凋落禁地 Tower /3
圖示名字DetailResult
地裂塔 I傷害:低
重複 3 次
必定暈眩
傷害和暈眩附近敵人

對同種類凋落怪物沒有效果
需求: 100
範圍: 45
地裂塔 II重複 5 次需求: 150
範圍: 45
地裂塔 III重複 7 次需求: 300
範圍: 45
塗抹 Seismic Tower /5
類型ItemsResult
戒指琥珀油瓶
清綠油瓶
你的地裂塔增加 25% 傷害
戒指清透油瓶
漆黑油瓶
你的地裂塔增加 25% 範圍
戒指深褐油瓶
純銀油瓶
你的地裂塔增加 25% 暈眩持續時間
戒指翠綠油瓶
金黃油瓶
你的地裂塔有 1 個額外地刺
戒指純銀油瓶
金黃油瓶
你的地裂塔增加 100% 長度和地刺範圍
地裂塔 II
創造物
blight tower damage +% final vs physical monster [-99]
Seismic Tower Mk II
幽魂N
標籤法術, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerStunningRank2
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
BlightTowerStunning2
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.35 秒釋放衝擊波
暈眩敵人
釋放 +3
is area damage [1]
BlightTowerStunning2_buff1
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.35 秒釋放衝擊波
增加 50% 敵人暈眩時間
暈眩敵人
釋放 +4
is area damage [1]
BlightTowerStunning2_buff2
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.35 秒釋放衝擊波
增加 100% 敵人暈眩時間
暈眩敵人
釋放 +5
is area damage [1]
BlightTowerStunning2_buff3
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.35 秒釋放衝擊波
增加 150% 敵人暈眩時間
暈眩敵人
釋放 +6
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank2"] = {
    name = "Seismic Tower Mk II",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerStunning2",
        "BlightTowerStunning2_buff1",
        "BlightTowerStunning2_buff2",
        "BlightTowerStunning2_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 350, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff1"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 350, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 350, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning2_buff3"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 350, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs physical monster [-99]
IdBlightLessDamageAgainstPhysicalType_
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs physical monster Min: -99 Max: -99 全域
  • Edit

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