Seismic Trap
Level: 1–20
Cooldown Time: 8.00 sec (3 Times)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 190%
AoE Radius: 12
Requires Level 28
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.
Deals (46–597) to (68–896) Physical Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Releases waves every 0.9 seconds
Releases 5 waves

Additional Effects From Quality:
(0–20)% increased Physical Damage
Unusual Gems /4 ⍟
TypeStatsWeight
Superior (0–20)% increased Physical Damage50
Anomalous (0–10)% increased Area of Effect100
Divergent (0–20)% increased Cooldown Recovery Rate100
Phantasmal (0–60)% reduced wave frequency
(0–100)% increased Damage
100
Quest /2 ⍟
Level Effect /40
Implicit
Trap lasts 4 seconds
Base duration is 3.5 seconds
Releases 5 waves
Releases waves every 0.9 seconds
LevelRequires LevelDexterityIntelligenceCostDeals 46 to 68 Physical DamageExperience
12842291346, 68199,345
23146321356, 84285,815
33450351469, 103401,344
43754371684, 125554,379
540584017101, 152477,437
642604217115, 172583,786
744634418130, 195710,359
846664618147, 2211,355,511
948684819166, 2501,138,877
1050714919188, 2821,368,233
1152745119212, 3171,638,338
1254765320238, 3571,956,648
1356795520268, 4023,655,184
1458825722301, 4523,017,327
1560845922338, 5087,759,995
1662876023380, 57015,138,193
1764906223426, 63926,083,825
1866926424477, 71562,620,247
1968956624534, 801211,708,088
2070986825597, 896
217225668, 1002
227426746, 1120
237626834, 1250
247828930, 1396
2580281038, 1557
2682291157, 1736
2784291290, 1935
2886301437, 2156
2988301600, 2400
3090311781, 2672
3191321879, 2818
3292321982, 2973
3393332090, 3135
3494332204, 3306
3595342324, 3486
3696352451, 3676
3797352584, 3875
3898362724, 4085
3999362871, 4306
40100373026, 4539

Seismic Trap

CostiLvl 1: Normal: 1xOrb of Chance
AcronymTrap
DropLevel 28
BaseType Seismic Trap
Class Skill Gems
TargetTypesEnemy, Ground
TypeSpell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
MetadataMetadata/Items/Gems/SkillGemPhysCascadeTrap
Referencepoe.ninja, Community Wiki
Seismic Trap Monster /3 ⍟
NameModifiersSpectre
Seismic Tower Mk Iblight tower damage +% final vs physical monster [-99]Y
Seismic Tower Mk IIblight tower damage +% final vs physical monster [-99]Y
Seismic Tower Mk IIIblight tower damage +% final vs physical monster [-99]Y
Microtransactions /1 ⍟
IconName
Stygian Seismic Trap Effect
Your Seismic Trap becomes a Stygian Effect.
Labyrinth Enchantment helmet /7 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Physical Cascade Trap Damage 1Seismic Trap deals 25% increased Damage75
The Eternal LabyrinthEnchantment Physical Cascade Trap Damage 2Seismic Trap deals 40% increased Damage75
The Merciless LabyrinthEnchantment Physical Cascade Trap Duration 1Seismic Trap has 20% increased Skill Effect Duration75
The Eternal LabyrinthEnchantment Physical Cascade Trap Duration 2Seismic Trap has 30% increased Skill Effect Duration75
The Merciless LabyrinthEnchantment Physical Cascade Cooldown Speed 1Seismic Trap has 10% increased Cooldown Recovery Rate75
The Eternal LabyrinthEnchantment Physical Cascade Cooldown Speed 2Seismic Trap has 15% increased Cooldown Recovery Rate75
The Eternal LabyrinthEnchantment Physical Cascade Additional Cascades 1Seismic Trap releases an additional Wave75
Supported By /78 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Multiple Traps Support
Supports traps skills, making them throw extra traps in a line.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Trap and Mine Damage Support
Supports skills which throw Traps or Mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Cluster Traps Support
Supports traps skills, making them throw extra traps randomly around the targeted location.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Advanced Traps Support
Supports skills which throw traps.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Charged Traps Support
Supports skills which throw traps.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Swift Assembly Support
Supports skills which throw Traps or Mines.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Second Wind Support
Supports skills with cooldowns. Cannot support triggered skills.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.

Community Wiki

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Seismic Trap


Seismic Trap is a spell skill that throws a trap when activated, releases multiple shockwaves that deal physical damage for its duration.

Version history

{{Version history table row |3.13.0}}
  • Now has an added damage effectiveness of 140% (from 120%).
  • Now deals 47 to 70 physical damage at gem level 1 (unchanged), up to 610 to 914 at gem level 20 (from 531 to 796). {{Version history table row |3.12.0}}
  • Now has alternative gem quality. {{Version history table row |3.6.0}}
  • Now deals 47 to 70 Physical damage at gem level 1 (from 42 to 64) and 531 to 796 Physical damage at gem level 20 (from 462 to 693).
  • Now has an added damage effectiveness of 120% (from 100%). {{Version history table row |3.3.0}}
  • Seismic Trap has been added to the game.
  • VersionChanges
    3.19.0
  • Now deals 46 to 68 Physical Damage at gem level 1 (previously 65 to 98), up to 597 to 896 at gem level 20 (previously 853 to 1280).
  • 3.17.0
  • Made modifiers to Area of Effect apply to the area Seismic Trap's bursts can target at a ratio. This will slightly improve the area coverage of the skill while lowering the damage growth from increases to Area of Effect without removing their damage benefit entirely.
  • 3.15.0
  • Now deals 65 to 98 Physical Damage at gem level 1 (previously 47 to 70), up to 853 to 1280 at gem level 20 (previously 610 to 914).
  • The small bursts now have a radius of 9 (previously 7).
  • The large bursts now have a radius of 18 (previously 12).
  • Wave frequency now scales with Increases and Reductions to Trap Throwing Speed instead of Cast Speed.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.