Культистка-лучница
Гуманоид
Cultist Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre |
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
Packs |
Здоровье
138%
Уклонение
+60%
Ailment Threshold
138%
Сопротивление
0 0 0 40
Damage
156%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,878
Броня
28,790
Уклонение
7,582
Энергетический щит
0
Damage
583
Урон от чар
583
Точность
290
Attack Time
1.5
Опыт
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Токсичный дождь
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
Наносит 114.9 базового урона хаосом в секунду
Базовая длительность - 1 секунд(-ы)
Выпускает стрел: +3
50% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Базовая длительность - 1 секунд(-ы)
Выпускает стрел: +3
50% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Шанс критического удара: 5%
Урон от атаки: 130%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 30% больше урона атаками
60% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
Наносит на 30% больше урона атаками
60% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
Время применения: 1 сек.
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
Шанс критического удара: 5%
Урон от атаки: 111.5%
Attack Time: 1.5 сек.
Наносит на 11.5% больше урона атаками
Наносит на 10% меньше урона
60% физического урона становится уроном хаосом
is area damage [1]
Наносит на 10% меньше урона
60% физического урона становится уроном хаосом
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBow"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Культистка-лучница
Гуманоид
Cultist Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre |
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
Packs |
Здоровье
138%
Уклонение
+60%
Ailment Threshold
138%
Сопротивление
0 0 0 40
Damage
156%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBowStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,878
Броня
28,790
Уклонение
7,582
Энергетический щит
0
Damage
583
Урон от чар
583
Точность
290
Attack Time
1.5
Опыт
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Токсичный дождь
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
Наносит 114.9 базового урона хаосом в секунду
Базовая длительность - 1 секунд(-ы)
Выпускает стрел: +3
50% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Базовая длительность - 1 секунд(-ы)
Выпускает стрел: +3
50% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Шанс критического удара: 5%
Урон от атаки: 130%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 30% больше урона атаками
60% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
Наносит на 30% больше урона атаками
60% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
Время применения: 1 сек.
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
Шанс критического удара: 5%
Урон от атаки: 111.5%
Attack Time: 1.5 сек.
Наносит на 11.5% больше урона атаками
Наносит на 10% меньше урона
60% физического урона становится уроном хаосом
is area damage [1]
Наносит на 10% меньше урона
60% физического урона становится уроном хаосом
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowStandalone"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Культистка-лучница
Гуманоид
Cultist Archer
Spectre | Y |
---|---|
Tags | azmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood |
Здоровье
138%
Уклонение
+60%
Ailment Threshold
138%
Сопротивление
0 0 0 40
Damage
156%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBowSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,878
Броня
28,790
Уклонение
7,582
Энергетический щит
0
Damage
583
Урон от чар
583
Точность
290
Attack Time
1.5
Опыт
12,819
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Токсичный дождь
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
Наносит 114.9 базового урона хаосом в секунду
Базовая длительность - 1 секунд(-ы)
Выпускает стрел: +3
50% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Базовая длительность - 1 секунд(-ы)
Выпускает стрел: +3
50% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [10]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Шанс критического удара: 5%
Урон от атаки: 130%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 30% больше урона атаками
60% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
Наносит на 30% больше урона атаками
60% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable, Spell
Время применения: 1 сек.
GSAzmeriVirulentPod
Triggerable, Attack
Base Damage: 466–699
Шанс критического удара: 5%
Урон от атаки: 111.5%
Attack Time: 1.5 сек.
Наносит на 11.5% больше урона атаками
Наносит на 10% меньше урона
60% физического урона становится уроном хаосом
is area damage [1]
Наносит на 10% меньше урона
60% физического урона становится уроном хаосом
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { define_shared_state = "arrow_visibility;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre"] = { name = "Cultist Archer", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "MPWAzmeriPictBowSnipe", "GSAzmeriVirulentPod", "AzmeriPictBowRainOfSpores", "SOAzmeriPictBowSpore", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriVirulentPod"] = { name = "GSAzmeriVirulentPod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }