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菌潮 Tower /3
IconPhysical
震地之塔 I 型
需求: 100
范围: 45
伤害:低
重复 3 次
必定眩晕
对周围的敌人造成伤害并使其眩晕

对同类型的菌潮怪物无效
IconPhysical
震地之塔 II 型
需求: 150
范围: 45
重复 5 次
IconPhysical
震地之塔 III 型
需求: 300
范围: 45
重复 7 次
涂膏 Seismic Tower /5
类型ItemsResult
戒指AmberOil琥珀圣油
TealOil水蓝圣油
你的震地之塔伤害提高 25%
戒指ClearOil清澈圣油
BlackOil漆黑圣油
你的震地之塔范围提高 25%
戒指SepiaOil墨色圣油
SilverOil白银圣油
你的震地之塔晕眩持续提高 25%
戒指VerdantOil翠绿圣油
GoldenOil金色圣油
你的震地之塔获得一个额外的地刺
戒指SilverOil白银圣油
GoldenOil金色圣油
你的震地之塔地刺长度和范围提高 100%
震地之塔 II 型
构造体
blight tower damage +% final vs physical monster [-99]
Seismic Tower Mk II
幽魂N
标签施法, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour
生命
100%
异常状态临界值
100%
抗性
MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightTower
Metadata
BlightTowerStunningRank2
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
1,395
召唤物伤害
298
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
BlightTowerStunning2
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5
投掷陷阱速度词缀也会作用于冲击波释放频率
0.35 秒释放一次
必定击晕敌人
释放 +3 股震荡波
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff1
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5
投掷陷阱速度词缀也会作用于冲击波释放频率
0.35 秒释放一次
敌人被晕眩时间延长 50%
必定击晕敌人
释放 +4 股震荡波
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff2
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5
投掷陷阱速度词缀也会作用于冲击波释放频率
0.35 秒释放一次
敌人被晕眩时间延长 100%
必定击晕敌人
释放 +5 股震荡波
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff3
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5
投掷陷阱速度词缀也会作用于冲击波释放频率
0.35 秒释放一次
敌人被晕眩时间延长 150%
必定击晕敌人
释放 +6 股震荡波
is area damage [1]
SubterraneanTrap

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank2"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Seismic Tower Mk II",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerStunning2",
        "BlightTowerStunning2_buff1",
        "BlightTowerStunning2_buff2",
        "BlightTowerStunning2_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 350, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff1"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 350, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 350, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff3"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 350, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs physical monster [-99]
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs physical monster Min: -99 Max: -99 全域
  • Edit

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