水晶之王奥尔 传奇 /8
+(20–30)% 火焰抗性
+20 力量
能量护盾上限提高 5%
生命上限提高 5%
+(10–16) 全属性
+(20–30) 智慧
能量护盾上限提高 (15–20)%
+(50–70) 最大生命
击中周围敌人时,暴击几率提高 50%
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) 全属性
+(20–30) 力量
护甲提高 (15–20)%
+(100–120) 最大生命
晕眩回复和格挡回复降低 10%
周围敌人的晕眩和格挡回复降低 10%
[Random Strength aura Reserves no Mana]
+(10–16) 全属性
+(20–30) 敏捷
闪避值提高 (15–20)%
+(100–120) 最大生命
周围敌人给予的药剂充能提高 25%
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) 全属性
获得 15 级的主动技能【嫉妒】,且可被此道具上的技能石辅助
+(15–20) 全属性
+(100–120) 最大生命
全局防御提高 (15–20)%
嫉妒没有保留效果
(属性分为力量,敏捷和智慧三种)
(护甲值、闪避值、能量护盾都属于标准防御属性)
有 1 个插槽
+(50–175) 最大生命
你和周围友军按照每个红色插槽附加 6496 点火焰伤害
你和周围友军按照每个绿色插槽附加 5688 点冰霜伤害
你和周围友军按照每个蓝色插槽附加 16144 点闪电伤害
你和周围友军按照每个白色插槽附加 4761 点混沌伤害
所有抗性 -10%
+(20–30)% 闪电抗性
+20 智慧
能量护盾上限提高 5%
生命上限提高 5%
+(20–30)% 冰霜抗性
+20 敏捷
能量护盾上限提高 5%
生命上限提高 5%
水晶之王奥尔
人形
区域: 原始城堡
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Aul, the Crystal King
幽魂N
地区原始城堡
标签施法, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon
生命
2100%
护甲
+50%
闪避值
+50%
异常状态临界值
504%
抗性
50 50 50 30
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
等级
5
生命
11,121
护甲
72
闪避值
216
能量护盾
0
伤害
26
法术伤害
38
命中
17
攻击间隔
1.33665
经验值
842
异常状态临界值
2,162
冰缓
7
Shock
7
Brittle
39
Scorch
7
Sap
19
MeleeProtoVaal
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
物理伤害的 75% 转化为冰霜伤害
攻击速度总增 30%
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
法术
施放间隔: 1 秒
ProtoPizzaSlam
攻击, 伤害, 范围
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
伤害总增 275%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +20 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
伤害总降 83%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +14 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
攻击, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 40 秒
造成 10.16 - 15.24 冰霜伤害
投射物贯穿所有目标
基础持续时间为 10
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 3 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 60%
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
可触发, 攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.995 秒
攻击伤害总增 75%
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
DelveProtovaalBossCleave2
可触发, 攻击
基本伤害: 41–61
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.995 秒
攻击伤害总增 75%
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
ProtoPizzaSlice2
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 41–61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "azurite_shield"
	define_shared_state = "azurite_tower"
	define_shared_state = "armour_epk"
	define_shared_state = "darkness"
}

Transitionable
{
	on_transition =	"globals.protovaal_boss = this;"
}

Stats
{
	immune_to_shunt_geal = 1
	set_monster_delay_item_drops_millis = 5330
	set_suppress_phasing_visual = 1
	set_immune_to_shunt_geal = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

StateMachine
{
	on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
	create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
	on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"

	on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );"
	on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
	create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"

	on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
	create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
	on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( intro_idle );"
	create_transitioned = "globals.protovaal_boss = this;"
}

Life
{
	on_death =
	"
		PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"
}

Animated
{
	on_intro_breakout =
	"
		PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_deflection_start_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_groundslam_aoe_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_rage_start_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_raise_up =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );"
	on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );"
	on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );"
	on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );"
	on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );"
	on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );"
	on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );"
	on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );"
	on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );"
	on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );"
	on_end_death_01 = "DisableRendering();"
}

Render
{
	has_light = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
    name = "Aul, the Crystal King",
    life = 21,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "DelveProtoVaalDash",
        "MeleeProtoVaal",
        "EmptyActionProtoVaalRuckus",
        "DelveProtovaalBossCleave1",
        "DelveProtovaalBossCleave2",
        "ProtoPizzaSlam",
        "ProtoAbyssSlam",
        "ProtoPizzaSlice",
        "ProtoPizzaSlice2",
        "ProtoProjectileShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
    name = "EmptyActionProtoVaalRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
    name = "DelveProtovaalBossCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
    name = "DelveProtovaalBossCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
    name = "ProtoPizzaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 275, 75, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
    name = "ProtoAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
    name = "ProtoPizzaSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
    name = "ProtoPizzaSlice2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
    name = "ProtoProjectileShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 水晶之王奥尔 Text Audio /35
    名字
    乌尔·阿尔纳罕!
    DelveProtoVaalCityBossIntroRandom
    阿姆……阿姆塔……
    DelveProtoVaalCityBossDeathRandom
    乌尔·阿尔纳罕!
    DelveProtoVaalCityBossIntro2
    乌尔·阿尔纳罕!
    DelveProtoVaalCityBossIntro3
    乌尔·阿尔纳罕!
    DelveProtoVaalCityBossIntro4
    乌尔·阿尔纳罕!
    DelveProtoVaalCityBossIntro5
    哈布拉·阿亨!
    DelveProtoVaalCityBossIntro6
    哈布拉·阿亨!
    DelveProtoVaalCityBossIntro7
    哈布拉·阿亨!
    DelveProtoVaalCityBossIntro8
    哈布拉·阿亨!
    DelveProtoVaalCityBossIntro9
    乌特姆·扎祖尔!
    DelveProtoVaalCityBossIntro10
    乌特姆·扎祖尔!
    DelveProtoVaalCityBossIntro11
    乌特姆·扎祖尔!
    DelveProtoVaalCityBossIntro12
    哈特姆·阿克·奥尔!
    DelveProtoVaalCityBossIntro13
    哈特姆·阿克·奥尔!
    DelveProtoVaalCityBossIntro14
    哈特姆·阿克·奥尔!
    DelveProtoVaalCityBossIntro15
    阿姆……阿姆塔……
    DelveProtoVaalCityBossDeath2
    阿姆……阿姆塔……
    DelveProtoVaalCityBossDeath3
    祖拉……夏……
    DelveProtoVaalCityBossDeath4
    祖拉……夏……
    DelveProtoVaalCityBossDeath5
    祖拉……夏……
    DelveProtoVaalCityBossDeath6
    阿克波·特尔……扎尔。
    DelveProtoVaalCityBossDeath7
    阿克波·特尔……扎尔。
    DelveProtoVaalCityBossDeath8
    胡尔·纳克!
    DelveProtoVaalCityBossSkillARandom
    胡尔·纳克!
    DelveProtoVaalCityBossSkillA2
    胡尔·纳克!
    DelveProtoVaalCityBossSkillA3
    择姆·扎马尔!
    DelveProtoVaalCityBossSkillBRandom
    择姆·扎马尔!
    DelveProtoVaalCityBossSkillB2
    择姆·扎马尔!
    DelveProtoVaalCityBossSkillB3
    欧特姆巴!
    DelveProtoVaalCityBossSkillCRandom
    欧特姆巴!
    DelveProtoVaalCityBossSkillC2
    欧特姆巴!
    DelveProtoVaalCityBossSkillC3
    阿祖·阿扎尔!
    DelveProtoVaalCityBossSkillDRandom
    阿祖·阿扎尔!
    DelveProtoVaalCityBossSkillD2
    阿祖·阿扎尔!
    DelveProtoVaalCityBossSkillD3

    Community Wiki

    Edit

    晶之帝奥尔

    介绍

    晶之帝奥尔是碧蓝矿坑中三大头目之一,他位於先祖要塞

    头目战斗

    竞技场周围包含 8 个水晶茧。如果玩家在附近,这些茧将打开并射击回旋投射物。在奥尔宝座阶段,灵盾充能在附近爆炸会破坏茧。在战斗中,奥尔会拍拍手,创造黑暗,并产生奴仆。为了避免黑暗堆积,玩家可以策略性地使用火把或靠近从仆从掉落的小火把。

    小技巧

    下面是一些预防措施的清单,在面对头目时可考虑的措施。

    冰冷伤害转移:

    • 冰霜净化: 你与附近的队友获得 4% 额外最大冰冷抗性
    • 蓝玉药剂: +50% 冰冷抗性,承受 20% 更少冰冷伤害
    • 海蓝药剂: 20% 机率避免来自击中的冰冷伤害
    • "热火之"药剂后缀:药剂效果期间免疫冰冻和冰缓,使用时移除冰冻和冰缓状态
    • 护体辅助: 减少所有伤害 20%

    一般经验法则:

    • 摧毁茧可以阻止它们发射投射物,但是会使水晶弹幕阶段更强。

    技能

    普通攻击: 使用基本横扫攻击,横扫面前区域。

    水晶扇射: 横扫他面前的区域并释放 15 个小冰晶。这些水晶以扇形发射造成 75% 冰冷伤害和 25% 物理伤害。

    回旋之刃: 随时都会快速使用回旋之刃

    水晶新星: 用剑穿刺地面,在竞技场内形成许多小水晶圆圈,接著释放大型冰霜新星,造成 75% 冰冷伤害和 25% 物理伤害。

    水晶弹幕: 召唤多个投射物螺旋射向他,然后向玩家释放很长的齐射投射物,造成 75% 冰冷伤害和 25% 物理伤害。在此阶段,任何破裂的茧会向奥尔发射投射物。

    结晶裂痕: 奥尔将剑往前推,创造两个蛇形大地震击,在终点时爆炸形成水晶。

    灵盾充能: 奥尔退回中央水晶宝座,发射六个复制体。这些复制体盾牌冲刺并在碰撞时爆炸,持续 10 秒,造成 75% 冰冷伤害和 25% 物理伤害。这些复制体可以打开水晶茧并破坏,但是会触发水晶弹幕攻击。

    奖励

    下面是头目战斗后可能会掉落的物品


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