Seismic Trap
Level: (1–20)
Cost: (13–25) Mana
Cooldown Time: 8.00 sec (3 Times)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level (28–70), (42–98) Dex, (29–68) Int
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals (49–645) to (74–967) Physical Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.9 seconds
Releases 5 waves

Additional Effects From Quality:
Releases +(0–1) wave
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDexCostDeals 49 to 74 Physical DamageExperience
12829421349, 74199,345
23132461361, 91285,815
33435501474, 111401,344
43737541690, 135554,379
540405817109, 164477,437
642426017124, 186583,786
744446318141, 211710,359
846466618159, 2381,355,511
948486819180, 2691,138,877
1050497119203, 3041,368,233
1152517419229, 3431,638,338
1254537620257, 3861,956,648
1356557920289, 4343,655,184
1458578222325, 4883,017,327
1560598422365, 5487,759,995
1662608723410, 61515,138,193
1764629023460, 68926,083,825
1866649224515, 77262,620,247
1968669524576, 865211,708,088
2070689825645, 967
217225721, 1082
227426806, 1209
237626900, 1350
2478281005, 1507
2580281121, 1681
2682291250, 1875
2784291393, 2089
2886301552, 2327
2988301728, 2592
3090311923, 2885
3191322029, 3043
3292322140, 3210
3393332257, 3385
3494332380, 3570
3595342510, 3764
3696352646, 3969
3797352790, 4184
3898362941, 4411
3999363100, 4650
40100373267, 4901
Attribute /9

Seismic Trap

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymTrap, Modifiers
DropLevel 28
BaseType Seismic Trap
Class Skill Gems
TargetTypesEnemy, Ground
TypeSpell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemPhysCascadeTrap
Referencepoe.ninja, Community Wiki
Seismic Trap
Level: (1–20)
Cost: (13–25) Mana
Cooldown Time: 8.00 sec (3 Times)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level (28–70), (42–98) Dex, (29–68) Int
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals (49–645) to (74–967) Physical Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.9 seconds
Releases 5 waves
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]

Additional Effects From Quality:
Releases +(0–1) wave
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Stygian Seismic Trap Effect
Your Seismic Trap becomes a Stygian Effect.
Supported By /80
  • Active Type: Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Multiple Traps Support
    Supports traps skills, making them throw extra traps in a line.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Trap and Mine Damage Support
    Supports skills which throw Traps or Mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Cluster Traps Support
    Supports traps skills, making them throw extra traps randomly around the targeted location.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Advanced Traps Support
    Supports skills which throw traps.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Charged Traps Support
    Supports skills which throw traps.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Swift Assembly Support
    Supports skills which throw Traps or Mines.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Seismic Trap Monster /3
    NameModifiersSpectre
    Seismic Tower Mk Iblight tower damage +% final vs physical monster [-99]Y
    Seismic Tower Mk IIblight tower damage +% final vs physical monster [-99]Y
    Seismic Tower Mk IIIblight tower damage +% final vs physical monster [-99]Y

    Community Wiki

    Edit

    Seismic Trap


    Seismic Trap is a spell skill that throws a trap when activated, releases multiple shockwaves that deal physical damage for its duration.

    Version history

    {{Version history table row |3.13.0}}
  • Now has an added damage effectiveness of 140% (from 120%).
  • Now deals 47 to 70 physical damage at gem level 1 (unchanged), up to 610 to 914 at gem level 20 (from 531 to 796). {{Version history table row |3.12.0}}
  • Now has alternative gem quality. {{Version history table row |3.6.0}}
  • Now deals 47 to 70 Physical damage at gem level 1 (from 42 to 64) and 531 to 796 Physical damage at gem level 20 (from 462 to 693).
  • Now has an added damage effectiveness of 120% (from 100%). {{Version history table row |3.3.0}}
  • Seismic Trap has been added to the game.
  • VersionChanges
    3.19.0
  • Now deals 46 to 68 Physical Damage at gem level 1 (previously 65 to 98), up to 597 to 896 at gem level 20 (previously 853 to 1280).
  • 3.17.0
  • Made modifiers to Area of Effect apply to the area Seismic Trap's bursts can target at a ratio. This will slightly improve the area coverage of the skill while lowering the damage growth from increases to Area of Effect without removing their damage benefit entirely.
  • 3.15.0
  • Now deals 65 to 98 Physical Damage at gem level 1 (previously 47 to 70), up to 853 to 1280 at gem level 20 (previously 610 to 914).
  • The small bursts now have a radius of 9 (previously 7).
  • The large bursts now have a radius of 18 (previously 12).
  • Wave frequency now scales with Increases and Reductions to Trap Throwing Speed instead of Cast Speed.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.