晶之帝奧爾 傳奇 /8
+(10–16) 全能力
+(20–30) 智慧
增加 (15–20)% 最大能量護盾
+(50–70) 最大生命
對附近敵人的擊中增加 50% 暴擊率
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) 全能力
+(20–30) 力量
增加 (15–20)% 護甲
+(100–120) 最大生命
減少 10% 暈眩恢復和格擋恢復
附近敵人減少 10% 暈眩和格擋恢復
[Random Strength aura Reserves no Mana]
+(10–16) 全能力
+(20–30) 敏捷
增加 (15–20)% 閃避值
+(100–120) 最大生命
附近敵人給予增加 25% 藥劑充能
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) 全能力
獲得等級 15 的忌妒技能
+(15–20) 全能力
+(100–120) 最大生命
增加 (15–20)% 全域防禦
忌妒無保留
(能力值是指力量、敏捷和智慧)
(護甲、閃避和能量護盾是標準防禦)
有 1 個插槽
+(50–175) 最大生命
每個紅色插槽使你和附近友方附加 64 至 96 火焰傷害
每個綠色插槽使你和附近友方附加 56 至 88 冰冷傷害
每個藍色插槽使你和附近友方附加 16 至 144 閃電傷害
每個白色插槽使你和附近友方附加 47 至 61 混沌傷害
-10% 全部抗性
晶之帝奧爾
人形
地區: 先祖要塞
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Aul, the Crystal King
幽魂 | N |
---|---|
地區 | 先祖要塞 |
標籤 | 法術, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon |
生命
2100%
護甲
+50%
閃避
+50%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
100%
類型
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
5
生命
11,121
護甲
72
閃避
216
能量護盾
0
傷害
26
法術傷害
38
命中
17
攻擊間隔
1.33665
經驗值
842
異常狀態臨界值
2,162
冰緩
7
感電
7
易碎
39
焦灼
7
殘喘
19
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeProtoVaal
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
75% 物理傷害轉化至冰冷傷害
30% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
30% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
法術
施放時間: 1 秒
ProtoPizzaSlam
攻擊, 傷害, 範圍
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成 275% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +20
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +20
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成 83% 更少傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +14
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +14
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成 100% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
造成 100% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
攻擊, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 40 秒
造成 10.16 至 15.24 冰冷傷害
投射物穿透全部目標
+10 秒基礎持續時間
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
投射物穿透全部目標
+10 秒基礎持續時間
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 3 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
75% 物理傷害轉化至冰冷傷害
60% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
60% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
可觸發, 攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.995 秒
造成 75% 更多攻擊傷害
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
DelveProtovaalBossCleave2
可觸發, 攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.995 秒
造成 75% 更多攻擊傷害
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
75% 物理傷害轉化至冰冷傷害
500% 更多冰緩效果
is area damage [1]
ProtoPizzaSlice2
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 41–61
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成 100% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
造成 100% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "azurite_shield" define_shared_state = "azurite_tower" define_shared_state = "armour_epk" define_shared_state = "darkness" } Transitionable { on_transition = "globals.protovaal_boss = this;" } Stats { immune_to_shunt_geal = 1 set_monster_delay_item_drops_millis = 5330 set_suppress_phasing_visual = 1 set_immune_to_shunt_geal = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" StateMachine { on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );" on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );" create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );" on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" } Transitionable { create_untransitioned = "PlayAnimation( intro_idle );" create_transitioned = "globals.protovaal_boss = this;" } Life { on_death = " PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " } Animated { on_intro_breakout = " PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_deflection_start_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_groundslam_aoe_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_rage_start_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_raise_up = " PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );" on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );" on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );" on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );" on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );" on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );" on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );" on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );" on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );" on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );" on_end_death_01 = "DisableRendering();" } Render { has_light = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = { name = "Aul, the Crystal King", life = 21, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "DelveProtoVaalDash", "MeleeProtoVaal", "EmptyActionProtoVaalRuckus", "DelveProtovaalBossCleave1", "DelveProtovaalBossCleave2", "ProtoPizzaSlam", "ProtoAbyssSlam", "ProtoPizzaSlice", "ProtoPizzaSlice2", "ProtoProjectileShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveProtoVaalDash"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.644, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-60, 75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeProtoVaal"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {75, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionProtoVaalRuckus"] = { name = "EmptyActionProtoVaalRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalBossCleave1"] = { name = "DelveProtovaalBossCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalBossCleave2"] = { name = "DelveProtovaalBossCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlam"] = { name = "ProtoPizzaSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 20, 275, 75, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoAbyssSlam"] = { name = "ProtoAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlice"] = { name = "ProtoPizzaSlice", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlice2"] = { name = "ProtoPizzaSlice2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoProjectileShield"] = { name = "ProtoProjectileShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
晶之帝奧爾 Text Audio /35
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晶之帝奧爾
介紹
晶之帝奧爾是碧藍礦坑中三大頭目之一,他位於先祖要塞。
頭目戰鬥
競技場周圍包含 8 個水晶繭。如果玩家在附近,這些繭將打開並射擊迴旋投射物。在奧爾寶座階段,靈盾充能在附近爆炸會破壞繭。在戰鬥中,奧爾會拍拍手,創造黑暗,並產生奴僕。為了避免黑暗堆積,玩家可以策略性地使用火把或靠近從僕從掉落的小火把。
小技巧
下面是一些預防措施的清單,在面對頭目時可考慮的措施。
冰冷傷害轉移:
- 冰霜淨化: 你與附近的隊友獲得 4% 額外最大冰冷抗性
- 藍玉藥劑: +50% 冰冷抗性,承受 20% 更少冰冷傷害
- 海藍藥劑: 20% 機率避免來自擊中的冰冷傷害
- "熱火之"藥劑後綴:藥劑效果期間免疫冰凍和冰緩,使用時移除冰凍和冰緩狀態
- 護體輔助: 減少所有傷害 20%
一般經驗法則:
- 摧毀繭可以阻止它們發射投射物,但是會使水晶彈幕階段更強。
技能
普通攻擊: 使用基本橫掃攻擊,橫掃面前區域。
水晶扇射: 橫掃他面前的區域並釋放 15 個小冰晶。這些水晶以扇形發射造成 75% 冰冷傷害和 25% 物理傷害。
迴旋之刃: 隨時都會快速使用迴旋之刃
水晶新星: 用劍穿刺地面,在競技場內形成許多小水晶圓圈,接著釋放大型冰霜新星,造成 75% 冰冷傷害和 25% 物理傷害。
水晶彈幕: 召喚多個投射物螺旋射向他,然後向玩家釋放很長的齊射投射物,造成 75% 冰冷傷害和 25% 物理傷害。在此階段,任何破裂的繭會向奧爾發射投射物。
結晶裂痕: 奧爾將劍往前推,創造兩個蛇形大地震擊,在終點時爆炸形成水晶。
靈盾充能: 奧爾退回中央水晶寶座,發射六個複製體。這些複製體盾牌衝刺並在碰撞時爆炸,持續 10 秒,造成 75% 冰冷傷害和 25% 物理傷害。這些複製體可以打開水晶繭並破壞,但是會觸發水晶彈幕攻擊。
獎勵
下面是頭目戰鬥後可能會掉落的物品
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