Adrenaline
8% increased maximum Life
6% increased Attack Speed while Leeching
Adrenaline Attr /16 ⍟
NameShow Full Descriptions
IDaffliction_notable_adrenaline
SourceCluster Jewel
IconArt/2DArt/SkillIcons/passives/IncreasedMaximumLifeNotable.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedfalse
isRoyalefalse
PassiveSkillsHash40858
ReferenceCommunity Wiki
Adrenaline
You deal increased Damage, and have increased Attack, Cast and Movement Speed and additional Physical Damage Reduction.
damage_+%
attack_speed_+%
base_movement_velocity_+%
base_cast_speed_+%
base_additional_physical_damage_reduction_%
has_adrenaline
Attribute /6

adrenaline

KeyValue
AcronymProjectile, Chain, Armour, Evasion
BuffIcon
AuraRadius0
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Crucible Weapon /2
WeightDesc
1000 (T5)Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised
1000 (T5)Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised
Codehas adrenaline
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
All Damage
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Attack Speed +%
Codeattack speed +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Cast Speed +%
Codebase cast speed +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Base Movement Velocity +%
Codebase movement velocity +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase additional physical damage reduction %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Skill Gem /1
Item mods /2
NameLevelPre/SufDescriptionWeight
1WeaponTreeRaised Zombies and Spectres gain Adrenaline for 8 seconds when Raisedtwo_hand_weapon 0
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
focus_can_roll_minion_modifiers 1000
default 0
1WeaponTreeRaised Zombies and Spectres gain Adrenaline for 14 seconds when Raisedone_hand_weapon 0
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
default 0
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1UniqueAttacker Teammates gain Adrenaline for 10 seconds when spawned
Cluster Jewel mods /1
NameLevelPre/SufDescriptionWeight
Notable68Prefix1 Added Passive Skill is Adrenaline resource lifeaffliction_maximum_life 146
default 0
Misc mods /3
NameLevelDomainPre/SufDescriptionWeight
of Adrenaline45SentinelSuffixCharacter Gains Adrenaline for 20 seconds on deploymentspecial_sentinel_mod 500
default 0
Champion's70CharmPrefixGain Adrenaline for 4 seconds when you reach Low Lifedex_animal_charm 50
str_animal_charm 50
default 0
20NecropolisAdrenaline
monster necropolis mod value +% [80]
default 300
Item /1
Omen of Adrenaline
Will be Consumed when you reach 25% of Life
to grant Adrenaline for 10 seconds
Unique /4
+(17–23)% to Chaos Resistance
Recover (3–5)% of Life on Kill
Gain Adrenaline for (1–3) second on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Ascendancy Passive /1
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)

Community Wiki

Edit

Adrenaline (Buff)

Adrenaline is a buff that grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction.


Adrenaline

Adrenaline is a notable passive skill. It can only appear when placing cluster jewels into the player character's skill tree.


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