Lacaio das Sombras
Construto
Shadow Minion
SpectreN
TagsConjurador, chaos_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged, red_blood
Vida
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistência
0 0 0 40
Damage
84%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 25
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
IncaMinionSummoned
Metadata
ShadowBossMinion
Nível
68
Vida
40,530
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
314
Dano Mágico
314
Precisão
290
Attack Time
1.995
Experiência
14,357
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
IncaBossMinionProjectile
Spell, Damage, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.33 seg
Causa 59.73 a 89.6 de Dano Físico
Causa 40.32 a 59.73 de Dano de Caos
Alcance da Habilidade reduzido em 75%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"

Object Type Codes

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/ShadowBossMinion"] = {
    name = "Shadow Minion",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 0.84,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaBossMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossMinionProjectile"] = {
    name = "IncaBossMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
Lacaio Sombrio
Construto
monster casts elemental hit text [1]
Shadow Minion
SpectreN
Tagsconstruct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
Vida
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistência
35 35 35 20
Damage
72%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
60%
Model Size
100%
Type
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionFireDoryani
Nível
68
Vida
40,530
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
269
Dano Mágico
269
Precisão
290
Attack Time
1.995
Experiência
6,153
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
MachinariumElementalHitFire
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Acerto Elemental
Base Damage: 215–323
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.995 seg
Cada ataque com essa habilidade escolherá um elemento aleatório, e só poderá causar dano de tal elemento. Se o ataque acertar um inimigo, ele também causará dano em área ao redor dele, com o raio sendo maior caso o inimigo esteja sofrendo de uma afecção do elemento escolhido. Ela evitará escolher o mesmo elemento duas vezes seguidas.
Habilidades Prismáticas não podem escolher Gelo
Habilidades Prismáticas não podem escolher Raio
Causa 50% mais Dano de Ataque
25% de chance de Congelar, Eletrizar e Incendiar
O raio Base é de 1 metro
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/ShadowBossMinionFireDoryani"] = {
    name = "Shadow Minion",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MachinariumElementalHitFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumElementalHitFire"] = {
    name = "Elemental Hit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "chance_to_freeze_shock_ignite_%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "elemental_hit_cannot_roll_cold_damage",
        "elemental_hit_cannot_roll_lightning_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
monster casts elemental hit text [1]
IdMonsterCastsElementalHitText
FamilyMonsterCastsElementalHitText
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster casts elemental hit text Min: 1 Max: 1 Global
  • Lacaio Sombrio
    Construto
    monster casts elemental hit text [1]
    Shadow Minion
    SpectreN
    Tagsconstruct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    Vida
    630%
    Energy Shield From Life
    50%
    Ailment Threshold
    630%
    Resistência
    35 35 35 20
    Damage
    72%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    100%
    Type
    IncaMinionSummonedDoryani
    Metadata
    ShadowBossMinionColdDoryani_
    Nível
    68
    Vida
    40,530
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    269
    Dano Mágico
    269
    Precisão
    290
    Attack Time
    1.995
    Experiência
    6,153
    Ailment Threshold
    40,530
    Chill
    128
    Shock
    128
    Brittle
    725
    Scorch
    128
    Sap
    354
    MachinariumElementalHitCold
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    Acerto Elemental
    Base Damage: 215–323
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.995 seg
    Cada ataque com essa habilidade escolherá um elemento aleatório, e só poderá causar dano de tal elemento. Se o ataque acertar um inimigo, ele também causará dano em área ao redor dele, com o raio sendo maior caso o inimigo esteja sofrendo de uma afecção do elemento escolhido. Ela evitará escolher o mesmo elemento duas vezes seguidas.
    Habilidades Prismáticas não podem escolher Fogo
    Habilidades Prismáticas não podem escolher Raio
    Causa 50% mais Dano de Ataque
    25% de chance de Congelar, Eletrizar e Incendiar
    O raio Base é de 1 metro
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/ShadowBossMinionColdDoryani_"] = {
        name = "Shadow Minion",
        life = 6.3,
        energyShield = 0.5,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MachinariumElementalHitCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumElementalHitCold"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "elemental_hit_cannot_roll_fire_damage",
            "elemental_hit_cannot_roll_lightning_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster casts elemental hit text [1]
    IdMonsterCastsElementalHitText
    FamilyMonsterCastsElementalHitText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts elemental hit text Min: 1 Max: 1 Global
  • Lacaio Sombrio
    Construto
    monster casts elemental hit text [1]
    Shadow Minion
    SpectreN
    Tagsconstruct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    Vida
    630%
    Energy Shield From Life
    50%
    Ailment Threshold
    630%
    Resistência
    35 35 35 20
    Damage
    72%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    100%
    Type
    IncaMinionSummonedDoryani
    Metadata
    ShadowBossMinionLightningDoryani
    Nível
    68
    Vida
    40,530
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    269
    Dano Mágico
    269
    Precisão
    290
    Attack Time
    1.995
    Experiência
    6,153
    Ailment Threshold
    40,530
    Chill
    128
    Shock
    128
    Brittle
    725
    Scorch
    128
    Sap
    354
    MachinariumElementalHitLightning
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    Acerto Elemental
    Base Damage: 215–323
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.995 seg
    Cada ataque com essa habilidade escolherá um elemento aleatório, e só poderá causar dano de tal elemento. Se o ataque acertar um inimigo, ele também causará dano em área ao redor dele, com o raio sendo maior caso o inimigo esteja sofrendo de uma afecção do elemento escolhido. Ela evitará escolher o mesmo elemento duas vezes seguidas.
    Habilidades Prismáticas não podem escolher Gelo
    Habilidades Prismáticas não podem escolher Fogo
    Causa 50% mais Dano de Ataque
    25% de chance de Congelar, Eletrizar e Incendiar
    O raio Base é de 1 metro
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/ShadowBossMinionLightningDoryani"] = {
        name = "Shadow Minion",
        life = 6.3,
        energyShield = 0.5,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MachinariumElementalHitLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumElementalHitLightning"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "elemental_hit_cannot_roll_fire_damage",
            "elemental_hit_cannot_roll_cold_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster casts elemental hit text [1]
    IdMonsterCastsElementalHitText
    FamilyMonsterCastsElementalHitText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts elemental hit text Min: 1 Max: 1 Global