Kurgal das Schwarzblut Einzigartig /7
+(20–30)% zu Feuerwiderstand
+20 zu Stärke
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
Hat 2 Abgrund-Fassungen
(6–10)% erhöhte Zaubergeschwindigkeit
(4–6)% erhöhtes maximales Leben
Wenn Ihr ein Juwel der angsteinflößenden Augen eingefasst habt, haben Kreaturen +1000 zu Treffgenauigkeit
Wenn Ihr ein Juwel der hypnotisierenden Augen eingefasst habt, erhaltet Ihr bei Zaubertreffer 'Arkane Woge'
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Arkane Woge gewährt 10% mehr Zauberschaden und 30% erhöhte Manaregenerations-Rate, für 4 Sekunden)
Hat 1 Abgrund-Fassung
(6–10)% erhöhte Zaubergeschwindigkeit
(4–6)% erhöhtes maximales Leben
Wenn Ihr ein Juwel der angsteinflößenden Augen eingefasst habt, haben Kreaturen +1000 zu Treffgenauigkeit
Wenn Ihr ein Juwel der hypnotisierenden Augen eingefasst habt, erhaltet Ihr bei Zaubertreffer 'Arkane Woge'
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Arkane Woge gewährt 10% mehr Zauberschaden und 30% erhöhte Manaregenerations-Rate, für 4 Sekunden)
Hat 1 Abgrund-Fassung
(6–8)% erhöhtes maximales Leben
+1 zu Maximaler Anzahl an Seelen-Ladungen pro Abgrund-Juwel, das auf Euch wirkt
Erhaltet jede Sekunde eine Seelen-Ladung
Ihr verliert alle Seelen-Ladungen, wenn Ihr einen schweren Treffer erleidet
Stellt (2–3)% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
Stellt (2–3)% Eures Energieschilds wieder her, wenn Ihr eine Seelen-Ladung verliert
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Ein Treffer, der mindestens 15% des maximalen Lebens vertilgt, ist ein schwerer Treffer)
Hat 2 Abgrund-Fassungen
(6–8)% erhöhtes maximales Leben
+1 zu Maximaler Anzahl an Seelen-Ladungen pro Abgrund-Juwel, das auf Euch wirkt
Erhaltet jede Sekunde eine Seelen-Ladung
Ihr verliert alle Seelen-Ladungen, wenn Ihr einen schweren Treffer erleidet
Stellt (2–3)% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
Stellt (2–3)% Eures Energieschilds wieder her, wenn Ihr eine Seelen-Ladung verliert
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Ein Treffer, der mindestens 15% des maximalen Lebens vertilgt, ist ein schwerer Treffer)
+(20–30)% zu Blitzwiderstand
+20 zu Intelligenz
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
+(20–30)% zu Kältewiderstand
+20 zu Geschick
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
Kurgal das Schwarzblut
Untot
Gebiet: Sanktum der Tiefen, Abgründige Tiefen
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kurgal, the Blackblooded
Spectre | N |
---|---|
Area | Sanktum der Tiefen, Abgründige Tiefen |
Tags | abyssal, bones, Zauberer, chaos_affinity, delve_lich_boss, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, physical_affinity, ranged, skeleton, undead |
Leben
2100%
Energy Shield From Life
20%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
40 40 40 25
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
140%
Type
AbyssLichBoss3
Metadata
AbyssLichBoss3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
5
Leben
11,121
Rüstung
96
Ausweichen
144
Energieschild
8
Damage
12
Zauberschaden
18
Genauigkeit
17
Attack Time
1.005
Erfahrung
842
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 20–29
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DelveAbyssReflection
Abklingzeit: 20 Sek.
Verursacht 10.1 physischen Basisschaden pro Sekunde
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.45 Sekunden
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.45 Sekunden
SpellNovaAbyssMine1
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 7.477 bis 11.22 physischen Schaden
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
visual hit effect chaos is green [1]
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
visual hit effect chaos is green [1]
SpellNovaAbyssMine2
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 4.985 bis 7.477 physischen Schaden
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
DelveAbyssGrenadeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Feuert 8 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
Feuert Projektile in einem Kreis
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
DelveAbyssSpawnObject
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
DelveAbyssLichBossLaserStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 2.1 Sek.
Abklingzeit: 20 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 5.716 bis 8.574 physischen Schaden
Basisdauer beträgt 6 Sekunden
15% des physischen Schadens werden in Chaosschaden umgewandelt
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Basisdauer beträgt 6 Sekunden
15% des physischen Schadens werden in Chaosschaden umgewandelt
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
DelveLichGroundLaser
Spell, Damage, Triggerable
Zauberzeit: 8 Sek.
Abklingzeit: 25 Sek.
Verursacht 0.90636290779361 bis 1.683 physischen Schaden
Eure Treffer können Gegner nicht betäuben
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
Eure Treffer können Gegner nicht betäuben
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
DelveLichEpicChestPulse
Spell, Damage, Area, AreaSpell
Zauberzeit: 4 Sek.
Verursacht 3.728 bis 6.924 physischen Schaden
Verursacht 5% mehr Angriffsschaden
is area damage [1]
Verursacht 5% mehr Angriffsschaden
is area damage [1]
DelveAbyssGroundLaserSpell
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1.994 bis 2.991 physischen Schaden
Eure Treffer können Gegner nicht betäuben
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
Eure Treffer können Gegner nicht betäuben
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
DelveLichTransitionBeam
Spell, Triggerable
Zauberzeit: 4 Sek.
Abklingzeit: 10 Sek.
DelveLichSummonObelisk
Spell, Multicastable, Triggerable
Zauberzeit: 1.5 Sek.
Abklingzeit: 6 Sek.
alternate minion [365]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
DelveAbyssLichProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 10.27 bis 15.4 physischen Schaden
20% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [78]
projectile uses contact position [1]
use scaled contact offset [1]
20% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [78]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionDelveAbyssLaserArmSweep
Spell
Zauberzeit: 5.5 Sek.
Abklingzeit: 12 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveAbyssLichArmLaser
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 3.108 bis 4.661 physischen Schaden
Eure Treffer können Gegner nicht betäuben
80% des physischen Schadens werden in Blitzschaden umgewandelt
20% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
Eure Treffer können Gegner nicht betäuben
80% des physischen Schadens werden in Blitzschaden umgewandelt
20% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
DelveAbyssLichArmFrontPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 21.23 bis 31.85 physischen Schaden
80% des physischen Schadens werden in Blitzschaden umgewandelt
20% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
80% des physischen Schadens werden in Blitzschaden umgewandelt
20% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
DelveAbyssLichProjectilePurple
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Verursacht 4.156 bis 6.234 physischen Schaden
Feuert 2 zusätzliche Projektile
20% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [79]
projectile uses contact position [1]
use scaled contact offset [1]
Feuert 2 zusätzliche Projektile
20% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [79]
projectile uses contact position [1]
use scaled contact offset [1]
DelveAbyssReflection2
Abklingzeit: 20 Sek.
Verursacht 10.1 physischen Basisschaden pro Sekunde
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.4 Sekunden
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.4 Sekunden
DelveAbyssReflection3
Abklingzeit: 20 Sek.
Verursacht 10.1 physischen Basisschaden pro Sekunde
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.35 Sekunden
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.35 Sekunden
DelveAbyssReflection4
Abklingzeit: 20 Sek.
Verursacht 10.1 physischen Basisschaden pro Sekunde
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.2 Sekunden
Basisdauer beträgt 15 Sekunden
Die sekundäre Basisdauer beträgt 0.2 Sekunden
DelveLichSpreadPurple
Triggerable, Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" StateMachine { define_shared_state = "beaming" define_shared_state = "purple" define_shared_state = "darkness" define_shared_state = "prefight" } Pathfinding { immobile = true } Actor { actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss3.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } DelveLight { emp_immune = true light_radius = 40 always_powered = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" Life { on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );" } Preload { preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall" preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall2" preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall3" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/small_novas/dark_small.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/teleport/abyss_teleport.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_charge.ao" } StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, L_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop ); " create_state_beaming_1 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop ); " on_state_beaming_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao ); " on_state_purple_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );" on_state_purple_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );" create_state_purple_0 = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );" create_state_purple_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk ); " create_state_prefight_1 = "StartStateTimer( pre_fight_effects1, 3.0 );" on_timer_pre_fight_effects1 = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao ); StartStateTimer( pre_fight_effects2, 1.0 ); " on_timer_pre_fight_effects2 = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao ); StartStateTimer( pre_fight_effects3, 1.0 ); " on_timer_pre_fight_effects3 = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random ); StartStateTimer( pre_fight_effects1, 3.0 ); " on_state_prefight_0 = " CancelStateTimer( pre_fight_effects2 ); CancelStateTimer( pre_fight_effects3 ); CancelStateTimer( pre_fight_effects1 ); " } Animated { on_event_totes_for_abyss_transition_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );" } DelveLight { red = 150 green = 0 blue = 150 interpolation_speed_ms = 800 area_increase = 100 radius_plus = 0 height_offset = 0 radius_pluspercent = 50 } Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3"] = { name = "Kurgal, the Blackblooded", life = 21, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "Melee", "DelveAbyssLichBossLaserStorm", "DelveAbyssLichProjectile", "DelveAbyssLichProjectilePurple", "DelveAbyssGrenadeMortar", "SpellNovaAbyssMine1", "SpellNovaAbyssMine2", "DelveAbyssGroundLaserSpell", "DelveAbyssReflection", "DelveAbyssReflection2", "DelveAbyssReflection3", "DelveAbyssReflection4", "DelveAbyssSpawnObject", "DelveLichGroundLaser", "DelveLichEpicChestPulse", "DelveLichTransitionBeam", "DelveLichSummonObelisk", "EmptyActionDelveAbyssLaserArmSweep", "DelveAbyssLichArmLaser", "DelveAbyssLichArmFrontPulse", "DelveLichSpreadPurple", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichBossLaserStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 200, -30, 15, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichProjectile"] = { name = "DelveAbyssLichProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichProjectilePurple"] = { name = "DelveAbyssLichProjectilePurple", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 79, 20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssGrenadeMortar"] = { name = "DelveAbyssGrenadeMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_swap_from_to_locations", }, levels = { [1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaAbyssMine1"] = { name = "SpellNovaAbyssMine1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaAbyssMine2"] = { name = "SpellNovaAbyssMine2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssGroundLaserSpell"] = { name = "DelveAbyssGroundLaserSpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssReflection"] = { name = "DelveAbyssReflection", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {2, 15000, 450, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssReflection2"] = { name = "DelveAbyssReflection2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {2, 15000, 400, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssReflection3"] = { name = "DelveAbyssReflection3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {2, 15000, 350, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssReflection4"] = { name = "DelveAbyssReflection4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {2, 15000, 200, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssSpawnObject"] = { name = "DelveAbyssSpawnObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichGroundLaser"] = { name = "DelveLichGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 15, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichEpicChestPulse"] = { name = "DelveLichEpicChestPulse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, baseMultiplier = 1.05, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichTransitionBeam"] = { name = "DelveLichTransitionBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichSummonObelisk"] = { name = "DelveLichSummonObelisk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 365, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDelveAbyssLaserArmSweep"] = { name = "EmptyActionDelveAbyssLaserArmSweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichArmLaser"] = { name = "DelveAbyssLichArmLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssLichArmFrontPulse"] = { name = "DelveAbyssLichArmFrontPulse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichSpreadPurple"] = { name = "DelveLichSpreadPurple", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.