Kurgal, the Blackblooded Unique /7
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Has 1 Abyssal Socket
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Has 1 Abyssal Socket
(6–8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2–3)% of Life when you lose a Spirit Charge
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
Has 2 Abyssal Sockets
(6–8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2–3)% of Life when you lose a Spirit Charge
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Kurgal, the Blackblooded
Undead
Area: Abyssal Sanctum, Abyssal Depths
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Abyssal Sanctum, Abyssal Depths |
Tags | abyssal, bones, caster, chaos_affinity, delve_lich_boss, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, physical_affinity, ranged, skeleton, undead |
Life
2100%
Energy Shield From Life
20%
Armour
+100%
Ailment Threshold
504%
Resistance
40 40 40 25
Damage
144%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
140%
Type
AbyssLichBoss3
Metadata
AbyssLichBoss3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
5
Life
11,121
Armour
96
Evasion
144
Energy Shield
8
Damage
12
Spell Damage
18
Accuracy
17
Attack Time
1.005
Experience
842
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 20–29
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DelveAbyssReflection
Cooldown Time: 20 sec
Deals 10.1 Base Physical Damage per second
Base duration is 15 seconds
Base secondary duration is 0.45 seconds
Base duration is 15 seconds
Base secondary duration is 0.45 seconds
SpellNovaAbyssMine1
Spell, Triggerable
Cast Time: 1 sec
Deals 7.477 to 11.22 Physical Damage
15% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
visual hit effect chaos is green [1]
15% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
visual hit effect chaos is green [1]
SpellNovaAbyssMine2
Spell, Triggerable
Cast Time: 1 sec
Deals 4.985 to 7.477 Physical Damage
15% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
15% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
DelveAbyssGrenadeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Fires 8 additional Projectiles
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
DelveAbyssSpawnObject
Triggerable, Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
DelveAbyssLichBossLaserStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 2.1 sec
Cooldown Time: 20 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 5.716 to 8.574 Physical Damage
Base duration is 6 seconds
15% of Physical Damage Converted to Chaos Damage
One impact every 0.2 seconds
Base radius is 1 metre
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Base duration is 6 seconds
15% of Physical Damage Converted to Chaos Damage
One impact every 0.2 seconds
Base radius is 1 metre
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
DelveLichGroundLaser
Spell, Damage, Triggerable
Cast Time: 8 sec
Cooldown Time: 25 sec
Deals 0.90636290779361 to 1.683 Physical Damage
Your Hits cannot Stun Enemies
15% of Physical Damage Converted to Chaos Damage
is area damage [1]
Your Hits cannot Stun Enemies
15% of Physical Damage Converted to Chaos Damage
is area damage [1]
DelveLichEpicChestPulse
Spell, Damage, Area, AreaSpell
Cast Time: 4 sec
Deals 3.728 to 6.924 Physical Damage
Deals 5% more Attack Damage
is area damage [1]
Deals 5% more Attack Damage
is area damage [1]
DelveAbyssGroundLaserSpell
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1.994 to 2.991 Physical Damage
Your Hits cannot Stun Enemies
15% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
Your Hits cannot Stun Enemies
15% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
DelveLichTransitionBeam
Spell, Triggerable
Cast Time: 4 sec
Cooldown Time: 10 sec
DelveLichSummonObelisk
Spell, Multicastable, Triggerable
Cast Time: 1.5 sec
Cooldown Time: 6 sec
alternate minion [365]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
DelveAbyssLichProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 10.27 to 15.4 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [78]
projectile uses contact position [1]
use scaled contact offset [1]
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [78]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionDelveAbyssLaserArmSweep
Spell
Cast Time: 5.5 sec
Cooldown Time: 12 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveAbyssLichArmLaser
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3.108 to 4.661 Physical Damage
Your Hits cannot Stun Enemies
80% of Physical Damage Converted to Lightning Damage
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
Your Hits cannot Stun Enemies
80% of Physical Damage Converted to Lightning Damage
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
DelveAbyssLichArmFrontPulse
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 21.23 to 31.85 Physical Damage
80% of Physical Damage Converted to Lightning Damage
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
80% of Physical Damage Converted to Lightning Damage
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
DelveAbyssLichProjectilePurple
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 4.156 to 6.234 Physical Damage
Fires 2 additional Projectiles
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [79]
projectile uses contact position [1]
use scaled contact offset [1]
Fires 2 additional Projectiles
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [79]
projectile uses contact position [1]
use scaled contact offset [1]
DelveAbyssReflection2
Cooldown Time: 20 sec
Deals 10.1 Base Physical Damage per second
Base duration is 15 seconds
Base secondary duration is 0.4 seconds
Base duration is 15 seconds
Base secondary duration is 0.4 seconds
DelveAbyssReflection3
Cooldown Time: 20 sec
Deals 10.1 Base Physical Damage per second
Base duration is 15 seconds
Base secondary duration is 0.35 seconds
Base duration is 15 seconds
Base secondary duration is 0.35 seconds
DelveAbyssReflection4
Cooldown Time: 20 sec
Deals 10.1 Base Physical Damage per second
Base duration is 15 seconds
Base secondary duration is 0.2 seconds
Base duration is 15 seconds
Base secondary duration is 0.2 seconds
DelveLichSpreadPurple
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" StateMachine { define_shared_state = "beaming" define_shared_state = "purple" define_shared_state = "darkness" define_shared_state = "prefight" } Pathfinding { immobile = true } Actor { actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss3.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } DelveLight { emp_immune = true light_radius = 40 always_powered = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" Life { on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );" } Preload { preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall" preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall2" preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall3" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/small_novas/dark_small.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/teleport/abyss_teleport.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_charge.ao" } StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, L_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop ); " create_state_beaming_1 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop ); " on_state_beaming_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao ); " on_state_purple_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );" on_state_purple_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );" create_state_purple_0 = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );" create_state_purple_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk ); " create_state_prefight_1 = "StartStateTimer( pre_fight_effects1, 3.0 );" on_timer_pre_fight_effects1 = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao ); StartStateTimer( pre_fight_effects2, 1.0 ); " on_timer_pre_fight_effects2 = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao ); StartStateTimer( pre_fight_effects3, 1.0 ); " on_timer_pre_fight_effects3 = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); StartStateTimer( pre_fight_effects1, 3.0 ); " on_state_prefight_0 = " CancelStateTimer( pre_fight_effects2 ); CancelStateTimer( pre_fight_effects3 ); CancelStateTimer( pre_fight_effects1 ); " } Animated { on_event_totes_for_abyss_transition_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );" } DelveLight { red = 150 green = 0 blue = 150 interpolation_speed_ms = 800 area_increase = 100 radius_plus = 0 height_offset = 0 radius_pluspercent = 50 } Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3"] = { name = "Kurgal, the Blackblooded", life = 21, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "Melee", "DelveAbyssLichBossLaserStorm", "DelveAbyssLichProjectile", "DelveAbyssLichProjectilePurple", "DelveAbyssGrenadeMortar", "SpellNovaAbyssMine1", "SpellNovaAbyssMine2", "DelveAbyssGroundLaserSpell", "DelveAbyssReflection", "DelveAbyssReflection2", "DelveAbyssReflection3", "DelveAbyssReflection4", "DelveAbyssSpawnObject", "DelveLichGroundLaser", "DelveLichEpicChestPulse", "DelveLichTransitionBeam", "DelveLichSummonObelisk", "EmptyActionDelveAbyssLaserArmSweep", "DelveAbyssLichArmLaser", "DelveAbyssLichArmFrontPulse", "DelveLichSpreadPurple", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichBossLaserStorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 200, -30, 15, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichProjectile"] = { name = "DelveAbyssLichProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichProjectilePurple"] = { name = "DelveAbyssLichProjectilePurple", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 79, 20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssGrenadeMortar"] = { name = "DelveAbyssGrenadeMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_swap_from_to_locations", }, levels = { [1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaAbyssMine1"] = { name = "SpellNovaAbyssMine1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaAbyssMine2"] = { name = "SpellNovaAbyssMine2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssGroundLaserSpell"] = { name = "DelveAbyssGroundLaserSpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssReflection"] = { name = "DelveAbyssReflection", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {2, 15000, 450, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssReflection2"] = { name = "DelveAbyssReflection2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {2, 15000, 400, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssReflection3"] = { name = "DelveAbyssReflection3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {2, 15000, 350, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssReflection4"] = { name = "DelveAbyssReflection4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {2, 15000, 200, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssSpawnObject"] = { name = "DelveAbyssSpawnObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichGroundLaser"] = { name = "DelveLichGroundLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 15, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichEpicChestPulse"] = { name = "DelveLichEpicChestPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, baseMultiplier = 1.05, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichTransitionBeam"] = { name = "DelveLichTransitionBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichSummonObelisk"] = { name = "DelveLichSummonObelisk", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 365, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDelveAbyssLaserArmSweep"] = { name = "EmptyActionDelveAbyssLaserArmSweep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichArmLaser"] = { name = "DelveAbyssLichArmLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichArmFrontPulse"] = { name = "DelveAbyssLichArmFrontPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichSpreadPurple"] = { name = "DelveLichSpreadPurple", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |