Культистка-лучница
Гуманоид
monster no map drops [1]
Cultist Archer
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre
Tagsazmeri_cultist_monster, fast_movement, human, humanoid, not_int, red_blood
Packs
  • Реброхруст, Культистка-лучница, Культист-воин, Культист-воин
  • Культистка-ведьма, Культистка-лучница, Культист-воин, Черепометатель, Культист-воин, Культист-воин
  • Культистка-ведьма, Культистка-лучница, Культист-воин, Реброхруст, Культист-воин, Культист-воин
  • Культистка-ведьма, Культистка-лучница, Культист-воин, Хребтохват, Культистка-танцовщица с кинжалами, Культист-воин
  • Здоровье
    138%
    Броня
    +15%
    Уклонение
    +65%
    Ailment Threshold
    138%
    Сопротивление
    0 0 0 40
    Damage
    161%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 65
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    115%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBow
    Уровень
    68
    Здоровье
    8,878
    Броня
    33,109
    Уклонение
    7,819
    Энергетический щит
    0
    Damage
    601
    Урон от чар
    601
    Точность
    290
    Attack Time
    1.5
    Опыт
    11,793
    Ailment Threshold
    8,878
    Chill
    28
    Shock
    28
    Brittle
    159
    Scorch
    28
    Sap
    78
    MeleeAtAnimationSpeedBow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 481–722
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictBowRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Токсичный дождь
    Base Damage: 481–722
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
    Наносит 172.1 базового урона хаосом в секунду
    Базовая длительность - 1 секунд(-ы)
    Выпускает стрел: +3
    60% физического урона становится уроном хаосом
    Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
    Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [10]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    MPWAzmeriPictBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 481–722
    Шанс критического удара: 5%
    Урон от атаки: 160%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Снаряды пронзают все цели
    Наносит на 60% больше урона атаками
    60% физического урона становится уроном хаосом
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [173]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    Triggerable, Spell
    Время применения: 1 сек.
    GSAzmeriVirulentPod
    Triggerable, Attack
    Base Damage: 481–722
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Attack Time: 1.5 сек.
    Наносит на 20% больше урона атаками
    Наносит на 10% меньше урона
    60% физического урона становится уроном хаосом
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBow"] = {
        name = "Cultist Archer",
        life = 1.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "MPWAzmeriPictBowSnipe",
            "GSAzmeriVirulentPod",
            "AzmeriPictBowRainOfSpores",
            "SOAzmeriPictBowSpore",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {173, 60, baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAzmeriVirulentPod"] = {
        name = "GSAzmeriVirulentPod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {-10, 60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 3, 60, -5, -30, 10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Культистка-лучница
    Гуманоид
    monster no map drops [1]
    Cultist Archer
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre
    Tagsazmeri_cultist_monster, fast_movement, human, humanoid, not_int, red_blood
    Packs
  • Культистка-лучница, Реброхруст, Культист-воин, Культист-воин
  • Ирод-культист, Черепометатель, Культистка-лучница, Культистка-ведьма
  • Здоровье
    138%
    Броня
    +15%
    Уклонение
    +65%
    Ailment Threshold
    138%
    Сопротивление
    0 0 0 40
    Damage
    161%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 65
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    115%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBowStandalone
    Уровень
    68
    Здоровье
    8,878
    Броня
    33,109
    Уклонение
    7,819
    Энергетический щит
    0
    Damage
    601
    Урон от чар
    601
    Точность
    290
    Attack Time
    1.5
    Опыт
    11,793
    Ailment Threshold
    8,878
    Chill
    28
    Shock
    28
    Brittle
    159
    Scorch
    28
    Sap
    78
    MeleeAtAnimationSpeedBow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 481–722
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictBowRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Токсичный дождь
    Base Damage: 481–722
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
    Наносит 172.1 базового урона хаосом в секунду
    Базовая длительность - 1 секунд(-ы)
    Выпускает стрел: +3
    60% физического урона становится уроном хаосом
    Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
    Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [10]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    MPWAzmeriPictBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 481–722
    Шанс критического удара: 5%
    Урон от атаки: 160%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Снаряды пронзают все цели
    Наносит на 60% больше урона атаками
    60% физического урона становится уроном хаосом
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [173]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    Triggerable, Spell
    Время применения: 1 сек.
    GSAzmeriVirulentPod
    Triggerable, Attack
    Base Damage: 481–722
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Attack Time: 1.5 сек.
    Наносит на 20% больше урона атаками
    Наносит на 10% меньше урона
    60% физического урона становится уроном хаосом
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowStandalone"] = {
        name = "Cultist Archer",
        life = 1.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "MPWAzmeriPictBowSnipe",
            "GSAzmeriVirulentPod",
            "AzmeriPictBowRainOfSpores",
            "SOAzmeriPictBowSpore",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {173, 60, baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAzmeriVirulentPod"] = {
        name = "GSAzmeriVirulentPod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {-10, 60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 3, 60, -5, -30, 10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Культистка-лучница
    Гуманоид
    monster no map drops [1]
    Cultist Archer
    SpectreY
    Tagsazmeri_cultist_monster, fast_movement, human, humanoid, not_int, red_blood
    Здоровье
    138%
    Броня
    +15%
    Уклонение
    +65%
    Ailment Threshold
    138%
    Сопротивление
    0 0 0 40
    Damage
    161%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 65
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    115%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBowSpectre
    Уровень
    68
    Здоровье
    8,878
    Броня
    33,109
    Уклонение
    7,819
    Энергетический щит
    0
    Damage
    601
    Урон от чар
    601
    Точность
    290
    Attack Time
    1.5
    Опыт
    11,793
    Ailment Threshold
    8,878
    Chill
    28
    Shock
    28
    Brittle
    159
    Scorch
    28
    Sap
    78
    MeleeAtAnimationSpeedBow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 481–722
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictBowRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Токсичный дождь
    Base Damage: 481–722
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
    Наносит 172.1 базового урона хаосом в секунду
    Базовая длительность - 1 секунд(-ы)
    Выпускает стрел: +3
    60% физического урона становится уроном хаосом
    Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
    Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [10]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    MPWAzmeriPictBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 481–722
    Шанс критического удара: 5%
    Урон от атаки: 160%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Снаряды пронзают все цели
    Наносит на 60% больше урона атаками
    60% физического урона становится уроном хаосом
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [173]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    Triggerable, Spell
    Время применения: 1 сек.
    GSAzmeriVirulentPod
    Triggerable, Attack
    Base Damage: 481–722
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Attack Time: 1.5 сек.
    Наносит на 20% больше урона атаками
    Наносит на 10% меньше урона
    60% физического урона становится уроном хаосом
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre"] = {
        name = "Cultist Archer",
        life = 1.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.61,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "MPWAzmeriPictBowSnipe",
            "GSAzmeriVirulentPod",
            "AzmeriPictBowRainOfSpores",
            "SOAzmeriPictBowSpore",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {173, 60, baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAzmeriVirulentPod"] = {
        name = "GSAzmeriVirulentPod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {-10, 60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 3, 60, -5, -30, 10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.