Gut Flayer




Area: The Belly of the Beast Level 1, The Belly of the Beast Level 2, The Harvest, The Eternal Laboratory, Memory Void, Fragmented Memory, The Lake of Kalandra
monster casts puncture text [1]
Life
132%
Armour
+25%
Ailment Threshold
132%
Resistance




Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±30%
Experience
110%
Model Size
100%
Type
HalfSkeleton
Metadata
HalfSkeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
83
Life
42,262
Armour
115,596
Evasion Rating
7,860
Damage
1,486
Spell Damage
1,486
Accuracy
1,036
Attack Time
1.5
Experience
14,445
Minion Life
8,053
Minion Damage
1,255
Ailment Threshold
42,262
Chill
134
Shock
134
Brittle
756
Scorch
134
Sap
369
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1040–1931
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HalfSkeletonPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1040–1931
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
+2 metres to Melee Strike Range
+57% more Damage with Bleeding
Causes Bleeding

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/HalfSkeleton/HalfSkeleton"] = { name = "Gut Flayer", life = 1.32, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "HalfSkeletonPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HalfSkeletonPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "melee_range_+", "global_bleed_on_hit", }, levels = { [1] = {57, 20, baseMultiplier = 1.2, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {57, 20, baseMultiplier = 1.2, levelRequirement = 14, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gut Flayer




monster casts puncture text [1]
Spectre | Y |
---|---|
Tags | demon, flesh_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Life
132%
Armour
+25%
Ailment Threshold
132%
Resistance




Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±30%
Experience
110%
Model Size
100%
Type
HalfSkeleton
Metadata
HalfSkeletonHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
8,492
Armour
35,988
Evasion Rating
4,739
Damage
616
Spell Damage
616
Accuracy
580
Attack Time
1.5
Experience
11,281
Minion Life
1,842
Minion Damage
492
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 431–801
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HalfSkeletonPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 431–801
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
+2 metres to Melee Strike Range
+57% more Damage with Bleeding
Causes Bleeding

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonHellscape"] = { name = "Gut Flayer", life = 1.32, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "HalfSkeletonPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HalfSkeletonPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "melee_range_+", "global_bleed_on_hit", }, levels = { [1] = {57, 20, baseMultiplier = 1.2, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {57, 20, baseMultiplier = 1.2, levelRequirement = 14, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gut Flayer
Spectre | Y |
---|---|
Area | The Belly of the Beast, The Rotting Core |
Tags | demon, flesh_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Life
132%
Armour
+25%
Ailment Threshold
132%
Resistance




Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±30%
Experience
110%
Model Size
100%
Type
HalfSkeleton
Metadata
HalfSkeletonPart2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
64
Life
6,294
Armour
26,179
Evasion Rating
4,112
Damage
503
Spell Damage
503
Accuracy
494
Attack Time
1.5
Experience
10,211
Minion Life
1,415
Minion Damage
397
Ailment Threshold
6,294
Chill
20
Shock
20
Brittle
113
Scorch
20
Sap
55
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 352–654
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HalfSkeletonPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 352–654
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
+2 metres to Melee Strike Range
+57% more Damage with Bleeding
Causes Bleeding

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonPart2"] = { name = "Gut Flayer", life = 1.32, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "HalfSkeletonPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HalfSkeletonPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "melee_range_+", "global_bleed_on_hit", }, levels = { [1] = {57, 20, baseMultiplier = 1.2, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {57, 20, baseMultiplier = 1.2, levelRequirement = 14, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gut Flayer




monster casts puncture text [1]
Spectre | Y |
---|---|
Tags | demon, flesh_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Life
132%
Armour
+25%
Ailment Threshold
132%
Resistance




Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±30%
Experience
110%
Model Size
100%
Type
HalfSkeleton
Metadata
HalfSkeletonPart2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
8,492
Armour
35,988
Evasion Rating
4,739
Damage
616
Spell Damage
616
Accuracy
580
Attack Time
1.5
Experience
11,281
Minion Life
1,842
Minion Damage
492
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 431–801
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HalfSkeletonPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 431–801
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
+2 metres to Melee Strike Range
+57% more Damage with Bleeding
Causes Bleeding

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonPart2Hellscape"] = { name = "Gut Flayer", life = 1.32, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.65, damageSpread = 0.3, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "HalfSkeletonPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HalfSkeletonPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "melee_range_+", "global_bleed_on_hit", }, levels = { [1] = {57, 20, baseMultiplier = 1.2, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {57, 20, baseMultiplier = 1.2, levelRequirement = 14, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gut Flayer




Area: Path of Exile Royale
monster casts puncture text [1]
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Spectre | Y |
---|---|
Area | Path of Exile Royale |
Tags | demon, flesh_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Life
132%
Armour
+25%
Ailment Threshold
132%
Resistance




Damage
74%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±30%
Experience
110%
Model Size
100%
Type
HalfSkeletonRoyale
Metadata
HalfSkeletonRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
2
Life
34
Armour
29
Evasion Rating
86
Damage
4
Spell Damage
4
Accuracy
30
Attack Time
1.5
Experience
22
Minion Life
21
Minion Damage
4
Ailment Threshold
34
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
0
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3–5
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

HalfSkeletonPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 3–5
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
+2 metres to Melee Strike Range
+57% more Damage with Bleeding
Causes Bleeding

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRoyale"] = { name = "Gut Flayer", life = 1.32, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.74, damageSpread = 0.3, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "HalfSkeletonPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HalfSkeletonPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "melee_range_+", "global_bleed_on_hit", }, levels = { [1] = {57, 20, baseMultiplier = 1.2, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {57, 20, baseMultiplier = 1.2, levelRequirement = 14, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gut Flayer




monster casts puncture text [1]
Spectre | N |
---|---|
Tags | demon, flesh_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood |
Life
100%
Armour
+25%
Ailment Threshold
100%
Resistance




Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.08 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SynthesisHalfSkeleton
Metadata
HalfSkeletonMeleeSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
6,433
Armour
35,988
Evasion Rating
4,739
Damage
374
Spell Damage
374
Accuracy
580
Attack Time
1.08
Experience
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 261–486
Critical Strike Chance: 5%
Attack Time: 1.08 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

HalfSkeletonPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 261–486
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.08 sec
Cooldown Time: 7.5 sec
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
+2 metres to Melee Strike Range
+57% more Damage with Bleeding
Causes Bleeding

Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { define_shared_state = " spawned; visible; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { create_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk ); " on_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );" } Life {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/HalfSkeletonMeleeSpawned"] = { name = "Gut Flayer", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.08, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "HalfSkeletonPuncture", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HalfSkeletonPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "melee_range_+", "global_bleed_on_hit", }, levels = { [1] = {57, 20, baseMultiplier = 1.2, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {57, 20, baseMultiplier = 1.2, levelRequirement = 14, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.