菌潮 Tower /3
图示名字DetailResult
震地之塔 I 型伤害:低
重复 3 次
必定眩晕
对周围的敌人造成伤害并使其眩晕

对同类型的菌潮怪物无效
需求: 100
范围: 45
震地之塔 II 型重复 5 次需求: 150
范围: 45
震地之塔 III 型重复 7 次需求: 300
范围: 45
涂膏 Seismic Tower /5
类型ItemsResult
戒指琥珀圣油
水蓝圣油
你的震地之塔伤害提高 25%
戒指清澈圣油
漆黑圣油
你的震地之塔范围提高 25%
戒指墨色圣油
白银圣油
你的震地之塔晕眩持续提高 25%
戒指翠绿圣油
金色圣油
你的震地之塔获得一个额外的地刺
戒指白银圣油
金色圣油
你的震地之塔地刺长度和范围提高 100%
震地之塔 I 型
构造体
blight tower damage +% final vs physical monster [-99]
Seismic Tower Mk I
幽魂N
标签施法, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightTower
Metadata
BlightTowerStunningRank1
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BlightTowerStunning
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5
投掷陷阱速度词缀也会作用于冲击波释放频率
0.7 秒释放一次
必定击晕敌人
释放 +3 股震荡波
is area damage [1]
BlightTowerStunning_buff1
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5
投掷陷阱速度词缀也会作用于冲击波释放频率
0.7 秒释放一次
敌人被晕眩时间延长 50%
必定击晕敌人
释放 +4 股震荡波
is area damage [1]
BlightTowerStunning_buff2
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5
投掷陷阱速度词缀也会作用于冲击波释放频率
0.7 秒释放一次
敌人被晕眩时间延长 100%
必定击晕敌人
释放 +5 股震荡波
is area damage [1]
BlightTowerStunning_buff3
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5
投掷陷阱速度词缀也会作用于冲击波释放频率
0.7 秒释放一次
敌人被晕眩时间延长 150%
必定击晕敌人
释放 +6 股震荡波
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank1"] = {
    name = "Seismic Tower Mk I",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerStunning",
        "BlightTowerStunning_buff1",
        "BlightTowerStunning_buff2",
        "BlightTowerStunning_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning"] = {
    name = "Seismic Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 700, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning_buff1"] = {
    name = "Seismic Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 700, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning_buff2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 700, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning_buff3"] = {
    name = "Seismic Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 700, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs physical monster [-99]
IdBlightLessDamageAgainstPhysicalType_
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs physical monster Min: -99 Max: -99 全域