Kurgal das Schwarzblut einzigartig /7
Erfordert Stufe 49
+(20—30)% zu Feuerwiderstand
+20 zu Stärke
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
Erfordert Stufe 37, 29 Str, 29 Int
Hat 2 Abgrund-Fassungen
(6—10)% erhöhte Zaubergeschwindigkeit
(4—6)% erhöhtes maximales Leben
Wenn Ihr ein Juwel der angsteinflößenden Augen eingefasst habt, haben Kreaturen 25% Chance, bei Treffer
mit Zaubern Unheilige Macht zu erhalten
mit Zaubern Unheilige Macht zu erhalten
Wenn Ihr ein Juwel der hypnotisierenden Augen eingefasst habt, erhaltet Ihr bei Zaubertreffer 'Arkane Woge'
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Die Stärkung 'Unheilige Macht' wandelt 100% des physischen Schadens in Chaosschaden um und gewährt 25% Chance, bei Treffer Verkümmerung anzuwenden und hält 4 Sekunden lang an)
(Arkane Woge gewährt 20% erhöhte Zaubergeschwindigkeit und 30% erhöhte Manaregenerations-Rate, für 4 Sekunden)
Erfordert Stufe 37, 29 Str, 29 Int
Hat 1 Abgrund-Fassungen
(6—10)% erhöhte Zaubergeschwindigkeit
(4—6)% erhöhtes maximales Leben
Wenn Ihr ein Juwel der angsteinflößenden Augen eingefasst habt, haben Kreaturen 25% Chance, bei Treffer
mit Zaubern Unheilige Macht zu erhalten
mit Zaubern Unheilige Macht zu erhalten
Wenn Ihr ein Juwel der hypnotisierenden Augen eingefasst habt, erhaltet Ihr bei Zaubertreffer 'Arkane Woge'
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Die Stärkung 'Unheilige Macht' wandelt 100% des physischen Schadens in Chaosschaden um und gewährt 25% Chance, bei Treffer Verkümmerung anzuwenden und hält 4 Sekunden lang an)
(Arkane Woge gewährt 20% erhöhte Zaubergeschwindigkeit und 30% erhöhte Manaregenerations-Rate, für 4 Sekunden)
Erfordert Stufe 65, 138 Int
Hat 1 Abgrund-Fassungen
(6—8)% erhöhtes maximales Leben
+1 zu Maximaler Anzahl von Seelen-Ladungen pro Abgrund-Juwel, das auf Euch wirkt
Erhaltet jede Sekunde eine Seelen-Ladung
Ihr verliert alle Seelen-Ladungen, wenn Ihr einen schweren Treffer erleidet
Stellt (2—3)% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
Stellt (2—3)% Eures Energieschilds wieder her, wenn Ihr eine Seelen-Ladung verliert
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Ein Treffer, der mindestens 15% des maximalen Lebens vertilgt, ist ein schwerer Treffer)
Erfordert Stufe 65, 138 Int
Hat 2 Abgrund-Fassungen
(6—8)% erhöhtes maximales Leben
+1 zu Maximaler Anzahl von Seelen-Ladungen pro Abgrund-Juwel, das auf Euch wirkt
Erhaltet jede Sekunde eine Seelen-Ladung
Ihr verliert alle Seelen-Ladungen, wenn Ihr einen schweren Treffer erleidet
Stellt (2—3)% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
Stellt (2—3)% Eures Energieschilds wieder her, wenn Ihr eine Seelen-Ladung verliert
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Ein Treffer, der mindestens 15% des maximalen Lebens vertilgt, ist ein schwerer Treffer)
Erfordert Stufe 49
+(20—30)% zu Blitzwiderstand
+20 zu Intelligenz
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
Erfordert Stufe 49
+(20—30)% zu Kältewiderstand
+20 zu Geschick
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
Kurgal das Schwarzblut
UntotGebiet: Sanktum der Tiefen
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kurgal, the Blackblooded
| Spectre | |
|---|---|
| Area | Sanktum der Tiefen |
| Tags | abyssal, bones, Zauberer, chaos_affinity, delve_lich_boss, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, physical_affinity, ranged, skeleton, undead |
Leben
2100%
Energy Shield From Life
20%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
140%
Type
AbyssLichBoss3
Metadata
AbyssLichBoss3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
5
Leben
11,121
Rüstung
96
Ausweichwert
144
Energieschild
176
Damage
12
Zauberschaden
18
Genauigkeit
34
Attack Time
1.005
Erfahrung
842
Minion Life
5,825
Minion Energy Shield
92
Minion Damage
12
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
Phys Convert Ele
0%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 20—29
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAbyssReflection
Abklingzeit: 20 Sek.
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.45 Sekunden
base physical damage to deal per minute [604.2]
SpellNovaAbyssMine1
Spell, Triggerable
Zauberzeit: 1 Sek.
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base physical damage [11.22]
spell minimum base physical damage [7.477]
visual hit effect chaos is green [1]
SpellNovaAbyssMine2
Spell, Triggerable
Zauberzeit: 1 Sek.
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
spell maximum base physical damage [7.477]
spell minimum base physical damage [4.985]
visual hit effect chaos is green [1]
DelveAbyssGrenadeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Feuert 8 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
DelveAbyssSpawnObject
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
DelveAbyssLichBossLaserStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 2.1 Sek.
Abklingzeit: 20 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 6 Sekunden
15% des physischen Schadens werden in Chaosschaden umgewandelt
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum base physical damage [8.574]
spell minimum base physical damage [5.716]
DelveLichGroundLaser
Spell, Damage, Triggerable
Zauberzeit: 8 Sek.
Abklingzeit: 25 Sek.
15% des physischen Schadens werden in Chaosschaden umgewandelt
cannot stun [1]
is area damage [1]
spell maximum base physical damage [1.683]
spell minimum base physical damage [0.9063629077936053]
DelveLichEpicChestPulse
Spell, Damage, Area, AreaSpell
Zauberzeit: 4 Sek.
Verursacht 5% mehr Angriffsschaden
is area damage [1]
spell maximum base physical damage [6.924]
spell minimum base physical damage [3.728]
DelveAbyssGroundLaserSpell
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
15% des physischen Schadens werden in Chaosschaden umgewandelt
cannot stun [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
spell maximum base physical damage [2.991]
spell minimum base physical damage [1.994]
DelveLichTransitionBeam
Spell, Triggerable
Zauberzeit: 4 Sek.
Abklingzeit: 10 Sek.
DelveLichSummonObelisk
Spell, Multicastable, Triggerable
Zauberzeit: 1.5 Sek.
Abklingzeit: 6 Sek.
alternate minion [365]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
DelveAbyssLichProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
20% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [78]
projectile uses contact position [1]
spell maximum base physical damage [15.4]
spell minimum base physical damage [10.27]
use scaled contact offset [1]
EmptyActionDelveAbyssLaserArmSweep
Spell
Zauberzeit: 5.5 Sek.
Abklingzeit: 12 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveAbyssLichArmLaser
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
80% des physischen Schadens werden in Blitzschaden umgewandelt
20% des physischen Schadens werden in Chaosschaden umgewandelt
cannot stun [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
spell maximum base physical damage [1.865]
spell minimum base physical damage [1.243]
DelveAbyssLichArmFrontPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
80% des physischen Schadens werden in Blitzschaden umgewandelt
20% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
spell maximum base physical damage [12.74]
spell minimum base physical damage [8.494]
DelveAbyssLichProjectilePurple
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Feuert 2 zusätzliche Projektile
20% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [79]
projectile uses contact position [1]
spell maximum base physical damage [6.234]
spell minimum base physical damage [4.156]
use scaled contact offset [1]
DelveAbyssReflection2
Abklingzeit: 20 Sek.
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.4 Sekunden
base physical damage to deal per minute [604.2]
DelveAbyssReflection3
Abklingzeit: 20 Sek.
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.35 Sekunden
base physical damage to deal per minute [604.2]
DelveAbyssReflection4
Abklingzeit: 20 Sek.
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.2 Sekunden
base physical damage to deal per minute [604.2]
DelveLichSpreadPurple
Triggerable, Spell
Zauberzeit: 1 Sek.
Object Type
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
StateMachine
{
define_shared_state = "beaming"
define_shared_state = "purple"
define_shared_state = "darkness"
define_shared_state = "prefight"
}
Pathfinding
{
immobile = true
}
Actor
{
actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss3.act"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
DelveLight
{
emp_immune = true
light_radius = 40
always_powered = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Kurgal, the Blackblooded",
life = 21,
energyShield = 0.2,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"Melee",
"DelveAbyssLichBossLaserStorm",
"DelveAbyssLichProjectile",
"DelveAbyssLichProjectilePurple",
"DelveAbyssGrenadeMortar",
"SpellNovaAbyssMine1",
"SpellNovaAbyssMine2",
"DelveAbyssGroundLaserSpell",
"DelveAbyssReflection",
"DelveAbyssReflection2",
"DelveAbyssReflection3",
"DelveAbyssReflection4",
"DelveAbyssSpawnObject",
"DelveLichGroundLaser",
"DelveLichEpicChestPulse",
"DelveLichTransitionBeam",
"DelveLichSummonObelisk",
"EmptyActionDelveAbyssLaserArmSweep",
"DelveAbyssLichArmLaser",
"DelveAbyssLichArmFrontPulse",
"DelveLichSpreadPurple",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichBossLaserStorm"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_chaos",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6000, 200, -30, 15, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichProjectile"] = {
name = "DelveAbyssLichProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_chaos",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 78, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichProjectilePurple"] = {
name = "DelveAbyssLichProjectilePurple",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_chaos",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 79, 20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssGrenadeMortar"] = {
name = "DelveAbyssGrenadeMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_additional_projectiles",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectiles_nova",
"projectile_swap_from_to_locations",
},
levels = {
[1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaAbyssMine1"] = {
name = "SpellNovaAbyssMine1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaAbyssMine2"] = {
name = "SpellNovaAbyssMine2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssGroundLaserSpell"] = {
name = "DelveAbyssGroundLaserSpell",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection"] = {
name = "DelveAbyssReflection",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {2, 15000, 450, levelRequirement = 83, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection2"] = {
name = "DelveAbyssReflection2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {2, 15000, 400, levelRequirement = 83, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection3"] = {
name = "DelveAbyssReflection3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {2, 15000, 350, levelRequirement = 83, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection4"] = {
name = "DelveAbyssReflection4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {2, 15000, 200, levelRequirement = 83, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssSpawnObject"] = {
name = "DelveAbyssSpawnObject",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichGroundLaser"] = {
name = "DelveLichGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 15, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichEpicChestPulse"] = {
name = "DelveLichEpicChestPulse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, baseMultiplier = 1.05, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichTransitionBeam"] = {
name = "DelveLichTransitionBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichSummonObelisk"] = {
name = "DelveLichSummonObelisk",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {1, 365, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveAbyssLaserArmSweep"] = {
name = "EmptyActionDelveAbyssLaserArmSweep",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichArmLaser"] = {
name = "DelveAbyssLichArmLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichArmFrontPulse"] = {
name = "DelveAbyssLichArmFrontPulse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichSpreadPurple"] = {
name = "DelveLichSpreadPurple",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

























