水晶之王奥尔 传奇 /8
+(10–16) 全属性
+(20–30) 智慧
能量护盾上限提高 (15–20)%
+(50–70) 最大生命
击中周围敌人时,暴击几率提高 50%
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
能量护盾上限提高 (15–20)%
+(50–70) 最大生命
击中周围敌人时,暴击几率提高 50%
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) 全属性
+(20–30) 力量
护甲提高 (15–20)%
+(100–120) 最大生命
晕眩回复和格挡回复降低 10%
周围敌人的晕眩和格挡回复降低 10%
[Random Strength aura Reserves no Mana]
护甲提高 (15–20)%
+(100–120) 最大生命
晕眩回复和格挡回复降低 10%
周围敌人的晕眩和格挡回复降低 10%
[Random Strength aura Reserves no Mana]
+(10–16) 全属性
+(20–30) 敏捷
闪避值提高 (15–20)%
+(100–120) 最大生命
周围敌人给予的药剂充能提高 25%
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
闪避值提高 (15–20)%
+(100–120) 最大生命
周围敌人给予的药剂充能提高 25%
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) 全属性
获得 15 级的主动技能【嫉妒】,且可被此道具上的技能石辅助
+(15–20) 全属性
+(100–120) 最大生命
全局防御提高 (15–20)%
嫉妒没有保留效果
(属性分为力量,敏捷和智慧三种)
(护甲值、闪避值、能量护盾都属于标准防御属性)
+(15–20) 全属性
+(100–120) 最大生命
全局防御提高 (15–20)%
嫉妒没有保留效果
(属性分为力量,敏捷和智慧三种)
(护甲值、闪避值、能量护盾都属于标准防御属性)
有 1 个插槽
+(50–175) 最大生命
你和周围友军按照每个红色插槽附加 64 到 96 点火焰伤害
你和周围友军按照每个绿色插槽附加 56 到 88 点冰霜伤害
你和周围友军按照每个蓝色插槽附加 16 到 144 点闪电伤害
你和周围友军按照每个白色插槽附加 47 到 61 点混沌伤害
所有抗性 -10%
+(50–175) 最大生命
你和周围友军按照每个红色插槽附加 64 到 96 点火焰伤害
你和周围友军按照每个绿色插槽附加 56 到 88 点冰霜伤害
你和周围友军按照每个蓝色插槽附加 16 到 144 点闪电伤害
你和周围友军按照每个白色插槽附加 47 到 61 点混沌伤害
所有抗性 -10%
水晶之王奥尔
人形
区域: 原始城堡
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Aul, the Crystal King
幽魂 | N |
---|---|
地区 | 原始城堡 |
标签 | 施法, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon |
生命
2100%
护甲
+50%
闪避值
+50%
异常状态临界值
504%
抗性
50 50 50 30
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
5
生命
11,121
护甲
72
闪避值
216
能量护盾
0
伤害
26
法术伤害
38
命中
17
攻击间隔
1.33665
经验值
842
异常状态临界值
2,162
冰缓
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeProtoVaal
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
物理伤害的 75% 转化为冰霜伤害
攻击速度总增 30%
skill can fire arrows [1]
skill can fire wand projectiles [1]
攻击速度总增 30%
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
法术
施放间隔: 1 秒
ProtoPizzaSlam
攻击, 伤害, 范围
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
伤害总增 275%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +20 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +20 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
伤害总降 83%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +14 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +14 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
攻击, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 40 秒
造成 10.16 - 15.24 冰霜伤害
投射物贯穿所有目标
基础持续时间为 10 秒
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
投射物贯穿所有目标
基础持续时间为 10 秒
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 3 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 60%
cast time overrides attack duration [1]
ignores proximity shield [1]
攻击速度总降 60%
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
可触发, 攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.995 秒
攻击伤害总增 75%
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
DelveProtovaalBossCleave2
可触发, 攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.995 秒
攻击伤害总增 75%
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
ProtoPizzaSlice2
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "azurite_shield" define_shared_state = "azurite_tower" define_shared_state = "armour_epk" define_shared_state = "darkness" } Transitionable { on_transition = "globals.protovaal_boss = this;" } Stats { immune_to_shunt_geal = 1 set_monster_delay_item_drops_millis = 5330 set_suppress_phasing_visual = 1 set_immune_to_shunt_geal = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" StateMachine { on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );" on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );" create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );" on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" } Transitionable { create_untransitioned = "PlayAnimation( intro_idle );" create_transitioned = "globals.protovaal_boss = this;" } Life { on_death = " PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " } Animated { on_intro_breakout = " PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_deflection_start_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_groundslam_aoe_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_rage_start_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_raise_up = " PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );" on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );" on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );" on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );" on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );" on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );" on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );" on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );" on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );" on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );" on_end_death_01 = "DisableRendering();" } Render { has_light = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = { name = "Aul, the Crystal King", life = 21, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "DelveProtoVaalDash", "MeleeProtoVaal", "EmptyActionProtoVaalRuckus", "DelveProtovaalBossCleave1", "DelveProtovaalBossCleave2", "ProtoPizzaSlam", "ProtoAbyssSlam", "ProtoPizzaSlice", "ProtoPizzaSlice2", "ProtoProjectileShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveProtoVaalDash"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.644, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-60, 75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeProtoVaal"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {75, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionProtoVaalRuckus"] = { name = "EmptyActionProtoVaalRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalBossCleave1"] = { name = "DelveProtovaalBossCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalBossCleave2"] = { name = "DelveProtovaalBossCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlam"] = { name = "ProtoPizzaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 20, 275, 75, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoAbyssSlam"] = { name = "ProtoAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlice"] = { name = "ProtoPizzaSlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlice2"] = { name = "ProtoPizzaSlice2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoProjectileShield"] = { name = "ProtoProjectileShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
水晶之王奥尔 Text Audio /35
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晶之帝奥尔
介绍
晶之帝奥尔是碧蓝矿坑中三大头目之一,他位於先祖要塞。
头目战斗
竞技场周围包含 8 个水晶茧。如果玩家在附近,这些茧将打开并射击回旋投射物。在奥尔宝座阶段,灵盾充能在附近爆炸会破坏茧。在战斗中,奥尔会拍拍手,创造黑暗,并产生奴仆。为了避免黑暗堆积,玩家可以策略性地使用火把或靠近从仆从掉落的小火把。
小技巧
下面是一些预防措施的清单,在面对头目时可考虑的措施。
冰冷伤害转移:
- 冰霜净化: 你与附近的队友获得 4% 额外最大冰冷抗性
- 蓝玉药剂: +50% 冰冷抗性,承受 20% 更少冰冷伤害
- 海蓝药剂: 20% 机率避免来自击中的冰冷伤害
- "热火之"药剂后缀:药剂效果期间免疫冰冻和冰缓,使用时移除冰冻和冰缓状态
- 护体辅助: 减少所有伤害 20%
一般经验法则:
- 摧毁茧可以阻止它们发射投射物,但是会使水晶弹幕阶段更强。
技能
普通攻击: 使用基本横扫攻击,横扫面前区域。
水晶扇射: 横扫他面前的区域并释放 15 个小冰晶。这些水晶以扇形发射造成 75% 冰冷伤害和 25% 物理伤害。
回旋之刃: 随时都会快速使用回旋之刃
水晶新星: 用剑穿刺地面,在竞技场内形成许多小水晶圆圈,接著释放大型冰霜新星,造成 75% 冰冷伤害和 25% 物理伤害。
水晶弹幕: 召唤多个投射物螺旋射向他,然后向玩家释放很长的齐射投射物,造成 75% 冰冷伤害和 25% 物理伤害。在此阶段,任何破裂的茧会向奥尔发射投射物。
结晶裂痕: 奥尔将剑往前推,创造两个蛇形大地震击,在终点时爆炸形成水晶。
灵盾充能: 奥尔退回中央水晶宝座,发射六个复制体。这些复制体盾牌冲刺并在碰撞时爆炸,持续 10 秒,造成 75% 冰冷伤害和 25% 物理伤害。这些复制体可以打开水晶茧并破坏,但是会触发水晶弹幕攻击。
奖励
下面是头目战斗后可能会掉落的物品
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