그림자 소환수
구조물
Shadow Minion
Spectre | N |
---|---|
Tags | 시전, chaos_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged, red_blood |
생명력
630%
Energy Shield From Life
50%
Ailment Threshold
630%
저항
0 0 0 40
Damage
84%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 25
Attack Time
1.995 Second
Damage Spread
±20%
경험치
140%
Model Size
100%
Type
IncaMinionSummoned
Metadata
ShadowBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
40,530
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
314
주문 피해
314
정확도
290
Attack Time
1.995
경험치
14,357
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossMinionProjectile
Spell, Damage, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
59.73~89.6 물리 피해
40.32~59.73 카오스 피해
스킬 범위 75% 감소
base is projectile [1]
40.32~59.73 카오스 피해
스킬 범위 75% 감소
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
Object Type Codes
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/ShadowBossMinion"] = { name = "Shadow Minion", life = 6.3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.84, damageSpread = 0.2, attackTime = 1.995, attackRange = 25, accuracy = 1, skillList = { "IncaBossMinionProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaBossMinionProjectile"] = { name = "IncaBossMinionProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
그림자 소환수
구조물
monster casts elemental hit text [1]
Shadow Minion
Spectre | N |
---|---|
Tags | construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
생명력
630%
Energy Shield From Life
50%
Ailment Threshold
630%
저항
35 35 35 20
Damage
72%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
경험치
60%
Model Size
100%
Type
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionFireDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
40,530
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
269
주문 피해
269
정확도
290
Attack Time
1.995
경험치
6,153
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumElementalHitFire
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
원소의 일격
Base Damage: 215–323
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.995 초
스킬 사용 시 매 공격마다 무작위로 원소 속성이 부여되며, 해당 원소 피해를 줍니다. 공격 명중 시 대상 주위의 범위에 피해를 주며 해당 적이 선택된 원소의 상태 이상에 걸려있는 경우 범위와 피해가 증폭됩니다. 연속해서 같은 원소 속성이 부여되지 않습니다.
분광 스킬 타격이 냉기 선택 불가
분광 스킬이 번개 선택 불가
주는 공격 피해 50% 증폭
25%의 확률로 동결, 감전 및 점화 유발
기본 반경 1미터
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
분광 스킬이 번개 선택 불가
주는 공격 피해 50% 증폭
25%의 확률로 동결, 감전 및 점화 유발
기본 반경 1미터
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/ShadowBossMinionFireDoryani"] = { name = "Shadow Minion", life = 6.3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Wand", skillList = { "MachinariumElementalHitFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitFire"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_cold_damage", "elemental_hit_cannot_roll_lightning_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
그림자 소환수
구조물
monster casts elemental hit text [1]
Shadow Minion
Spectre | N |
---|---|
Tags | construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
생명력
630%
Energy Shield From Life
50%
Ailment Threshold
630%
저항
35 35 35 20
Damage
72%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
경험치
60%
Model Size
100%
Type
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionColdDoryani_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
40,530
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
269
주문 피해
269
정확도
290
Attack Time
1.995
경험치
6,153
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumElementalHitCold
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
원소의 일격
Base Damage: 215–323
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.995 초
스킬 사용 시 매 공격마다 무작위로 원소 속성이 부여되며, 해당 원소 피해를 줍니다. 공격 명중 시 대상 주위의 범위에 피해를 주며 해당 적이 선택된 원소의 상태 이상에 걸려있는 경우 범위와 피해가 증폭됩니다. 연속해서 같은 원소 속성이 부여되지 않습니다.
분광 스킬이 화염 선택 불가
분광 스킬이 번개 선택 불가
주는 공격 피해 50% 증폭
25%의 확률로 동결, 감전 및 점화 유발
기본 반경 1미터
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
분광 스킬이 번개 선택 불가
주는 공격 피해 50% 증폭
25%의 확률로 동결, 감전 및 점화 유발
기본 반경 1미터
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/ShadowBossMinionColdDoryani_"] = { name = "Shadow Minion", life = 6.3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Wand", skillList = { "MachinariumElementalHitCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitCold"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_fire_damage", "elemental_hit_cannot_roll_lightning_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
그림자 소환수
구조물
monster casts elemental hit text [1]
Shadow Minion
Spectre | N |
---|---|
Tags | construct, hard_armour, has_wand, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood |
생명력
630%
Energy Shield From Life
50%
Ailment Threshold
630%
저항
35 35 35 20
Damage
72%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
경험치
60%
Model Size
100%
Type
IncaMinionSummonedDoryani
Metadata
ShadowBossMinionLightningDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
40,530
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
269
주문 피해
269
정확도
290
Attack Time
1.995
경험치
6,153
Ailment Threshold
40,530
Chill
128
Shock
128
Brittle
725
Scorch
128
Sap
354
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumElementalHitLightning
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
원소의 일격
Base Damage: 215–323
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.995 초
스킬 사용 시 매 공격마다 무작위로 원소 속성이 부여되며, 해당 원소 피해를 줍니다. 공격 명중 시 대상 주위의 범위에 피해를 주며 해당 적이 선택된 원소의 상태 이상에 걸려있는 경우 범위와 피해가 증폭됩니다. 연속해서 같은 원소 속성이 부여되지 않습니다.
분광 스킬 타격이 냉기 선택 불가
분광 스킬이 화염 선택 불가
주는 공격 피해 50% 증폭
25%의 확률로 동결, 감전 및 점화 유발
기본 반경 1미터
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
분광 스킬이 화염 선택 불가
주는 공격 피해 50% 증폭
25%의 확률로 동결, 감전 및 점화 유발
기본 반경 1미터
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/incaminion/ShadowBossMinionLightningDoryani"] = { name = "Shadow Minion", life = 6.3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Wand", skillList = { "MachinariumElementalHitLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitLightning"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_fire_damage", "elemental_hit_cannot_roll_cold_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |