Skill Gem /1
Name |
---|
War Banner |
Support Gem /1
Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | WeaponTree | Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 | |
1 | WeaponTree | Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Attacker Teammates gain Adrenaline for 10 seconds when spawned |
Cluster Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 68 | Prefix | 1 Added Passive Skill is Adrenaline resource life | affliction_maximum_life 146 default 0 |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Adrenaline | 45 | Sentinel | Suffix | Character Gains Adrenaline for 20 seconds on deployment | special_sentinel_mod 500 default 0 |
Item /1
Icon | Name |
---|---|
![]() | ![]() Will be Consumed when you reach 25% of Life to grant Adrenaline for 10 seconds |
Unique /4
Icon | Name |
---|---|
![]() | Death Rush Amethyst Ring +(17–23)% to Chaos Resistance Recover (3–5)% of Life on Kill Gain Adrenaline for (1–3) second on kill (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
![]() | Olroth's Charge Runic Sollerets (50–80)% increased Ward (30–50)% slower Restoration of Ward 20% increased Movement Speed Gain Adrenaline for 3 seconds when Ward Breaks (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
![]() | Annihilation's Approach Dragonscale Boots Grants Level 20 Approaching Flames Skill (60–100)% increased Armour and Evasion Cannot be Chilled Cannot be Frozen 30% increased Movement Speed Take 10000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-Touched (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.) |
![]() | Tanu Ahi Wyrmscale Gauntlets (8–12)% increased Attack Speed (100–150)% increased Armour and Evasion (2–3)% of Physical Attack Damage Leeched as Life 10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life 10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Ascendancy Passive /1
Icon | Name |
---|---|
First to Strike, Last to Fall Notable Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
Adrenaline
You deal increased Damage, and have increased Attack, Cast and Movement Speed and additional Physical Damage Reduction.
damage_+%
attack_speed_+%
base_movement_velocity_+%
base_cast_speed_+%
base_additional_physical_damage_reduction_%
has_adrenaline
attack_speed_+%
base_movement_velocity_+%
base_cast_speed_+%
base_additional_physical_damage_reduction_%
has_adrenaline

Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised |
1000 (T5) | Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised |
adrenaline
BuffIcon | ![]() |
---|---|
AuraRadius | 0 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | 28 |
Buff Related /1
dat | code | mod |
---|---|---|
bufftemplates | SentinelAdrenaline | 10% additional Physical Damage Reduction 25% increased Attack Speed 25% increased Cast Speed 100% increased Damage Buff grants 25% increased Movement Speed has adrenaline [1] |
Code | has adrenaline |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
All Damage
Code | damage +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Attack Speed +%
Code | attack speed +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Cast Speed +%
Code | base cast speed +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base additional physical damage reduction % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Cluster Jewel Passive /1 ⍟
Name | Enchantment | Passive | Level | Pre/Suf |
---|---|---|---|---|
Small Cluster Jewel | 4% increased maximum Life | Adrenaline | 68 | Prefix |
Adrenaline
8% increased maximum Life
6% increased Attack Speed while Leeching
6% increased Attack Speed while Leeching
Adrenaline Attr /16 ⍟
Name | Show Full Descriptions |
---|---|
ID | affliction_notable_adrenaline |
Source | Cluster Jewel |
Reference | Community Wiki |
Icon | Art/2DArt/SkillIcons/passives/IncreasedMaximumLifeNotable.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | false |
isRoyale | false |
PassiveSkillsHash | 40858 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Adrenaline (Buff)

Adrenaline is a buff that grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction.
Adrenaline
Adrenaline is a notable passive skill. It can only appear when placing cluster jewels into the player character's skill tree.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.