凋落禁地 Tower /3
圖示名字DetailResult
地裂塔 I傷害:低
重複 3 次
必定暈眩
傷害和暈眩附近敵人

對同種類凋落怪物沒有效果
需求: 100
範圍: 45
地裂塔 II重複 5 次需求: 150
範圍: 45
地裂塔 III重複 7 次需求: 300
範圍: 45
塗抹 Seismic Tower /5
類型ItemsResult
戒指琥珀油瓶
清綠油瓶
你的地裂塔增加 25% 傷害
戒指清透油瓶
漆黑油瓶
你的地裂塔增加 25% 範圍
戒指深褐油瓶
純銀油瓶
你的地裂塔增加 25% 暈眩持續時間
戒指翠綠油瓶
金黃油瓶
你的地裂塔有 1 個額外地刺
戒指純銀油瓶
金黃油瓶
你的地裂塔增加 100% 長度和地刺範圍
地裂塔 III
創造物
blight tower damage +% final vs physical monster [-99]
Seismic Tower Mk III
幽魂N
標籤法術, construct, extra_large_height, immobile, is_unarmed, mud_blood, physical_affinity, stone_armour
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerStunningRank3_
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
BlightTowerStunning3
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.25 秒釋放衝擊波
暈眩敵人
釋放 +3
is area damage [1]
BlightTowerStunning3_buff1
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.25 秒釋放衝擊波
增加 50% 敵人暈眩時間
暈眩敵人
釋放 +4
is area damage [1]
BlightTowerStunning3_buff2
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.25 秒釋放衝擊波
增加 100% 敵人暈眩時間
暈眩敵人
釋放 +5
is area damage [1]
BlightTowerStunning3_buff3
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 範圍法術, 物理, 冷卻
地裂陷阱
施放時間: 3 秒
冷卻時間: 4 秒
投擲一個陷阱,一旦被觸發會重複釋放幾次衝擊波持續一段時間。每個衝擊波對線上造成一連串小爆炸,最終造成大爆炸。
造成 444.8667.2 物理傷害
+7.5 秒基礎持續時間
陷阱投擲速度詞綴同時套用至震波釋放頻率
0.25 秒釋放衝擊波
增加 150% 敵人暈眩時間
暈眩敵人
釋放 +6
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerPhysicalBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerStunningRank3_"] = {
    name = "Seismic Tower Mk III",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerStunning3",
        "BlightTowerStunning3_buff1",
        "BlightTowerStunning3_buff2",
        "BlightTowerStunning3_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning3"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 250, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning3_buff1"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 250, 50, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning3_buff2"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 250, 100, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerStunning3_buff3"] = {
    name = "Seismic Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_base_interval_duration_ms",
        "base_stun_duration_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_stun",
        "modifiers_to_trap_throw_speed_apply_to_seismic_trap_frequency",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 250, 150, 7500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs physical monster [-99]
IdBlightLessDamageAgainstPhysicalType_
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs physical monster Min: -99 Max: -99 全域