Shadow Minion
Construct
Spectre | N |
---|---|
Tags | caster, chaos_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged, red_blood |
Life
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistance
0 0 0 40
Damage
84%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 25
Attack Time
1.995 Second
Damage Spread
±20%
Experience
140%
Model Size
100%
Type
IncaMinionSummoned
Metadata
ShadowBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
40,530
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
314
Spell Damage
314
Accuracy
290
Attack Time
1.995
Experience
14,357
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossMinionProjectile
Spell, Damage, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 59.73 to 89.6 Physical Damage
Deals 40.32 to 59.73 Chaos Damage
75% reduced Skill Range
base is projectile [1]
Deals 40.32 to 59.73 Chaos Damage
75% reduced Skill Range
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
Object Type Codes
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/ShadowBossMinion"] = { name = "Shadow Minion", life = 6.3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.84, damageSpread = 0.2, attackTime = 1.995, attackRange = 25, accuracy = 1, skillList = { "IncaBossMinionProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossMinionProjectile"] = { name = "IncaBossMinionProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
Shadow Minion
Construct
monster casts elemental hit text [1]
Spectre | N |
---|---|
Tags | construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
Life
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistance
35 35 35 20
Damage
72%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experience
60%
Model Size
100%
Type
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionFireDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
40,530
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
269
Spell Damage
269
Accuracy
290
Attack Time
1.995
Experience
6,153
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumElementalHitFire
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elemental Hit
Base Damage: 215–323
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.995 sec
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Prismatic Skills cannot choose Cold
Prismatic Skills cannot choose Lightning
Deals 50% more Attack Damage
25% chance to Freeze, Shock and Ignite
Base radius is 1 metre
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Prismatic Skills cannot choose Lightning
Deals 50% more Attack Damage
25% chance to Freeze, Shock and Ignite
Base radius is 1 metre
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/ShadowBossMinionFireDoryani"] = { name = "Shadow Minion", life = 6.3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Wand", skillList = { "MachinariumElementalHitFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitFire"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_cold_damage", "elemental_hit_cannot_roll_lightning_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Shadow Minion
Construct
monster casts elemental hit text [1]
Spectre | N |
---|---|
Tags | construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
Life
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistance
35 35 35 20
Damage
72%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experience
60%
Model Size
100%
Type
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionColdDoryani_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
40,530
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
269
Spell Damage
269
Accuracy
290
Attack Time
1.995
Experience
6,153
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumElementalHitCold
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elemental Hit
Base Damage: 215–323
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.995 sec
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Prismatic Skills cannot choose Fire
Prismatic Skills cannot choose Lightning
Deals 50% more Attack Damage
25% chance to Freeze, Shock and Ignite
Base radius is 1 metre
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Prismatic Skills cannot choose Lightning
Deals 50% more Attack Damage
25% chance to Freeze, Shock and Ignite
Base radius is 1 metre
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/ShadowBossMinionColdDoryani_"] = { name = "Shadow Minion", life = 6.3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Wand", skillList = { "MachinariumElementalHitCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitCold"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_fire_damage", "elemental_hit_cannot_roll_lightning_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Shadow Minion
Construct
monster casts elemental hit text [1]
Spectre | N |
---|---|
Tags | construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
Life
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistance
35 35 35 20
Damage
72%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experience
60%
Model Size
100%
Type
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionLightningDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
40,530
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
269
Spell Damage
269
Accuracy
290
Attack Time
1.995
Experience
6,153
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumElementalHitLightning
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elemental Hit
Base Damage: 215–323
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.995 sec
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Prismatic Skills cannot choose Cold
Prismatic Skills cannot choose Fire
Deals 50% more Attack Damage
25% chance to Freeze, Shock and Ignite
Base radius is 1 metre
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Prismatic Skills cannot choose Fire
Deals 50% more Attack Damage
25% chance to Freeze, Shock and Ignite
Base radius is 1 metre
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/ShadowBossMinionLightningDoryani"] = { name = "Shadow Minion", life = 6.3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Wand", skillList = { "MachinariumElementalHitLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitLightning"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_fire_damage", "elemental_hit_cannot_roll_cold_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |