Rouba-dorsal
Morto-vivo
Ataques causam Sangramento
monster no map drops [1]
monster no drops or experience [1]
Spinesnatcher
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/PitifulFabrication03Spectre
Tagsbones, medium_movement, not_int, skeleton, undead
Packs
  • Rouba-dorsal, Cultista Dançarino da Adaga, Cultista Guerreiro, Cultista Guerreiro
  • Cultista Bruxa, Cultista Arqueiro, Cultista Guerreiro, Rouba-dorsal, Cultista Dançarino da Adaga, Cultista Guerreiro
  • Vida
    72%
    Armadura
    +30%
    Evasão
    +40%
    Ailment Threshold
    72%
    Resistência
    0 0 0 0
    Damage
    72%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    3 ~ 13
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03
    Nível
    68
    Vida
    4,632
    Armadura
    37,427
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    269
    Dano Mágico
    269
    Precisão
    290
    Attack Time
    1.59
    Experiência
    6,153
    Ailment Threshold
    4,632
    Chill
    15
    Shock
    15
    Brittle
    83
    Scorch
    15
    Sap
    40
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 215–323
    Chance de Crítico: 5%
    Attack Time: 1.59 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication03"] = {
        name = "Spinesnatcher",
        life = 0.72,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ataques causam Sangramento
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • global bleed on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Rouba-dorsal
    Morto-vivo
    Ataques causam Sangramento
    Spinesnatcher
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/PitifulFabrication03Spectre
    Tagsbones, medium_movement, not_int, skeleton, undead
    Packs
  • Cultista Bruxa, Cultista Dançarino da Adaga, Cultista Guerreiro, Cultista Guerreiro, Rouba-dorsal
  • Vida
    72%
    Armadura
    +30%
    Evasão
    +40%
    Ailment Threshold
    72%
    Resistência
    0 0 0 0
    Damage
    72%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    3 ~ 13
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03Standalone
    Nível
    68
    Vida
    4,632
    Armadura
    37,427
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    269
    Dano Mágico
    269
    Precisão
    290
    Attack Time
    1.59
    Experiência
    6,153
    Ailment Threshold
    4,632
    Chill
    15
    Shock
    15
    Brittle
    83
    Scorch
    15
    Sap
    40
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 215–323
    Chance de Crítico: 5%
    Attack Time: 1.59 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication03Standalone"] = {
        name = "Spinesnatcher",
        life = 0.72,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ataques causam Sangramento
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • global bleed on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    Rouba-dorsal
    Morto-vivo
    Ataques causam Sangramento
    monster no map drops [1]
    monster no drops or experience [1]
    Spinesnatcher
    SpectreY
    Tagsbones, medium_movement, not_int, skeleton, undead
    Vida
    72%
    Armadura
    +30%
    Evasão
    +40%
    Ailment Threshold
    72%
    Resistência
    0 0 0 0
    Damage
    72%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    3 ~ 13
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03Spectre
    Nível
    68
    Vida
    4,632
    Armadura
    37,427
    Evasão
    6,635
    Escudo de Energia
    0
    Damage
    269
    Dano Mágico
    269
    Precisão
    290
    Attack Time
    1.59
    Experiência
    6,153
    Ailment Threshold
    4,632
    Chill
    15
    Shock
    15
    Brittle
    83
    Scorch
    15
    Sap
    40
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 215–323
    Chance de Crítico: 5%
    Attack Time: 1.59 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication03Spectre"] = {
        name = "Spinesnatcher",
        life = 0.72,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ataques causam Sangramento
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • global bleed on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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