陰影卑靈
創造物
Shadow Minion
幽魂N
標籤法術, chaos_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged, red_blood
生命
630%
生命轉為護盾
50%
異常狀態臨界值
630%
抗性
0 0 0 40
傷害
84%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
IncaMinionSummoned
Metadata
ShadowBossMinion
等級
68
生命
40,530
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
314
法術傷害
314
命中
290
攻擊間隔
1.995
經驗值
14,357
異常狀態臨界值
40,530
冰緩
128
感電
128
易碎
725
焦灼
128
殘喘
354
IncaBossMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 59.7389.6 物理傷害
造成 40.3259.73 混沌傷害
減少 75% 範圍效果半徑
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"

Object Type Codes

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/ShadowBossMinion"] = {
    name = "Shadow Minion",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 0.84,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaBossMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossMinionProjectile"] = {
    name = "IncaBossMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
陰影卑靈
創造物
monster casts elemental hit text [1]
Shadow Minion
幽魂N
標籤construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
生命
630%
生命轉為護盾
50%
異常狀態臨界值
630%
抗性
35 35 35 20
傷害
72%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 70
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionFireDoryani
等級
68
生命
40,530
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
269
法術傷害
269
命中
290
攻擊間隔
1.995
經驗值
6,153
異常狀態臨界值
40,530
冰緩
128
感電
128
易碎
725
焦灼
128
殘喘
354
MachinariumElementalHitFire
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 215–323
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.995 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
三相技能打擊不能選擇冰冷
三相技能打擊不能選擇閃電
造成 50% 更多攻擊傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/ShadowBossMinionFireDoryani"] = {
    name = "Shadow Minion",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MachinariumElementalHitFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumElementalHitFire"] = {
    name = "Elemental Hit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "chance_to_freeze_shock_ignite_%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "elemental_hit_cannot_roll_cold_damage",
        "elemental_hit_cannot_roll_lightning_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
monster casts elemental hit text [1]
IdMonsterCastsElementalHitText
FamilyMonsterCastsElementalHitText
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster casts elemental hit text Min: 1 Max: 1 全域
  • 陰影卑靈
    創造物
    monster casts elemental hit text [1]
    Shadow Minion
    幽魂N
    標籤construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    630%
    生命轉為護盾
    50%
    異常狀態臨界值
    630%
    抗性
    35 35 35 20
    傷害
    72%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 70
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    60%
    Model Size
    100%
    類型
    IncaMinionSummonedDoryani
    Metadata
    ShadowBossMinionColdDoryani_
    等級
    68
    生命
    40,530
    護甲
    28,790
    閃避
    4,739
    能量護盾
    3,064
    傷害
    269
    法術傷害
    269
    命中
    290
    攻擊間隔
    1.995
    經驗值
    6,153
    異常狀態臨界值
    40,530
    冰緩
    128
    感電
    128
    易碎
    725
    焦灼
    128
    殘喘
    354
    MachinariumElementalHitCold
    攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
    元素打擊
    基本傷害: 215–323
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.995 秒
    每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
    三相技能打擊不能選擇火焰
    三相技能打擊不能選擇閃電
    造成 50% 更多攻擊傷害
    25% 機率造成冰凍、感電與燃燒
    基礎範圍為 1
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/ShadowBossMinionColdDoryani_"] = {
        name = "Shadow Minion",
        life = 6.3,
        energyShield = 0.5,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MachinariumElementalHitCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumElementalHitCold"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "elemental_hit_cannot_roll_fire_damage",
            "elemental_hit_cannot_roll_lightning_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster casts elemental hit text [1]
    IdMonsterCastsElementalHitText
    FamilyMonsterCastsElementalHitText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster casts elemental hit text Min: 1 Max: 1 全域
  • 陰影卑靈
    創造物
    monster casts elemental hit text [1]
    Shadow Minion
    幽魂N
    標籤construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    630%
    生命轉為護盾
    50%
    異常狀態臨界值
    630%
    抗性
    35 35 35 20
    傷害
    72%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 70
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    60%
    Model Size
    100%
    類型
    IncaMinionSummonedDoryani
    Metadata
    ShadowBossMinionLightningDoryani
    等級
    68
    生命
    40,530
    護甲
    28,790
    閃避
    4,739
    能量護盾
    3,064
    傷害
    269
    法術傷害
    269
    命中
    290
    攻擊間隔
    1.995
    經驗值
    6,153
    異常狀態臨界值
    40,530
    冰緩
    128
    感電
    128
    易碎
    725
    焦灼
    128
    殘喘
    354
    MachinariumElementalHitLightning
    攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
    元素打擊
    基本傷害: 215–323
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.995 秒
    每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
    三相技能打擊不能選擇冰冷
    三相技能打擊不能選擇火焰
    造成 50% 更多攻擊傷害
    25% 機率造成冰凍、感電與燃燒
    基礎範圍為 1
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/ShadowBossMinionLightningDoryani"] = {
        name = "Shadow Minion",
        life = 6.3,
        energyShield = 0.5,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MachinariumElementalHitLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumElementalHitLightning"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "elemental_hit_cannot_roll_fire_damage",
            "elemental_hit_cannot_roll_cold_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster casts elemental hit text [1]
    IdMonsterCastsElementalHitText
    FamilyMonsterCastsElementalHitText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster casts elemental hit text Min: 1 Max: 1 全域