菌潮 Tower /3
图示 | 名字 | Detail | Result |
---|---|---|---|
震地之塔 I 型 | 伤害:低 重复 3 次 必定眩晕 对周围的敌人造成伤害并使其眩晕 对同类型的菌潮怪物无效 | 需求: 100 范围: 45 | |
震地之塔 II 型 | 重复 5 次 | 需求: 150 范围: 45 | |
震地之塔 III 型 | 重复 7 次 | 需求: 300 范围: 45 |
震地之塔 I 型
构造体
blight tower damage +% final vs physical monster [-99]
Seismic Tower Mk I
幽魂 | N |
---|---|
标签 | 施法, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour |
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightTower
Metadata
BlightTowerStunningRank1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerStunning
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5 秒
投掷陷阱速度词缀也会作用于冲击波释放频率
每 0.7 秒释放一次
必定击晕敌人
释放 +3 股震荡波
is area damage [1]
基础持续时间为 7.5 秒
投掷陷阱速度词缀也会作用于冲击波释放频率
每 0.7 秒释放一次
必定击晕敌人
释放 +3 股震荡波
is area damage [1]
BlightTowerStunning_buff1
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5 秒
投掷陷阱速度词缀也会作用于冲击波释放频率
每 0.7 秒释放一次
敌人被晕眩时间延长 50%
必定击晕敌人
释放 +4 股震荡波
is area damage [1]
基础持续时间为 7.5 秒
投掷陷阱速度词缀也会作用于冲击波释放频率
每 0.7 秒释放一次
敌人被晕眩时间延长 50%
必定击晕敌人
释放 +4 股震荡波
is area damage [1]
BlightTowerStunning_buff2
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5 秒
投掷陷阱速度词缀也会作用于冲击波释放频率
每 0.7 秒释放一次
敌人被晕眩时间延长 100%
必定击晕敌人
释放 +5 股震荡波
is area damage [1]
基础持续时间为 7.5 秒
投掷陷阱速度词缀也会作用于冲击波释放频率
每 0.7 秒释放一次
敌人被晕眩时间延长 100%
必定击晕敌人
释放 +5 股震荡波
is area damage [1]
BlightTowerStunning_buff3
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, 范围法术, 物理, 冷却
震波陷阱
施放间隔: 3 秒
冷却时间: 4 秒
投掷陷阱,触发后会在一定时间内持续发射冲击波。每股冲击波都会在其行进线路上产生连续的小冲击,最后以一次大冲击结束。
造成 444.8 - 667.2 物理伤害
基础持续时间为 7.5 秒
投掷陷阱速度词缀也会作用于冲击波释放频率
每 0.7 秒释放一次
敌人被晕眩时间延长 150%
必定击晕敌人
释放 +6 股震荡波
is area damage [1]
基础持续时间为 7.5 秒
投掷陷阱速度词缀也会作用于冲击波释放频率
每 0.7 秒释放一次
敌人被晕眩时间延长 150%
必定击晕敌人
释放 +6 股震荡波
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank1"] = { name = "Seismic Tower Mk I", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerStunning", "BlightTowerStunning_buff1", "BlightTowerStunning_buff2", "BlightTowerStunning_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning"] = { name = "Seismic Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 700, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff1"] = { name = "Seismic Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 700, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff2"] = { name = "Seismic Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 700, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerStunning_buff3"] = { name = "Seismic Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "phys_cascade_trap_number_of_cascades", "phys_cascade_trap_base_interval_duration_ms", "base_stun_duration_+%", "base_skill_effect_duration", "is_area_damage", "always_stun", "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 700, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
blight tower damage +% final vs physical monster [-99]
Id | BlightLessDamageAgainstPhysicalType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |