Maelström Staff
Staff
Physical Damage: 71-147
Critical Strike Chance: 8.1%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
Maelström Staff Staff17 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 64
BaseType Maelström Staff
Class Warstaves
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/Staves/Staff17
Tagswarstaff, top_tier_base_item_type, staff, attack_staff, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/Staff5
ReferenceCommunity Wiki
+25% Chance to Block Attack Damage while wielding a Staff
FamilyStaffBlockPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff block % Min: 25 Max: 25 Global
  • Craft Tagsblock
    Unique /4
    +25% Chance to Block Attack Damage while wielding a Staff
    (50–60)% increased Spell Damage
    (40–50)% increased Cold Damage
    (10–20)% increased Cast Speed
    +2 to Level of all Cold Spell Skill Gems
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    +25% Chance to Block Attack Damage while wielding a Staff
    +10% Chance to Block Attack Damage while wielding a Staff
    (60–80)% increased Spell Critical Strike Chance
    Gain (10–20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
    (Warstaves are considered Staves)
    (Recently refers to the past 4 seconds)
    +25% Chance to Block Attack Damage while wielding a Staff
    Adds (220–240) to (270–300) Physical Damage
    25% chance to gain a Siphoning Charge when you use a Skill
    Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
    Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
    1% additional Physical Damage Reduction from Hits per Siphoning Charge
    0.2% of Damage Leeched as Life per Siphoning Charge
    Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
    +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
    Battlemage
    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
    (Recently refers to the past 4 seconds)
    +25% Chance to Block Attack Damage while wielding a Staff
    +10% Chance to Block Attack Damage while wielding a Staff
    (40–50)% increased Critical Strike Chance
    Gain (10–20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
    (Warstaves are considered Staves)
    (Recently refers to the past 4 seconds)