DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
晶之帝奧爾 傳奇 /8
RedComponent2
需要 等級 49
+(20—30)% 火焰抗性
+20 力量
增加 5% 最大能量護盾
增加 5% 最大生命
Ahn20Artifact
需要 等級 55
+(10—16) 全能力
+(20—30) 智慧
增加 (15—20)% 最大能量護盾
+(50—70) 最大生命
對附近敵人的擊中增加 50% 暴擊率
[Random Intelligence aura Reserves no Mana]
Ahn20Artifact
需要 等級 55
+(10—16) 全能力
+(20—30) 力量
增加 (15—20)% 護甲
+(50—70) 最大生命
附近敵人減少 10% 暈眩和格擋恢復
[Random Strength aura Reserves no Mana]
Ahn20Artifact
需要 等級 55
+(10—16) 全能力
+(20—30) 敏捷
增加 (15—20)% 閃避值
+(50—70) 最大生命
附近敵人給予增加 25% 藥劑充能
[Random Dexterity aura Reserves no Mana]
Ahn20Artifact
需要 等級 55
+(10—16) 全能力
獲得等級 15 的忌妒技能
+(15—20) 全能力
+(50—70) 最大生命
增加 (15—20)% 全域防禦
忌妒無保留
(能力值是指力量、敏捷和智慧)
(護甲、閃避和能量護盾是標準防禦)
TheImposing20Crown
需要 等級 58, 64 力量, 64 智慧
有 1 個插槽
+(50—175) 最大生命
附近敵人有 -10% 全部抗性
每個紅色插槽使你和附近友方附加 64 至 96 火焰傷害
每個綠色插槽使你和附近友方附加 56 至 88 冰冷傷害
每個藍色插槽使你和附近友方附加 16 至 144 閃電傷害
每個白色插槽使你和附近友方附加 47 至 61 混沌傷害
BlueComponent
需要 等級 49
+(20—30)% 閃電抗性
+20 智慧
增加 5% 最大能量護盾
增加 5% 最大生命
GreenComponent3
需要 等級 49
+(20—30)% 冰冷抗性
+20 敏捷
增加 5% 最大能量護盾
增加 5% 最大生命
晶之帝奧爾
人形
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
地區: 先祖要塞
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Aul, the Crystal King
幽魂
地區先祖要塞
標籤法術, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon
生命
2100%
護甲值
+50%
閃避
+50%
異常狀態臨界值
504%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
100%
類型
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
等級
5
生命
11,121
護甲值
72
閃避值
216
傷害
26
法術傷害
38
命中
34
攻擊間隔
1.33665
經驗值
842
召喚物生命
5,825
召喚物傷害
25
異常狀態臨界值
2,162
冰緩
7
感電
7
易碎
39
焦灼
7
殘喘
19
Phys Convert Ele
0%
MeleeProtoVaal
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 41—61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成56.25%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
30% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
EmptyActionProtoVaalRuckus
法術
施放時間: 1 秒
ProtoPizzaSlam
攻擊, 傷害, 範圍
基本傷害: 41—61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成56.25%更少攻擊傷害
造成275%更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
造成 20 次爆發
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 41—61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成56.25%更少攻擊傷害
造成83%更少傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
造成 14 次爆發
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41—61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
攻擊, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41—61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 40 秒
造成 10.16 至 15.24 冰冷傷害
投射物穿透全部目標
基礎持續時間為 10 秒
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 41—61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 3 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成56.25%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
60% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
iconbladeflurry
DelveProtovaalBossCleave1
可觸發, 攻擊
基本傷害: 41—61
暴擊率: 5%
攻擊傷害: 76.56%
攻擊間隔: 1.995 秒
造成23.44%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
DelveProtovaalBossCleave2
可觸發, 攻擊
基本傷害: 41—61
暴擊率: 5%
攻擊傷害: 76.56%
攻擊間隔: 1.995 秒
造成23.44%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
ProtoPizzaSlice2
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41—61
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "azurite_shield"
	define_shared_state = "azurite_tower"
	define_shared_state = "armour_epk"
	define_shared_state = "darkness"
}

Transitionable
{
	on_transition =	"globals.protovaal_boss = this;"
}

Stats
{
	immune_to_shunt_geal = 1
	set_monster_delay_item_drops_millis = 5330
	set_suppress_phasing_visual = 1
	set_immune_to_shunt_geal = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Aul, the Crystal King",
    life = 21,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "DelveProtoVaalDash",
        "MeleeProtoVaal",
        "EmptyActionProtoVaalRuckus",
        "DelveProtovaalBossCleave1",
        "DelveProtovaalBossCleave2",
        "ProtoPizzaSlam",
        "ProtoAbyssSlam",
        "ProtoPizzaSlice",
        "ProtoPizzaSlice2",
        "ProtoProjectileShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 75, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, 30, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
    name = "EmptyActionProtoVaalRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
    name = "DelveProtovaalBossCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
    name = "DelveProtovaalBossCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
    name = "ProtoPizzaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 275, 75, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
    name = "ProtoAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
    name = "ProtoPizzaSlice",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
    name = "ProtoPizzaSlice2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
    name = "ProtoProjectileShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 4000 — 4000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • 晶之帝奧爾 Text Audio /35
    名字
    烏爾 阿爾納姆!
    — DelveProtoVaalCityBossIntroRandom
    阿姆...阿姆塔..
    — DelveProtoVaalCityBossDeathRandom
    烏爾 阿爾納姆!
    — DelveProtoVaalCityBossIntro2
    烏爾 阿爾納姆!
    — DelveProtoVaalCityBossIntro3
    烏爾 阿爾納姆!
    — DelveProtoVaalCityBossIntro4
    烏爾 阿爾納姆!
    — DelveProtoVaalCityBossIntro5
    哈布拉安!
    — DelveProtoVaalCityBossIntro6
    哈布拉安!
    — DelveProtoVaalCityBossIntro7
    哈布拉安!
    — DelveProtoVaalCityBossIntro8
    哈布拉安!
    — DelveProtoVaalCityBossIntro9
    烏特姆 佐祖!
    — DelveProtoVaalCityBossIntro10
    烏特姆 佐祖!
    — DelveProtoVaalCityBossIntro11
    烏特姆 佐祖!
    — DelveProtoVaalCityBossIntro12
    哈坦姆 厄 奧爾!
    — DelveProtoVaalCityBossIntro13
    哈坦姆 厄 奧爾!
    — DelveProtoVaalCityBossIntro14
    哈坦姆 厄 奧爾!
    — DelveProtoVaalCityBossIntro15
    阿姆...阿姆塔..
    — DelveProtoVaalCityBossDeath2
    阿姆...阿姆塔..
    — DelveProtoVaalCityBossDeath3
    祖拉...夏...
    — DelveProtoVaalCityBossDeath4
    祖拉...夏...
    — DelveProtoVaalCityBossDeath5
    祖拉...夏...
    — DelveProtoVaalCityBossDeath6
    阿克泊...特爾...札。
    — DelveProtoVaalCityBossDeath7
    阿克泊...特爾...札。
    — DelveProtoVaalCityBossDeath8
    赫奈可!
    — DelveProtoVaalCityBossSkillARandom
    赫奈可!
    — DelveProtoVaalCityBossSkillA2
    赫奈可!
    — DelveProtoVaalCityBossSkillA3
    澤姆 讚麻爾!
    — DelveProtoVaalCityBossSkillBRandom
    澤姆 讚麻爾!
    — DelveProtoVaalCityBossSkillB2
    澤姆 讚麻爾!
    — DelveProtoVaalCityBossSkillB3
    傲天魃!
    — DelveProtoVaalCityBossSkillCRandom
    傲天魃!
    — DelveProtoVaalCityBossSkillC2
    傲天魃!
    — DelveProtoVaalCityBossSkillC3
    阿蘇 阿札爾!
    — DelveProtoVaalCityBossSkillDRandom
    阿蘇 阿札爾!
    — DelveProtoVaalCityBossSkillD2
    阿蘇 阿札爾!
    — DelveProtoVaalCityBossSkillD3

    Community Wiki

    Edit

    晶之帝奧爾

    介紹

    晶之帝奧爾是碧藍礦坑中三大頭目之一,他位於先祖要塞。

    頭目戰鬥

    競技場周圍包含 8 個水晶繭。如果玩家在附近,這些繭將打開並射擊迴旋投射物。在奧爾寶座階段,靈盾充能在附近爆炸會破壞繭。在戰鬥中,奧爾會拍拍手,創造黑暗,並產生奴僕。為了避免黑暗堆積,玩家可以策略性地使用火把或靠近從僕從掉落的小火把。

    小技巧

    下面是一些預防措施的清單,在面對頭目時可考慮的措施。

    冰冷傷害轉移:

    • 冰霜淨化: 你與附近的隊友獲得 4% 額外最大冰冷抗性
    • 藍玉藥劑: +50% 冰冷抗性,承受 20% 更少冰冷傷害
    • 海藍藥劑: 20% 機率避免來自擊中的冰冷傷害
    • "熱火之"藥劑後綴:藥劑效果期間免疫冰凍和冰緩,使用時移除冰凍和冰緩狀態
    • 護體輔助: 減少所有傷害 20%

    一般經驗法則:

    • 摧毀繭可以阻止它們發射投射物,但是會使水晶彈幕階段更強。

    技能

    普通攻擊: 使用基本橫掃攻擊,橫掃面前區域。

    水晶扇射: 橫掃他面前的區域並釋放 15 個小冰晶。這些水晶以扇形發射造成 75% 冰冷傷害和 25% 物理傷害。

    迴旋之刃: 隨時都會快速使用迴旋之刃

    水晶新星: 用劍穿刺地面,在競技場內形成許多小水晶圓圈,接著釋放大型冰霜新星,造成 75% 冰冷傷害和 25% 物理傷害。

    水晶彈幕: 召喚多個投射物螺旋射向他,然後向玩家釋放很長的齊射投射物,造成 75% 冰冷傷害和 25% 物理傷害。在此階段,任何破裂的繭會向奧爾發射投射物。

    結晶裂痕: 奧爾將劍往前推,創造兩個蛇形大地震擊,在終點時爆炸形成水晶。

    靈盾充能: 奧爾退回中央水晶寶座,發射六個複製體。這些複製體盾牌衝刺並在碰撞時爆炸,持續 10 秒,造成 75% 冰冷傷害和 25% 物理傷害。這些複製體可以打開水晶繭並破壞,但是會觸發水晶彈幕攻擊。

    獎勵

    下面是頭目戰鬥後可能會掉落的物品


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