Item mods /3
NameLevelPre/SufDescriptionWeight
of the Hunt80SuffixYou have Igniting Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Hunt80SuffixYou have Chilling Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Hunt80SuffixYou have Shocking Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
Unique /2
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
Elevated modifier List /3
NameLvModsElevated Mods
of the Hunt80You have Igniting Conflux for 3 seconds every 8 seconds
Group: 3553
(20–30)% increased Ignite Duration on Enemies
You have Igniting Conflux for 3 seconds every 8 seconds
of the Hunt80You have Chilling Conflux for 3 seconds every 8 seconds
Group: 3553
(20–30)% increased Chill Duration on Enemies
You have Chilling Conflux for 3 seconds every 8 seconds
of the Hunt80You have Shocking Conflux for 3 seconds every 8 seconds
Group: 3553
(20–30)% increased Shock Duration on Enemies
You have Shocking Conflux for 3 seconds every 8 seconds

Community Wiki

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Conflux

Conflux is a type of buff that causes hits from all combined damage types to apply ignite, chill, and/or shock, overriding the usual rule that only fire damage can ignite, cold damage can chill, and lightning damage can shock.

Mechanics

Conflux will apply the ailment (of that Conflux: e.g. Igniting Conflux apply ignite and so on; Elemental Conflux applies ignite, chill, and shock) based on the total damage of all combined damage types on hit.

For example, when the player with Igniting Conflux deals a hit with the following damage types:

  • 200 Physical
  • 50 Fire
  • 100 Cold
  • 150 Chaos

that hit will apply ignite with damage based on a 500 damage initial hit.

Variants

  • Igniting Conflux: causes all damage types to apply ignite.
  • Chilling Conflux: causes all damage types to apply chill.
  • Shocking Conflux: causes all damage types to apply shock.
  • Elemental Conflux: combines all three Conflux effects into one and applies ignite, chill, and shock on hit. Note that freeze is not applied by Elemental Conflux.
  • Scorching Conflux: causes all damage types to apply scorch.
  • Brittle Conflux: causes all damage types to inflict brittle.
  • Sapping Conflux: causes all damage types to apply sap.

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