Item mods /3
Item mods /3
|12||Corrupted||Socketed Gems are Supported by Level 1 Elemental Proliferation gem||wand 0|
|of Shaping||68||Suffix||(5–7)% chance to Freeze, Shock and Ignite|
Socketed Gems are Supported by Level 18 Elemental Proliferation elemental fire cold lightning gem
|of Shaping||75||Suffix||(8–10)% chance to Freeze, Shock and Ignite|
Socketed Gems are Supported by Level 20 Elemental Proliferation elemental fire cold lightning gem
|Name||Show Full Descriptions|
|Thousand Ribbons Simple Robe|
+6 to maximum Life
+6 to maximum Mana
+(10–20) to maximum Energy Shield
Adds 2 to 3 Fire Damage to Spells and Attacks
Adds 2 to 3 Cold Damage to Spells and Attacks
Adds 1 to 4 Lightning Damage to Spells and Attacks
+(10–20) to Evasion Rating
+(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
Socketed Gems are Supported by Level 5 Elemental Proliferation
|Doryani's Catalyst Vaal Sceptre|
32% increased Elemental DamageAdds (65–85) to (100–160) Physical Damage
(6–10)% increased Cast Speed
(11–15)% increased Attack Speed
(30–40)% increased Global Critical Strike Chance
(80–100)% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
0.2% of Elemental Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Elemental proliferation is a modifier that makes hits apply status ailment debuffs as auras to targets; these debuff auras have the same effects and durations as the original debuffs. Nearby enemies affected by these auras do not gain the auras, because only a target that has received a status ailment – as a result of being hit – can gain them. These auras are considered as status ailments, which means there can be more than one proliferation effect on the same target at the same time, but only the strongest one will present itself. The exception to this is if status ailments are allowed to stack, as is the case with Emberwake.
Modifiers to area of effect radius and damage will apply to status ailment auras. But if a skill cannot be supported by AoE gems (such as Increased Area of Effect Support and Concentrated Effect Support), proliferation effect will not benefit from them either.
Since status ailments (Ignite, chill, and shock) stay on corpses after death, debuff auras also stay and spread their effects to enemies around these corpses for the ailment's duration, or until the corpses are destroyed (e.g. shattered due to being frozen, detonated or raised).
Ground effects such as burning or chilling ground do not count as status ailments and therefore will not be proliferated.
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