Aul, the Crystal King Unique /8
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(100–120) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(100–120) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Aul, the Crystal King
Humanoid
Area: Primeval Citadel
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Area | Primeval Citadel |
Tags | caster, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon |
Life
2100%
Armour
+50%
Evasion
+50%
Ailment Threshold
504%
Resistance
50 50 50 30
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
5
Life
11,121
Armour
72
Evasion
216
Energy Shield
0
Damage
26
Spell Damage
38
Accuracy
17
Attack Time
1.33665
Experience
842
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeProtoVaal
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
75% of Physical Damage Converted to Cold Damage
30% more Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
30% more Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
Spell
Cast Time: 1 sec
ProtoPizzaSlam
Attack, Damage, Area
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 14 sec
Deals 275% more Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Causes +20 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Causes +20 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 14 sec
Deals 83% less Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Causes +14 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Causes +14 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 8 sec
Projectiles Pierce all Targets
Deals 100% more Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Deals 100% more Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
Attack, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 40 sec
Deals 10.16 to 15.24 Cold Damage
Projectiles Pierce all Targets
Base duration is 10 seconds
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
Projectiles Pierce all Targets
Base duration is 10 seconds
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 3 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
75% of Physical Damage Converted to Cold Damage
60% less Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
60% less Attack Speed
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
Triggerable, Attack
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.995 sec
Deals 75% more Attack Damage
75% of Physical Damage Converted to Cold Damage
500% more Effect of Chill
is area damage [1]
75% of Physical Damage Converted to Cold Damage
500% more Effect of Chill
is area damage [1]
DelveProtovaalBossCleave2
Triggerable, Attack
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.995 sec
Deals 75% more Attack Damage
75% of Physical Damage Converted to Cold Damage
500% more Effect of Chill
is area damage [1]
75% of Physical Damage Converted to Cold Damage
500% more Effect of Chill
is area damage [1]
ProtoPizzaSlice2
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 8 sec
Projectiles Pierce all Targets
Deals 100% more Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Deals 100% more Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "azurite_shield" define_shared_state = "azurite_tower" define_shared_state = "armour_epk" define_shared_state = "darkness" } Transitionable { on_transition = "globals.protovaal_boss = this;" } Stats { immune_to_shunt_geal = 1 set_monster_delay_item_drops_millis = 5330 set_suppress_phasing_visual = 1 set_immune_to_shunt_geal = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" StateMachine { on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );" on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );" create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );" on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" } Transitionable { create_untransitioned = "PlayAnimation( intro_idle );" create_transitioned = "globals.protovaal_boss = this;" } Life { on_death = " PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " } Animated { on_intro_breakout = " PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_deflection_start_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_groundslam_aoe_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_rage_start_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_raise_up = " PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );" on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );" on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );" on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );" on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );" on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );" on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );" on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );" on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );" on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );" on_end_death_01 = "DisableRendering();" } Render { has_light = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = { name = "Aul, the Crystal King", life = 21, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "DelveProtoVaalDash", "MeleeProtoVaal", "EmptyActionProtoVaalRuckus", "DelveProtovaalBossCleave1", "DelveProtovaalBossCleave2", "ProtoPizzaSlam", "ProtoAbyssSlam", "ProtoPizzaSlice", "ProtoPizzaSlice2", "ProtoProjectileShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveProtoVaalDash"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.644, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-60, 75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeProtoVaal"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {75, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionProtoVaalRuckus"] = { name = "EmptyActionProtoVaalRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalBossCleave1"] = { name = "DelveProtovaalBossCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalBossCleave2"] = { name = "DelveProtovaalBossCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlam"] = { name = "ProtoPizzaSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 20, 275, 75, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoAbyssSlam"] = { name = "ProtoAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlice"] = { name = "ProtoPizzaSlice", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlice2"] = { name = "ProtoPizzaSlice2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoProjectileShield"] = { name = "ProtoProjectileShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |