晶之帝奧爾 傳奇 /8
+(20–30)% 火焰抗性
+20 力量
增加 5% 最大能量護盾
增加 5% 最大生命
+(10–16) 全能力
+(20–30) 智慧
增加 (15–20)% 最大能量護盾
+(50–70) 最大生命
對附近敵人的擊中增加 50% 暴擊率
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) 全能力
+(20–30) 力量
增加 (15–20)% 護甲
+(100–120) 最大生命
減少 10% 暈眩恢復和格擋恢復
附近敵人減少 10% 暈眩和格擋恢復
[Random Strength aura Reserves no Mana]
+(10–16) 全能力
+(20–30) 敏捷
增加 (15–20)% 閃避值
+(100–120) 最大生命
附近敵人給予增加 25% 藥劑充能
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) 全能力
獲得等級 15忌妒技能
+(15–20) 全能力
+(100–120) 最大生命
增加 (15–20)% 全域防禦
忌妒無保留
(能力值是指力量、敏捷和智慧)
(護甲、閃避和能量護盾是標準防禦)
有 1 個插槽
+(50–175) 最大生命
每個紅色插槽使你和附近友方附加 6496 火焰傷害
每個綠色插槽使你和附近友方附加 5688 冰冷傷害
每個藍色插槽使你和附近友方附加 16144 閃電傷害
每個白色插槽使你和附近友方附加 4761 混沌傷害
-10% 全部抗性
+(20–30)% 閃電抗性
+20 智慧
增加 5% 最大能量護盾
增加 5% 最大生命
+(20–30)% 冰冷抗性
+20 敏捷
增加 5% 最大能量護盾
增加 5% 最大生命
晶之帝奧爾
人形
地區: 先祖要塞
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Aul, the Crystal King
幽魂N
地區先祖要塞
標籤法術, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon
生命
2100%
護甲
+50%
閃避
+50%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
100%
類型
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
等級
5
生命
11,121
護甲
72
閃避
216
能量護盾
0
傷害
26
法術傷害
38
命中
17
攻擊間隔
1.33665
經驗值
842
異常狀態臨界值
2,162
冰緩
7
感電
7
易碎
39
焦灼
7
殘喘
19
MeleeProtoVaal
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
75% 物理傷害轉化至冰冷傷害
30% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
法術
施放時間: 1 秒
ProtoPizzaSlam
攻擊, 傷害, 範圍
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成 275% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +20
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成 83% 更少傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +14
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成 100% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
攻擊, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 40 秒
造成 10.1615.24 冰冷傷害
投射物穿透全部目標
+10 秒基礎持續時間
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 3 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
75% 物理傷害轉化至冰冷傷害
60% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
可觸發, 攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.995 秒
造成 75% 更多攻擊傷害
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
DelveProtovaalBossCleave2
可觸發, 攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.995 秒
造成 75% 更多攻擊傷害
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
ProtoPizzaSlice2
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成 100% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "azurite_shield"
	define_shared_state = "azurite_tower"
	define_shared_state = "armour_epk"
	define_shared_state = "darkness"
}

Transitionable
{
	on_transition =	"globals.protovaal_boss = this;"
}

Stats
{
	immune_to_shunt_geal = 1
	set_monster_delay_item_drops_millis = 5330
	set_suppress_phasing_visual = 1
	set_immune_to_shunt_geal = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

StateMachine
{
	on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
	create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
	on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"

	on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );"
	on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
	create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"

	on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
	create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
	on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( intro_idle );"
	create_transitioned = "globals.protovaal_boss = this;"
}

Life
{
	on_death =
	"
		PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"
}

Animated
{
	on_intro_breakout =
	"
		PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_deflection_start_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_groundslam_aoe_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_rage_start_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_raise_up =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );"
	on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );"
	on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );"
	on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );"
	on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );"
	on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );"
	on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );"
	on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );"
	on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );"
	on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );"
	on_end_death_01 = "DisableRendering();"
}

Render
{
	has_light = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
    name = "Aul, the Crystal King",
    life = 21,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "DelveProtoVaalDash",
        "MeleeProtoVaal",
        "EmptyActionProtoVaalRuckus",
        "DelveProtovaalBossCleave1",
        "DelveProtovaalBossCleave2",
        "ProtoPizzaSlam",
        "ProtoAbyssSlam",
        "ProtoPizzaSlice",
        "ProtoPizzaSlice2",
        "ProtoProjectileShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
    name = "EmptyActionProtoVaalRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
    name = "DelveProtovaalBossCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
    name = "DelveProtovaalBossCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
    name = "ProtoPizzaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 275, 75, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
    name = "ProtoAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
    name = "ProtoPizzaSlice",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
    name = "ProtoPizzaSlice2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
    name = "ProtoProjectileShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 晶之帝奧爾 Text Audio /35
    名字
    烏爾 阿爾納姆!
    DelveProtoVaalCityBossIntroRandom
    阿姆...阿姆塔..
    DelveProtoVaalCityBossDeathRandom
    烏爾 阿爾納姆!
    DelveProtoVaalCityBossIntro2
    烏爾 阿爾納姆!
    DelveProtoVaalCityBossIntro3
    烏爾 阿爾納姆!
    DelveProtoVaalCityBossIntro4
    烏爾 阿爾納姆!
    DelveProtoVaalCityBossIntro5
    哈布拉安!
    DelveProtoVaalCityBossIntro6
    哈布拉安!
    DelveProtoVaalCityBossIntro7
    哈布拉安!
    DelveProtoVaalCityBossIntro8
    哈布拉安!
    DelveProtoVaalCityBossIntro9
    烏特姆 佐祖!
    DelveProtoVaalCityBossIntro10
    烏特姆 佐祖!
    DelveProtoVaalCityBossIntro11
    烏特姆 佐祖!
    DelveProtoVaalCityBossIntro12
    哈坦姆 厄 奧爾!
    DelveProtoVaalCityBossIntro13
    哈坦姆 厄 奧爾!
    DelveProtoVaalCityBossIntro14
    哈坦姆 厄 奧爾!
    DelveProtoVaalCityBossIntro15
    阿姆...阿姆塔..
    DelveProtoVaalCityBossDeath2
    阿姆...阿姆塔..
    DelveProtoVaalCityBossDeath3
    祖拉...夏...
    DelveProtoVaalCityBossDeath4
    祖拉...夏...
    DelveProtoVaalCityBossDeath5
    祖拉...夏...
    DelveProtoVaalCityBossDeath6
    阿克泊...特爾...札。
    DelveProtoVaalCityBossDeath7
    阿克泊...特爾...札。
    DelveProtoVaalCityBossDeath8
    赫奈可!
    DelveProtoVaalCityBossSkillARandom
    赫奈可!
    DelveProtoVaalCityBossSkillA2
    赫奈可!
    DelveProtoVaalCityBossSkillA3
    澤姆 讚麻爾!
    DelveProtoVaalCityBossSkillBRandom
    澤姆 讚麻爾!
    DelveProtoVaalCityBossSkillB2
    澤姆 讚麻爾!
    DelveProtoVaalCityBossSkillB3
    傲天魃!
    DelveProtoVaalCityBossSkillCRandom
    傲天魃!
    DelveProtoVaalCityBossSkillC2
    傲天魃!
    DelveProtoVaalCityBossSkillC3
    阿蘇 阿札爾!
    DelveProtoVaalCityBossSkillDRandom
    阿蘇 阿札爾!
    DelveProtoVaalCityBossSkillD2
    阿蘇 阿札爾!
    DelveProtoVaalCityBossSkillD3

    Community Wiki

    Edit

    晶之帝奧爾

    介紹

    晶之帝奧爾是碧藍礦坑中三大頭目之一,他位於先祖要塞

    頭目戰鬥

    競技場周圍包含 8 個水晶繭。如果玩家在附近,這些繭將打開並射擊迴旋投射物。在奧爾寶座階段,靈盾充能在附近爆炸會破壞繭。在戰鬥中,奧爾會拍拍手,創造黑暗,並產生奴僕。為了避免黑暗堆積,玩家可以策略性地使用火把或靠近從僕從掉落的小火把。

    小技巧

    下面是一些預防措施的清單,在面對頭目時可考慮的措施。

    冰冷傷害轉移:

    • 冰霜淨化: 你與附近的隊友獲得 4% 額外最大冰冷抗性
    • 藍玉藥劑: +50% 冰冷抗性,承受 20% 更少冰冷傷害
    • 海藍藥劑: 20% 機率避免來自擊中的冰冷傷害
    • "熱火之"藥劑後綴:藥劑效果期間免疫冰凍和冰緩,使用時移除冰凍和冰緩狀態
    • 護體輔助: 減少所有傷害 20%

    一般經驗法則:

    • 摧毀繭可以阻止它們發射投射物,但是會使水晶彈幕階段更強。

    技能

    普通攻擊: 使用基本橫掃攻擊,橫掃面前區域。

    水晶扇射: 橫掃他面前的區域並釋放 15 個小冰晶。這些水晶以扇形發射造成 75% 冰冷傷害和 25% 物理傷害。

    迴旋之刃: 隨時都會快速使用迴旋之刃

    水晶新星: 用劍穿刺地面,在競技場內形成許多小水晶圓圈,接著釋放大型冰霜新星,造成 75% 冰冷傷害和 25% 物理傷害。

    水晶彈幕: 召喚多個投射物螺旋射向他,然後向玩家釋放很長的齊射投射物,造成 75% 冰冷傷害和 25% 物理傷害。在此階段,任何破裂的繭會向奧爾發射投射物。

    結晶裂痕: 奧爾將劍往前推,創造兩個蛇形大地震擊,在終點時爆炸形成水晶。

    靈盾充能: 奧爾退回中央水晶寶座,發射六個複製體。這些複製體盾牌衝刺並在碰撞時爆炸,持續 10 秒,造成 75% 冰冷傷害和 25% 物理傷害。這些複製體可以打開水晶繭並破壞,但是會觸發水晶彈幕攻擊。

    獎勵

    下面是頭目戰鬥後可能會掉落的物品


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