Каргал, Чёрная кровь Уникальный /7
+(20–30)% к сопротивлению огню
+20 к силе
5% увеличение максимума энергетического щита
5% увеличение максимума здоровья
Имеет гнёзд Бездны: 2
(6–10)% повышение скорости сотворения чар
(4–6)% увеличение максимума здоровья
Дарует Колдовской выброс при нанесении удара чарами, если размещен Самоцвет гипнотического глаза
С размещенным самоцветом призрачного глаза, приспешники с 25% шансом могут
получить Нечестивое могущество при нанесении удара чарами
получить Нечестивое могущество при нанесении удара чарами
(В гнёзда Бездны можно поместить только самоцветы Бездны)
(Нечестивое могущество преобразует 100% физического урона в урон хаосом, дарует 25% шанс наложить Истощение при нанесении удара и длится 4 секунды)
(Колдовской выброс дарует на 20% повышение скорости сотворения чар и 30% повышение скорости регенерации маны на 4 секунды)
Имеет 1 гнездо Бездны
(6–10)% повышение скорости сотворения чар
(4–6)% увеличение максимума здоровья
Дарует Колдовской выброс при нанесении удара чарами, если размещен Самоцвет гипнотического глаза
С размещенным самоцветом призрачного глаза, приспешники с 25% шансом могут
получить Нечестивое могущество при нанесении удара чарами
получить Нечестивое могущество при нанесении удара чарами
(В гнёзда Бездны можно поместить только самоцветы Бездны)
(Нечестивое могущество преобразует 100% физического урона в урон хаосом, дарует 25% шанс наложить Истощение при нанесении удара и длится 4 секунды)
(Колдовской выброс дарует на 20% повышение скорости сотворения чар и 30% повышение скорости регенерации маны на 4 секунды)
Имеет 1 гнездо Бездны
(6–8)% увеличение максимума здоровья
+1 к максимуму зарядов душ за каждый действующий на вас самоцвет Бездны
Каждую секунду дарует заряд души
Вы теряете все заряды души при получении Жестокого удара
Восстанавливает (2–3)% здоровья, когда вы теряете заряд души
Восстанавливает (2–3)% энергетического щита, когда вы теряете заряд души
(В гнёзда Бездны можно поместить только самоцветы Бездны)
(Удар, отнимающий не менее 15% от максимума здоровья, считается Жестоким ударом)
Имеет гнёзд Бездны: 2
(6–8)% увеличение максимума здоровья
+1 к максимуму зарядов душ за каждый действующий на вас самоцвет Бездны
Каждую секунду дарует заряд души
Вы теряете все заряды души при получении Жестокого удара
Восстанавливает (2–3)% здоровья, когда вы теряете заряд души
Восстанавливает (2–3)% энергетического щита, когда вы теряете заряд души
(В гнёзда Бездны можно поместить только самоцветы Бездны)
(Удар, отнимающий не менее 15% от максимума здоровья, считается Жестоким ударом)
+(20–30)% к сопротивлению молнии
+20 к интеллекту
5% увеличение максимума энергетического щита
5% увеличение максимума здоровья
+(20–30)% к сопротивлению холоду
+20 к ловкости
5% увеличение максимума энергетического щита
5% увеличение максимума здоровья
Каргал, Чёрная кровь
НежитьОбласть: Святилище Бездны, Глубины Бездны
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
Не может быть отброшен
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
Не может быть отброшен
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kurgal, the Blackblooded
| Spectre | N |
|---|---|
| Area | Святилище Бездны, Глубины Бездны |
| Tags | abyssal, bones, Чародейский, chaos_affinity, delve_lich_boss, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, physical_affinity, ranged, skeleton, undead |
Здоровье
2100%
Energy Shield From Life
20%
Броня
+100%
Ailment Threshold
504%
Сопротивление
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
300%
Model Size
140%
Type
AbyssLichBoss3
Metadata
AbyssLichBoss3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
5
Здоровье
8,896
Броня
96
Уклонение
144
Энергетический щит
176
Damage
12
Урон от чар
18
Точность
34
Attack Time
1.005
Опыт
842
Minion Life
4,660
Minion Energy Shield
92
Minion Damage
12
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 20–29
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAbyssReflection
Перезарядка: 20 сек.
Наносит 10.1 базового физического урона в секунду
Базовая длительность - 15 секунд(-ы)
Длительность вторичного эффекта: 0.45 секунд
SpellNovaAbyssMine1
Spell, Triggerable
Время применения: 1 сек.
Наносит от 7.477 до 11.22 физического урона
15% физического урона становится уроном хаосом
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
visual hit effect chaos is green [1]
SpellNovaAbyssMine2
Spell, Triggerable
Время применения: 1 сек.
Наносит от 4.985 до 7.477 физического урона
15% физического урона становится уроном хаосом
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
DelveAbyssGrenadeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Выпускает дополнительных снарядов: 8
Выпускает снаряды по кругу
base is projectile [1]
is area damage [1]
mortar projectile distance override [20]
projectile minimum range [20]
projectile spread radius [8]
projectile swap from to locations [1]
DelveAbyssSpawnObject
Triggerable, Spell
Время применения: 1.5 сек.
Перезарядка: 10 сек.
DelveAbyssLichBossLaserStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 2.1 сек.
Перезарядка: 20 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 5.716 до 8.574 физического урона
Базовая длительность - 6 секунд(-ы)
15% физического урона становится уроном хаосом
Один удар каждые 0.2 секунд(-ы)
Базовый радиус - 1 м
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
DelveLichGroundLaser
Spell, Damage, Triggerable
Время применения: 8 сек.
Перезарядка: 25 сек.
Наносит от 0.90636290779361 до 1.683 физического урона
Ваши удары не могут оглушать врагов
15% физического урона становится уроном хаосом
is area damage [1]
DelveLichEpicChestPulse
Spell, Damage, Area, AreaSpell
Время применения: 4 сек.
Наносит от 3.728 до 6.924 физического урона
Наносит на 5% больше урона атаками
is area damage [1]
DelveAbyssGroundLaserSpell
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1.994 до 2.991 физического урона
Ваши удары не могут оглушать врагов
15% физического урона становится уроном хаосом
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
DelveLichTransitionBeam
Spell, Triggerable
Время применения: 4 сек.
Перезарядка: 10 сек.
DelveLichSummonObelisk
Spell, Multicastable, Triggerable
Время применения: 1.5 сек.
Перезарядка: 6 сек.
alternate minion [365]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
DelveAbyssLichProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.5 сек.
Наносит от 10.27 до 15.4 физического урона
20% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [78]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionDelveAbyssLaserArmSweep
Spell
Время применения: 5.5 сек.
Перезарядка: 12 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveAbyssLichArmLaser
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1.243 до 1.865 физического урона
Ваши удары не могут оглушать врагов
80% физического урона становится уроном от молнии
20% физического урона становится уроном хаосом
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
DelveAbyssLichArmFrontPulse
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 8.494 до 12.74 физического урона
80% физического урона становится уроном от молнии
20% физического урона становится уроном хаосом
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
DelveAbyssLichProjectilePurple
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.33 сек.
Наносит от 4.156 до 6.234 физического урона
Выпускает дополнительных снарядов: 2
20% физического урона становится уроном хаосом
base is projectile [1]
monster projectile variation [79]
projectile uses contact position [1]
use scaled contact offset [1]
DelveAbyssReflection2
Перезарядка: 20 сек.
Наносит 10.1 базового физического урона в секунду
Базовая длительность - 15 секунд(-ы)
Длительность вторичного эффекта: 0.4 секунд
DelveAbyssReflection3
Перезарядка: 20 сек.
Наносит 10.1 базового физического урона в секунду
Базовая длительность - 15 секунд(-ы)
Длительность вторичного эффекта: 0.35 секунд
DelveAbyssReflection4
Перезарядка: 20 сек.
Наносит 10.1 базового физического урона в секунду
Базовая длительность - 15 секунд(-ы)
Длительность вторичного эффекта: 0.2 секунд
DelveLichSpreadPurple
Triggerable, Spell
Время применения: 1 сек.
Object Type
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
StateMachine
{
define_shared_state = "beaming"
define_shared_state = "purple"
define_shared_state = "darkness"
define_shared_state = "prefight"
}
Pathfinding
{
immobile = true
}
Actor
{
actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss3.act"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
DelveLight
{
emp_immune = true
light_radius = 40
always_powered = false
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
Life
{
on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
}
Preload
{
preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall"
preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall2"
preload_object = "Metadata/Projectiles/DelveAbyssCrystalMineSmall3"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/small_novas/dark_small.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/teleport/abyss_teleport.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_charge.ao"
}
StateMachine
{
on_state_beaming_1 =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, L_Weapon );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, start );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop );
AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, R_Weapon );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, start );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop );
"
create_state_beaming_1 =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao, loop );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao, loop );
"
on_state_beaming_0 =
"
DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamLeft.ao );
DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/LichTposeBeamCombo_LateralBeamRight.ao );
"
on_state_purple_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );"
on_state_purple_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );"
create_state_purple_0 = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
create_state_purple_1 =
"
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );
AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/abyssal_depths/bosses/Lich3/PurpleModeActivated.epk );
"
create_state_prefight_1 = "StartStateTimer( pre_fight_effects1, 3.0 );"
on_timer_pre_fight_effects1 =
"
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );
StartStateTimer( pre_fight_effects2, 1.0 );
"
on_timer_pre_fight_effects2 =
"
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_origin.ao );
StartStateTimer( pre_fight_effects3, 1.0 );
"
on_timer_pre_fight_effects3 =
"
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer.ao, default, 0.33, 3.0, 200, random );
StartStateTimer( pre_fight_effects1, 3.0 );
"
on_state_prefight_0 =
"
CancelStateTimer( pre_fight_effects2 );
CancelStateTimer( pre_fight_effects3 );
CancelStateTimer( pre_fight_effects1 );
"
}
Animated
{
on_event_totes_for_abyss_transition_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss3/LichBoss3fx.epk );"
}
DelveLight
{
red = 150
green = 0
blue = 150
interpolation_speed_ms = 800
area_increase = 100
radius_plus = 0
height_offset = 0
radius_pluspercent = 50
}
Render
{
allow_attached_arrows = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3"] = {
name = "Kurgal, the Blackblooded",
life = 21,
energyShield = 0.2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"Melee",
"DelveAbyssLichBossLaserStorm",
"DelveAbyssLichProjectile",
"DelveAbyssLichProjectilePurple",
"DelveAbyssGrenadeMortar",
"SpellNovaAbyssMine1",
"SpellNovaAbyssMine2",
"DelveAbyssGroundLaserSpell",
"DelveAbyssReflection",
"DelveAbyssReflection2",
"DelveAbyssReflection3",
"DelveAbyssReflection4",
"DelveAbyssSpawnObject",
"DelveLichGroundLaser",
"DelveLichEpicChestPulse",
"DelveLichTransitionBeam",
"DelveLichSummonObelisk",
"EmptyActionDelveAbyssLaserArmSweep",
"DelveAbyssLichArmLaser",
"DelveAbyssLichArmFrontPulse",
"DelveLichSpreadPurple",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichBossLaserStorm"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_chaos",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6000, 200, -30, 15, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichProjectile"] = {
name = "DelveAbyssLichProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_chaos",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 78, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichProjectilePurple"] = {
name = "DelveAbyssLichProjectilePurple",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_chaos",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 79, 20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssGrenadeMortar"] = {
name = "DelveAbyssGrenadeMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_additional_projectiles",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectiles_nova",
"projectile_swap_from_to_locations",
},
levels = {
[1] = {8, 20, 8, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaAbyssMine1"] = {
name = "SpellNovaAbyssMine1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaAbyssMine2"] = {
name = "SpellNovaAbyssMine2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssGroundLaserSpell"] = {
name = "DelveAbyssGroundLaserSpell",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection"] = {
name = "DelveAbyssReflection",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {2, 15000, 450, levelRequirement = 83, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection2"] = {
name = "DelveAbyssReflection2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {2, 15000, 400, levelRequirement = 83, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection3"] = {
name = "DelveAbyssReflection3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {2, 15000, 350, levelRequirement = 83, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssReflection4"] = {
name = "DelveAbyssReflection4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {2, 15000, 200, levelRequirement = 83, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssSpawnObject"] = {
name = "DelveAbyssSpawnObject",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichGroundLaser"] = {
name = "DelveLichGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 15, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichEpicChestPulse"] = {
name = "DelveLichEpicChestPulse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, baseMultiplier = 1.05, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichTransitionBeam"] = {
name = "DelveLichTransitionBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichSummonObelisk"] = {
name = "DelveLichSummonObelisk",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {1, 365, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveAbyssLaserArmSweep"] = {
name = "EmptyActionDelveAbyssLaserArmSweep",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichArmLaser"] = {
name = "DelveAbyssLichArmLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssLichArmFrontPulse"] = {
name = "DelveAbyssLichArmFrontPulse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 80, 20, -75, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLichSpreadPurple"] = {
name = "DelveLichSpreadPurple",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




