Blight Tower /3
Icon | Name | Detail | Result |
---|---|---|---|
Seismic Tower Mk I | Damage: Low Repeats 3 times Always Stuns Damages and Stuns nearby Enemies Ineffective against Blighted Monsters of the same type | Cost: 100 Radius: 45 | |
Seismic Tower Mk II | Repeats 5 times | Cost: 150 Radius: 45 | |
Seismic Tower Mk III | Repeats 7 times | Cost: 300 Radius: 45 |
Anoint Seismic Tower /5
Type | Items | Result |
---|---|---|
Rings | Amber Oil Teal Oil | Your Seismic Towers deal 25% increased Damage |
Rings | Clear Oil Black Oil | Your Seismic Towers have 25% increased Range |
Rings | Sepia Oil Silver Oil | Your Seismic Towers have 25% increased Stun Duration |
Rings | Verdant Oil Golden Oil | Your Seismic Towers have an additional Cascade |
Rings | Silver Oil Golden Oil | Your Seismic Towers have 100% increased length and range of Cascades |
Seismic Tower Mk I
Construct
blight tower damage +% final vs physical monster [-99]
Spectre | N |
---|---|
Tags | caster, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour |
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerStunningRank1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerStunning
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
Stuns Enemies
Releases +3 waves
is area damage [1]
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
Stuns Enemies
Releases +3 waves
is area damage [1]
BlightTowerStunning_buff1
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
50% increased Stun Duration on enemies
Stuns Enemies
Releases +4 waves
is area damage [1]
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
50% increased Stun Duration on enemies
Stuns Enemies
Releases +4 waves
is area damage [1]
BlightTowerStunning_buff2
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
100% increased Stun Duration on enemies
Stuns Enemies
Releases +5 waves
is area damage [1]
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
100% increased Stun Duration on enemies
Stuns Enemies
Releases +5 waves
is area damage [1]
BlightTowerStunning_buff3
Spell, Duration, Damage, Mineable, Area, Trapped, AreaSpell, Physical, Cooldown
Seismic Trap
Cast Time: 3 sec
Cooldown Time: 4 sec
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Deals 444.8 to 667.2 Physical Damage
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
150% increased Stun Duration on enemies
Stuns Enemies
Releases +6 waves
is area damage [1]
Base duration is 7.5 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.7 seconds
150% increased Stun Duration on enemies
Stuns Enemies
Releases +6 waves
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank1"] = { name = "Seismic Tower Mk I", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerStunning", "BlightTowerStunning_buff1", "BlightTowerStunning_buff2", "BlightTowerStunning_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning"] = { name = "Seismic Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 700, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff1"] = { name = "Seismic Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 700, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff2"] = { name = "Seismic Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 700, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff3"] = { name = "Seismic Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 700, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
blight tower damage +% final vs physical monster [-99]
Id | BlightLessDamageAgainstPhysicalType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |