Support Gem /2
Item mods /57
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Elemental Proliferation (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Elemental Proliferation (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
75 | RedImplicit | Ignites you inflict spread to other Enemies within a Radius of 12 elemental fire ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within a Radius of 13 elemental fire ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within a Radius of 14 elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within a Radius of 15 elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within a Radius of 16 elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Ignites you inflict spread to other Enemies within a Radius of 17 elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 16 elemental fire ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 17 elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 18 elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 19 elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 20 elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 20 elemental fire ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 21 elemental fire ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 22 elemental fire ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 23 elemental fire ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within a Radius of 12 | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within a Radius of 13 | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within a Radius of 14 | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within a Radius of 15 | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within a Radius of 16 | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within a Radius of 17 | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 16 elemental cold ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 17 elemental cold ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 18 elemental cold ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 19 elemental cold ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 20 elemental cold ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 20 elemental cold ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 21 elemental cold ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 22 elemental cold ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 23 elemental cold ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 12 elemental lightning ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 13 elemental lightning ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 14 elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 15 elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 16 elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 17 elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 16 elemental lightning ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 17 elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 18 elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 19 elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 20 elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 20 elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 21 elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 22 elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 23 elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Elemental Proliferation | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Elemental Proliferation | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Elemental Proliferation | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Elemental Proliferation | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Elemental Proliferation | crucible_unique_staff 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Ignite Proliferation | crucible_unique_staff 1000 default 0 |
Misc mods /3
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Incendiary | 75 | SanctumSpecial | Prefix | Ignites you inflict spread to other Enemies within a Radius of 16 elemental fire ailment | str_special_relic 200 default 50 |
Wintry | 75 | SanctumSpecial | Prefix | Freezes you inflict spread to other Enemies within a Radius of 16 | dex_special_relic 200 default 50 |
Conducting | 75 | SanctumSpecial | Prefix | Shocks you inflict spread to other Enemies within a Radius of 16 elemental lightning ailment | int_special_relic 200 default 50 |
Unique /10
Icon | Name |
---|---|
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning ResistancesAdds (20–25) to (30–50) Fire Damage to Spells and Attacks (25–30)% increased Lightning Damage +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) (Ignite deals Fire Damage over time) |
![]() | Thousand Ribbons Simple Robe Socketed Gems are Supported by Level 5 Elemental Proliferation Adds (2–4) to (5–9) Fire Damage to Spells and Attacks Adds (2–4) to (5–9) Cold Damage to Spells and Attacks Adds 1 to (4–12) Lightning Damage to Spells and Attacks +(30–60) to Evasion Rating +(30–60) to maximum Energy Shield +(25–50) to maximum Life +(25–50) to maximum Mana +(15–30)% to Fire Resistance +(15–30)% to Cold Resistance +(15–30)% to Lightning Resistance |
![]() | Doryani's Catalyst Vaal Sceptre 32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation Adds (65–85) to (100–160) Physical Damage (6–10)% increased Cast Speed (30–40)% increased Global Critical Strike Chance (11–15)% increased Attack Speed 0.2% of Elemental Damage Leeched as Life (80–100)% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Thunder of the Dawn Corroded Blade 40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Xoph's Nurture Citadel Bow Socketed Gems are Supported by Level 20 Ignite Proliferation (165–195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40–60) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Halcyon Jade Amulet +(20–30) to Dexterity+(35–40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze Freezes you inflict spread to other Enemies within a Radius of 15 60% increased Damage if you've Frozen an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | Esh's Mirror Vaal Spirit Shield (5–10)% increased Spell Damage+(20–30) to Intelligence (170–230)% increased Energy Shield +(35–40)% to Lightning Resistance Shocks you inflict spread to other Enemies within a Radius of 15 Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Abberath's Hooves Goathide Boots Triggers Level 7 Abberath's Fury when Equipped +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ignite deals Fire Damage over time) |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers](20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken (25–40)% increased Effect of Shocks you inflict during Effect Shocks you inflict during Effect spread to other Enemies in a radius of 20 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Cluster Jewel Passive /2
Icon | Name |
---|---|
Blast-Freeze Notable 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 | |
Fan the Flames Notable Ignites you inflict spread to other Enemies within a Radius of 15 |
Community Wiki
Elemental proliferation
Elemental proliferation is a modifiers that makes hits apply status ailment debuffs as auras to targets; these debuff auras have the same effects and durations as the original debuffs. Nearby enemies affected by these auras do not gain the auras, because only a target that has received a status ailment – as a result of being hit – can gain them. These auras are considered as status ailments, which means there can be more than one proliferation effect on the same target at the same time, but only the strongest one will present itself. The exception to this is if status ailments are allowed to stack, as is the case with Emberwake.
Modifiers to area of effect radius and damage will apply to status ailment auras. But if a skill cannot be supported by AoE gems (such as Increased Area of Effect Support and Concentrated Effect Support), proliferation effect will not benefit from them either.
Since status ailments (ignite, chill, and shock) stay on corpses after death, debuff auras also stay and spread their effects to enemies around these corpses for the ailment's duration, or until the corpses are destroyed (e.g. shattered due to being frozen, detonated or raised).
Ground effects such as burning or chilling ground do not count as status ailments and therefore will not be proliferated.
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