地裂塔 II
創造物
blight tower damage +% final vs physical monster [-99]
Seismic Tower Mk II
幽魂 | N |
---|---|
標籤 | 法術, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerStunningRank2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlightTowerStunning2
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8 至 667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.35 秒釋放衝擊波
暈眩敵人
釋放 +3 波
is area damage [1]
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.35 秒釋放衝擊波
暈眩敵人
釋放 +3 波
is area damage [1]
BlightTowerStunning2_buff1
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8 至 667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.35 秒釋放衝擊波
增加 50% 敵人暈眩時間
暈眩敵人
釋放 +4 波
is area damage [1]
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.35 秒釋放衝擊波
增加 50% 敵人暈眩時間
暈眩敵人
釋放 +4 波
is area damage [1]
BlightTowerStunning2_buff2
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8 至 667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.35 秒釋放衝擊波
增加 100% 敵人暈眩時間
暈眩敵人
釋放 +5 波
is area damage [1]
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.35 秒釋放衝擊波
增加 100% 敵人暈眩時間
暈眩敵人
釋放 +5 波
is area damage [1]
BlightTowerStunning2_buff3
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8 至 667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.35 秒釋放衝擊波
增加 150% 敵人暈眩時間
暈眩敵人
釋放 +6 波
is area damage [1]
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.35 秒釋放衝擊波
增加 150% 敵人暈眩時間
暈眩敵人
釋放 +6 波
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank2"] = { name = "Seismic Tower Mk II", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerStunning2", "BlightTowerStunning2_buff1", "BlightTowerStunning2_buff2", "BlightTowerStunning2_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning2"] = { name = "Seismic Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 350, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning2_buff1"] = { name = "Seismic Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 350, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning2_buff2"] = { name = "Seismic Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 350, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning2_buff3"] = { name = "Seismic Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 350, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
blight tower damage +% final vs physical monster [-99]
Id | BlightLessDamageAgainstPhysicalType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.