Chilled Ground
Your actions are slowed while standing on chilled ground
action_speed_-%_from_chill
Attribute /4

ground_ice_chill

KeyValue
AcronymIgnite
BuffGroupsID1
IsBuffDefinition1
BuffMergeModesID3
Codeaction speed -% from chill
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Chilled Ground
Your actions are slowed while standing on chilled ground
action_speed_-%_from_chill
Attribute /4

cold_snap_expanding_chilled_ground

KeyValue
AcronymIgnite
BuffGroupsID1
IsBuffDefinition1
BuffMergeModesID3
Codeaction speed -% from chill
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Item mods /3
NameLevelPre/SufDescriptionWeight
The Shaper's68PrefixUnaffected by Chilled Ground elemental cold ailmentboots_shaper 800
default 0
Redeemer's68PrefixUnaffected by Chilled Ground elemental cold ailmentboots_eyrie 500
default 0
Haunted68PrefixUnaffected by Chilled Ground elemental cold ailmentnecropolis_boots 250
default 0
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1UniqueChilled Ground Trail
Map mods /8
NameLevelPre/SufDescriptionWeight
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [16]
map ground effect radius [0]
uber_tier_map 0
top_tier_map 0
expedition_logbook 250
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
uber_tier_map 0
low_tier_map 250
expedition_logbook 0
primordial_map 0
default 0
of Ice68SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
uber_tier_map 0
top_tier_map 0
expedition_logbook 250
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
uber_tier_map 0
mid_tier_map 250
expedition_logbook 0
primordial_map 0
default 0
of Ice73SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
uber_tier_map 0
top_tier_map 0
expedition_logbook 250
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
uber_tier_map 0
top_tier_map 250
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Ice1SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
uber_tier_map 0
top_tier_map 0
maven_map 250
primordial_map 250
default 0
of Ice78SuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
uber_tier_map 0
top_tier_map 0
expedition_logbook 250
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
default 250
52DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
default 250
173DelveAreaArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
default 250
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Ice46SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental cold ailment
default 250
of Ice68SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental cold ailment
default 250
of Ice73SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental cold ailment
default 250
of Ice78SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental cold ailment
default 250
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueCreates Chilled Ground on Use
1PrimordialAltarUniqueDrops Chilled Ground on Death, lasting 3 secondsprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique(25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 secondsprimordial_altar_upside 0
tangle_altar 1000
default 0
of Ice1UberMapSuffixArea has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
has_uber_map_suffix 30
default 0
Item /1
Aquamarine Flask
Lasts 8 Second
Consumes 20 of 50 Charges on use
Currently has 50 Charges
60% reduced Effect of Freeze on you
Requires Level 27
Creates Chilled Ground on Use
Unique /6
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
(Maximum Resistances cannot be raised above 90%)
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cluster Jewel Passive /1
30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Chill reduces Action Speed by up to 30%)
(Recently refers to the past 4 seconds)

Community Wiki

Edit

Chilled ground

Chilled ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves. Unless otherwise specified chilled ground slows for 10%. Since version 3.9.0, the magnitude of chilled ground from map mods are 10/20/30 depends on tier. It is not shown in the mod description, and only stored in the stat id "map_ground_ice_base_magnitude" internally.

Sources


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