冰霜狱卫
幽魂Y
地区禁灵之狱上层, 永恒的实验室, 苍凉小道, 苍凉小道, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 远古之印, 懦者的试验, 亡者之财
标签bone_armour, bones, 施法, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 禁灵之狱上层: 恶魔咒师, 冰霜狱卫
  • 永恒的实验室: 瓦尔图腾, 瓦尔图腾, 邪面图腾, 邪面图腾, 邪面图腾, 冰霜狱卫, 冰霜吟唱者, 冰霜先锋
  • WorldAreas#761: 玷梦者, 冰霜狱卫, 冰霜先锋, 冰霜祭骨, 冰霜斗者
  • WorldAreas#839, WorldAreas#1000, 懦者的试验: 玷梦者, 冰霜狱卫, 冰霜先锋, 冰霜祭骨, 冰霜斗者
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, 远古之印: 冰霜狱卫, 灵迹教士
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, 远古之印: 冰霜狱卫, 苍白斗士
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, 远古之印: 冰霜祭骨, 冰霜狱卫, 灵骸守卫, 雷电狱卫, 火炎祭骨, 枯骨之炎, 阿莉亚的赤血守卫, 不朽之毒
  • WorldAreas#826: 冰霜狱卫, 冰霜斗者
  • WorldAreas#907, WorldAreas#1032, 亡者之财: 冰霜狱卫, 冰霜斗者
  • WorldAreas#1345: 冰霜祭骨, 冰霜狱卫
  • WorldAreas#1360: 冰霜狱卫, 冰霜先锋
  • 死灵法师, 冰霜狱卫
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 瓦尔图腾, 瓦尔图腾, 邪面图腾, 邪面图腾, 邪面图腾, 冰霜狱卫, 冰霜吟唱者, 冰霜先锋
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterCold
    等级
    83
    生命
    26,894
    护甲
    92,477
    闪避值
    9,039
    能量护盾
    15,319
    伤害
    540
    法术伤害
    540
    命中
    518
    攻击间隔
    1.605
    经验值
    15,758
    异常状态临界值
    26,894
    冰缓
    85
    Shock
    85
    Brittle
    481
    Scorch
    85
    Sap
    235
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.95 秒
    造成 2967 - 4627 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]
    ChangeToStance1
    ChangeToStance2
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterCold"] = {
        name = "Axiom Frostguard",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
            "ChangeToStance1",
            "ChangeToStance2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1"] = {
        name = "ChangeToStance1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance2"] = {
        name = "ChangeToStance2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    冰霜狱卫
    亡灵
    undead description [1]
    Axiom Frostguard
    幽魂Y
    标签bone_armour, bones, 施法, cold_affinity, is_unarmed, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 冰霜狱卫, 雷电狱卫
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterColdHellscape
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.95 秒
    造成 1831 - 2856 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]
    ChangeToStance1
    ChangeToStance2
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterColdHellscape"] = {
        name = "Axiom Frostguard",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
            "ChangeToStance1",
            "ChangeToStance2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1"] = {
        name = "ChangeToStance1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance2"] = {
        name = "ChangeToStance2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    冰霜狱卫
    亡灵
    undead description [1]
    Axiom Frostguard
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonCasterColdDelveSpectre
    标签bone_armour, bones, 施法, cold_affinity, delve_monster, has_one_hand_mace, has_one_handed_melee, medium_height, no_pantheon_mod, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 冰霜狱卫, 冰霜狱卫, 冰霜狱卫, 不安的奴隶, 不安的奴隶, 不安的奴隶
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterColdDelve1
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.95 秒
    造成 1831 - 2856 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Actor
    {
    
    }
    
    BaseEvents
    {
    	on_construction_complete = "RemoveCollidability(  );"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( resurrect_nonDestructive_sword ); PauseAnimation();"
    	create_transitioned = "EnableTargetable(); MakeCollidable(  );"
    	on_transition = "EnableTargetable(); MakeCollidable(  );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterColdDelve1"] = {
        name = "Axiom Frostguard",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    冰霜狱卫
    亡灵
    undead description [1]
    Axiom Frostguard
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonCasterColdDelveSpectre
    标签bone_armour, bones, 施法, cold_affinity, delve_monster, has_one_hand_mace, has_one_handed_melee, medium_height, no_pantheon_mod, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 冰霜狱卫, 冰霜狱卫, 冰霜狱卫, 不安的奴隶, 不安的奴隶, 不安的奴隶
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterColdDelve2
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.95 秒
    造成 1831 - 2856 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Actor
    {
    
    }
    
    BaseEvents
    {
    	on_construction_complete = "RemoveCollidability(  );"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( resurrect_nonDestructive_sword ); PauseAnimation();"
    	create_transitioned = "EnableTargetable(); MakeCollidable(  );"
    	on_transition = "EnableTargetable(); MakeCollidable(  );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterColdDelve2"] = {
        name = "Axiom Frostguard",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    冰霜狱卫
    亡灵
    undead description [1]
    Axiom Frostguard
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonCasterColdDelveSpectre
    标签bone_armour, bones, 施法, cold_affinity, delve_monster, has_one_hand_mace, has_one_handed_melee, medium_height, no_pantheon_mod, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 冰霜狱卫, 冰霜狱卫, 冰霜狱卫, 不安的奴隶, 不安的奴隶, 不安的奴隶
  • 生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterColdDelve3
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.95 秒
    造成 1831 - 2856 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Actor
    {
    
    }
    
    BaseEvents
    {
    	on_construction_complete = "RemoveCollidability(  );"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( resurrect_nonDestructive_sword ); PauseAnimation();"
    	create_transitioned = "EnableTargetable(); MakeCollidable(  );"
    	on_transition = "EnableTargetable(); MakeCollidable(  );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterColdDelve3"] = {
        name = "Axiom Frostguard",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    冰霜狱卫
    亡灵
    undead description [1]
    Axiom Frostguard
    幽魂Y
    标签bone_armour, bones, 施法, cold_affinity, delve_monster, has_one_hand_mace, has_one_handed_melee, no_pantheon_mod, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    84%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    84%
    抗性
    0 40 0 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterCold
    Metadata
    SkeletonCasterColdDelveSpectre
    等级
    68
    生命
    5,404
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.95 秒
    造成 1831 - 2856 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterColdDelveSpectre"] = {
        name = "Axiom Frostguard",
        life = 0.84,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    Edit

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