Kurgal das Schwarzblut Einzigartig /7 ⍟
+(20–30)% zu Feuerwiderstand
+20 zu Stärke
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
Hat 2 Abgrund-Fassungen
(6–10)% erhöhte Zaubergeschwindigkeit
(4–6)% erhöhtes maximales Leben
Wenn Ihr ein Juwel der angsteinflößenden Augen eingefasst habt, haben Kreaturen +1000 zu Treffgenauigkeit
Wenn Ihr ein Juwel der hypnotisierenden Augen eingefasst habt, erhaltet Ihr bei Zaubertreffer 'Arkane Woge'
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Arkane Woge gewährt 10% mehr Zauberschaden und 30% erhöhte Manaregenerations-Rate, für 4 Sekunden)
Hat 1 Abgrund-Fassung
(6–10)% erhöhte Zaubergeschwindigkeit
(4–6)% erhöhtes maximales Leben
Wenn Ihr ein Juwel der angsteinflößenden Augen eingefasst habt, haben Kreaturen +1000 zu Treffgenauigkeit
Wenn Ihr ein Juwel der hypnotisierenden Augen eingefasst habt, erhaltet Ihr bei Zaubertreffer 'Arkane Woge'
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Arkane Woge gewährt 10% mehr Zauberschaden und 30% erhöhte Manaregenerations-Rate, für 4 Sekunden)
Hat 1 Abgrund-Fassung
(6–8)% erhöhtes maximales Leben
+1 zu Maximaler Anzahl an Seelen-Ladungen pro Abgrund-Juwel, das auf Euch wirkt
Erhaltet jede Sekunde eine Seelen-Ladung
Ihr verliert alle Seelen-Ladungen, wenn Ihr einen schweren Treffer erleidet
Stellt (2–3)% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
Stellt (2–3)% Eures Energieschilds wieder her, wenn Ihr eine Seelen-Ladung verliert
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Ein Treffer, der mindestens 15% des maximalen Lebens vertilgt, ist ein schwerer Treffer)
Hat 2 Abgrund-Fassungen
(6–8)% erhöhtes maximales Leben
+1 zu Maximaler Anzahl an Seelen-Ladungen pro Abgrund-Juwel, das auf Euch wirkt
Erhaltet jede Sekunde eine Seelen-Ladung
Ihr verliert alle Seelen-Ladungen, wenn Ihr einen schweren Treffer erleidet
Stellt (2–3)% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
Stellt (2–3)% Eures Energieschilds wieder her, wenn Ihr eine Seelen-Ladung verliert
(Nur Abgrund-Juwelen können in Abgrund-Fassungen eingesetzt werden)
(Ein Treffer, der mindestens 15% des maximalen Lebens vertilgt, ist ein schwerer Treffer)
+(20–30)% zu Blitzwiderstand
+20 zu Intelligenz
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
+(20–30)% zu Kältewiderstand
+20 zu Geschick
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
Kurgal das Schwarzblut
Untot
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kurgal, the Blackblooded
SpectreN
AreaSanktum der Tiefen, Abgründige Tiefen
Tagsabyssal, bones, Zauberer, chaos_affinity, delve_lich_boss, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, physical_affinity, ranged, skeleton, undead
Leben
2100%
Energy Shield From Life
20%
Rüstung
+50%
Ailment Threshold
504%
Widerstand
40 40 40 25
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
140%
Type
AbyssLichBoss3
Metadata
AbyssLichBoss3
Stufe
5
Leben
11,121
Rüstung
72
Ausweichen
144
Energieschild
8
Damage
12
Zauberschaden
18
Genauigkeit
17
Attack Time
1.005
Erfahrung
842
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 20–29
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAbyssReflection
Abklingzeit: 20 Sek.
SpellNovaAbyssMine1
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 7.477 bis 11.22 physischen Schaden
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
visual hit effect chaos is green [1]
SpellNovaAbyssMine2
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 4.985 bis 7.477 physischen Schaden
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
DelveAbyssGrenadeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Feuert 8 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
DelveAbyssSpawnObject
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
DelveAbyssLichBossLaserStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 2.1 Sek.
Abklingzeit: 20 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 5.716 bis 8.574 physischen Schaden
Basisdauer beträgt 6 Sekunden
15% des physischen Schadens werden in Chaosschaden umgewandelt
Ein Aufprall alle 0.2 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
DelveLichGroundLaser
Spell, Damage, Triggerable
Zauberzeit: 8 Sek.
Abklingzeit: 25 Sek.
DelveLichEpicChestPulse
Spell, Damage, Area, AreaSpell
Zauberzeit: 4 Sek.
DelveAbyssGroundLaserSpell
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1.994 bis 2.991 physischen Schaden
Eure Treffer können Gegner nicht betäuben
15% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
DelveLichTransitionBeam
Spell, Triggerable
Zauberzeit: 4 Sek.
Abklingzeit: 10 Sek.
DelveLichSummonObelisk
Spell, Multicastable, Triggerable
Zauberzeit: 1.5 Sek.
Abklingzeit: 6 Sek.
alternate minion [365]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
DelveAbyssLichProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 10.27 bis 15.4 physischen Schaden
20% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [78]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionDelveAbyssLaserArmSweep
Spell
Zauberzeit: 5.5 Sek.
Abklingzeit: 12 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveAbyssLichArmLaser
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
DelveAbyssLichArmFrontPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
DelveAbyssLichProjectilePurple
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Verursacht 4.156 bis 6.234 physischen Schaden
Feuert 2 zusätzliche Projektile
20% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [79]
projectile uses contact position [1]
use scaled contact offset [1]
DelveAbyssReflection2
Abklingzeit: 20 Sek.
DelveAbyssReflection3
Abklingzeit: 20 Sek.
DelveAbyssReflection4
Abklingzeit: 20 Sek.
DelveLichSpreadPurple
Triggerable, Spell
Zauberzeit: 1 Sek.

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

StateMachine
{
	define_shared_state = "beaming"
	define_shared_state = "purple"
	define_shared_state = "darkness"
	define_shared_state = "prefight"
}

Pathfinding
{
	immobile = true
}

Actor
{
	actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss3.act"
    basic_action = "ChangeToStance1"
    basic_action = "ChangeToStance2"
    basic_action = "ChangeToStance3"
}

DelveLight
{
	emp_immune = true
	light_radius = 40
	always_powered = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

Life
{
	on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
}

Preload
{
	preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall"
	preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall2"
	preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall3"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/small_novas/dark_small.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/teleport/abyss_teleport.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_charge.ao"
}

StateMachine
{
	on_state_beaming_1 = 
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, L_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, R_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop );
	"

	create_state_beaming_1 = 
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop );
	"

	on_state_beaming_0 = 
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao );
	"

	on_state_purple_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );"
	on_state_purple_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );"
	create_state_purple_0 = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
	create_state_purple_1 = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );
	"

	create_state_prefight_1 = "StartStateTimer( pre_fight_effects1, 3.0 );"
	on_timer_pre_fight_effects1 = 
	"
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );
		StartStateTimer( pre_fight_effects2, 1.0 );
	"

	on_timer_pre_fight_effects2 = 
	"
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao );
		StartStateTimer( pre_fight_effects3, 1.0 );
	"

	on_timer_pre_fight_effects3 = 
	"
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
		StartStateTimer( pre_fight_effects1, 3.0 );
	"

	on_state_prefight_0 = 
	"
		CancelStateTimer( pre_fight_effects2 );
		CancelStateTimer( pre_fight_effects3 );
		CancelStateTimer( pre_fight_effects1 );
	"
}

Animated
{
	on_event_totes_for_abyss_transition_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
}

DelveLight
{
	red = 150
	green = 0
	blue = 150
	interpolation_speed_ms = 800
	area_increase = 100
	radius_plus = 0
	height_offset = 0
	radius_pluspercent = 50
}

Render
{
	allow_attached_arrows = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3"] = {
    name = "Kurgal, the Blackblooded",
    life = 21,
    energyShield = 0.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "DelveAbyssLichBossLaserStorm",
        "DelveAbyssLichProjectile",
        "DelveAbyssLichProjectilePurple",
        "DelveAbyssGrenadeMortar",
        "SpellNovaAbyssMine1",
        "SpellNovaAbyssMine2",
        "DelveAbyssGroundLaserSpell",
        "DelveAbyssReflection",
        "DelveAbyssReflection2",
        "DelveAbyssReflection3",
        "DelveAbyssReflection4",
        "DelveAbyssSpawnObject",
        "DelveLichGroundLaser",
        "DelveLichEpicChestPulse",
        "DelveLichTransitionBeam",
        "DelveLichSummonObelisk",
        "EmptyActionDelveAbyssLaserArmSweep",
        "DelveAbyssLichArmLaser",
        "DelveAbyssLichArmFrontPulse",
        "DelveLichSpreadPurple",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichBossLaserStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, 200, -30, 15, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichProjectile"] = {
    name = "DelveAbyssLichProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 78, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichProjectilePurple"] = {
    name = "DelveAbyssLichProjectilePurple",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 79, 20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssGrenadeMortar"] = {
    name = "DelveAbyssGrenadeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_swap_from_to_locations",
    },
    levels = {
        [1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaAbyssMine1"] = {
    name = "SpellNovaAbyssMine1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaAbyssMine2"] = {
    name = "SpellNovaAbyssMine2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssGroundLaserSpell"] = {
    name = "DelveAbyssGroundLaserSpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection"] = {
    name = "DelveAbyssReflection",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {2, 15000, 450, levelRequirement = 83, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection2"] = {
    name = "DelveAbyssReflection2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {2, 15000, 400, levelRequirement = 83, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection3"] = {
    name = "DelveAbyssReflection3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {2, 15000, 350, levelRequirement = 83, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection4"] = {
    name = "DelveAbyssReflection4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {2, 15000, 200, levelRequirement = 83, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssSpawnObject"] = {
    name = "DelveAbyssSpawnObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichGroundLaser"] = {
    name = "DelveLichGroundLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 15, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichEpicChestPulse"] = {
    name = "DelveLichEpicChestPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, baseMultiplier = 1.05, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichTransitionBeam"] = {
    name = "DelveLichTransitionBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichSummonObelisk"] = {
    name = "DelveLichSummonObelisk",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 365, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveAbyssLaserArmSweep"] = {
    name = "EmptyActionDelveAbyssLaserArmSweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichArmLaser"] = {
    name = "DelveAbyssLichArmLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichArmFrontPulse"] = {
    name = "DelveAbyssLichArmFrontPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLichSpreadPurple"] = {
    name = "DelveLichSpreadPurple",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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