Support Gem /2
Item mods /57
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Elemental Proliferation (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Elemental Proliferation (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.2 metres elemental fire ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.3 metres elemental fire ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.4 metres elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.5 metres elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.6 metres elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within 1.7 metres elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.6 metres elemental fire ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.7 metres elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.8 metres elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.9 metres elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 2 metres elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2 metres elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.1 metres elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.2 metres elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.3 metres elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.2 metres | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.3 metres | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.4 metres | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.5 metres | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.6 metres | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.7 metres | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.6 metres elemental cold ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.7 metres elemental cold ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.8 metres elemental cold ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.9 metres elemental cold ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 2 metres elemental cold ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2 metres elemental cold ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.1 metres elemental cold ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.2 metres elemental cold ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.3 metres elemental cold ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.2 metres elemental lightning ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.3 metres elemental lightning ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.4 metres elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.5 metres elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within 1.7 metres elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.7 metres elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.8 metres elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 1.9 metres elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 2 metres elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2 metres elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.1 metres elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.2 metres elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.3 metres elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Elemental Proliferation | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Elemental Proliferation | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Elemental Proliferation | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Elemental Proliferation | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Elemental Proliferation | crucible_unique_staff 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Ignite Proliferation | crucible_unique_staff 1000 default 0 |
Misc mods /3
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Incendiary | 75 | SanctumSpecial | Prefix | Ignites you inflict spread to other Enemies within 1.6 metres elemental fire ailment | str_special_relic 200 default 50 |
Wintry | 75 | SanctumSpecial | Prefix | Freezes you inflict spread to other Enemies within 1.6 metres | dex_special_relic 200 default 50 |
Conducting | 75 | SanctumSpecial | Prefix | Shocks you inflict spread to other Enemies within 1.6 metres elemental lightning ailment | int_special_relic 200 default 50 |
Unique /9
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
(165–195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
Cluster Jewel Passive /2
Freezes you inflict spread to other Enemies within 1.2 metres
Community Wiki
Elemental proliferation
Elemental proliferation is a modifiers that makes hits apply status ailment debuffs as auras to targets; these debuff auras have the same effects and durations as the original debuffs. Nearby enemies affected by these auras do not gain the auras, because only a target that has received a status ailment – as a result of being hit – can gain them. These auras are considered as status ailments, which means there can be more than one proliferation effect on the same target at the same time, but only the strongest one will present itself. The exception to this is if status ailments are allowed to stack, as is the case with Emberwake.
Modifiers to area of effect radius and damage will apply to status ailment auras. But if a skill cannot be supported by AoE gems (such as Increased Area of Effect Support and Concentrated Effect Support), proliferation effect will not benefit from them either.
Since status ailments (ignite, chill, and shock) stay on corpses after death, debuff auras also stay and spread their effects to enemies around these corpses for the ailment's duration, or until the corpses are destroyed (e.g. shattered due to being frozen, detonated or raised).
Ground effects such as burning or chilling ground do not count as status ailments and therefore will not be proliferated.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.