Cultist Archer
Humanoid
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre |
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
Packs |
Life
138%
Evasion
+60%
Ailment Threshold
138%
Resistance
0 0 0 40
Damage
156%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,878
Armour
28,790
Evasion
7,582
Energy Shield
0
Damage
583
Spell Damage
583
Accuracy
290
Attack Time
1.5
Experience
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Toxic Rain
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Deals 114.9 Base Chaos Damage per second
Base duration is 1 seconds
Fires +3 Arrows
50% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Base duration is 1 seconds
Fires +3 Arrows
50% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Projectiles Pierce all Targets
Deals 30% more Attack Damage
60% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
Deals 30% more Attack Damage
60% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
Cast Time: 1 sec
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Damage: 111.5%
Attack Time: 1.5 sec
Deals 11.5% more Attack Damage
Deals 10% less Damage
60% of Physical Damage Converted to Chaos Damage
is area damage [1]
Deals 10% less Damage
60% of Physical Damage Converted to Chaos Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBow"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Cultist Archer
Humanoid
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre |
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
Packs |
Life
138%
Evasion
+60%
Ailment Threshold
138%
Resistance
0 0 0 40
Damage
156%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBowStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,878
Armour
28,790
Evasion
7,582
Energy Shield
0
Damage
583
Spell Damage
583
Accuracy
290
Attack Time
1.5
Experience
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Toxic Rain
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Deals 114.9 Base Chaos Damage per second
Base duration is 1 seconds
Fires +3 Arrows
50% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Base duration is 1 seconds
Fires +3 Arrows
50% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Projectiles Pierce all Targets
Deals 30% more Attack Damage
60% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
Deals 30% more Attack Damage
60% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
Cast Time: 1 sec
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Damage: 111.5%
Attack Time: 1.5 sec
Deals 11.5% more Attack Damage
Deals 10% less Damage
60% of Physical Damage Converted to Chaos Damage
is area damage [1]
Deals 10% less Damage
60% of Physical Damage Converted to Chaos Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowStandalone"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Cultist Archer
Humanoid
Spectre | Y |
---|---|
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
Life
138%
Evasion
+60%
Ailment Threshold
138%
Resistance
0 0 0 40
Damage
156%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBowSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,878
Armour
28,790
Evasion
7,582
Energy Shield
0
Damage
583
Spell Damage
583
Accuracy
290
Attack Time
1.5
Experience
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Toxic Rain
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Deals 114.9 Base Chaos Damage per second
Base duration is 1 seconds
Fires +3 Arrows
50% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Base duration is 1 seconds
Fires +3 Arrows
50% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Projectiles Pierce all Targets
Deals 30% more Attack Damage
60% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
Deals 30% more Attack Damage
60% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
Cast Time: 1 sec
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Damage: 111.5%
Attack Time: 1.5 sec
Deals 11.5% more Attack Damage
Deals 10% less Damage
60% of Physical Damage Converted to Chaos Damage
is area damage [1]
Deals 10% less Damage
60% of Physical Damage Converted to Chaos Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }