地裂塔 I

blight tower damage +% final vs physical monster [-99]
Seismic Tower Mk I
幽魂 | N |
---|---|
標籤 | 法術, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerStunningRank1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlightTowerStunning
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8 至 667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.7 秒釋放衝擊波
暈眩敵人
釋放 +3 波
is area damage [1]

BlightTowerStunning_buff1
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8 至 667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.7 秒釋放衝擊波
增加 50% 敵人暈眩時間
暈眩敵人
釋放 +4 波
is area damage [1]

BlightTowerStunning_buff2
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8 至 667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.7 秒釋放衝擊波
增加 100% 敵人暈眩時間
暈眩敵人
釋放 +5 波
is area damage [1]

BlightTowerStunning_buff3
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8 至 667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
每 0.7 秒釋放衝擊波
增加 150% 敵人暈眩時間
暈眩敵人
釋放 +6 波
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank1"] = { name = "Seismic Tower Mk I", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerStunning", "BlightTowerStunning_buff1", "BlightTowerStunning_buff2", "BlightTowerStunning_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning"] = { name = "Seismic Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 700, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff1"] = { name = "Seismic Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 700, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff2"] = { name = "Seismic Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 700, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff3"] = { name = "Seismic Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 700, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
blight tower damage +% final vs physical monster [-99]
Id | BlightLessDamageAgainstPhysicalType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.