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Blight Tower /3
IconPhysical
Seismic Tower Mk I
Cost: 100
Radius: 45
Damage: Low
Repeats 3 times
Always Stuns
Damages and Stuns nearby Enemies

Ineffective against Blighted Monsters of the same type
IconPhysical
Seismic Tower Mk II
Cost: 150
Radius: 45
Repeats 5 times
IconPhysical
Seismic Tower Mk III
Cost: 300
Radius: 45
Repeats 7 times
Anoint Seismic Tower /5
TypeItemsResult
RingsAmberOilAmber Oil
TealOilTeal Oil
Your Seismic Towers deal 25% increased Damage
RingsClearOilClear Oil
BlackOilBlack Oil
Your Seismic Towers have 25% increased Range
RingsSepiaOilSepia Oil
SilverOilSilver Oil
Your Seismic Towers have 25% increased Stun Duration
RingsVerdantOilVerdant Oil
GoldenOilGolden Oil
Your Seismic Towers have an additional Cascade
RingsSilverOilSilver Oil
GoldenOilGolden Oil
Your Seismic Towers have 100% increased length and range of Cascades
Seismic Tower Mk II
Construct
blight tower damage +% final vs physical monster [-99]
SpectreN
TagsCaster, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour
Life
100%
Ailment Threshold
100%
Resistance
MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerStunningRank2
Level
68
Life
6,433
Armour
28,790
Evasion Rating
4,739
Damage
374
Spell Damage
374
Accuracy
580
Attack Time
1.5
Experience
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
BlightTowerStunning2
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.35 seconds
Stuns Enemies
Releases +3 waves
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff1
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.35 seconds
50% increased Stun Duration on enemies
Stuns Enemies
Releases +4 waves
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff2
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.35 seconds
100% increased Stun Duration on enemies
Stuns Enemies
Releases +5 waves
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff3
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.35 seconds
150% increased Stun Duration on enemies
Stuns Enemies
Releases +6 waves
is area damage [1]
SubterraneanTrap

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank2"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Seismic Tower Mk II",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerStunning2",
        "BlightTowerStunning2_buff1",
        "BlightTowerStunning2_buff2",
        "BlightTowerStunning2_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 350, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff1"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 350, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 350, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff3"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 350, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs physical monster [-99]
FamilyBlightLessDamageAgainstType
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • blight tower damage +% final vs physical monster Min: -99 Max: -99 Global
  • Edit

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