Monsters mods /5
NameLevelPre/SufDescriptionWeight
1Uniquemonster ignores delve darkness mechanic [1]
1Uniquedelve monster life +% final [0]
monster dropped item rarity +% [0]
monster slain experience +% [500]
resource life
1Uniquedelve monster life +% final [0]
monster dropped item rarity +% [0]
monster slain experience +% [333]
resource life
1Unique10% increased Damage
delve monster life +% final [10]
monster dropped item rarity +% [0]
monster slain experience +% [1500]
resource life
1Unique20% increased Damage
delve monster life +% final [20]
monster dropped item rarity +% [0]
monster slain experience +% [3000]
resource life
Trinket mods /3
NameLevelPre/SufDescriptionWeight
of Superstition40Suffix1% chance to receive additional Delve items when opening a Reward Chest in a Heistdefault 100
of Superstition50Suffix2% chance to receive additional Delve items when opening a Reward Chest in a Heistdefault 75
of Superstition70Suffix3% chance to receive additional Delve items when opening a Reward Chest in a Heistdefault 50
Item /1
IconName
InventoryIconAlone in the Darkness
Stack Size: 1 / 5
Delve Item
Delve Stash Tab /33 ⍟
IconName
AmberFireFlyAmberFireFlyScorched Fossil
Stack Size: 1 / 20
More Fire modifiers
No Cold modifiers
AmberFangAmberFangFrigid Fossil
Stack Size: 1 / 20
More Cold modifiers
No Fire modifiers
MetallicFossilMetallicFossilMetallic Fossil
Stack Size: 1 / 20
More Lightning modifiers
No Physical modifiers
JaggedFossilJaggedFossilJagged Fossil
Stack Size: 1 / 20
More Physical modifiers
No Chaos modifiers
AbberantFossilAbberantFossilAberrant Fossil
Stack Size: 1 / 20
More Chaos modifiers
No Lightning modifiers
PristineFossilPristineFossilPristine Fossil
Stack Size: 1 / 20
More Life modifiers
No Defence modifiers
DenseFossilDenseFossilDense Fossil
Stack Size: 1 / 20
More Defence modifiers
No Life Modifiers
CorrodedFossilCorrodedFossilCorroded Fossil
Stack Size: 1 / 20
More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiers
PrismaticFossilPrismaticFossilPrismatic Fossil
Stack Size: 1 / 20
More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiers
AethericFossilAethericFossilAetheric Fossil
Stack Size: 1 / 20
More Caster modifiers
Fewer Attack modifiers
SerratedFossilSerratedFossilSerrated Fossil
Stack Size: 1 / 20
More Attack modifiers
Fewer Caster modifiers
LucentFossilLucentFossilLucent Fossil
Stack Size: 1 / 20
More Mana modifiers
No Speed modifiers
ShudderingFossilShudderingFossilShuddering Fossil
Stack Size: 1 / 20
More Speed modifiers
No Mana modifiers
ResonatingFossilResonatingFossilBound Fossil
Stack Size: 1 / 20
More Minion, Aura or Curse modifiers
PerfectFossilPerfectFossilPerfect Fossil
Stack Size: 1 / 20
Applies to: Weapons, Body Armour, Shields, Helmets, Gloves, Boots, Maps
Improved Quality
EnchantedFossilEnchantedFossilDeft Fossil
Stack Size: 1 / 20
More Critical modifiers
No Attribute modifiers
EncrustedFossilEncrustedFossilFundamental Fossil
Stack Size: 1 / 20
More Attribute modifiers
No Critical modifiers
FacetedFossilFacetedFossilFaceted Fossil
Stack Size: 1 / 10
More Gem modifiers
BloodstainedFossilBloodstainedFossilBloodstained Fossil
Stack Size: 1 / 10
Does not apply to: Contracts, Blueprints, Heist Equipment
Corrupted
Has a Corrupted implicit modifier
AmberEyeAmberEyeHollow Fossil
Stack Size: 1 / 10
Applies to: Weapons, Body Armour, Helmets, Gloves, Boots
Has an Abyssal socket
FracturedFossilFracturedFossilFractured Fossil
Stack Size: 1 / 10
Creates a split copy. Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items.
GlyphicFossilGlyphicFossilGlyphic Fossil
Stack Size: 1 / 10
Applies to: Weapons, Body Armour, Shields, Helmets, Gloves, Boots, Amulets, Belts, Rings, Quivers
Has a Corrupt Essence modifier
TangledFossilTangledFossilTangled Fossil
Stack Size: 1 / 10
Makes a random modifier type much more likely and prevents
another random modifier type. Effects revealed once resonator is
fully socketed.
GildedFossilGildedFossilSanctified Fossil
Stack Size: 1 / 10
Numeric modifier values are lucky
High Level modifiers are more common
SanctifiedFossilSanctifiedFossilGilded Fossil
Stack Size: 1 / 10
Item is overvalued by vendors
Upgrade1x1APrimitive Alchemical Resonator
Stack Size: 1 / 10
Upgrades a normal item to a rare item
Upgrade2x1APotent Alchemical Resonator
Stack Size: 1 / 10
Upgrades a normal item to a rare item
Upgrade2x2APowerful Alchemical Resonator
Stack Size: 1 / 10
Upgrades a normal item to a rare item
Upgrade2x2CPrime Alchemical Resonator
Stack Size: 1 / 10
Upgrades a normal item to a rare item
Reroll1x1APrimitive Chaotic Resonator
Stack Size: 1 / 10
Reforges a rare item with new random modifiers
Reroll2x1APotent Chaotic Resonator
Stack Size: 1 / 10
Reforges a rare item with new random modifiers
Reroll2x2APowerful Chaotic Resonator
Stack Size: 1 / 10
Reforges a rare item with new random modifiers
Reroll2x2CPrime Chaotic Resonator
Stack Size: 1 / 10
Reforges a rare item with new random modifiers
Delve Atlas Tree Modifiers /8 ⍟
IconName
Mining Partnership
Notable Delve
Quantity: 1
Randomly encountered Masters in your Maps have 100% increased chance to be Niko
Master Missions from completing your Maps have 100% increased chance to be Niko
Delve Sulphite Quantity
Delve
Quantity: 8
Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite
Mining Byproducts
Notable Delve
Quantity: 1
Sulphite Veins and Chests in your Maps have 10% chance to also contain an equal amount of Azurite
Delve Mission Chance
Delve
Quantity: 6
Your Maps have 1% chance to grant an additional Niko Mission on Completion
Sulphite Infusion
Notable Delve
Quantity: 1
Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
Packed with Energy
Notable Delve
Quantity: 1
You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps
You gain 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps
You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps
(Maximum Resistances cannot be raised above 90%)
Guarded Hoards
Notable Delve
Quantity: 1
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite
Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Mad Devotion
Notable Delve
Quantity: 1
Your Maps have 4% chance to grant an additional Niko Mission on Completion
Delve Shop /38 ⍟
IconName
ForgeLionPetForge Lion Pet
Summons your pet
CanaryPetCanary Pet
Summons your pet
weapon_forgeForge Weapon Effect
Adds the Forge Weapon Effect to any equipped weapon.
SupporterIconFrame128Forge Portrait Frame
Adds the Forge Portrait Frame to this character.
SupporterIconFrame129Dreadforge Portrait Frame
Adds the Dreadforge Portrait Frame to this character.
DreadforgeHelmetDreadforge Helmet
Changes the appearance of any equipped helmet to the Dreadforge Helmet.
DreadforgeBootsDreadforge Boots
Changes the appearance of any equipped boots to the Dreadforge Boots.
DreadforgeGlovesDreadforge Gloves
Changes the appearance of any equipped gloves to the Dreadforge Gloves.
DreadforgeBodyDreadforge Body Armour
Changes the appearance of any equipped body armour to the Dreadforge Body Armour.
weapon_stalkerStalker Weapon Effect
Adds the Stalker Weapon Effect to any equipped weapon.
StalkerWingsStalker Wings
Adds the Stalker Wings Back Attachment to any equipped body armour.
SupporterIconFrame130Stalker Portrait Frame
Adds the Stalker Portrait Frame to this character.
SupporterIconFrame131Shadowstalker Portrait Frame
Adds the Shadowstalker Portrait Frame to this character.
StalkerHelmetShadowstalker Helmet
Changes the appearance of any equipped helmet to the Shadowstalker Helmet.
StalkerBootsShadowstalker Boots
Changes the appearance of any equipped boots to the Shadowstalker Boots.
StalkerGlovesShadowstalker Gloves
Changes the appearance of any equipped gloves to the Shadowstalker Gloves.
StalkerArmourShadowstalker Body Armour
Changes the appearance of any equipped body armour to the Shadowstalker Body Armour.
PickaxePickaxe
Changes the appearance of any equipped Two Hand Sword, Axe, Mace or Staff to the PickAxe.
DelvePortalDelve Portal Effect
This character's portals use the Delve Portal Effect.
AzuriteBackAttachmentAzurite Back Attachment
Adds the Azurite Back Attachment to any equipped body armour.
DelveHatDelve Brimmed Hat
Changes the appearance of any equipped helmet to the Delve Brimmed Hat.
StalkerWings1Stalker Wings Upgrade 1
Adds the Stalker Wings Upgrade 1 back attachment to any equipped body armour.
StalkerWings2Stalker Wings Upgrade 2
Adds the Stalker Wings Upgrade 2 back attachment to any equipped body armour.
StalkerWings3Stalker Wings Upgrade 3
Adds the Stalker Wings Upgrade 3 back attachment to any equipped body armour.
AzuriteFootprintsAzurite Footprints Effect
Adds Azurite Footprints to any equipped pair of boots.
ShadowstalkerElementalHitShadowstalker Elemental Hit Effect
Your Elemental Hit becomes a Shadowstalker Effect.
SulphitePortalEffectSulphite Portal Effect
This character's portals use the Sulphite Portal Effect.
HideoutAzuriteBucketAzurite Bucket
Tags: Debris
Category: Delve
Creates an object in your hideout
HideoutAzuriteChunkAzurite Chunk
Tags: Rocks
Category: Delve
Creates an object in your hideout
HideoutAzuriteVeinAzurite Vein
Tags: Rocks
Category: Delve
Creates an object in your hideout
HideoutAzuriteMineCartAzurite Mine Cart
Tags: Machines
Category: Delve
Creates an object in your hideout
HideoutMiningEquipmentMining Equipment
Tags: Machines
Category: Delve
Creates an object in your hideout
HideoutMiningMachineryMining Machinery
Tags: Machines
Category: Delve
Creates an object in your hideout
HideoutSulphiteLightSulphite Light
Tags: Lights
Category: Delve
Creates an object in your hideout
HideoutSulphiteVeinSulphite Vein
Tags: Rocks
Category: Delve
Creates an object in your hideout
HideoutSulphurStackSulphur Stack
Tags: Rocks
Category: Delve
Creates an object in your hideout
HideoutTheCrawlerThe Crawler
Tags: Machines
Category: Delve
Creates an object in your hideout
HideoutPlaceholderCoursing Azurite
Tags: Effects
Category: Delve
Creates an object in your hideout
Delve Doodad Category /11 ⍟
IconName
HideoutAzuriteBucketAzurite Bucket
Tags: Debris
Category: Delve
Creates an object in your hideout
HideoutAzuriteChunkAzurite Chunk
Tags: Rocks
Category: Delve
Creates an object in your hideout
HideoutAzuriteVeinAzurite Vein
Tags: Rocks
Category: Delve
Creates an object in your hideout
HideoutAzuriteMineCartAzurite Mine Cart
Tags: Machines
Category: Delve
Creates an object in your hideout
HideoutMiningEquipmentMining Equipment
Tags: Machines
Category: Delve
Creates an object in your hideout
HideoutMiningMachineryMining Machinery
Tags: Machines
Category: Delve
Creates an object in your hideout
HideoutSulphiteLightSulphite Light
Tags: Lights
Category: Delve
Creates an object in your hideout
HideoutSulphiteVeinSulphite Vein
Tags: Rocks
Category: Delve
Creates an object in your hideout
HideoutSulphurStackSulphur Stack
Tags: Rocks
Category: Delve
Creates an object in your hideout
HideoutTheCrawlerThe Crawler
Tags: Machines
Category: Delve
Creates an object in your hideout
HideoutPlaceholderCoursing Azurite
Tags: Effects
Category: Delve
Creates an object in your hideout
Sulphite and Delves The Help Panel

Sulphite and Delves The Help Panel

Sulphite and Delves

Once you have broken the seal in Highgate and gained access to the mines below, you will begin to encounter veins of Voltaxic Sulphite throughout the world. When you interact with these Voltaxic Sulphite veins, a character called Niko will appear to mine it out of the ground for you. Niko operates a mine that was previously abandoned by the Eternal Empire, and wants your help obtaining enough Sulphite to help illuminate the mine. Once you have some Sulphite, you can visit his mine. There are three points of interest at the mine: Niko himself, the Subterranean Chart, and the Generator.

Dangerous monsters and valuable treasures await you in the dark depths of the Azurite Mine.

The Mine

To access the mine itself, you need to use the Subterranean Chart device and select the point within the mine you wish to visit. Once there, you will appear next to a mobile machine called Crawler, which is powered by the Voltaxic Sulphite you have collected throughout the world. Use Crawler to select which adjacent area within the mine you would like to explore, and it will start moving in that direction. Be aware that this consumes some amount of Voltaxic Sulphite. Along the way to your destination you will encounter monsters and other paths into the dark depths of the mine, and at your destination you may find a difficult fight! Be careful when straying too far from Crawler, because the darkness in this mine is no ordinary darkness!

The Darkness

The darkness in this mine obscures your vision, but it also deals you damage. The damage grows the longer you stay in the darkness, so while short visits into the darkness might be OK, you won't be able to stay in there for long periods. The monsters within the mine are also empowered by the darkness, and will take massively reduced damage while they dwell within it. Some of the monsters will even use the darkness as a weapon, shutting down nearby lights. But don't worry, you can create some weapons of your own!

Darkness is its own type of damage with its own resistance. You can gain more Darkness Resistance at the Generator.
It's a good idea to stay in the Crawler's light while moving to a new location.

Flares and Dynamite

With the Azurite you find in the mine you can craft and upgrade flares and dynamite. Flares are portable light sources that can be thrown to specific locations and last for a short while. You won't get very far through the mine by just throwing flares -- you need Crawler's help for that -- but you can use them to explore areas near your pre-lit paths for valuable treasures. Dynamite won't provide any light, but can be used to harm enemies and open up new paths. You'll encounter Fractured Walls throughout the mine that can be destroyed with a well-placed stick of dynamite. Both of these items can be upgraded at the Generator, improving their effectiveness as well as the amount of each that you can carry. It's worth carrying a few on your character when you want to go treasure-hunting in the dark.

Resonators and Fossils

While it's fun to explore and slay monsters, the main reason you'll want to explore the Azurite Mine is for the Resonators. Resonators are special crafting items with sockets. They act like Chaos Orbs and come in several different sizes. To use one, you need to find Fossils to socket into them. It's the Fossils that set Resonators apart from their currency counterparts. Each Fossil socketed into a Resonator in some way influences what the outcome will be when that Resonator is used on an item. See below for an example.

Keep on the lookout for Resonators and Fossils. They're powerful crafting tools.

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