Aul, el Rey de cristal Único /8
+(20–30)% de resistencia al fuego
+20 de fuerza
Escudo de energía máximo aumentado un 5%
Vida máxima aumentada un 5%
+(10–16) a todos los atributos
+(20–30) de inteligencia
Escudo de energía máximo aumentado un (15–20)%
+(50–70) de vida máxima
Los golpes contra enemigos cercanos tienen su probabilidad de golpe crítico aumentada un 50%
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) a todos los atributos
+(20–30) de fuerza
+(100–120) de vida máxima
Armadura aumentada un (15–20)%
Recuperación del aturdimiento y del bloqueo reducida un 10%
Los enemigos cercanos tienen recuperación del aturdimiento y del bloqueo reducida un 10%
[Random Strength aura Reserves no Mana]
+(10–16) a todos los atributos
+(20–30) de destreza
Evasión aumentada un (15–20)%
+(100–120) de vida máxima
Los enemigos cercanos otorgan Cargas de Frasco aumentadas un 25%
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) a todos los atributos
Otorga la habilidad Envidia de nivel 15
+(15–20) a todos los atributos
+(100–120) de vida máxima
Defensas globales aumentadas un (15–20)%
Envidia no tiene reserva
(Los atributos son fuerza, destreza e inteligencia)
(Las defensas estándar son armadura, evasión y escudo de energía)
Tiene 1 engarce
+(50–175) de vida máxima
Los Enemigos Cercanos tienen -10% a todas las Resistencias
Tú y tus aliados cercanos tienen de 64 a 96 de daño de fuego agregado por cada engarce rojo
Tú y tus aliados cercanos tienen de 56 a 88 de daño de hielo agregado por cada engarce verde
Tú y tus aliados cercanos tienen de 16 a 144 de daño de rayo agregado por cada engarce azul
Tú y tus aliados cercanos tienen de 47 a 61 de daño de caos agregado por cada engarce blanco
+(20–30)% de resistencia al rayo
+20 de inteligencia
Escudo de energía máximo aumentado un 5%
Vida máxima aumentada un 5%
+(20–30)% de resistencia al hielo
+20 de destreza
Escudo de energía máximo aumentado un 5%
Vida máxima aumentada un 5%
Aul, el Rey de cristal
HumanoideÁrea: Ciudadela primitiva
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Aul, the Crystal King
| Spectre | N |
|---|---|
| Area | Ciudadela primitiva |
| Tags | Lanzador de hechizos, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon |
Vida
2100%
Armadura
+50%
Evasión
+50%
Ailment Threshold
504%
Resistencia
Damage
300%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
300%
Model Size
100%
Type
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
5
Vida
11,121
Armadura
72
Evasión
216
Damage
26
Daño de hechizos
38
Precisión
34
Attack Time
1.33665
Experiencia
842
Minion Life
5,825
Minion Damage
25
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeProtoVaal
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 56.25% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
30% más velocidad de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
Spell
Tiempo de lanzamiento: 1 seg
ProtoPizzaSlam
Attack, Damage, Area
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 14 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 275% más de daño
El 75% del daño físico se convierte en daño de hielo
25% menos velocidad de ataque
Provoca +20 estallidos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 14 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 83% menos de daño
El 75% del daño físico se convierte en daño de hielo
25% menos velocidad de ataque
Provoca +14 estallidos
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 8 seg
Los proyectiles perforan a todos los objetivos
Inflige un 56.25% menos de daño de ataque
Inflige un 100% más de daño
El 75% del daño físico se convierte en daño de hielo
25% menos velocidad de ataque
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
Attack, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 40 seg
Inflige de 10.16 a 15.24 de daño de hielo
Los proyectiles perforan a todos los objetivos
La duración base es de 10 segundos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 3 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Inflige un 56.25% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
60% menos velocidad de ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
Triggerable, Attack
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Daño de ataque: 76.56%
Attack Time: 1.995 seg
Inflige un 23.44% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
500% más de efecto del escarchamiento
is area damage [1]
DelveProtovaalBossCleave2
Triggerable, Attack
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Daño de ataque: 76.56%
Attack Time: 1.995 seg
Inflige un 23.44% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
500% más de efecto del escarchamiento
is area damage [1]
ProtoPizzaSlice2
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 8 seg
Los proyectiles perforan a todos los objetivos
Inflige un 56.25% menos de daño de ataque
Inflige un 100% más de daño
El 75% del daño físico se convierte en daño de hielo
25% menos velocidad de ataque
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
StateMachine
{
define_shared_state = "azurite_shield"
define_shared_state = "azurite_tower"
define_shared_state = "armour_epk"
define_shared_state = "darkness"
}
Transitionable
{
on_transition = "globals.protovaal_boss = this;"
}
Stats
{
immune_to_shunt_geal = 1
set_monster_delay_item_drops_millis = 5330
set_suppress_phasing_visual = 1
set_immune_to_shunt_geal = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"
StateMachine
{
on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );"
on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
}
Transitionable
{
create_untransitioned = "PlayAnimation( intro_idle );"
create_transitioned = "globals.protovaal_boss = this;"
}
Life
{
on_death =
"
PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
}
Animated
{
on_intro_breakout =
"
PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_deflection_start_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_groundslam_aoe_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_rage_start_01 =
"
PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_raise_up =
"
PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
"
on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );"
on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );"
on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );"
on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );"
on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );"
on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );"
on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );"
on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );"
on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );"
on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );"
on_end_death_01 = "DisableRendering();"
}
Render
{
has_light = false
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
name = "Aul, the Crystal King",
life = 21,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"DelveProtoVaalDash",
"MeleeProtoVaal",
"EmptyActionProtoVaalRuckus",
"DelveProtovaalBossCleave1",
"DelveProtovaalBossCleave2",
"ProtoPizzaSlam",
"ProtoAbyssSlam",
"ProtoPizzaSlice",
"ProtoPizzaSlice2",
"ProtoProjectileShield",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.644,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-60, 75, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {75, 30, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
name = "EmptyActionProtoVaalRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
name = "DelveProtovaalBossCleave1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
name = "DelveProtovaalBossCleave2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_chill_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
name = "ProtoPizzaSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.33,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"upheaval_number_of_spikes",
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-25, 20, 275, 75, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
name = "ProtoAbyssSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"upheaval_number_of_spikes",
"main_hand_base_maximum_attack_distance",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-25, 14, 50, 75, -83, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
name = "ProtoPizzaSlice",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"always_pierce",
"base_is_projectile",
},
levels = {
[1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
name = "ProtoPizzaSlice2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"always_pierce",
"base_is_projectile",
},
levels = {
[1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
name = "ProtoProjectileShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Aul, el Rey de cristal Text Audio /35
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




