晶之帝奧爾 傳奇 /8
+(10–16) 全能力
+(20–30) 智慧
增加 (15–20)% 最大能量護盾
+(50–70) 最大生命
對附近敵人的擊中增加 50% 暴擊率
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) 全能力
+(20–30) 力量
+(100–120) 最大生命
增加 (15–20)% 護甲
減少 10% 暈眩恢復和格擋恢復
附近敵人減少 10% 暈眩和格擋恢復
[Random Strength aura Reserves no Mana]
+(10–16) 全能力
+(20–30) 敏捷
增加 (15–20)% 閃避值
+(100–120) 最大生命
附近敵人給予增加 25% 藥劑充能
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) 全能力
獲得等級 15 的忌妒技能
+(15–20) 全能力
+(100–120) 最大生命
增加 (15–20)% 全域防禦
忌妒無保留
(能力值是指力量、敏捷和智慧)
(護甲、閃避和能量護盾是標準防禦)
有 1 個插槽
+(50–175) 最大生命
附近敵人有 -10% 全部抗性
每個紅色插槽使你和附近友方附加 64 至 96 火焰傷害
每個綠色插槽使你和附近友方附加 56 至 88 冰冷傷害
每個藍色插槽使你和附近友方附加 16 至 144 閃電傷害
每個白色插槽使你和附近友方附加 47 至 61 混沌傷害
晶之帝奧爾
人形地區: 先祖要塞
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Aul, the Crystal King
| 幽魂 | N |
|---|---|
| 地區 | 先祖要塞 |
| 標籤 | 法術, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon |
生命
2100%
護甲值
+50%
閃避
+50%
異常狀態臨界值
504%
抗性
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
100%
類型
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
5
生命
11,121
護甲值
72
閃避值
216
傷害
26
法術傷害
38
命中
34
攻擊間隔
1.33665
經驗值
842
召喚物生命
5,825
召喚物傷害
25
異常狀態臨界值
2,162
冰緩
7
感電
7
易碎
39
焦灼
7
殘喘
19
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeProtoVaal
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成56.25%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
30% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
法術
施放時間: 1 秒
ProtoPizzaSlam
攻擊, 傷害, 範圍
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成56.25%更少攻擊傷害
造成275%更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +20
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成56.25%更少攻擊傷害
造成83%更少傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +14
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
攻擊, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 40 秒
造成 10.16 至 15.24 冰冷傷害
投射物穿透全部目標
+10 秒基礎持續時間
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 3 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成56.25%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
60% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
可觸發, 攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 76.56%
攻擊間隔: 1.995 秒
造成23.44%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
DelveProtovaalBossCleave2
可觸發, 攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 76.56%
攻擊間隔: 1.995 秒
造成23.44%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
ProtoPizzaSlice2
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
StateMachine
{
define_shared_state = "azurite_shield"
define_shared_state = "azurite_tower"
define_shared_state = "armour_epk"
define_shared_state = "darkness"
}
Transitionable
{
on_transition = "globals.protovaal_boss = this;"
}
Stats
{
immune_to_shunt_geal = 1
set_monster_delay_item_drops_millis = 5330
set_suppress_phasing_visual = 1
set_immune_to_shunt_geal = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
StateMachine
{
on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );"
on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
}
Transitionable
{
create_untransitioned = "PlayAnimation( intro_idle );"
create_transitioned = "globals.protovaal_boss = this;"
}
Life
{
on_death =
"
PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
}
Animated
{
on_intro_breakout =
"
PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_deflection_start_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_groundslam_aoe_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_rage_start_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_raise_up =
"
PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );"
on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );"
on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );"
on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );"
on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );"
on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );"
on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );"
on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );"
on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );"
on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );"
on_end_death_01 = "DisableRendering();"
}
Render
{
has_light = false
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
name = "Aul, the Crystal King",
life = 21,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"DelveProtoVaalDash",
"MeleeProtoVaal",
"EmptyActionProtoVaalRuckus",
"DelveProtovaalBossCleave1",
"DelveProtovaalBossCleave2",
"ProtoPizzaSlam",
"ProtoAbyssSlam",
"ProtoPizzaSlice",
"ProtoPizzaSlice2",
"ProtoProjectileShield",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.644,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-60, 75, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {75, 30, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
name = "EmptyActionProtoVaalRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
name = "DelveProtovaalBossCleave1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
name = "DelveProtovaalBossCleave2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
name = "ProtoPizzaSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.33,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"upheaval_number_of_spikes",
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-25, 20, 275, 75, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
name = "ProtoAbyssSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"upheaval_number_of_spikes",
"main_hand_base_maximum_attack_distance",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-25, 14, 50, 75, -83, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
name = "ProtoPizzaSlice",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"always_pierce",
"base_is_projectile",
},
levels = {
[1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
name = "ProtoPizzaSlice2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"always_pierce",
"base_is_projectile",
},
levels = {
[1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
name = "ProtoProjectileShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
晶之帝奧爾 Text Audio /35
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
晶之帝奧爾
介紹
晶之帝奧爾是碧藍礦坑中三大頭目之一,他位於先祖要塞。
頭目戰鬥
競技場周圍包含 8 個水晶繭。如果玩家在附近,這些繭將打開並射擊迴旋投射物。在奧爾寶座階段,靈盾充能在附近爆炸會破壞繭。在戰鬥中,奧爾會拍拍手,創造黑暗,並產生奴僕。為了避免黑暗堆積,玩家可以策略性地使用火把或靠近從僕從掉落的小火把。
小技巧
下面是一些預防措施的清單,在面對頭目時可考慮的措施。
冰冷傷害轉移:
- 冰霜淨化: 你與附近的隊友獲得 4% 額外最大冰冷抗性
- 藍玉藥劑: +50% 冰冷抗性,承受 20% 更少冰冷傷害
- 海藍藥劑: 20% 機率避免來自擊中的冰冷傷害
- "熱火之"藥劑後綴:藥劑效果期間免疫冰凍和冰緩,使用時移除冰凍和冰緩狀態
- 護體輔助: 減少所有傷害 20%
一般經驗法則:
- 摧毀繭可以阻止它們發射投射物,但是會使水晶彈幕階段更強。
技能
普通攻擊: 使用基本橫掃攻擊,橫掃面前區域。
水晶扇射: 橫掃他面前的區域並釋放 15 個小冰晶。這些水晶以扇形發射造成 75% 冰冷傷害和 25% 物理傷害。
迴旋之刃: 隨時都會快速使用迴旋之刃
水晶新星: 用劍穿刺地面,在競技場內形成許多小水晶圓圈,接著釋放大型冰霜新星,造成 75% 冰冷傷害和 25% 物理傷害。
水晶彈幕: 召喚多個投射物螺旋射向他,然後向玩家釋放很長的齊射投射物,造成 75% 冰冷傷害和 25% 物理傷害。在此階段,任何破裂的繭會向奧爾發射投射物。
結晶裂痕: 奧爾將劍往前推,創造兩個蛇形大地震擊,在終點時爆炸形成水晶。
靈盾充能: 奧爾退回中央水晶寶座,發射六個複製體。這些複製體盾牌衝刺並在碰撞時爆炸,持續 10 秒,造成 75% 冰冷傷害和 25% 物理傷害。這些複製體可以打開水晶繭並破壞,但是會觸發水晶彈幕攻擊。
獎勵
下面是頭目戰鬥後可能會掉落的物品
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




