MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Aul, el Rey de cristal Únicos /8
RedComponent2
Requiere Nivel 49
+(20—30)% a la resistencia al fuego
+20 de fuerza
Escudo de energía máximo aumentado un 5%
Vida máxima aumentada un 5%
Ahn20Artifact
Requiere Nivel 55
+(10—16) a todos los atributos
+(20—30) de inteligencia
Escudo de energía máximo aumentado un (15—20)%
+(50—70) de vida máxima
Los golpes contra enemigos cercanos tienen su probabilidad de golpe crítico aumentada un 50%
[Random Intelligence aura Reserves no Mana]
Ahn20Artifact
Requiere Nivel 55
+(10—16) a todos los atributos
+(20—30) de fuerza
Armadura aumentada un (15—20)%
+(100—120) de vida máxima
Los enemigos cercanos tienen recuperación del aturdimiento y del bloqueo reducida un 10%
[Random Strength aura Reserves no Mana]
Ahn20Artifact
Requiere Nivel 55
+(10—16) a todos los atributos
+(20—30) de destreza
Evasión aumentada un (15—20)%
+(100—120) de vida máxima
Los enemigos cercanos otorgan Cargas de Frasco aumentadas un 25%
[Random Dexterity aura Reserves no Mana]
Ahn20Artifact
Requiere Nivel 55
+(10—16) a todos los atributos
Otorga la habilidad Envidia de nivel 15
+(15—20) a todos los atributos
+(100—120) de vida máxima
Defensas globales aumentadas un (15—20)%
Envidia no tiene reserva
(Los atributos son fuerza, destreza e inteligencia)
(Las defensas estándar son armadura, evasión y escudo de energía)
TheImposing20Crown
Requiere Nivel 58, 64 Fue, 64 Int
Tiene 1 engarces
+(50—175) de vida máxima
Los Enemigos Cercanos tienen -10% a todas las Resistencias
Tú y tus aliados cercanos tienen de 64 a 96 de daño de fuego agregado por cada engarce rojo
Tú y tus aliados cercanos tienen de 56 a 88 de daño de hielo agregado por cada engarce verde
Tú y tus aliados cercanos tienen de 16 a 144 de daño de rayo agregado por cada engarce azul
Tú y tus aliados cercanos tienen de 47 a 61 de daño de caos agregado por cada engarce blanco
BlueComponent
Requiere Nivel 49
+(20—30)% a la resistencia al rayo
+20 de inteligencia
Escudo de energía máximo aumentado un 5%
Vida máxima aumentada un 5%
GreenComponent3
Requiere Nivel 49
+(20—30)% a la resistencia al hielo
+20 de destreza
Escudo de energía máximo aumentado un 5%
Vida máxima aumentada un 5%
Aul, el Rey de cristal
Humanoide
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Aul, the Crystal King
Spectre
AreaCiudadela primitiva
TagsLanzador de hechizos, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon
Vida
2100%
Armadura
+50%
Evasión
+50%
Ailment Threshold
504%
Resistencia
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
300%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
300%
Model Size
100%
Type
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
Nivel
5
Vida
11,121
Armadura
72
Evasión
216
Damage
26
Daño de hechizos
38
Precisión
34
Attack Time
1.33665
Experiencia
842
Minion Life
5,825
Minion Damage
25
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
Phys Convert Ele
0%
MeleeProtoVaal
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 56.25% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
30% más velocidad de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
EmptyActionProtoVaalRuckus
Spell
Tiempo de lanzamiento: 1 seg
ProtoPizzaSlam
Attack, Damage, Area
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 14 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 275% más de daño
El 75% del daño físico se convierte en daño de hielo
25% menos velocidad de ataque
Provoca 20 estallidos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 14 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 83% menos de daño
El 75% del daño físico se convierte en daño de hielo
25% menos velocidad de ataque
Provoca 14 estallidos
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 8 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 100% más de daño
El 75% del daño físico se convierte en daño de hielo
25% menos velocidad de ataque
always pierce [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
Attack, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 40 seg
La duración base es de 10 segundos
always pierce [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [15.24]
spell minimum base cold damage [10.16]
DelveProtoVaalDash
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 3 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Inflige un 56.25% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
60% menos velocidad de ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
iconbladeflurry
DelveProtovaalBossCleave1
Triggerable, Attack
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Daño de ataque: 76.56%
Attack Time: 1.995 seg
Inflige un 23.44% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
500% más de efecto del escarchamiento
is area damage [1]
DelveProtovaalBossCleave2
Triggerable, Attack
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Daño de ataque: 76.56%
Attack Time: 1.995 seg
Inflige un 23.44% menos de daño de ataque
El 75% del daño físico se convierte en daño de hielo
500% más de efecto del escarchamiento
is area damage [1]
ProtoPizzaSlice2
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41—61
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.995 seg
Tiempo de recarga: 8 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 100% más de daño
El 75% del daño físico se convierte en daño de hielo
25% menos velocidad de ataque
always pierce [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "azurite_shield"
	define_shared_state = "azurite_tower"
	define_shared_state = "armour_epk"
	define_shared_state = "darkness"
}

Transitionable
{
	on_transition =	"globals.protovaal_boss = this;"
}

Stats
{
	immune_to_shunt_geal = 1
	set_monster_delay_item_drops_millis = 5330
	set_suppress_phasing_visual = 1
	set_immune_to_shunt_geal = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Aul, the Crystal King",
    life = 21,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "DelveProtoVaalDash",
        "MeleeProtoVaal",
        "EmptyActionProtoVaalRuckus",
        "DelveProtovaalBossCleave1",
        "DelveProtovaalBossCleave2",
        "ProtoPizzaSlam",
        "ProtoAbyssSlam",
        "ProtoPizzaSlice",
        "ProtoPizzaSlice2",
        "ProtoProjectileShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 75, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, 30, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
    name = "EmptyActionProtoVaalRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
    name = "DelveProtovaalBossCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
    name = "DelveProtovaalBossCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 0.7656, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
    name = "ProtoPizzaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 275, 75, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
    name = "ProtoAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
    name = "ProtoPizzaSlice",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
    name = "ProtoPizzaSlice2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
    name = "ProtoProjectileShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 15000 — 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 — 4000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — Valor fijo
  • Aul, el Rey de cristal Text Audio /35
    Nombre
    ¡Uor al-Nahm!
    — DelveProtoVaalCityBossIntroRandom
    Am-... amta...
    — DelveProtoVaalCityBossDeathRandom
    ¡Uor al-Nahm!
    — DelveProtoVaalCityBossIntro2
    ¡Uor al-Nahm!
    — DelveProtoVaalCityBossIntro3
    ¡Uor al-Nahm!
    — DelveProtoVaalCityBossIntro4
    ¡Uor al-Nahm!
    — DelveProtoVaalCityBossIntro5
    ¡Habra Ahn!
    — DelveProtoVaalCityBossIntro6
    ¡Habra Ahn!
    — DelveProtoVaalCityBossIntro7
    ¡Habra Ahn!
    — DelveProtoVaalCityBossIntro8
    ¡Habra Ahn!
    — DelveProtoVaalCityBossIntro9
    ¡Utem Zazul!
    — DelveProtoVaalCityBossIntro10
    ¡Utem Zazul!
    — DelveProtoVaalCityBossIntro11
    ¡Utem Zazul!
    — DelveProtoVaalCityBossIntro12
    ¡Hatem ahk Aul!
    — DelveProtoVaalCityBossIntro13
    ¡Hatem ahk Aul!
    — DelveProtoVaalCityBossIntro14
    ¡Hatem ahk Aul!
    — DelveProtoVaalCityBossIntro15
    Am-... amta...
    — DelveProtoVaalCityBossDeath2
    Am-... amta...
    — DelveProtoVaalCityBossDeath3
    Zurra... sha...
    — DelveProtoVaalCityBossDeath4
    Zurra... sha...
    — DelveProtoVaalCityBossDeath5
    Zurra... sha...
    — DelveProtoVaalCityBossDeath6
    Ahkbo tel... zar.
    — DelveProtoVaalCityBossDeath7
    Ahkbo tel... zar.
    — DelveProtoVaalCityBossDeath8
    ¡Hur-nak!
    — DelveProtoVaalCityBossSkillARandom
    ¡Hur-nak!
    — DelveProtoVaalCityBossSkillA2
    ¡Hur-nak!
    — DelveProtoVaalCityBossSkillA3
    ¡Zem Zamarr!
    — DelveProtoVaalCityBossSkillBRandom
    ¡Zem Zamarr!
    — DelveProtoVaalCityBossSkillB2
    ¡Zem Zamarr!
    — DelveProtoVaalCityBossSkillB3
    ¡Otemba!
    — DelveProtoVaalCityBossSkillCRandom
    ¡Otemba!
    — DelveProtoVaalCityBossSkillC2
    ¡Otemba!
    — DelveProtoVaalCityBossSkillC3
    ¡Azu Azar!
    — DelveProtoVaalCityBossSkillDRandom
    ¡Azu Azar!
    — DelveProtoVaalCityBossSkillD2
    ¡Azu Azar!
    — DelveProtoVaalCityBossSkillD3

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