General's Cry
Level: (1–20)
Cost: (15–19) Mana
Cooldown Time: 3.00 sec
Use Time: 0.80 sec
Requires Level (24–70), (58–155) Str
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
Base duration is (4–4.9) seconds
(0–38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)

Additional Effects From Quality:
Maximum +(0–1) Summoned Mirage Warrior
General's Cry Support
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (51–60)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act
Quest
NPC
Character
3Lost in LoveQuest RewardMarauder
3Lost in LoveClarissaDuelist · Marauder · Scion · Templar
Level Effect /40
Level
Requires Level
Str
Cost
Base Damage
#% increased Warcry Speed
Base duration is 4 seconds
Supported Skills deal 60% less Damage
Experience
1245815100%, 100%, 100%460118,383
2276415100%, 100%, 100%2460175,816
3307115100%, 100%, 100%44.159254,061
4337715100%, 100%, 100%64.159359,090
5368316100%, 100%, 100%84.258498,508
6399016100%, 100%, 100%104.258682,057
7429616100%, 100%, 100%124.357921,777
84510216100%, 100%, 100%144.3571,727,879
94810917100%, 100%, 100%164.4561,138,877
105011317100%, 100%, 100%184.4561,368,233
115211717100%, 100%, 100%204.5551,638,338
125412117100%, 100%, 100%224.5551,956,648
135612518100%, 100%, 100%244.6543,655,184
145813018100%, 100%, 100%264.6543,017,327
156013418100%, 100%, 100%284.7537,793,914
166213818100%, 100%, 100%304.75315,206,031
176414219100%, 100%, 100%324.85226,185,582
186614619100%, 100%, 100%344.85262,755,923
196815119100%, 100%, 100%364.951211,877,683
207015519100%, 100%, 100%384.951
217220100%, 100%, 100%40550
227420100%, 100%, 100%41550
237620100%, 100%, 100%425.149
247820100%, 100%, 100%435.149
258021100%, 100%, 100%445.248
268221100%, 100%, 100%455.248
278421100%, 100%, 100%465.347
288621100%, 100%, 100%475.347
298822100%, 100%, 100%485.446
309022100%, 100%, 100%495.446
319122100%, 100%, 100%495.446
329222100%, 100%, 100%505.445
339322100%, 100%, 100%505.545
349422100%, 100%, 100%515.545
359523100%, 100%, 100%515.545
369623100%, 100%, 100%525.544
379723100%, 100%, 100%525.644
389823100%, 100%, 100%535.644
399923100%, 100%, 100%535.644
4010023100%, 100%, 100%545.643
Attribute /10

General's Cry

Key
Value
CostiLvl 1: Normal: 1xOrb of Alteration
AcronymExert, Trigger, Warcry, Corpses
DropLevel 24
BaseType General's Cry
Class Skill Gems
TargetTypesAny
TypeBuff, Area, Duration, Warcry, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemGeneralsCry
ActiveSkillsCodegenerals_cry
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
Weight
Desc
1000 (T5)100% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General's Cry has -2 to maximum number of Mirage Warriors
General's Cry
Level: (1–20)
Cost: (15–19) Mana
Cooldown Time: 3.00 sec
Use Time: 0.80 sec
Requires Level (24–70), (58–155) Str
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
Base duration is (4–4.9) seconds
(0–38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
cannot cancel skill before contact point [1]
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)

Additional Effects From Quality:
Maximum +(0–1) Summoned Mirage Warrior
General's Cry Support
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (51–60)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
base damage not from skill user [1]
force lite skill effects [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /2
Wolf Howl Warcry Effect
Your Warcry becomes a Wolf Howl Effect.
Celestial Warcry Effect
Your Warcry becomes a Celestial Effect.
Supported By /11
  • Active Type: Buff, Area, Duration, Warcry, Cooldown
  • Increased Area of Effect Support
    Supports any skill with an area of effect.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Less Duration Support
    Supports any skill that has a duration.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Urgent Orders Support
    Supports warcry skills.
    Corrupting Cry Support
    Supports warcry skills. Cannot modify the skills of minions.

    Community Wiki

    Edit

    General's Cry

    General's Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.

    The gem has two parts, General's Cry the active skill and the closely associated General's Cry Support.

    Skill functions and interactions

    Counts total Power of Enemies and Corpses in Range.

    Requires 1 Corpse per General even with* Redblade Banner *(3 corpses = 3 generals) does NOT work with Projectile skills UNLESS they have the MELEE tag as well.

    Corpses: General's Cry works very well with Desecrate (self casted or with Cast while Channelling Support and Cyclone) to create corpses. Alternatively Corpsewalker boots which grant Level 20 Corpse Walk can be used allowing for smoother playstyle. It can also be used with the combination of Raise Zombie and Aukuna's Will who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.

    Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors, Increasing the number of maximum exerts has ZERO effect on General's Cry rendering the Measured Fury notable worthless. They are considered separate entities from the player, but use the player's attacks, similar to totems.

    Cooldown Recovery and Duration: When it comes to Cooldown Recovery General's Cry is a bit different, while it might seem like a good idea to have the ability on as low of a cooldown as possible it could actually be the opposite. This is entirely skill dependent. For close range skills such as Earthshatter Mirage Warriors still have to path to their target(s) meaning that should you cast General's Cry too quickly then not all of the Mirage Warriors will find a target in time. On the other hand we have Teleporting skills like Flicker Strike that will instantly travel to their target(s) on cast allowing for more Mirage Warriors to reach their target(s) between General's Cry casts. Increases and reductions to duration has an affect on how long the Mirage Warriors "live" to path / use their attacks and NOT how long they channel.

    Mirage Warriors: Mirage Warriors do not grant on hit effects such as *Life Gain on Hit, Leech, Rage Support, Corrupting Fever etc...*Mirage Warriors also do not grant on kill effects from weapons or spells such as the Frenzy charge on kill modifier on Daresso's Passion or from Blood Rage, However they do cause things such as the Great Old One's Tentacles on kill effects to activate. Mirage Warriors do apply global on hit effects and ailments such as (Ex: Dreadarc) Curses, Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. They do not apply trigger on hit effects such as Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy. Mirage Warriors do not appear to gain movement speed (outside of gem quality) though this requires further testing.

    Mirage Warrior Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated Path where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using Charged Dash or Blade Flurry Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.

    Mirage Spawning: Mirage Warriors do not spawn all at once when you use General's Cry. Instead, the first mirage spawns ~300ms after the cast and subsequent mirages spawn one by one with an interval of ~200ms. It doesn't seem to be possible to reduce these spawning timings. Active Mirages will finish their attack and despawn when using General's Cry again.

    Version history

    Version
    Changes
    3.15.0
  • Supported Skills now deal 45-36% less Damage (previously 45-30%).
  • 3.14.0
  • Mirage Warriors now channel for a duration of 0.6 seconds (previously 1 second).
  • 3.12.0
  • Now has alternative gem quality:
    Anomalous: 2% increased Warcry Speed (per 1% quality)
    Divergent: Mirage Warriors have 2% increased Movement Speed (per 1% quality)
  • 3.11.1c
  • '''Mirage Warriors''', Mirage Saviours and Mirage Chieftains spawned by General's Cry, The Saviour unique Legion Sword and {{sl|Tawhoa's Chosen}} respectively can no longer be stunned.
  • 3.11.1
  • Fixed a bug where General's Cry removed all existing Mirage Warriors, even if they had not yet completed their attacks. This included persistent duration-based ground effects, such as Spikes from Earthshatter.
  • Fixed a bug where Mirage Warriors (created by General's Cry) that used Dominating Blow could not summon Dominating Blow|Sentinels of Dominance.
  • Fixed a bug where Mirage Warriors, Mirage Chieftains and Mirage Saviours were unable to deal damage when you had allocated the Ancestral Bond keystone passive.
  • 3.11.0
  • General's Cry has been added to the game.

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