升华 /1 ⍟

升华 /1 ⍟

角色升华
女巫召唤师
召唤师 /14 ⍟

召唤师 /14 ⍟

名字Category显示物品素质
召唤生物伤害和生命
召唤生物的伤害提高 15%
召唤生物的最大生命提高 10%
召唤生物伤害, 技能持续时间
召唤生物的伤害提高 15%
技能效果持续时间延长 10%
召唤生物伤害、魔力
召唤生物的伤害提高 15%
最大魔力提高 8%
召唤生物伤害、光环效果
召唤生物的伤害提高 15%
你技能的非诅咒类光环效果提高 5%
盲目挑衅
显著召唤生物的伤害提高 30%
召唤生物的攻击速度提高 10%
召唤生物的施法速度提高 10%
召唤生物的移动速度提高 10%
亵渎之力
显著所有召唤生物技能石等级 +2
骸骨屏障
显著获得 20 级的【骨制战甲】
每有 1 个召唤生物,便获得 1% 额外物理伤害减免,最多 10%
每有一个召唤生物都使生命和能量护盾回复速度加快 2%,最多 20%
召唤生物的最大生命总值额外提高 20%
奉献女魔
显著技能效果持续时间延长 30%
你的奉献技能会同时影响你
你的奉献技能对自身的效果降低 25%
召唤生物持续时间延长 30%
精华吞噬
显著最大魔力提高 20%
每吞噬一个灵柩,便每 2 秒回复 8% 魔力
每吞噬一个灵柩,便每 2 秒回复 8% 能量护盾
周围每个灵枢使你和周围友军每秒回复 5 魔力,最多每秒 50 点
周围每个灵枢使你和周围友军每秒回复 0.2% 能量护盾,每秒最多 2.0%
黑暗统御者
显著你技能的光环可使你和周围友军的攻击和施法
速度提高 3%
你和周围友军的元素抗性 +30%
你和周围友军的伤害提高 30%
召唤生物伤害、施法速度
召唤生物的伤害提高 15%
施法速度提高 4%
疫病之源
显著当周围有至少 1 个灵柩,周围敌人的伤害降低 10%
当周围有至少 1 个灵柩,你与周围友军的总伤害额外提高 10%
近期内你若有吞噬 1 个灵柩,你和你的召唤生物的范围效果提高 30%
灵枢契约
显著生成的灵柩最大生命提高 50%
敌人若位于你近期所生成的灵柩周围,则使其受到冰缓和感电
近期内你若有消耗灵柩,则伤害提高 30%
近期内每消耗一具灵枢,都使攻击和施法速度加快 2%,最多 200%
召唤师

召唤师(Necromancer)

幽魂Y
区域[8] 禁灵之狱下层 [15] 罪孽之殿 1 层 [52] 罪孽之殿 1 层
词缀复活不死生物
标签insect_blood, demon
Model模型查看器
伤害90%
生命240%
Energy Shield From Life100%
Ailment Threshold240%
攻击暴击率5%
类型Necromancer
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
AddBuffToTarget
AddBuffToTargetNecromancer
移动速度提高 200%
攻击速度提高 100%
基础持续时间为 30

增益 持续时间 法术
施放间隔: 1.17 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84召唤师431291287.31.5182851616185481828500750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
AddBuffToTarget
AddBuffToTargetNecromancer
移动速度提高 200%
攻击速度提高 100%
基础持续时间为 30

增益 持续时间 法术
施放间隔: 1.17 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82召唤师386281148.11.5152021419879451520200750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
AddBuffToTarget
AddBuffToTargetNecromancer
移动速度提高 200%
攻击速度提高 100%
基础持续时间为 30

增益 持续时间 法术
施放间隔: 1.17 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78召唤师29890911.81.5102431094068521024300750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
AddBuffToTarget
AddBuffToTargetNecromancer
移动速度提高 200%
攻击速度提高 100%
基础持续时间为 30

增益 持续时间 法术
施放间隔: 1.17 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73召唤师22207680.41.5651878725676651800750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
AddBuffToTarget
AddBuffToTargetNecromancer
移动速度提高 200%
攻击速度提高 100%
基础持续时间为 30

增益 持续时间 法术
施放间隔: 1.17 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68召唤师16152504.91.5413356424681413300750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
AddBuffToTarget
AddBuffToTargetNecromancer
移动速度提高 200%
攻击速度提高 100%
基础持续时间为 30

增益 持续时间 法术
施放间隔: 1.17 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
52召唤师9096220.11.5175218782435175200450
ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
RaiseSkeleton15TargetMediumNear IsNotMinion
RaiseSkeleton6IsNotMinion
SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
Flee15NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee21TargetNear
#This is here for the case where there is nothing for them to do.
Melee 3
#Various skills only used by specific necros
Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
AddBuffToTarget10TargetIsMonsterOfHashType=monster::Metadata/Monsters/Skeletons/SkeletonMelee3 TargetHasNoBuffOf=(buffdefinitions::necromancer_skeleton_buff)

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部00200
第 2 部00450
地图00750
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Necromancer/Necromancer"] = {
    name = "Necromancer",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NecromancerReviveSkeleton",
        "AddBuffToTargetNecromancer",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AddBuffToTargetNecromancer"] = {
    name = "AddBuffToTargetNecromancer",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "attack_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {200, 100, 30000, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
幽魂Y
区域[77] 懦者的试验
词缀复活不死生物
curse_cast_speed_+% [-80]
施放时空锁链
标签insect_blood, demon
Model模型查看器
伤害90%
生命240%
Energy Shield From Life100%
Ailment Threshold240%
攻击暴击率5%
类型Necromancer
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84召唤师431291287.31.5182851616185481828500750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82召唤师386281148.11.5152021419879451520200750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78召唤师29890911.81.5102431094068521024300750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
77召唤师28346859.41.59404102466601940400750
ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee20TargetNear
#Various skills only used by specific necros
Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton4TargetMediumNear IsNotMinion

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部00200
第 2 部00450
地图00750
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerTemporalChains"] = {
    name = "Necromancer",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NecromancerTemporalChains",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, Slowing them, and making effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "skill_art_variation",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -20, -40, 1, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
幽魂Y
区域
词缀复活不死生物
curse_cast_speed_+% [-80]
施放时空锁链
标签insect_blood, demon
Model模型查看器
伤害90%
生命240%
Energy Shield From Life100%
Ailment Threshold240%
攻击暴击率5%
类型Necromancer
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84召唤师431291287.31.5182851616185481828500750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82召唤师386281148.11.5152021419879451520200750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78召唤师29890911.81.5102431094068521024300750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73召唤师22207680.41.5651878725676651800750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
TemporalChains
NecromancerTemporalChains
时空锁链
对目标区域施放诅咒, 受到诅咒的敌人变慢, 并且延长它们所受到的效果之持续时间.
基础持续时间为 4
active_skill_area_of_effect_radius_+%_final [0]
被诅咒的普通和魔法敌人的行动速度降低 20%
被诅咒敌人身上的增益与减益持续时间延长 40%
skill_art_variation [1]
被诅咒的稀有或传奇敌人的行动速度降低 10%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68召唤师16152504.91.5413356424681413300750
ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee20TargetNear
#Various skills only used by specific necros
Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton4TargetMediumNear IsNotMinion

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部00200
第 2 部00450
地图00750
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerTemporalChainsStrMission"] = {
    name = "Necromancer",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NecromancerTemporalChains",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, Slowing them, and making effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "skill_art_variation",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -20, -40, 1, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
幽魂Y
区域[77] 懦者的试验
词缀复活不死生物
curse_cast_speed_+% [-80]
施放投射物要害
标签insect_blood, demon
Model模型查看器
伤害90%
生命240%
Energy Shield From Life100%
Ailment Threshold240%
攻击暴击率5%
类型Necromancer
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
ProjectileWeakness
NecromancerProjectileWeakness
投射物要害
对目标区域施放诅咒, 受到诅咒的敌人将更容易被投射物穿透, 击退以及受到更多投射物造成的伤害.
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
投射物会穿透被诅咒的敌人
击中被诅咒敌人时有额外 24% 的几率将其击退
被诅咒敌人受到的投射物伤害提高 34%
skill_art_variation [1]

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84召唤师431291287.31.5182851616185481828500750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
ProjectileWeakness
NecromancerProjectileWeakness
投射物要害
对目标区域施放诅咒, 受到诅咒的敌人将更容易被投射物穿透, 击退以及受到更多投射物造成的伤害.
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
投射物会穿透被诅咒的敌人
击中被诅咒敌人时有额外 24% 的几率将其击退
被诅咒敌人受到的投射物伤害提高 34%
skill_art_variation [1]

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82召唤师386281148.11.5152021419879451520200750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
ProjectileWeakness
NecromancerProjectileWeakness
投射物要害
对目标区域施放诅咒, 受到诅咒的敌人将更容易被投射物穿透, 击退以及受到更多投射物造成的伤害.
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
投射物会穿透被诅咒的敌人
击中被诅咒敌人时有额外 24% 的几率将其击退
被诅咒敌人受到的投射物伤害提高 34%
skill_art_variation [1]

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78召唤师29890911.81.5102431094068521024300750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
ProjectileWeakness
NecromancerProjectileWeakness
投射物要害
对目标区域施放诅咒, 受到诅咒的敌人将更容易被投射物穿透, 击退以及受到更多投射物造成的伤害.
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
投射物会穿透被诅咒的敌人
击中被诅咒敌人时有额外 24% 的几率将其击退
被诅咒敌人受到的投射物伤害提高 34%
skill_art_variation [1]

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
77召唤师28346859.41.59404102466601940400750
ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee20TargetNear
#Various skills only used by specific necros
Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton4TargetMediumNear IsNotMinion

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部00200
第 2 部00450
地图00750
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerProjectileWeakness"] = {
    name = "Necromancer",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NecromancerProjectileWeakness",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerProjectileWeakness"] = {
    name = "Projectile Weakness",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "projectiles_always_pierce_you",
        "chance_to_be_knocked_back_%",
        "projectile_damage_taken_+%",
        "skill_art_variation",
    },
    levels = {
        [1] = {10400, 0, 54, 22, 32, 1, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {10900, 0, 70, 24, 34, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10900, 0, 95, 24, 34, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
幽魂Y
区域[77] 懦者的试验
词缀复活不死生物
curse_cast_speed_+% [-80]
施放脆弱
标签insect_blood, demon
Model模型查看器
伤害90%
生命240%
Energy Shield From Life100%
Ailment Threshold240%
攻击暴击率5%
类型Necromancer
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84召唤师431291287.31.5182851616185481828500750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82召唤师386281148.11.5152021419879451520200750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78召唤师29890911.81.5102431094068521024300750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
77召唤师28346859.41.59404102466601940400750
ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee20TargetNear
#Various skills only used by specific necros
Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton4TargetMediumNear IsNotMinion

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部00200
第 2 部00450
地图00750
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerVulnerability"] = {
    name = "Necromancer",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NecromancerVulnerability",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_taken_+%",
        "base_physical_damage_over_time_taken_+%",
        "skill_art_variation",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "chance_to_be_maimed_when_hit_%",
    },
    levels = {
        [1] = {10900, 0, 50, 50, 1, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
幽魂Y
区域
词缀复活不死生物
curse_cast_speed_+% [-80]
施放脆弱
标签insect_blood, demon
Model模型查看器
伤害90%
生命240%
Energy Shield From Life100%
Ailment Threshold240%
攻击暴击率5%
类型Necromancer
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84召唤师431291287.31.5182851616185481828500750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82召唤师386281148.11.5152021419879451520200750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78召唤师29890911.81.5102431094068521024300750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73召唤师22207680.41.5651878725676651800750
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
Vulnerability
NecromancerVulnerability
脆弱
对目标区域施放诅咒, 受到诅咒的敌人将会受到增加的物理伤害及物理持续伤害. 攻击被诅咒的目标有机会造成流血和瘫痪效果。
基础持续时间为 10.9
active_skill_area_of_effect_radius_+%_final [0]
被诅咒敌人受到的物理总伤害额外提高 50%
被诅咒的敌人受到的物理持续伤害提高 50%
skill_art_variation [1]
被诅咒的敌人被攻击击中时有 20% 几率流血
攻击击中有 20% 几率使被诅咒的敌人【瘫痪】,持续 4 秒

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 诅咒 可触发 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 物理技能 Type91 Type92
施放间隔: 0.5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68召唤师16152504.91.5413356424681413300750
ReviveSkeleton40IsNecromancerRaisable IsNotMinion TargetIsNormal
Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee20TargetNear
#Various skills only used by specific necros
Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains20TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability20TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness20TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton4TargetMediumNear IsNotMinion

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部00200
第 2 部00450
地图00750
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerVulnerabilityStrMission_"] = {
    name = "Necromancer",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NecromancerVulnerability",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Curse] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_taken_+%",
        "base_physical_damage_over_time_taken_+%",
        "skill_art_variation",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "chance_to_be_maimed_when_hit_%",
    },
    levels = {
        [1] = {10900, 0, 50, 50, 1, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}

召唤师

召唤师
天赋
召唤生物的伤害提高 30%
你的奉献技能会同时影响你
你的奉献技能对自身的效果降低 25%
你技能的光环可使你和周围友军的攻击和施法
速度提高 2%
近期内你若有吞噬 1 个灵柩,你和你的召唤生物的范围效果提高 30%
( 你只能在女巫的三个升华职业中选择一个 )
Necromancer
召唤师 /10 ⍟

召唤师 /10 ⍟

名字显示物品素质
IsKeystonefalse
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
IsSocketfalse
IsJustIconfalse
isUsedtrue
AscendancyID升华使徒
PassiveID10099