Harmony of Purpose
Ascendancy: Guardian
Character: Templar
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Harmony of Purpose Attr /17 ⍟
NameShow Full Descriptions
IDAscendancyGuardian11
IconArt/2DArt/SkillIcons/passives/Guardian/HarmonyOfPurpose.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDGuardian
PassiveSkillsHash61372
Ruthless mode
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -10% to all Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ReferenceCommunity Wiki
Harmony of Purpose
You share Charges with Party Members in this Aura
share_charges_with_party_members_in_aura
Attribute /4

guardian_share_charges_with_party_members_in_aura

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codeshare charges with party members in aura
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Harmony of Purpose
You can't gain Charges
cannot_gain_charges
Attribute /4

guardian_conduit_aura_enemies

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codecannot gain charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean

Community Wiki

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Harmony of Purpose

Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants Conduit to you and nearby party members, and prevents nearby enemies from generating endurance charge, frenzy charge or power charges. It also grants the user a chance to generate a random charge on hit.


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