Blight Tower /3 ⍟
IconNameDetailResult
Seismic Tower Mk IDamage: Low
Repeats 3 times
Always Stuns
Damages and Stuns nearby Enemies

Ineffective against Blighted Monsters of the same type
Cost: 100
Radius: 45
Seismic Tower Mk IIRepeats 5 timesCost: 150
Radius: 45
Seismic Tower Mk IIIRepeats 7 timesCost: 300
Radius: 45
Anoint Seismic Tower /5 ⍟
TypeItemsResult
RingsAmber Oil
Teal Oil
Your Seismic Towers deal 25% increased Damage
RingsClear Oil
Black Oil
Your Seismic Towers have 25% increased Range
RingsSepia Oil
Silver Oil
Your Seismic Towers have 25% increased Stun Duration
RingsVerdant Oil
Golden Oil
Your Seismic Towers have an additional Cascade
RingsSilver Oil
Golden Oil
Your Seismic Towers have 100% increased length and range of Cascades
Seismic Tower Mk I
Construct
blight tower damage +% final vs physical monster [-99]
SpectreN
Tagscaster, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerStunning
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BlightTowerStunning
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
Stuns Enemies
Releases +3 waves
is area damage [1]
BlightTowerStunning_buff1
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
50% increased Stun Duration on enemies
Stuns Enemies
Releases +4 waves
is area damage [1]
BlightTowerStunning_buff2
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
100% increased Stun Duration on enemies
Stuns Enemies
Releases +5 waves
is area damage [1]
BlightTowerStunning_buff3
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
150% increased Stun Duration on enemies
Stuns Enemies
Releases +6 waves
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerStunning"] = {
    name = "Seismic Tower Mk I",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerStunning",
        "BlightTowerStunning_buff1",
        "BlightTowerStunning_buff2",
        "BlightTowerStunning_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning"] = {
    name = "Seismic Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 700, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning_buff1"] = {
    name = "Seismic Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 700, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning_buff2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 700, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning_buff3"] = {
    name = "Seismic Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 700, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs physical monster [-99]
IdBlightLessDamageAgainstPhysicalType_
FamilyBlightLessDamageAgainstType
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • blight tower damage +% final vs physical monster Min: -99 Max: -99 Global
  • Edit

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