 95 | 177, 329 | 12 | 6 | ||
36 | 96 | 187, 347 | 12 | 6 | ||
37 | 97 | 197, 366 | 12 | 6 | ||
38 | 98 | 208, 386 | 12 | 6 | ||
39 | 99 | 219, 407 | 12 | 6 | ||
40 | 100 | 231, 429 | 12 | 6 |
Attribute /11
Herold der Agonie
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xVeränderungssphäre |
Acronym | Hit, Kreatur, Buff, Taunt, Poison |
DropLevel | 16 |
BaseType | Herold der Agonie |
Class | Fertigkeitengemmen |
TargetTypes | Any |
Type | Spell, Buff, HasReservation, Herald, Minion, Instant, Chaos, Physical, CreatesMinion, MinionsAreUndamagable, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemHeraldOfAgony |
ActiveSkillsCode | herald_of_agony |
Reference | poe.ninja, Community Wiki |
Crucible Waffe /6
Weight | Desc |
---|---|
150 (T3, T4) | 'Herold der Agonie' hat 25% erhöhte Stärkungswirkung 'Herold der Agonie' hat 25% erhöhte Reservierung |
150 (T3, T4) | 'Herold der Agonie' hat 35% erhöhte Stärkungswirkung 'Herold der Agonie' hat 25% erhöhte Reservierung |
150 (T3, T4) | 'Herold der Agonie' hat 45% erhöhte Stärkungswirkung 'Herold der Agonie' hat 25% erhöhte Reservierung |
150 (T3, T4) | 'Herold der Agonie' hat 50% erhöhte Stärkungswirkung 'Herold der Agonie' hat 50% erhöhte Reservierung |
150 (T3, T4) | 'Herold der Agonie' hat 70% erhöhte Stärkungswirkung 'Herold der Agonie' hat 50% erhöhte Reservierung |
150 (T3, T4) | 'Herold der Agonie' hat 90% erhöhte Stärkungswirkung 'Herold der Agonie' hat 50% erhöhte Reservierung |
Zusätzliche Effekte durch Qualität:
Mikrotransaktionen /12
Supported By /13
Herold der Agonie Einzigartig /1
Fügt (15–20) bis (21–30) Chaosschaden hinzu
+(17–23)% zu Chaoswiderstand
Bei Benutzung im Synthetisierer erhält der neue Gegenstand einen zusätzlichen Herold-Modifikator
[Random Herald of Agony modifier]
(Attribute sind Stärke, Geschick und Intelligenz)
Kann keinen Schaden erleiden
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement |
Feuert +6 Projektile
35% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [20]
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_item_drop_slots = 0 set_cannot_die = 1 set_maximum_life_is_one = 1 untargetable_by_monster_ai = 1 cannot_taunt_enemies = 1 minion_aggro_range_scaled_by_distance_to_parent_target = 1 } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk" } Render { //turn_duration = 0.35 } Monster { } Targetable { no_highlight = true targetable = false } Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlated"] = { name = "Agony Crawler", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.3, attackRange = 12, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "HeraldOfAgonyMinionCleave", "Melee", "HeraldOfAgonyMinionMortar", "HeraldOfAgonyMinionTailSpike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionMortar"] = { name = "HeraldOfAgonyMinionMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "base_number_of_projectiles", "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionTailSpike"] = { name = "HeraldOfAgonyMinionTailSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {39, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterConvertToChaosHeraldOfAgony1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Kann keinen Schaden erleiden
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Community Wiki
Herald of Agony
Herald of Agony is a herald skill gem. When activated it reserves mana and grants a buff that gives a chance to inflict poison on enemies. Whenever the user poisons an enemy, it grants Virulence and summons an Agony Crawler minion, which becomes stronger with more stacks of Virulence.
Skill functions and interactions
Virulence buff cannot go above 40 stacks.
Agony Crawler Minion has an implicit 40% Physical to Chaos damage conversion.
Minion damage can be increased through many methods, such as:
- Gem level boosts, such as The Coming Calamity, Cold Iron Point, and Empower Support.
- The Ring Circle of Nostalgia has modifiers that directly buff the skill
- Auras like Hatred supported by Generosity.
- Frenzy Charges also apply to minions at a significant bonus. These can be granted to minions through the Victario's Charity shield, Poacher's Mark, or an item providing it Gluttony.
- Support gems such as: Minion Damage, Point Blank, and Vile Toxins also offer a considerable boost to minion damage. The Crawler is also immune to any form of damage and cannot die, making Damage on Full Life a great option.
- Temporary effects such as Flesh Offering, Spirit Offering, Vaal Haste, and Vaal Lightning Trap can also be taken advantage of.
- Debuffs such as Intimidate from Belt of the Deceiver also increase minion damage.
- Curses like Sniper's Mark also work.
For faster clear speed consider supports such as Pierce, Greater Multiple Projectiles, Faster Attacks, and Minion Speed. There is also an Uber Labyrinth enchantment that grants 2 additional projectiles to your Minion Crawler: Summoned Agony Crawler fires 2 additional Projectiles
Consider using Convocation to quickly teleport the Crawler to your location. This is useful when dealing with Proximity Shield mobs.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.10.0 |
|
3.7.0 |
|
3.5.0 |
|
3.4.2 |
|
3.4.1 |
|
3.4.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.