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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Item mods /6

Item mods /6

NameLevelPre/SufDescriptionSpawn Weight
of the Hunt80SuffixYou have Igniting Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Hunt80SuffixYou have Chilling Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Hunt80SuffixYou have Shocking Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Elevated Hunt90SuffixYou have Igniting Conflux for 3 seconds every 8 seconds
(20–30)% increased Ignite Duration on Enemies elemental fire
helmet_basilisk 0
default 0
of the Elevated Hunt90SuffixYou have Chilling Conflux for 3 seconds every 8 seconds
(20–30)% increased Chill Duration on Enemies elemental cold
helmet_basilisk 0
default 0
of the Elevated Hunt90SuffixYou have Shocking Conflux for 3 seconds every 8 seconds
(20–30)% increased Shock Duration on Enemies elemental lightning
helmet_basilisk 0
default 0
Unique /2

Unique /2

NameShow Full Descriptions
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
Immune to Elemental Ailments while affected by Glorious Madness
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
KuraisMasteryLeadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(Maximum Resistances cannot be raised above 90%)
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted

Community Wiki

Wiki Edit

Conflux

Conflux is a type of buff that causes hits from all combined damage types to apply Ignite, chill, and/or shock, overriding the usual rule that only fire damage can ignite, cold damage can chill, and lightning damage can shock.

Mechanics

Conflux will apply the ailment (of that Conflux: e.g. Igniting Conflux apply ignite and so on; Elemental Conflux applies ignite, chill, and shock) based on the total damage of all combined damage types on hit.

For example, when the player with Igniting Conflux deals a hit with the following damage types:

  • 200 Physical
  • 50 Fire
  • 100 Cold
  • 150 Chaos

that hit will apply ignite with damage based on a 500 damage initial hit.

Variants

  • Igniting Conflux: causes all damage types to apply Ignite.
  • Chilling Conflux: causes all damage types to apply chill.
  • Shocking Conflux: causes all damage types to apply shock.
  • Elemental Conflux: combines all three Conflux effects into one and applies ignite, chill, and shock on hit. Note that freeze is not applied by Elemental Conflux.
  • Scorching Conflux: causes all damage types to apply scorch.
  • Brittle Conflux: causes all damage types to inflict brittle.
  • Sapping Conflux: causes all damage types to apply sap.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.