水晶之王奥尔 传奇 /8
+(10–16) 全属性
+(20–30) 智慧
能量护盾上限提高 (15–20)%
+(50–70) 最大生命
击中周围敌人时,暴击几率提高 50%
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) 全属性
+(20–30) 力量
+(100–120) 最大生命
该装备的护甲提高 (15–20)%
晕眩回复和格挡回复降低 10%
周围敌人的晕眩和格挡回复降低 10%
[Random Strength aura Reserves no Mana]
+(10–16) 全属性
+(20–30) 敏捷
闪避值提高 (15–20)%
+(100–120) 最大生命
周围敌人给予的药剂充能提高 25%
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) 全属性
获得 15 级的主动技能【嫉妒】,且可被此道具上的技能石辅助
+(15–20) 全属性
+(100–120) 最大生命
全局防御提高 (15–20)%
嫉妒没有保留效果
(属性分为力量,敏捷和智慧三种)
(护甲值、闪避值、能量护盾都属于标准防御属性)
有 1 个插槽
+(50–175) 最大生命
周围敌人的所有抗性提高 -10%
你和周围友军按照每个红色插槽附加 64 到 96 点火焰伤害
你和周围友军按照每个绿色插槽附加 56 到 88 点冰霜伤害
你和周围友军按照每个蓝色插槽附加 16 到 144 点闪电伤害
你和周围友军按照每个白色插槽附加 47 到 61 点混沌伤害
水晶之王奥尔
人形区域: 原始城堡
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Aul, the Crystal King
| 幽魂 | N |
|---|---|
| 地区 | 原始城堡 |
| 标签 | 施法, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon |
生命
2100%
护甲
+50%
闪避值
+50%
异常状态临界值
504%
抗性
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
5
生命
11,121
护甲
72
闪避值
216
伤害
26
法术伤害
38
命中
34
攻击间隔
1.33665
经验值
842
召唤物生命
5,825
召唤物伤害
25
异常状态临界值
2,162
冰缓
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeProtoVaal
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
攻击伤害总降 56.25%
物理伤害的 75% 转化为冰霜伤害
攻击速度总增 30%
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
法术
施放间隔: 1 秒
ProtoPizzaSlam
攻击, 伤害, 范围
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 14 秒
攻击伤害总降 56.25%
伤害总增 275%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +20 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 14 秒
攻击伤害总降 56.25%
伤害总降 83%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +14 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
攻击伤害总降 56.25%
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
攻击, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 40 秒
造成 10.16 - 15.24 冰霜伤害
投射物贯穿所有目标
基础持续时间为 10 秒
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 3 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击伤害总降 56.25%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 60%
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
可触发, 攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 76.56%
攻击间隔: 1.995 秒
攻击伤害总降 23.44%
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
DelveProtovaalBossCleave2
可触发, 攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 76.56%
攻击间隔: 1.995 秒
攻击伤害总降 23.44%
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
ProtoPizzaSlice2
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
攻击伤害总降 56.25%
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
StateMachine
{
define_shared_state = "azurite_shield"
define_shared_state = "azurite_tower"
define_shared_state = "armour_epk"
define_shared_state = "darkness"
}
Transitionable
{
on_transition = "globals.protovaal_boss = this;"
}
Stats
{
immune_to_shunt_geal = 1
set_monster_delay_item_drops_millis = 5330
set_suppress_phasing_visual = 1
set_immune_to_shunt_geal = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
StateMachine
{
on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );"
on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
}
Transitionable
{
create_untransitioned = "PlayAnimation( intro_idle );"
create_transitioned = "globals.protovaal_boss = this;"
}
Life
{
on_death =
"
PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
}
Animated
{
on_intro_breakout =
"
PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_deflection_start_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_groundslam_aoe_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_rage_start_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_raise_up =
"
PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );"
on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );"
on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );"
on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );"
on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );"
on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );"
on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );"
on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );"
on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );"
on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );"
on_end_death_01 = "DisableRendering();"
}
Render
{
has_light = false
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
name = "Aul, the Crystal King",
life = 21,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"DelveProtoVaalDash",
"MeleeProtoVaal",
"EmptyActionProtoVaalRuckus",
"DelveProtovaalBossCleave1",
"DelveProtovaalBossCleave2",
"ProtoPizzaSlam",
"ProtoAbyssSlam",
"ProtoPizzaSlice",
"ProtoPizzaSlice2",
"ProtoProjectileShield",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.644,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-60, 75, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {75, 30, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
name = "EmptyActionProtoVaalRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
name = "DelveProtovaalBossCleave1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
name = "DelveProtovaalBossCleave2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
name = "ProtoPizzaSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.33,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"upheaval_number_of_spikes",
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-25, 20, 275, 75, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
name = "ProtoAbyssSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"upheaval_number_of_spikes",
"main_hand_base_maximum_attack_distance",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-25, 14, 50, 75, -83, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
name = "ProtoPizzaSlice",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"always_pierce",
"base_is_projectile",
},
levels = {
[1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
name = "ProtoPizzaSlice2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"always_pierce",
"base_is_projectile",
},
levels = {
[1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
name = "ProtoProjectileShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
水晶之王奥尔 Text Audio /35
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
晶之帝奥尔
介绍
晶之帝奥尔是碧蓝矿坑中三大头目之一,他位於先祖要塞。
头目战斗
竞技场周围包含 8 个水晶茧。如果玩家在附近,这些茧将打开并射击回旋投射物。在奥尔宝座阶段,灵盾充能在附近爆炸会破坏茧。在战斗中,奥尔会拍拍手,创造黑暗,并产生奴仆。为了避免黑暗堆积,玩家可以策略性地使用火把或靠近从仆从掉落的小火把。
小技巧
下面是一些预防措施的清单,在面对头目时可考虑的措施。
冰冷伤害转移:
- 冰霜净化: 你与附近的队友获得 4% 额外最大冰冷抗性
- 蓝玉药剂: +50% 冰冷抗性,承受 20% 更少冰冷伤害
- 海蓝药剂: 20% 机率避免来自击中的冰冷伤害
- "热火之"药剂后缀:药剂效果期间免疫冰冻和冰缓,使用时移除冰冻和冰缓状态
- 护体辅助: 减少所有伤害 20%
一般经验法则:
- 摧毁茧可以阻止它们发射投射物,但是会使水晶弹幕阶段更强。
技能
普通攻击: 使用基本横扫攻击,横扫面前区域。
水晶扇射: 横扫他面前的区域并释放 15 个小冰晶。这些水晶以扇形发射造成 75% 冰冷伤害和 25% 物理伤害。
回旋之刃: 随时都会快速使用回旋之刃
水晶新星: 用剑穿刺地面,在竞技场内形成许多小水晶圆圈,接著释放大型冰霜新星,造成 75% 冰冷伤害和 25% 物理伤害。
水晶弹幕: 召唤多个投射物螺旋射向他,然后向玩家释放很长的齐射投射物,造成 75% 冰冷伤害和 25% 物理伤害。在此阶段,任何破裂的茧会向奥尔发射投射物。
结晶裂痕: 奥尔将剑往前推,创造两个蛇形大地震击,在终点时爆炸形成水晶。
灵盾充能: 奥尔退回中央水晶宝座,发射六个复制体。这些复制体盾牌冲刺并在碰撞时爆炸,持续 10 秒,造成 75% 冰冷伤害和 25% 物理伤害。这些复制体可以打开水晶茧并破坏,但是会触发水晶弹幕攻击。
奖励
下面是头目战斗后可能会掉落的物品
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




