Foul Staff
Staff
Physical Damage: 65-121
Critical Strike Chance: 7.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 55, 94 Str, 94 Int
+22% Chance to Block Attack Damage while wielding a Staff
Foul Staff Staff13 /9
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| DropLevel | 55 |
| BaseType | Foul Staff |
| Class | Warstaves |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Weapons/TwoHandWeapons/Staves/Staff13 |
| Tags | warstaff, staff, attack_staff, two_hand_weapon, twohand, weapon |
| Icon | Art/2DItems/Weapons/TwoHandWeapons/Staves/Staff7 |
| Reference | Community Wiki |
+22% Chance to Block Attack Damage while wielding a Staff
| Family | StaffBlockPercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, weapon, twohand, staff, attack_staff, two_hand_weapon |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Weapon |
| AttributeRequirements.strength_requirement | 100 |
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| Weapon.minimum_attack_distance | 0 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.minimum_damage | 5 |
| Weapon.maximum_damage | 10 |
| Weapon.weapon_speed | 833 |
| Weapon.critical_chance | 500 |
| Weapon.accuracy_rating | 20 |
| Weapon.weapon_class | Warstaff |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1 |
Unique /1
+22% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+(100–150)% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
