MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
水晶之王奥尔 传奇 /8
RedComponent2
需求 等级 49
+(20—30)% 火焰抗性
+20 力量
能量护盾上限提高 5%
生命上限提高 5%
Ahn20Artifact
需求 等级 55
+(10—16) 全属性
+(20—30) 智慧
能量护盾上限提高 (15—20)%
+(50—70) 最大生命
击中周围敌人时,暴击几率提高 50%
[Random Intelligence aura Reserves no Mana]
Ahn20Artifact
需求 等级 55
+(10—16) 全属性
+(20—30) 力量
护甲提高 (15—20)%
+(50—70) 最大生命
周围敌人的晕眩和格挡回复降低 10%
[Random Strength aura Reserves no Mana]
Ahn20Artifact
需求 等级 55
+(10—16) 全属性
+(20—30) 敏捷
闪避值提高 (15—20)%
+(50—70) 最大生命
周围敌人给予的药剂充能提高 25%
[Random Dexterity aura Reserves no Mana]
Ahn20Artifact
需求 等级 55
+(10—16) 全属性
获得 15 级的主动技能嫉妒,且可被此道具上的技能石辅助
+(15—20) 全属性
+(50—70) 最大生命
全局防御提高 (15—20)%
嫉妒没有保留效果
(属性分为力量,敏捷和智慧三种)
(护甲值、闪避值、能量护盾都属于标准防御属性)
TheImposing20Crown
需求 等级 58, 64 力量, 64 智慧
有 1 个插槽
+(50—175) 最大生命
周围敌人的所有抗性提高 -10%
你和周围友军按照每个红色插槽附加 64 到 96 点火焰伤害
你和周围友军按照每个绿色插槽附加 56 到 88 点冰霜伤害
你和周围友军按照每个蓝色插槽附加 16 到 144 点闪电伤害
你和周围友军按照每个白色插槽附加 47 到 61 点混沌伤害
BlueComponent
需求 等级 49
+(20—30)% 闪电抗性
+20 智慧
能量护盾上限提高 5%
生命上限提高 5%
GreenComponent3
需求 等级 49
+(20—30)% 冰霜抗性
+20 敏捷
能量护盾上限提高 5%
生命上限提高 5%
水晶之王奥尔
人形
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
区域: 原始城堡
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Aul, the Crystal King
幽魂
地区原始城堡
标签施法, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon
生命
2100%
护甲
+50%
闪避值
+50%
异常状态临界值
504%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
等级
5
生命
11,121
护甲
72
闪避值
216
伤害
26
法术伤害
38
命中
34
攻击间隔
1.33665
经验值
842
召唤物生命
5,825
召唤物伤害
25
异常状态临界值
2,162
冰缓
7
Shock
7
Brittle
39
Scorch
7
Sap
19
Phys Convert Ele
0%
MeleeProtoVaal
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 41—61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
攻击伤害总降 56.25%
物理伤害的 75% 转化为冰霜伤害
攻击速度总增 30%
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
EmptyActionProtoVaalRuckus
法术
施放间隔: 1 秒
ProtoPizzaSlam
攻击, 伤害, 范围
基本伤害: 41—61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 14 秒
攻击伤害总降 56.25%
伤害总增 275%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
造成 20 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 41—61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 14 秒
攻击伤害总降 56.25%
伤害总降 83%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
造成 14 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 41—61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
攻击伤害总降 56.25%
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
攻击, 投射物, 投射物速度, 范围攻击
基本伤害: 41—61
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 40 秒
造成 10.16 - 15.24 冰霜伤害
投射物贯穿所有目标
基础持续时间为 10 秒
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 41—61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 3 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击伤害总降 56.25%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 60%
cast time overrides attack duration [1]
ignores proximity shield [1]
iconbladeflurry
DelveProtovaalBossCleave1
可触发, 攻击
基本伤害: 41—61
暴击几率: 5%
攻击伤害: 76.56%
攻击间隔: 1.995 秒
攻击伤害总降 23.44%
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
DelveProtovaalBossCleave2
可触发, 攻击
基本伤害: 41—61
暴击几率: 5%
攻击伤害: 76.56%
攻击间隔: 1.995 秒
攻击伤害总降 23.44%
物理伤害的 75% 转化为冰霜伤害
冰缓效果总增 500%
is area damage [1]
ProtoPizzaSlice2
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 41—61
暴击几率: 5%
攻击伤害: 43.75%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
攻击伤害总降 56.25%
伤害总增 100%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "azurite_shield"
	define_shared_state = "azurite_tower"
	define_shared_state = "armour_epk"
	define_shared_state = "darkness"
}

Transitionable
{
	on_transition =	"globals.protovaal_boss = this;"
}

Stats
{
	immune_to_shunt_geal = 1
	set_monster_delay_item_drops_millis = 5330
	set_suppress_phasing_visual = 1
	set_immune_to_shunt_geal = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Aul, the Crystal King",
    life = 21,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "DelveProtoVaalDash",
        "MeleeProtoVaal",
        "EmptyActionProtoVaalRuckus",
        "DelveProtovaalBossCleave1",
        "DelveProtovaalBossCleave2",
        "ProtoPizzaSlam",
        "ProtoAbyssSlam",
        "ProtoPizzaSlice",
        "ProtoPizzaSlice2",
        "ProtoProjectileShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 75, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, 30, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
    name = "EmptyActionProtoVaalRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
    name = "DelveProtovaalBossCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
    name = "DelveProtovaalBossCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
    name = "ProtoPizzaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 275, 75, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
    name = "ProtoAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
    name = "ProtoPizzaSlice",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
    name = "ProtoPizzaSlice2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
    name = "ProtoProjectileShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished 4000 — 4000 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 数值不可调整
  • 水晶之王奥尔 Text Audio /35
    名字
    乌尔·阿尔纳罕!
    — DelveProtoVaalCityBossIntroRandom
    阿姆……阿姆塔……
    — DelveProtoVaalCityBossDeathRandom
    乌尔·阿尔纳罕!
    — DelveProtoVaalCityBossIntro2
    乌尔·阿尔纳罕!
    — DelveProtoVaalCityBossIntro3
    乌尔·阿尔纳罕!
    — DelveProtoVaalCityBossIntro4
    乌尔·阿尔纳罕!
    — DelveProtoVaalCityBossIntro5
    哈布拉·阿亨!
    — DelveProtoVaalCityBossIntro6
    哈布拉·阿亨!
    — DelveProtoVaalCityBossIntro7
    哈布拉·阿亨!
    — DelveProtoVaalCityBossIntro8
    哈布拉·阿亨!
    — DelveProtoVaalCityBossIntro9
    乌特姆·扎祖尔!
    — DelveProtoVaalCityBossIntro10
    乌特姆·扎祖尔!
    — DelveProtoVaalCityBossIntro11
    乌特姆·扎祖尔!
    — DelveProtoVaalCityBossIntro12
    哈特姆·阿克·奥尔!
    — DelveProtoVaalCityBossIntro13
    哈特姆·阿克·奥尔!
    — DelveProtoVaalCityBossIntro14
    哈特姆·阿克·奥尔!
    — DelveProtoVaalCityBossIntro15
    阿姆……阿姆塔……
    — DelveProtoVaalCityBossDeath2
    阿姆……阿姆塔……
    — DelveProtoVaalCityBossDeath3
    祖拉……夏……
    — DelveProtoVaalCityBossDeath4
    祖拉……夏……
    — DelveProtoVaalCityBossDeath5
    祖拉……夏……
    — DelveProtoVaalCityBossDeath6
    阿克波·特尔……扎尔。
    — DelveProtoVaalCityBossDeath7
    阿克波·特尔……扎尔。
    — DelveProtoVaalCityBossDeath8
    胡尔·纳克!
    — DelveProtoVaalCityBossSkillARandom
    胡尔·纳克!
    — DelveProtoVaalCityBossSkillA2
    胡尔·纳克!
    — DelveProtoVaalCityBossSkillA3
    择姆·扎马尔!
    — DelveProtoVaalCityBossSkillBRandom
    择姆·扎马尔!
    — DelveProtoVaalCityBossSkillB2
    择姆·扎马尔!
    — DelveProtoVaalCityBossSkillB3
    欧特姆巴!
    — DelveProtoVaalCityBossSkillCRandom
    欧特姆巴!
    — DelveProtoVaalCityBossSkillC2
    欧特姆巴!
    — DelveProtoVaalCityBossSkillC3
    阿祖·阿扎尔!
    — DelveProtoVaalCityBossSkillDRandom
    阿祖·阿扎尔!
    — DelveProtoVaalCityBossSkillD2
    阿祖·阿扎尔!
    — DelveProtoVaalCityBossSkillD3

    Community Wiki

    Edit

    晶之帝奥尔

    介绍

    晶之帝奥尔是碧蓝矿坑中三大头目之一,他位於先祖要塞。

    头目战斗

    竞技场周围包含 8 个水晶茧。如果玩家在附近,这些茧将打开并射击回旋投射物。在奥尔宝座阶段,灵盾充能在附近爆炸会破坏茧。在战斗中,奥尔会拍拍手,创造黑暗,并产生奴仆。为了避免黑暗堆积,玩家可以策略性地使用火把或靠近从仆从掉落的小火把。

    小技巧

    下面是一些预防措施的清单,在面对头目时可考虑的措施。

    冰冷伤害转移:

    • 冰霜净化: 你与附近的队友获得 4% 额外最大冰冷抗性
    • 蓝玉药剂: +50% 冰冷抗性,承受 20% 更少冰冷伤害
    • 海蓝药剂: 20% 机率避免来自击中的冰冷伤害
    • "热火之"药剂后缀:药剂效果期间免疫冰冻和冰缓,使用时移除冰冻和冰缓状态
    • 护体辅助: 减少所有伤害 20%

    一般经验法则:

    • 摧毁茧可以阻止它们发射投射物,但是会使水晶弹幕阶段更强。

    技能

    普通攻击: 使用基本横扫攻击,横扫面前区域。

    水晶扇射: 横扫他面前的区域并释放 15 个小冰晶。这些水晶以扇形发射造成 75% 冰冷伤害和 25% 物理伤害。

    回旋之刃: 随时都会快速使用回旋之刃

    水晶新星: 用剑穿刺地面,在竞技场内形成许多小水晶圆圈,接著释放大型冰霜新星,造成 75% 冰冷伤害和 25% 物理伤害。

    水晶弹幕: 召唤多个投射物螺旋射向他,然后向玩家释放很长的齐射投射物,造成 75% 冰冷伤害和 25% 物理伤害。在此阶段,任何破裂的茧会向奥尔发射投射物。

    结晶裂痕: 奥尔将剑往前推,创造两个蛇形大地震击,在终点时爆炸形成水晶。

    灵盾充能: 奥尔退回中央水晶宝座,发射六个复制体。这些复制体盾牌冲刺并在碰撞时爆炸,持续 10 秒,造成 75% 冰冷伤害和 25% 物理伤害。这些复制体可以打开水晶茧并破坏,但是会触发水晶弹幕攻击。

    奖励

    下面是头目战斗后可能会掉落的物品


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