Cultista Arqueiro
Humanóide
Cultist Archer
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre
Tagsazmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood
Packs
  • Arranca-costelas, Cultista Arqueiro, Cultista Guerreiro, Cultista Guerreiro
  • Cultista Bruxa, Cultista Arqueiro, Cultista Guerreiro, Lança-crânios, Cultista Guerreiro, Cultista Guerreiro
  • Cultista Bruxa, Cultista Arqueiro, Cultista Guerreiro, Arranca-costelas, Cultista Guerreiro, Cultista Guerreiro
  • Cultista Bruxa, Cultista Arqueiro, Cultista Guerreiro, Rouba-dorsal, Cultista Dançarino da Adaga, Cultista Guerreiro
  • Vida
    138%
    Evasão
    +60%
    Ailment Threshold
    138%
    Resistência
    0 0 0 40
    Damage
    156%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 65
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBow
    Nível
    68
    Vida
    8,878
    Armadura
    28,790
    Evasão
    7,582
    Escudo de Energia
    0
    Damage
    583
    Dano Mágico
    583
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,819
    Ailment Threshold
    8,878
    Chill
    28
    Shock
    28
    Brittle
    159
    Scorch
    28
    Sap
    78
    MeleeAtAnimationSpeedBow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictBowRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Chuva Tóxica
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Dispara um número de flechas no ar que caem ao redor da área do alvo, causando dano aos inimigos acertados por ela e criando casulos de esporos onde cairem. Cada esporo causa dano de caos degenerativo aos inimigos próximos e reduz sua velocidade de movimento. Após uma curta duração, os casulos explodem, causando dano em área.
    Causa 114.9 de Dano de Caos Base por segundo
    Duração base é de 1 segundos
    Dispara +3 Flechas
    50% do Dano Físico Convertido para Dano de Caos
    Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
    Cada Esporo aplica 5% menos Velocidade de Movimento aos Inimigos próximos, até um máximo de 30%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [10]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    MPWAzmeriPictBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Projéteis Perfuram todos Alvos
    Causa 30% mais Dano de Ataque
    60% do Dano Físico Convertido para Dano de Caos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [173]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    GSAzmeriVirulentPod
    Triggerable, Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Dano de Ataque: 111.5%
    Attack Time: 1.5 seg
    Causa 11.5% mais Dano de Ataque
    Causa 10% menos Dano
    60% do Dano Físico Convertido para Dano de Caos
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBow"] = {
        name = "Cultist Archer",
        life = 1.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "MPWAzmeriPictBowSnipe",
            "GSAzmeriVirulentPod",
            "AzmeriPictBowRainOfSpores",
            "SOAzmeriPictBowSpore",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAzmeriVirulentPod"] = {
        name = "GSAzmeriVirulentPod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cultista Arqueiro
    Humanóide
    Cultist Archer
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre
    Tagsazmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood
    Packs
  • Cultista Arqueiro, Arranca-costelas, Cultista Guerreiro, Cultista Guerreiro
  • Cultista Bruto, Lança-crânios, Cultista Arqueiro, Cultista Bruxa
  • Vida
    138%
    Evasão
    +60%
    Ailment Threshold
    138%
    Resistência
    0 0 0 40
    Damage
    156%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 65
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBowStandalone
    Nível
    68
    Vida
    8,878
    Armadura
    28,790
    Evasão
    7,582
    Escudo de Energia
    0
    Damage
    583
    Dano Mágico
    583
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,819
    Ailment Threshold
    8,878
    Chill
    28
    Shock
    28
    Brittle
    159
    Scorch
    28
    Sap
    78
    MeleeAtAnimationSpeedBow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictBowRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Chuva Tóxica
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Dispara um número de flechas no ar que caem ao redor da área do alvo, causando dano aos inimigos acertados por ela e criando casulos de esporos onde cairem. Cada esporo causa dano de caos degenerativo aos inimigos próximos e reduz sua velocidade de movimento. Após uma curta duração, os casulos explodem, causando dano em área.
    Causa 114.9 de Dano de Caos Base por segundo
    Duração base é de 1 segundos
    Dispara +3 Flechas
    50% do Dano Físico Convertido para Dano de Caos
    Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
    Cada Esporo aplica 5% menos Velocidade de Movimento aos Inimigos próximos, até um máximo de 30%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [10]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    MPWAzmeriPictBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Projéteis Perfuram todos Alvos
    Causa 30% mais Dano de Ataque
    60% do Dano Físico Convertido para Dano de Caos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [173]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    GSAzmeriVirulentPod
    Triggerable, Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Dano de Ataque: 111.5%
    Attack Time: 1.5 seg
    Causa 11.5% mais Dano de Ataque
    Causa 10% menos Dano
    60% do Dano Físico Convertido para Dano de Caos
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowStandalone"] = {
        name = "Cultist Archer",
        life = 1.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "MPWAzmeriPictBowSnipe",
            "GSAzmeriVirulentPod",
            "AzmeriPictBowRainOfSpores",
            "SOAzmeriPictBowSpore",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAzmeriVirulentPod"] = {
        name = "GSAzmeriVirulentPod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cultista Arqueiro
    Humanóide
    Cultist Archer
    SpectreY
    Tagsazmeri_cultist_monster, fast_movement, human, humanoid, not_int, not_str, red_blood
    Vida
    138%
    Evasão
    +60%
    Ailment Threshold
    138%
    Resistência
    0 0 0 40
    Damage
    156%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 65
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBowSpectre
    Nível
    68
    Vida
    8,878
    Armadura
    28,790
    Evasão
    7,582
    Escudo de Energia
    0
    Damage
    583
    Dano Mágico
    583
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,819
    Ailment Threshold
    8,878
    Chill
    28
    Shock
    28
    Brittle
    159
    Scorch
    28
    Sap
    78
    MeleeAtAnimationSpeedBow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictBowRainOfSpores
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
    Chuva Tóxica
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Dispara um número de flechas no ar que caem ao redor da área do alvo, causando dano aos inimigos acertados por ela e criando casulos de esporos onde cairem. Cada esporo causa dano de caos degenerativo aos inimigos próximos e reduz sua velocidade de movimento. Após uma curta duração, os casulos explodem, causando dano em área.
    Causa 114.9 de Dano de Caos Base por segundo
    Duração base é de 1 segundos
    Dispara +3 Flechas
    50% do Dano Físico Convertido para Dano de Caos
    Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
    Cada Esporo aplica 5% menos Velocidade de Movimento aos Inimigos próximos, até um máximo de 30%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [10]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    MPWAzmeriPictBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Projéteis Perfuram todos Alvos
    Causa 30% mais Dano de Ataque
    60% do Dano Físico Convertido para Dano de Caos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [173]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    GSAzmeriVirulentPod
    Triggerable, Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Dano de Ataque: 111.5%
    Attack Time: 1.5 seg
    Causa 11.5% mais Dano de Ataque
    Causa 10% menos Dano
    60% do Dano Físico Convertido para Dano de Caos
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    StateMachine
    {
    	on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
    	on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictFemaleBowSpectre"] = {
        name = "Cultist Archer",
        life = 1.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "MPWAzmeriPictBowSnipe",
            "GSAzmeriVirulentPod",
            "AzmeriPictBowRainOfSpores",
            "SOAzmeriPictBowSpore",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {173, 60, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAzmeriVirulentPod"] = {
        name = "GSAzmeriVirulentPod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {-10, 60, baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "skill_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1000, 3, 50, -5, -30, 10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }