Esbirro de las sombras
Constructo
Shadow Minion
SpectreN
TagsLanzador de hechizos, chaos_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged, red_blood
Vida
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistencia
0 0 0 40
Damage
84%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 25
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
IncaMinionSummoned
Metadata
ShadowBossMinion
Nivel
68
Vida
40,530
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
314
Daño de hechizos
314
Precisión
290
Attack Time
1.995
Experiencia
14,357
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
IncaBossMinionProjectile
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 seg
Inflige de 59.73 a 89.6 de daño físico
Inflige de 40.32 a 59.73 de daño de caos
Alcance de las habilidades reducido un 75%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"

Object Type Codes

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/ShadowBossMinion"] = {
    name = "Shadow Minion",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 0.84,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaBossMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossMinionProjectile"] = {
    name = "IncaBossMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
Esbirro de las Sombras
Constructo
monster casts elemental hit text [1]
Shadow Minion
SpectreN
Tagsconstruct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
Vida
630%
Energy Shield From Life
50%
Ailment Threshold
630%
Resistencia
35 35 35 20
Damage
72%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
60%
Model Size
100%
Type
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionFireDoryani
Nivel
68
Vida
40,530
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
269
Daño de hechizos
269
Precisión
290
Attack Time
1.995
Experiencia
6,153
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
MachinariumElementalHitFire
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Golpe elemental
Base Damage: 215–323
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.995 seg
Cada ataque de esta habilidad elige un elemento al azar y solo puede infligir daño de ese elemento. Si el ataque golpea a un enemigo, infligirá daño en un área a su alrededor, y el radio será mayor si el enemigo está bajo el efecto de un estado alterado del elemento elegido. Evitará elegir el mismo elemento dos veces seguidas.
El golpe de las habilidades prismáticas no puede elegir hielo
Las habilidades prismáticas no pueden elegir rayo
Inflige un 50% más de daño de ataque
25% de probabilidad de congelar, electrocutar y quemar
El radio base es de 1 metro
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/ShadowBossMinionFireDoryani"] = {
    name = "Shadow Minion",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MachinariumElementalHitFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumElementalHitFire"] = {
    name = "Elemental Hit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "chance_to_freeze_shock_ignite_%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "elemental_hit_cannot_roll_cold_damage",
        "elemental_hit_cannot_roll_lightning_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
monster casts elemental hit text [1]
IdMonsterCastsElementalHitText
FamilyMonsterCastsElementalHitText
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster casts elemental hit text Min: 1 Max: 1 Global
  • Esbirro de las Sombras
    Constructo
    monster casts elemental hit text [1]
    Shadow Minion
    SpectreN
    Tagsconstruct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    Vida
    630%
    Energy Shield From Life
    50%
    Ailment Threshold
    630%
    Resistencia
    35 35 35 20
    Damage
    72%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    60%
    Model Size
    100%
    Type
    IncaMinionSummonedDoryani
    Metadata
    ShadowBossMinionColdDoryani_
    Nivel
    68
    Vida
    40,530
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    3,064
    Damage
    269
    Daño de hechizos
    269
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    6,153
    Ailment Threshold
    40,530
    Chill
    128
    Shock
    128
    Brittle
    725
    Scorch
    128
    Sap
    354
    MachinariumElementalHitCold
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    Golpe elemental
    Base Damage: 215–323
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 150%
    Attack Time: 1.995 seg
    Cada ataque de esta habilidad elige un elemento al azar y solo puede infligir daño de ese elemento. Si el ataque golpea a un enemigo, infligirá daño en un área a su alrededor, y el radio será mayor si el enemigo está bajo el efecto de un estado alterado del elemento elegido. Evitará elegir el mismo elemento dos veces seguidas.
    Las habilidades prismáticas no pueden elegir fuego
    Las habilidades prismáticas no pueden elegir rayo
    Inflige un 50% más de daño de ataque
    25% de probabilidad de congelar, electrocutar y quemar
    El radio base es de 1 metro
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/ShadowBossMinionColdDoryani_"] = {
        name = "Shadow Minion",
        life = 6.3,
        energyShield = 0.5,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MachinariumElementalHitCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumElementalHitCold"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "elemental_hit_cannot_roll_fire_damage",
            "elemental_hit_cannot_roll_lightning_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster casts elemental hit text [1]
    IdMonsterCastsElementalHitText
    FamilyMonsterCastsElementalHitText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts elemental hit text Min: 1 Max: 1 Global
  • Esbirro de las Sombras
    Constructo
    monster casts elemental hit text [1]
    Shadow Minion
    SpectreN
    Tagsconstruct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood
    Vida
    630%
    Energy Shield From Life
    50%
    Ailment Threshold
    630%
    Resistencia
    35 35 35 20
    Damage
    72%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 70
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    60%
    Model Size
    100%
    Type
    IncaMinionSummonedDoryani
    Metadata
    ShadowBossMinionLightningDoryani
    Nivel
    68
    Vida
    40,530
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    3,064
    Damage
    269
    Daño de hechizos
    269
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    6,153
    Ailment Threshold
    40,530
    Chill
    128
    Shock
    128
    Brittle
    725
    Scorch
    128
    Sap
    354
    MachinariumElementalHitLightning
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    Golpe elemental
    Base Damage: 215–323
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 150%
    Attack Time: 1.995 seg
    Cada ataque de esta habilidad elige un elemento al azar y solo puede infligir daño de ese elemento. Si el ataque golpea a un enemigo, infligirá daño en un área a su alrededor, y el radio será mayor si el enemigo está bajo el efecto de un estado alterado del elemento elegido. Evitará elegir el mismo elemento dos veces seguidas.
    El golpe de las habilidades prismáticas no puede elegir hielo
    Las habilidades prismáticas no pueden elegir fuego
    Inflige un 50% más de daño de ataque
    25% de probabilidad de congelar, electrocutar y quemar
    El radio base es de 1 metro
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/ShadowBossMinionLightningDoryani"] = {
        name = "Shadow Minion",
        life = 6.3,
        energyShield = 0.5,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MachinariumElementalHitLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumElementalHitLightning"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "elemental_hit_cannot_roll_fire_damage",
            "elemental_hit_cannot_roll_cold_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster casts elemental hit text [1]
    IdMonsterCastsElementalHitText
    FamilyMonsterCastsElementalHitText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts elemental hit text Min: 1 Max: 1 Global