Aul der Kristallkönig Einzigartig /8
+(20–30)% zu Feuerwiderstand
+20 zu Stärke
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
+(10–16) zu allen Attributen
+(20–30) zu Intelligenz
(15–20)% erhöhter maximaler Energieschild
+(50–70) zu maximalem Leben
Treffer gegen Gegner im Umkreis haben 50% erhöhte kritische Trefferchance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) zu allen Attributen
+(20–30) zu Stärke
(15–20)% erhöhte Rüstung
+(100–120) zu maximalem Leben
10% verlangsamte Betäubungs- und Blockerholung
Gegner im Umkreis haben 10% verlangsamte Betäubungs- und Blockerholung
[Random Strength aura Reserves no Mana]
+(10–16) zu allen Attributen
+(20–30) zu Geschick
(15–20)% erhöhter Ausweichwert
+(100–120) zu maximalem Leben
Gegner im Umkreis gewähren 25% erhöhte Fläschchenfüllungen
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) zu allen Attributen
Gewährt die Fertigkeit Neid Stufe 15
+(15–20) zu allen Attributen
+(100–120) zu maximalem Leben
(15–20)% erhöhte globale Verteidigungswerte
'Neid' hat keine Reservierung
(Attribute sind Stärke, Geschick und Intelligenz)
(Zu den standardmäßigen Defensiven zählen Rüstung, Ausweichwert und Energieschild)
Hat 1 Fassung
+(50–175) zu maximalem Leben
Ihr und Verbündete im Umkreis fügen 64 bis 96 Feuerschaden pro roter Fassung hinzu
Ihr und Verbündete im Umkreis fügen 56 bis 88 Kälteschaden pro grüner Fassung hinzu
Ihr und Verbündete im Umkreis fügen 16 bis 144 Blitzschaden pro blauer Fassung hinzu
Ihr und Verbündete im Umkreis fügen 47 bis 61 Chaosschaden pro weißer Fassung hinzu
-10% zu allen Widerständen
+(20–30)% zu Blitzwiderstand
+20 zu Intelligenz
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
+(20–30)% zu Kältewiderstand
+20 zu Geschick
5% erhöhter maximaler Energieschild
5% erhöhtes maximales Leben
Aul der Kristallkönig
Humanoid
Gebiet: Zitadelle der Urzeit
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Aul, the Crystal King
Spectre | N |
---|---|
Area | Zitadelle der Urzeit |
Tags | Zauberer, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon |
Leben
2100%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
300%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
5
Leben
11,121
Rüstung
72
Ausweichen
216
Energieschild
0
Damage
26
Zauberschaden
38
Genauigkeit
17
Attack Time
1.33665
Erfahrung
842
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeProtoVaal
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 41–61
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
75% des physischen Schadens werden in Kälteschaden umgewandelt
30% mehr Angriffsgeschwindigkeit
skill can fire arrows [1]
skill can fire wand projectiles [1]
30% mehr Angriffsgeschwindigkeit
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
Spell
Zauberzeit: 1 Sek.
ProtoPizzaSlam
Attack, Damage, Area
Base Damage: 41–61
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
Verursacht 275% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Erzeugt +20 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Erzeugt +20 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 41–61
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
Verursacht 83% weniger Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Erzeugt +14 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Erzeugt +14 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 8 Sek.
Projektile durchbohren alle Ziele
Verursacht 100% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Verursacht 100% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
Attack, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 40 Sek.
Verursacht 10.16 bis 15.24 Kälteschaden
Projektile durchbohren alle Ziele
Basisdauer beträgt 10 Sekunden
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
Projektile durchbohren alle Ziele
Basisdauer beträgt 10 Sekunden
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 41–61
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 3 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
75% des physischen Schadens werden in Kälteschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
cast time overrides attack duration [1]
ignores proximity shield [1]
60% weniger Angriffsgeschwindigkeit
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
Triggerable, Attack
Base Damage: 41–61
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Verursacht 75% mehr Angriffsschaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
500% mehr Unterkühlungswirkung
is area damage [1]
75% des physischen Schadens werden in Kälteschaden umgewandelt
500% mehr Unterkühlungswirkung
is area damage [1]
DelveProtovaalBossCleave2
Triggerable, Attack
Base Damage: 41–61
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Verursacht 75% mehr Angriffsschaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
500% mehr Unterkühlungswirkung
is area damage [1]
75% des physischen Schadens werden in Kälteschaden umgewandelt
500% mehr Unterkühlungswirkung
is area damage [1]
ProtoPizzaSlice2
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 8 Sek.
Projektile durchbohren alle Ziele
Verursacht 100% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Verursacht 100% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "azurite_shield" define_shared_state = "azurite_tower" define_shared_state = "armour_epk" define_shared_state = "darkness" } Transitionable { on_transition = "globals.protovaal_boss = this;" } Stats { immune_to_shunt_geal = 1 set_monster_delay_item_drops_millis = 5330 set_suppress_phasing_visual = 1 set_immune_to_shunt_geal = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses" StateMachine { on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );" on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );" on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );" create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );" on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );" } Transitionable { create_untransitioned = "PlayAnimation( intro_idle );" create_transitioned = "globals.protovaal_boss = this;" } Life { on_death = " PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " } Animated { on_intro_breakout = " PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_deflection_start_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_groundslam_aoe_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_rage_start_01 = " PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_raise_up = " PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss); " on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );" on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );" on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );" on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );" on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );" on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );" on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );" on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );" on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );" on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );" on_end_death_01 = "DisableRendering();" } Render { has_light = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = { name = "Aul, the Crystal King", life = 21, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "DelveProtoVaalDash", "MeleeProtoVaal", "EmptyActionProtoVaalRuckus", "DelveProtovaalBossCleave1", "DelveProtovaalBossCleave2", "ProtoPizzaSlam", "ProtoAbyssSlam", "ProtoPizzaSlice", "ProtoPizzaSlice2", "ProtoProjectileShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveProtoVaalDash"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.644, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-60, 75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeProtoVaal"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {75, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionProtoVaalRuckus"] = { name = "EmptyActionProtoVaalRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalBossCleave1"] = { name = "DelveProtovaalBossCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtovaalBossCleave2"] = { name = "DelveProtovaalBossCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlam"] = { name = "ProtoPizzaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 20, 275, 75, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoAbyssSlam"] = { name = "ProtoAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlice"] = { name = "ProtoPizzaSlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoPizzaSlice2"] = { name = "ProtoPizzaSlice2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoProjectileShield"] = { name = "ProtoProjectileShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aul der Kristallkönig Text Audio /35
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.