광신자 궁수
인간형
Cultist Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre |
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
Packs |
생명력
138%
회피
+60%
Ailment Threshold
138%
저항
0 0 0 40
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
경험치
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,878
방어도
28,790
회피
7,582
에너지 보호막
0
Damage
583
주문 피해
583
정확도
290
Attack Time
1.5
경험치
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
맹독성 비
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 1.5 초
허공으로 화살을 쏘면, 목표 지역 주위에 떨어져 내리며 명중한 적에게 피해를 주고 떨어진 곳에 포자 주머니를 만듭니다. 각 포자 주머니는 주변의 적들에게 지속 카오스 피해를 주고 이동 속도를 느리게 만듭니다. 주머니는 지속시간이 경과하면 폭발하여 범위 피해를 줍니다.
1초마다 114.9의 기본 카오스 피해를 줌
기본 지속시간 1초
화살 +3개 발사
물리 피해의 50%를 카오스 피해로 전환
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
각 포자 주머니로 주변의 적의 이동 속도 5% 감폭, 최대 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
기본 지속시간 1초
화살 +3개 발사
물리 피해의 50%를 카오스 피해로 전환
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
각 포자 주머니로 주변의 적의 이동 속도 5% 감폭, 최대 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.5 초
재사용 대기시간: 8 초
투사체가 모든 대상 관통
주는 공격 피해 30% 증폭
물리 피해의 60%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
주는 공격 피해 30% 증폭
물리 피해의 60%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
시전 속도: 1 초
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
치명타 확률: 5%
공격 피해: 111.5%
Attack Time: 1.5 초
주는 공격 피해 11.5% 증폭
주는 피해 10% 감폭
물리 피해의 60%를 카오스 피해로 전환
is area damage [1]
주는 피해 10% 감폭
물리 피해의 60%를 카오스 피해로 전환
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBow"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
광신자 궁수
인간형
Cultist Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre |
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
Packs |
생명력
138%
회피
+60%
Ailment Threshold
138%
저항
0 0 0 40
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
경험치
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBowStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,878
방어도
28,790
회피
7,582
에너지 보호막
0
Damage
583
주문 피해
583
정확도
290
Attack Time
1.5
경험치
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
맹독성 비
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 1.5 초
허공으로 화살을 쏘면, 목표 지역 주위에 떨어져 내리며 명중한 적에게 피해를 주고 떨어진 곳에 포자 주머니를 만듭니다. 각 포자 주머니는 주변의 적들에게 지속 카오스 피해를 주고 이동 속도를 느리게 만듭니다. 주머니는 지속시간이 경과하면 폭발하여 범위 피해를 줍니다.
1초마다 114.9의 기본 카오스 피해를 줌
기본 지속시간 1초
화살 +3개 발사
물리 피해의 50%를 카오스 피해로 전환
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
각 포자 주머니로 주변의 적의 이동 속도 5% 감폭, 최대 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
기본 지속시간 1초
화살 +3개 발사
물리 피해의 50%를 카오스 피해로 전환
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
각 포자 주머니로 주변의 적의 이동 속도 5% 감폭, 최대 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.5 초
재사용 대기시간: 8 초
투사체가 모든 대상 관통
주는 공격 피해 30% 증폭
물리 피해의 60%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
주는 공격 피해 30% 증폭
물리 피해의 60%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
시전 속도: 1 초
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
치명타 확률: 5%
공격 피해: 111.5%
Attack Time: 1.5 초
주는 공격 피해 11.5% 증폭
주는 피해 10% 감폭
물리 피해의 60%를 카오스 피해로 전환
is area damage [1]
주는 피해 10% 감폭
물리 피해의 60%를 카오스 피해로 전환
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowStandalone"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
광신자 궁수
인간형
Cultist Archer
Spectre | Y |
---|---|
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
생명력
138%
회피
+60%
Ailment Threshold
138%
저항
0 0 0 40
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
경험치
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBowSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,878
방어도
28,790
회피
7,582
에너지 보호막
0
Damage
583
주문 피해
583
정확도
290
Attack Time
1.5
경험치
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
맹독성 비
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 1.5 초
허공으로 화살을 쏘면, 목표 지역 주위에 떨어져 내리며 명중한 적에게 피해를 주고 떨어진 곳에 포자 주머니를 만듭니다. 각 포자 주머니는 주변의 적들에게 지속 카오스 피해를 주고 이동 속도를 느리게 만듭니다. 주머니는 지속시간이 경과하면 폭발하여 범위 피해를 줍니다.
1초마다 114.9의 기본 카오스 피해를 줌
기본 지속시간 1초
화살 +3개 발사
물리 피해의 50%를 카오스 피해로 전환
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
각 포자 주머니로 주변의 적의 이동 속도 5% 감폭, 최대 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
기본 지속시간 1초
화살 +3개 발사
물리 피해의 50%를 카오스 피해로 전환
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
각 포자 주머니로 주변의 적의 이동 속도 5% 감폭, 최대 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.5 초
재사용 대기시간: 8 초
투사체가 모든 대상 관통
주는 공격 피해 30% 증폭
물리 피해의 60%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
주는 공격 피해 30% 증폭
물리 피해의 60%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
시전 속도: 1 초
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
치명타 확률: 5%
공격 피해: 111.5%
Attack Time: 1.5 초
주는 공격 피해 11.5% 증폭
주는 피해 10% 감폭
물리 피해의 60%를 카오스 피해로 전환
is area damage [1]
주는 피해 10% 감폭
물리 피해의 60%를 카오스 피해로 전환
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.