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凋落禁地 Tower /3
IconPhysical
地裂塔 I
需求: 100
範圍: 45
傷害:低
重複 3 次
必定暈眩
傷害和暈眩附近敵人

對同種類凋落怪物沒有效果
IconPhysical
地裂塔 II
需求: 150
範圍: 45
重複 5 次
IconPhysical
地裂塔 III
需求: 300
範圍: 45
重複 7 次
塗抹 Seismic Tower /5
類型ItemsResult
戒指AmberOil琥珀油瓶
TealOil清綠油瓶
你的地裂塔增加 25% 傷害
戒指ClearOil清透油瓶
BlackOil漆黑油瓶
你的地裂塔增加 25% 範圍
戒指SepiaOil深褐油瓶
SilverOil純銀油瓶
你的地裂塔增加 25% 暈眩持續時間
戒指VerdantOil翠綠油瓶
GoldenOil金黃油瓶
你的地裂塔有 1 個額外地刺
戒指SilverOil純銀油瓶
GoldenOil金黃油瓶
你的地裂塔增加 100% 長度和地刺範圍
地裂塔 II
創造物
blight tower damage +% final vs physical monster [-99]
Seismic Tower Mk II
幽魂N
標籤法術, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour
生命
100%
異常狀態臨界值
100%
抗性
MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerStunningRank2
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
BlightTowerStunning2
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
基礎持續時間為 7.5
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.35 秒釋放衝擊波
暈眩敵人
釋放 +3
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff1
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
基礎持續時間為 7.5
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.35 秒釋放衝擊波
增加 50% 敵人暈眩時間
暈眩敵人
釋放 +4
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff2
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
基礎持續時間為 7.5
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.35 秒釋放衝擊波
增加 100% 敵人暈眩時間
暈眩敵人
釋放 +5
is area damage [1]
SubterraneanTrap
BlightTowerStunning2_buff3
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
基礎持續時間為 7.5
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.35 秒釋放衝擊波
增加 150% 敵人暈眩時間
暈眩敵人
釋放 +6
is area damage [1]
SubterraneanTrap

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank2"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Seismic Tower Mk II",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerStunning2",
        "BlightTowerStunning2_buff1",
        "BlightTowerStunning2_buff2",
        "BlightTowerStunning2_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 350, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff1"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 350, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 350, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff3"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 350, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs physical monster [-99]
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs physical monster Min: -99 Max: -99 全域
  • Edit

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