General's Cry
Level: 1–20
Cooldown Time: 4.00 sec
Use Time: 0.80 sec
Requires Level 24
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
Base duration is (4–4.9) seconds
(0–38)% increased Warcry Speed
Maximum Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse

Additional Effects From Quality:
Summons Mirage Warriors from corpses per 5 Power, minimum 1 corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
General's Cry Support
Supports melee attack skills. Those skills will be used by Mirage Warriors summoned by General's Cry. Supported skills cannot be supported by Multistrike.
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (36–45)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
Quest /2
3Lost in LoveQuest RewardMarauder
3Lost in LoveClarissaDuelist · Marauder · Scion · Templar
Weapon /1
1000 (T5)100% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General's Cry has -2 to maximum number of Mirage Warriors
Level Effect /40
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Counts total Power of Enemies and Corpses in Range
Maximum Summoned Mirage Warriors
Attacks with this Skill count as Exerted
This Skill is used by Mirage Warriors Summoned by General's Cry\nThis Skill counts as Triggered
Supported Strike Skills cannot target additional Enemies
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
LevelRequires LevelStrengthCost#% increased Warcry SpeedBase duration is 4 secondsSupported Skills deal 45% less DamageExperience
Attribute /10

General's Cry

CostiLvl 1: Normal: 1xOrb of Alteration
AcronymWarcry, Corpse
DropLevel 24
BaseType General's Cry
Class Skill Gems
RelatedGeneral's Cry
TypeBuff, Area, Duration, Warcry, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemGeneralsCry, Community Wiki
Microtransactions /2 ⍟
Wolf Howl Warcry Effect
Your Warcry becomes a Wolf Howl Effect.
Celestial Warcry Effect
Your Warcry becomes a Celestial Effect.
Labyrinth Enchantment helmet /3 ⍟
The Merciless LabyrinthEnchantment General's Cry Cooldown Speed 1General's Cry has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment General's Cry Cooldown Speed 2General's Cry has 30% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment General's Cry Additional Mirage Warrior 1General's Cry has +1 to maximum number of Mirage Warriors100

Community Wiki


General's Cry

General's Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.

The gem has two parts, General's Cry the active skill and the closely associated General's Cry Support.

Skill functions and interactions

Counts total Power of Enemies and Corpses in Range.

Requires 1 Corpse per General even with* Redblade Banner *(3 corpses = 3 generals) does NOT work with Projectile skills UNLESS they have the MELEE tag as well.

Corpses: General's Cry works very well with Desecrate (self casted or with Cast while Channelling Support and Cyclone) to create corpses. Alternatively Corpsewalker boots which grant Level 20 Corpse Walk can be used allowing for smoother playstyle. It can also be used with the combination of Raise Zombie and Aukuna's Will who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.

Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors, Increasing the number of maximum exerts has ZERO effect on General's Cry rendering the Measured Fury notable worthless. They are considered separate entities from the player, but use the player's attacks, similar to totems.

Cooldown Recovery and Duration: When it comes to Cooldown Recovery General's Cry is a bit different, while it might seem like a good idea to have the ability on as low of a cooldown as possible it could actually be the opposite. This is entirely skill dependent. For close range skills such as Earthshatter Mirage Warriors still have to path to their target(s) meaning that should you cast General's Cry too quickly then not all of the Mirage Warriors will find a target in time. On the other hand we have Teleporting skills like Flicker Strike that will instantly travel to their target(s) on cast allowing for more Mirage Warriors to reach their target(s) between General's Cry casts. Increases and reductions to duration has an affect on how long the Mirage Warriors "live" to path / use their attacks and NOT how long they channel.

Mirage Warriors: Mirage Warriors do not grant on hit effects such as *Life Gain on Hit, Leech, Rage Support, Corrupting Fever etc...*Mirage Warriors also do not grant on kill effects from weapons or spells such as the Frenzy charge on kill modifier on Daresso's Passion or from Blood Rage, However they do cause things such as the Great Old One's Tentacles on kill effects to activate. Mirage Warriors do apply global on hit effects and ailments such as (Ex: Dreadarc) Curses, Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. They do not apply trigger on hit effects such as Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy. Mirage Warriors do not appear to gain movement speed (outside of gem quality) though this requires further testing.

Mirage Warrior Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated Path where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using Charged Dash or Blade Flurry Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.

Mirage Spawning: Mirage Warriors do not spawn all at once when you use General's Cry. Instead, the first mirage spawns ~300ms after the cast and subsequent mirages spawn one by one with an interval of ~200ms. It doesn't seem to be possible to reduce these spawning timings. Active Mirages will finish their attack and despawn when using General's Cry again.

Version history

  • Supported Skills now deal 45-36% less Damage (previously 45-30%).
  • 3.14.0
  • Mirage Warriors now channel for a duration of 0.6 seconds (previously 1 second).
  • 3.12.0
  • Now has alternative gem quality:
    Anomalous: 2% increased Warcry Speed (per 1% quality)
    Divergent: Mirage Warriors have 2% increased Movement Speed (per 1% quality)
  • 3.11.1c
  • '''Mirage Warriors''', Mirage Saviours and Mirage Chieftains spawned by General's Cry, The Saviour unique Legion Sword and {{sl|Tawhoa's Chosen}} respectively can no longer be stunned.
  • 3.11.1
  • Fixed a bug where General's Cry removed all existing Mirage Warriors, even if they had not yet completed their attacks. This included persistent duration-based ground effects, such as Spikes from Earthshatter.
  • Fixed a bug where Mirage Warriors (created by General's Cry) that used Dominating Blow could not summon Dominating Blow|Sentinels of Dominance.
  • Fixed a bug where Mirage Warriors, Mirage Chieftains and Mirage Saviours were unable to deal damage when you had allocated the Ancestral Bond keystone passive.
  • 3.11.0
  • General's Cry has been added to the game.

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